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About Me

Found 13 results

  1. Since there's been a lot of discussion about balancing, balance as a whole, point values, GW's business practices and the likes I figured we should take this to a more focussed constructive level by posting actual constructive feedback. Write your factual opinion about what you like and what you would like to see improved and why. Please do not attack other Forum members and be civil and try to be positive while doing so. Cheers Jack
  2. Following on from the discussion on how people handle their warscrolls, I'm creating a dedicated Topic for the little Warscroll Designer web app I've created. I'll keep this up to date as I update the tool and we can use this to discuss any new (or broken) features. Warscroll Designer Warscroll Designer has been created to allow Age of Sigmar players to generate "tabletop" friendly Warscrolls for their army rather than having to carry round large Battletomes, A4 Warscrolls or struggle with zooming on a mobile phone. As time progresses, I'll introduce a number of new formats and layouts The tool is currently in early BETA, which is a posh way of saying it's not finished yet and expect to find the odd bug or error. Let me know what they are and I'll get them rectified. This tool also requires a "modern" web browser capable of handling the latest HTML5 standards. What the tool offers: Multiple layouts Editable Warscroll name Editable unit profile (move, save, etc) Melee and Missile weapon profiles (and multiples of each) Editable unit description Editable rules (hornblower, banner, etc) and abilities Option to mark a unit as being able to Fly Text boxes have a "Clean" button, this removes line feeds and multiple spaces when pasting from a PDF Save to your web browser's local storage Log in with Google and then save to database Command abilities Keywords Magic Output in a variety of sizes in PDF and JPEG formats Wounds Chart On the short list to add are: Print out at correct size Share warscroll link Overflow to second card Save to PDF
  3. Won't lie to you fellow ratkin I actually forgot that the warscrolls get revealed a week before the book itself due to how the retail website works so waking up here in NZ to all these changes was like Christmas. But the kind of Christmas where you're not sure if the gifts are cool or terrible. Without further ado, let us get stuck into the warscrolls and talk about what’s different, what’s better, and what’s worse. As ever, we still don’t have points so a lot of this is potentially subjective. Verminlord Corruptor · Unique Spell changed so that it does more damage, but no longer spreads. · Plaguereapers don’t reroll all their hits anymore but inflict mortal wounds on unmodified 6s to hit. · Plaguemaster now does AoE mortals around the Verminlord rather than tick off creatures that have already been hurt by it. · Received a 5+ ward save. · Received a passive bravery debuff to nearby enemies. · Command ability now grants rerolls rather than additional attacks. Big Cheese himself came out looking pretty good. Can’t help but feel that Plaguereaper change will have an FAQ saying he can’t take the Sword of Judgement on top of that ability so goodbye to that. His prior weaknesses (no rend, terrible survivability) have been fixed, and his strengths (two casts, high attack volume) made it through unscathed. Good changes, though I will miss his old unique spell even if it wasn’t exactly good. Plague Furnace · Altar of the Horned Rat now just makes anything wholly within 13 inches ignore Battleshock. · The wrecking ball does far more damage but is a single target instead of AoE now. · The Plague Monk crew actually have attacks now. · It has the same ward save as the Verminlord Corruptor. · It has keywords that prevent it from receiving Look Out Sir now. Good lord GW the Plague Furnace didn’t actually need to be stronger. Yeah it can’t benefit from look out sir anymore, but they give it mini Crown of Conquest and a ward save? Like what? This thing only got better. Thank the Horned Rat I have 4. Plague Priest (Both Variants) · Tumbled into one warscroll. · Gained the attack profiles of both original priests. · The Plague Tome once per game activation is gone. · Pestilent Prayers are all reworked (addressed at the bottom of the post) This was always going to happen. Plague Tome + Wither was one of the strongest combos in the Chaos grand alliance, and people were starting to wake up to it. A shame that they had to change him, but it makes sense why they did. A small price to pay for the rest of the changes, as Iskandar Khayon said in Black Legion, a sacrifice is only a sacrifice if it diminishes the giver. Plague Monks · All once per game effects removed from command options. · Improved Rend on 6s and rats doing damage when they die left untouched. · Banner now causes 6s to wound to do double damage. · Doom Gong now boosts running and charge rolls. · Rerolls for two swords is still here, as is +1 attack for charging. The meat and bones of the army. This one was always going to get changed due to it being a troop unit with more rules than Kairos Fateweaver. But the changes are for the