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JackOfBlades

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29 Lord Celestant

About JackOfBlades

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  1. Yeah, you could make it like that too. Indeed, and the point i would want to convey is for the tabletop to reflect the lore.
  2. As a counterpoint, I want shooting into combat to stay. The game shouldnt tell me that im too worried about losing my clanrats to shoot the lord of change. Rather there should be rules in place making it effective but risky for you to shoot into combat, so that youd only want to do it with units that whose lore describes them as cannon fodder, like clanrats, or in desperate heroic moments that again reflect the lore, like self sacrifice to try and banish a greater daemon. For example: if you shoot into combat, you check whether the enemy unit or a friendly unit is closest to the shooting un
  3. Im looking to pick up books that feature Flesh Eaters or Slaanesh. If they were the protagonists of the story that would obviously be the best, as that would teach me the most lore about them, but i will look into any story where they are more than the chaff of some other character's wheat field. Flesh eaters in particular seem to have a very bare amount of stories about them, if any at all, and im particularly interested in those courts who are opposed to or opposed by Nagash. So anyone have anything? 😁 PS. I think there should be a sticky for this topic, listing which books feature or
  4. Yeah i went back and edited my post, to say what you said here: they may errata down the point costs while simultaneously making you have to pay points for summoning. As you said, it would be an odd approach. The theory of the book being written under very heavy time constraint would make sense - either that, or that the heavy point costs are intended and will effectively stay through the revision when you add up the point reductions with the summoning cost increases.
  5. So if i understand your suggestion properly, you mean that they will errata down the point costs while simultaneously making you have to spend points on summoning, and thus the current point costs are a placeholder until that gets rolled out?
  6. How many points do you guys think would be fair for a custom Varghulf, the addition being it can cast and unbind 1 spell like the Abhorrant Ghoul King warscroll (ie it has the Dark Acolyte effects by default)? And on page 5 of the battletome, it says that mortal, daemon and undead armies fight, flesh eaters often go to battle "both with and against them". Does anyone know of a story where the flesh eaters fight on the same side as Chaos?
  7. Tinfoil hatting 101 would have one assume the new models would be buffed up so they sell, but them instead being overpriced goes right against that reasoning. I wonder what made it this way internally at GW, as again, it goes right against the "conspiracy theories" you might otherwise have seen with any kind of gaming release.
  8. I assume the Legions of Nagash units will be made unuseable in matched play, right? I ask because the corpse cart's unholy lodestone in LoN works with all DEATH wizards, so i can ally it into FEC, but the new one is restricted to SOULBLIGHT GRAVELORDS and thus my evil plan is undone.
  9. In the lore, how would Flesheaters fight a force like for example the Ossiarchs? The Ossiarchs seem to be proof against all of the FECs' standard weaponry - death screams, bone implements, claws, fangs, necrotic infections, and they (as far as I'm aware) don't have any organs that can be mundanely targeted with paralyzing pain, concussion or rupture. What would a Varghulf do against a Morghast, Gothizzar harvester or even Mortek guard?Many years ago I remember reading - don't remember whether it was cited from some source or just speculation - that what you were actually striking at on the und
  10. In the lore, how would Flesheaters fight a force like for example the Ossiarchs? The Ossiarchs seem to be proof against all of the FECs' standard weaponry - death screams, bone implements, claws, fangs, necrotic infections, and they (as far as I'm aware) don't have any organs that can be mundanely targeted with paralyzing pain, concussion or rupture. What would a Varghulf do against a Morghast, Gothizzar harvester or even Mortek guard? Many years ago I remember reading - don't remember whether it was cited from some source or just speculation - that what you were actually striking at on the
  11. Archaon is much more similar to a very jaded version of Lorgar than to Abaddon. Archaon started out as a templar of Sigmar, whereas Abaddon has always been a bruiser. Archaon is desperately concerned with that which is beyond the primitive/instinctual/immediately visceral, whereas Abaddon again is more so concerned about power and strength and philosophises to the extent of defining, measuring and achieving it. Abaddon's ultimate goal is to rule an empire in his vision with power and glory, whereas Archaon's ultimate goal is to change the constitution of reality. They are absolutely not the
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