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Hey friends and fellow generals of the Mortal Realms, sorry if this feels like superfluous post compared to what I'm sure are many other pressing matters with the Beta(please don't smite me too hard mods from your rightful positions in Azyr, and a boulder hurled from Ghur by King Brodd). But it struck me that despite how much i'm liking the new app(really smooth searches) I noticed that they left out factionless Scenery Warscrolls entirely. Here's a link to Legends so people can see the older Scenery warscrolls if they don't know what they added to a battle and don't have the AoS2 app to check yet.(2.0 did streamline them a bit which was good though I still loved the older fence's "signpost to war" gave a movement buff. What a fun detail!) https://www.warhammer-community.com/legends/ Now it is only Beta so they want the shiny factions and endless spells people really care about front and center (though Endless Spells could use a Malign Portents page) but I think it's still valuable to bring this up as all that scenery has such great narrative fluff and flavor that really enhance the battles in the Mortal Realms. It'd be a true shame if this oversight kept someone from stumbling on the fun the Realmgates can bring with quick moving armies or the Occulum and Archway amplifying mystical terrain effects on the field causing even heavier shifts in what an army might aim for as an advantage. My second part on Warscroll fluff/flavor came from seeing some people on Facebook give feedback that the warscrolls don't need anything but rules. I'm definitely of the opinion the flavor texts need to 100% stay(and even have more of it!) The ongoing battle between players who just want to play the game and players who want to be immersed as generals in the Mortal Realms. Which mind can be necessary as we saw with Realm Rules that went from huge lists of purely narrative things to watered down matched play bonuses to now where they strike a great seasonal balance to be hefty enough to please lore lovers and efficiency ruled enough so Matched players don't seem them as unbalanced messes of fluff. In short: when you put in feedback please say something for regular scenery warscrolls and to keep the flavor texts. Mods if this seems unnecessary or "ranty" then by all means delete this thread. I just wanted to get a few more people aware of what made the Azyr App such a joy to browse through even with no games in mind. Best of fortune to all of you and that the new app can become something great.
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Animosity III is brewing behind the scenes: it will be set in the Prime Dominion, in Haixiah - the hinterlands of Hysh. So I've been thinking a lot about making a Hysh board with the Shrine Luminor (when its released) and some artificial bonsai trees. I have a vague plan to cut the rocky island in half horizontally, ground the top half as a "normal" building (i.e. not a floating island building!) and flip the bottom half to use it as a rocky "mountain". I am also looking for the ruins from Teclis' base to use on the bases of two or three fake plastic bonsai trees. The paint recipe, on the back of the Teclis box, for the ruins is apparently a Karak Stone basecoat, with Spacewolf Grey Contrast Paint over the top, then a highlight with Karak Stone and lighter greys. I like the blueish tint so I will be going for that look too. +++ This will all have to be acquired and done before the summer, so I want to keep the number of pieces of scenery quite low. I've ordered three fake bonsai trees from Ikea and part of Teclis's base ruins. I'm keeping an eye out for more ruins at a price I can afford. ~~~ After giving up on the idea of using artificial bonsai trees (the affordable ones look really cheap and nasty in real life) I managed to get hold of some of the old (and sadly out of production) Citadel Woods. With a bit of careful branch-removal and assembling the leaves "wrong" I have been able to reproduce the Hysh trees that the GW studio team made for the Lumineth promo photos. I have saved all the removed branches to make smaller trees! The Shrine Luminor is on pre-order this weekend, so the next stage of my Haixiah board can begin soon! I also built a third tree and tried to take some step-by-steps during the build. 1. Lay out a circle of big leaves. 2. Glue on more over the joins. 3. Glue smaller ones over the top. 4. When dry, flip and attach the tree by gluing leaves against it underneath Three trees (and a little shrub):
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female elf statue female elf statue front
elfhead posted a gallery image in Terrain and Battlefields
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Hi legends, I played WFB back in the day and have been just playing 40k for the last 15 years or so.. My Beerhammer group is starting to look into AOS to get away from space marines for a while! I have a number of fat mats and heaps of terrain for 40k but how important is terrain in AOS? How much should cover the table and what sort of configuration would you suggest? Bonus points - I see heaps of 3rd party 40k style terrain out there, what can you recommend for AOS? Double bonus - show me your tables for inspiration!!! Cheers.
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The subtitle to this topic should be "Or have I lost my mind?" A while back, I stumbled across a warscroll for the Eternity Stair and I thought, "This sounds awesome! I need one of those." And after much searching, I found one for a somewhat reasonable price, bought it and went to download the warscroll. The current warscroll doesn't seem as awesome as I remember and I cannot find a different warscroll anywhere. Have I lost my mind or at one point did the warscroll have more than Mystical and an Eternity of Pain on it? Does anyone have the original warscroll? Googling has gotten me nowhere. And I know the rules have changed, but I only play at home and I'm willing to house rule in the cool old scenery rules instead the current generic ones.