good… or so it seems. All the changes are really strong and benefit the unit. HOWEVER the warscroll specifies 1 in 20 for it’s command options, which likely means the minimum unit size has been upped to 20. Squashes a few of my tactics and will mean some changes. I will however roll with these changes and no doubt actually be better off with them (ideally). Plague Censer Bearers · Aura of damage effect is slightly better. · They receive bonuses for being near monks at a slightly larger range now. I expected nothing and wasn’t disappointed. I was terrified these guys would be the recipient of random buffing that meant I would need to convert another 20 ****** Stormvermin into these, thanks for actually having my back there GW. Plagueclaw Catapult · Receives artillery bonuses if there is 10 or more models in the unit, instead of more than 10. · Does a bravery debuff to victims. I was afraid this thing would get worse not because I use it (I have 3 fully panted to a high standard and they sit in a drawer somewhere) but because I’ve already ragged on it so hard, I wasn’t sure how I would somehow step that up. Pleased to say… that won’t be necessary. It’s slightly better. Changes to Pestilent Prayers and Noxious Prayers The original prayers on the warscrolls of the Plague Priest and Plague Furnace are now gone. They’ve been replaced with new effects that are fundamentally different with bizarre names. Disease-Disease! (Formerly Wither): So instead of making it easier to wound the victim ala Wither, this is ow the Gaunt Summoner unique spell on a 6. Boo hiss. Pestilence-Pestilence! (Formerly Plague Breath): It’s the same as before but the bubble is 3” not 2”. It also doesn’t affect Pestilens units, rather than Nurgle units. Neat. Filth-Filth (Formerly Bless with Filth): Thank Christ it’s still the same. No changes here, and what a boon that is. Rabid-Rabid! (Formerly Rabid Fever): Add 1 to the attacks of something nearby. So this is where they shoved the Verminlord command ability. I’ll forever miss the old one of this, my monks fighting after death is a MASSIVE part of my army’s reputation in NZ due to me taking 2 Furnaces and making sure it was always active. Pouring one out for you my lad. The Battalions Well, the book isn’t out yet so we can’t really say. I can however say that I know all the Pestilens battalions made it through in some form or another, so all I need to see now is what they actually do. Worry not, I will make another one of these posts as leaks emerge. Well, a lot to take in. Most of it really good news too. Let me know your thoughts and let’s talk pestilence in the Mortal Realms.
  4. Hi, I'm looking to print off all the warscrolls for my army, but the PDF scrolls on on the GW site have not been updated (chaos scrolls still talk about summoning, for example). Does anyone know if there is a resource anywhere online which has printable uptodate warscrolls? (I have them all on the app but I think having hard copies in front of me will be quicker to flick through!)
  5. Hi all, I've been playing about creating some warscrolls after a couple of guys from the club I attend encouraged me to give it a go. Being a big fan of a lot of the Dogs of War models, I decided I would try for those guys, to balance them in some way to hopefully get them on the table again in Age of Sigmar. Would love to hear your feedback on the warscrolls I have done up to yet. Are they any good? Balanced? Ridiculous? Should I not bother with anymore? Do it for the rest of the Dogs of War army? Any feedback is appreciated. Thanks in advance.
  6. Hey everyone, I'm just getting back into the hobby after a long hiatus, got into warmachine last year and thinking about starting some small warbands in 2018. I know there are already generators out there for making warscolIs in various sizes, but nothing that fit the standard playing card sleeves I got used to using with my warmachine units. I decided to experiment and came up with one, using the lovable (moonclan) grots. Check it out, would appreciate feedback. I'm plan to make a set for my starting warband - and see how well I can fit the text for some of the more complex units Cheers
  7. Hey there, I was wondering if anyone on here had a copy of Throt the Unclean or Packmaster Squeel Gnawtooth's warscrolls. I would like to add a bit more variety to the packmasters in my Moulder army! Cheers.
  8. I think I'm going crazy, I'm trying to get a mate back into AOS using all of his old 7th and 8th ed High Elf models, but I can't seem to find the warscrolls anywhere for things like his Anointed on foot, the new High Aelf pdf gives loads of substitutes but are they in one easy place that I'm missing?
  9. Just a quick question: i looked up on games workshop website for warscrolls for my flesheaters army, and I saw that the warscrolls aren't the same as in the battletomb. Is there a way i can get them for free or a bundle or do I have to buy a battletomb?
  10. Just a quick question: i looked up on games workshop website for warscrolls for my flesheaters army, and I saw that the warscrolls aren't the same as in the battletomb. Is there a way i can get them for free or a bundle or do I have to buy a battletomb?
