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Nacnudllah

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  1. I'm anti-soup. I think there should be a different tome for each Stormcast Chamber. I think Chaos armies should be split into a Mortal allegiance and a Daemon one. I think Skeletons, Vampires, Creatures of the Night, and Soulblight should be three separate factions. My preference is for each faction to be as niche as possible and for some kind of Grand Alliance soupiness allowed in Open & Narrative play. This would allow for tighter design and greater collectability of armies (as in, you can collect everything you'll ever need for an allegiance, then move on to collecting a new one).
  2. Very much this! Both possible outcomes of the double turn are net positives. Too many wargames are decided in turn 1 (or worse, list-building) but linger on for another hour or 2 after that. The double turn forces the game to either get interesting or end.
  3. What do people think about the idea of giving Heroes with fewer than 10 wounds a rule so they "treat mortal wounds as normal wounds"? I've gotta' say that one of the biggest negative play experiences for me is having my measly little heroes sniped away by mortal wounds.
  4. This is the year I finally finished my Glottkin Babies project It spent a long time in the works. Now they lead my Slaves to Darkness army as a Daemon Prince of Nurgle.
  5. I feel like they were aiming for something like this with Meeting Engagements, but it was a bit of a miss. If I were trying to accomplish these goals, I think I would do something like have list-building be unlimited give the General some extra wounds (giving them a Ward would be too swingy as a Wounds multiplier instead of additive) have all other units respawn when wiped out (everyone except the General and other named heroes) have multi-step narrative objectives (find the scroll > decipher the scroll > cast the spell) That way nobody could get tabled, named characters would feel extra unique, and you'd have a lot of leeway on how to build your list and accomplish your objectives.
  6. GW should have let the community handle points and other comp systems. The game was better without (official GW) points or Force Org.
  7. There are a lot of nice minis out there, but none I've bought have come especially close in terms of consistent high quality with the possible exception of Wyrd Miniatures (Malifaux). Their stuff is very similar quality to GW in terms of design, build quality, materials, mould lines, etc. The only issue I have with their minis is that they tend to be fiddly to put together, but it's because they are more proportional, so they have skinny little arms and legs. I really like (most of) the sculpts for Song of Ice and Fire Minis, but they are monopose, so I'm not sure they're really in the same ballpark. The new line of D&D minis (also monopose) have been looking great too. I bought some Perry Miniatures Austrians for Turnip28 and they seem pretty good (great value too!), but they also have more defects than I usually see in GW kits.
  8. In the 3.0 battles I've played so far, I've found the coherency rules to be unnecessarily fiddly, and the constant interaction to be tiring. The inability to check out for a few minutes while my opponent moves, etc. really takes a toll. It's the same reason I've never really enjoyed Malifaux or Warmahordes. I foresee more Warcry in my future.
  9. For making maps, I recommend checking out Inkarnate. https://inkarnate.com/ I've just used the free version and it's worked really well for me. Another free tool that's worked well for me is Azgaar's Fantasy Map Generator https://azgaar.github.io/Fantasy-Map-Generator/ , which is more of a random continental map generator, but you can zoom in and export different map views. Last up is the Medieval Fantasy City Generator https://watabou.itch.io/medieval-fantasy-city-generator which is another random generator, but lets you input a variety of parameters. I like to start from a descriptive side and let the story flow from battles, so basically come up with some locations and general motivations, then make up a reason for your battle and run with it from there. For names, Realm of Plastic has a bunch of great name generators tailored to AoS specifically https://www.realmofplastic.com/character-name-generators What sort of story are you looking to tell? Do you have a big gaming group you're going to run a campaign for? Or are you going to be chronicling the ongoing adventures of your army?
  10. So, I had my first battle on Monday, (Nurgle v. Idoneth, Idoneth won) and I felt like the new coherency rules were almost unplayably obnoxious. Any tips on dealing with them besides of course running units of 5 or fewer models? I'm not so worried about achieving perfect efficiency as I am about how to realistically play the game without having to be super nitpicky about it (especially in melee). Sorry to start off negative, I did enjoy the Heroic/Monstrous actions and extra Commands for what that's worth.
  11. I'm seeing a lot of discussion of the specific impacts of these new rules, but I'm actually concerned about complexity creep. With adding Heroic actions, Monstrous actions, generic Prayers, even more generic Command Abilities, the ever-growing list of Allegiance abilities, and more new corner case rules (like the new more confusing coherency rule or added list-building complication with whatever Reinforcements are), I don't know if I'm going to be able to actually play the game. My opponents still ask me what the CV of Arcane Bolt is, so as a 'beer and pretzels' player, I think 3rd ed might just be too much cognitive load.
  12. I would love AoS3 to be easier to play, and even MORE narrative focused. To this end, I would like to see: - Thematic scenario generators in battletomes. I would love to see thematic objectives, twists, ruses, etc. for each army, and would use it all the time! - Get rid of the generic command abilities (especially Inspiring Presence), and replace them with: Spend a Command Point to re-roll any roll to Hit, Wound, Save, Battleshock, Charge (both dice), etc. - Get rid of the bonus artefact and bonus command point for Battalions so that Battalions can be fun again instead of just being an overpriced mess. Maybe let players buy additional Artefacts and Command Traits with points like they can with Command Points. - Fix the first turn rule so that players roll for first turn in the first battle round. Completely unbundle it from deploying first. This would also help fix Battalions. - Bring back the zany impressionistic maps. I miss the maps of the early days, every battletome should have at least one map in it.
  13. The Phlegmentown Musicians scare off bandits and also composed the Glottkin Babies theme song!
  14. The Phlegmentown Musicians scare off bandits and also composed the Glottkin Babies theme song!
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