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Gathering boulders and dead trees (obviously not in lockdown)
N@g@sh posted a blog entry in Making Warhammer Terrain
This one is quite a short one, but I will do my next one tomorrow. First, I went to the beach and collected some driftwood, stones and shells… (I wasn't in lockdown at the time) And here you can see that I am positioning them on my model, I tried a few varieties of where they would go, but I was pretty certain of where I thought they would go already. I liked the idea that there would be a tree (stick) hanging over the lava pool. I was even at one point thinking about spraying the sticks white and applying hexwraith flame onto them, but I thought it wouldn't work. And here I am now wishing that I still had spray because it would be a fun idea to try out at least. Here I am using a hot glue gun to attach the hill, I also used the glue gun to attach everything else, but I didn't take a photo of it (and it happened right at the end so I wouldn't show it to you now). There that's it. Hope that you enjoyed, The next one is quite long, I am doing the painting. (don't get exited, it is not the most intricate painting in the world) -
This entry is of how I started to carve the area of my scenic board set in the realm of death. I started with these two pieces of equipment that I got on Amazon, below, you can see my electric foam cutter and my bottle of “ Vallejo Water Texture” Here is the scalpel that I used for more rough cuts I started with this piece of insulation foam. Then I did my first carving, as shown here. Here is the rough start of the positioning of my pieces. As you can see here I have made the terrain more rigid and natural rather than flat, sadly this took up a good 5 hours or so! I hope you enjoyed this! Next time will be quite short as I am attaching some boulders, hills and dead trees.
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* * * * * The Citadel of the Starry Firmament is a magical building whose construction dates back to the Age of Myths, before the Free Peoples took refuge in Azyrheim, before Sigmar's first stormcast were forged. This citadel built in the dark lands of the Shadow Realm stretches toward the sky, like a vertiginous peak that rises above the mists. It is also called the Blinking Tower because it never stays in the same place for long. It frequently disappears and reappears at another site, usually miles away. It is somehow a nomadic building that migrates through the Coast of Fleeting Hopes. It goes without saying that its "movements" often startle travellers who pass nearby and many choose not to approach it (which is quite wise). Given its starry appearance and its magical nature, it is assumed that this tower was built long ago by a celestial archmage. But there is no concrete evidence to support this theory and so far there is no sign that the tower still belongs to anyone... As is often the case with enchanted buildings, rumours suggest there is a fabulous magical treasure hidden inside. Of course, many adventurers have tried to unravel this secret. Some have never been able to reach the tower because of its untimely teleportations, while others have managed to enter it. Most of those who came out simply found nothing interesting and left empty-handed, while the others have inexplicably lost their sanity in the tower... But despite these obstacles, people are still trying to discover the secret of this mysterious citadel. Among them, the Grand Master Astromancer of Port Stellis, Caius Lorentius, believes that the movements of the tower must correspond to constellations. He pays people in exchange of informations about the last movements of the citadel. But to date, his theory has not yet been proven and the mystery remains whole... * * * * *
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Although the Protectors of the Candle are responsible for maintaining order and security in Port Stellis, it hasn't always been their only duty. When the town was still young, the Protectors of the Candle operated both inside and outside the city walls. Groups of soldiers patrolled the wild land around the Port Stellis and had to hunt down the marauding beasts they found in their path. But the task quickly turned out to be complicated: Ulgu's mists and illusions misled several patrols, some of which disappeared forever, while the wandering creatures were sometimes far too formidable to be killed by a simple group of patrollers. Since that time, the Protectors of the Candle have stopped making patrolling rounds outside, focusing on security and order inside the city. There are still some lone hunters and loose members of the Candle, who roam in the wilderness. Most of them of them are antisocial and reject the comfort of the city. Apart from those, the Stormcast Eternals are now the ones in charge of patrolling outside the city and slaying the mist monsters. However, the watchtowers built by the Protectors of the Candle are still there. There are a dozen of them, usually located at one or two leagues away from the city. Some are still in good condition while others are dilapidated due to lack of maintenance. Nowadays they are mainly used by hunters and travellers who seek temporary shelter. And lastly, an amusing anecdote: although the Protectors of the Candle no longer patrol beyond the walls, they have never officially given up on this mission. This means that the city watch can at any time order soldiers to patrol the hostile wilderness of Ulgu. In fact, Commander Isilde Brumehaut sometimes uses this excuse to punish troublemakers in her ranks: unruly soldiers are ordered to go up in one of the watchtowers outside the city, under the pretext of strange activities in the area in question. This is obviously a false reason because strange things happen all the time in the Shadow Realm. That said, the prospect of spending an entire week, shivering in the cold and hearing strange whispers, inside a solitary tower surrounded by thick haunted fog is usually enough to discipline any hard-headed soldier.
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