  11. Just a quick question: i looked up on games workshop website for warscrolls for my flesheaters army, and I saw that the warscrolls aren't the same as in the battletomb. Is there a way i can get them for free or a bundle or do I have to buy a battletomb?
  12. Baardah

    Duardin unit sizes

    So I found this thing that makes me puzzled. In the GHB the points table for some units of dispossessed duardin list minimum unit size 10 while the warscroll in the app says 5 or more. Counts for hammerers, irondrakes and iron breakers. So what's up with that? Could I field say 5 irondrakes for half the points in the points table or does it override the warscroll in a matched play game? Or does the rules for understrength units com into play here... Dunno if it is the same for other units/factions...
  13. For any new players venturing onto this forum or anybody interested in picking up this game, I thought I would do a quick thread to help out with where you can get the rules and warscrolls to play the game. The Rules The rules are free on Games Workshop's Website and can be found HERE. The rules can also be found in the following things from Games Workshop... Battletomb Books - Book with Scenarios, Warscrolls, Formations, and background about the featured faction, as well lots of pictures of painted models and ideas for colour schemes. Grand Alliance Books - Book with Warscrolls and Formations about the featured factions, as well as lots of pictures and some background Realmgate Wars Books. - Book with scenarios, Warscrolls, Formations and background about the featured event in the Realmgate Wars, as well as lots of pictures and background for the event. There is also an Age of Sigmar app available for your smartphone or tablet, which contains all of the above (please note all is free in the app but some content you will need to purchase). General Rule of thumb with these books/Warscrolls is that the GW site and App is the correct version as the Warscrolls can be replaced or updated with new models. For example, a Battletomb called Flesh Eater Courts which updates some of the Death Warscrolls. This means that the ones in the Death Grand Alliance book are out of date due to being overwritten by the newer ones, the exception being, units that appear in multiple armies (Terrorgheists and Zombie Dragons,) in which case you can pick whichever you use (mainly, key words alter, making them more or less useful when used alongside certain units). NOTE - This has been confirmed by GW on the Age of Sigmar Facebook page Points/Way of Selecting an Army Age of Sigmar has no points in it, so you select your army based upon what models you own. However some players like to have a system to choose a force when playing each other. Games Workshop have written a book called The Generals Handbook. This has three ways of playing - Open Play - How you choose a force in The rules Narrative Play - Way to let you recreate the great stories and epic encounters from the Age of Sigmar. To help you forge your own stories within the Mortal Realms, there are also some really cool campaign rules and tools on the way as well. Matched Play - Point Values There are other ways of choosing a force (using models or wounds) but majority of people now use the points in The Generals Handbook. Also if you need/want to create a list in an electronic format or want to come up with some list ideas, visit http://scrollbuilder.com/ Old Models Here is a quick guide to the different races that have Warscrolls on the Games Workshop Website. These Warscrolls are in place to allow players with older model collections to use their models in Age of Sigmar. All these Warscrolls are set before the Age of Sigmar and from a background point of view many of these races do not exist in the same way now. For the most up to date rules for your models, always check the GW Website or App. Beastmen The haunted forests and wastelands of the realms are home to savage creatures that live only to trample and despoil. Some call them the horned ones, others the true children of Chaos, but to mortal men they are known as Beastmen. When the horns of battle call, the warherds mass alongside their bull-headed brethren to fight alongside the armies of Chaos. The only reward they seek is the chance to wreak utter havoc upon everything in their path. Bretonnia In fair Sigmaron the free people of humanity gather, preserving heraldry and cultural traditions from civilisations ground beneath the weight of unceasing strife. The clamour of warlike souls fills the heavens, united in Sigmar’s name. Though some of these lost tribes have been driven from their homelands, and others cast adrift on the tides of time, every soul amongst them dreams of wreaking bloody revenge upon the forces of Chaos. Daemons of Chaos Hellish spawn of the Dark Gods, the daemons of Chaos exist only to corrupt and destroy. They are the foot soldiers of Chaos, malicious entities whose very existence is anathema to the Mortal Realms. Though each Chaos God is served by their own rival daemons, all put aside their differences to invade the Mortal Realms. Only the most courageous can stand before such infernal hordes, and even they stand little chance... Dark Elves Embittered and cruel, the aelf Exiles roam the Mortal Realms bringing death to every foe they meet. These swift and vicious warriors are ostensibly allies of Sigmar. In truth, they serve only the shadowy Malerion, and themselves. Emerging from the darkened places of the realms, the Exile warbands engage in lightning raids that leave ravaged corpses piled high in their wake. Then they vanish as quickly as they came, like smoke melting away on the breeze. Dwarfs The air rings with cannon fire and booming Khazalid hymns as the Dispossessed go to war. No more resolute or resilient force is there in all the Mortal Realms, and when these duardin set forth from the gates of Azyrheim the ground shakes to their marching tread. The Dispossessed have lost everything they held dear to the servants of Chaos. All these duardin have left is their grudges, and they fight harder than ever to see them avenged. The Empire In fair Sigmaron the free people of humanity gather, preserving heraldry and cultural traditions from civilisations ground beneath the weight of unceasing strife. The clamour of warlike souls fills the heavens, united in Sigmar’s name. Though some of these lost tribes have been driven from their homelands, and others cast adrift on the tides of time, every soul amongst them dreams of wreaking bloody revenge upon the forces of Chaos. High Elves Once, the aelf Highborn were mighty. They ruled, proud and regal, over glittering cities and wonders beyond count. All of that is gone now. In place of their lost lands the Highborn have only the endless war against Chaos. Though they defend enclaves throughout the Mortal Realms, the greatest concentration of Highborn dwells in Azyrheim. Here they fight for Sigmar’s alliance, raising militia armies to hold back the tides of darkness. Lizardmen The Seraphon are beings of order, creatures of the stars whose minds and bodies sing with Azyrite energy. They are the sworn enemies of Chaos, ever-opposed to the Dark Gods and the bedlam they bring. The cold-blooded savagery of the Seraphon is legendary. Directed by the inscrutable slann, their tightly disciplined cohorts and roaring saurian beasts tear through their enemies with the ferocity of true predators. Ogre Kingdoms The hulking ogors are obsessed with two things – eating and fighting. Given the chance, they will indulge in both at the same time. Emerging from their lairs in cave networks, mountainsides and tumbled ruins, the ravenous ogors and their savage beasts go to war in every Mortal Realm. Brutish and dense, a single ogor can flatten a dwellingplace, whilst a rampaging horde of the gluttonous bullies can topple an entire city. Orcs and Goblins Nothing slaps a grin onto a greenskin’s face like a good bit of smashing stuff up. Whether thuggish Orruks or sneaky grots, drunken gargants or dumb-asrock troggoths, all live for the day the Great Waaagh! is declared. Part holy crusade, part anarchic riot, the Great Waaagh! sweeps across the realms laying waste to all in its path. So do the greenskins worship Gorkamorka, through total destruction and indiscriminate mayhem. Skaven Screeching and scrabbling throughout time and space, the skaven gnaw at the fringes of every nation. The Children of the Horned Rat infest the Mortal Realms much as vermin infest a sewer, watching, lurking and sniffing out opportunities to further their vile agendas. They are each desperate to rise above friend and foe alike, and will commit acts of shocking betrayal to do so, for all skaven possess a vicious ingenuity born of a desire for conquest. Tomb Kings The lands of the dead are home to revenant armies, and amongst them are the phalanxes of the Tomb Kings. These undying legions are led to war by megalomaniacal conquerors whose dynasty stretches across the aeons. Beside serried ranks of skeletons and chariots fight stone-hard reanimants and creatures from the barren deserts of the afterlife. When bound to the will of Nagash and the other masters of death, the Tomb Kings are unstoppable. Vampire Counts In the war-torn Mortal Realms, the unquiet dead are plentiful indeed. Some have the power to bind the slain to their will, from the most bestial corpse to the most kingly of spectres. Their revenant armies walk abroad in every realm, grave-cold blades hacking into warm flesh whenever their masters seek dominion over the living. None can rival Nagash, the Great Necromancer – even Sigmar himself has cause to fear his name. Warriors of Chaos The mortal worshippers of Chaos gather together in warbands mighty enough to conquer entire nations. Though the tyrannical lords that lead the armoured hordes believe themselves to be warrior kings born to rule the Mortal Realms with an iron fist, they are bound to higher powers in their turn. In truth, every murderer, monster and mutant in their armies is but a slave to darkness and a puppet of the Dark Gods. Wood Elves Amid the forests of the Mortal Realms, aelven peoples roam at will. Travelling in nomadic warbands led by mighty heroes and mages, these wanderers deal swift death to their enemies wherever they may be found. The aelves of the deep woods are servants of order, with a strange bond to the sylvaneth – yet they are also capricious beings and lethal wayfarers, who are swift to exact a toll in blood from any who would wrong them.
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