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Nacnudllah

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  1. I feel like things have been going great lately. If anything, the biggest issue is that the release schedule blazes on so fast, I hardly feel like I can keep up with the stuff that I want to. One thing that I think could use some love though is narrative play. It would be nice if the GHB's Narrative section included an actual narrative setting/situation for the year that players could sink their teeth into. Maybe include a map, a handful of battleplans, a story (what's going on there?), and some neat narrative mechanic. So like, in 2020 they might have a map of some region on Ghur and have rules for fielding wild beasts in your army and some battleplans that interact with that. Then in 2021, they could have a region in Chamon and rules for fielding giant robots or something. I like the narrative stuff they've put out thus far, but aside from Malign Portents it's all felt kind of generic while Narrative play itself is anything but.
  2. So the results are in from the first year of Sigmarisnacht! Chaos won the most battles and also gave the most presents. It seems like Sigmar's armies of Order didn't really have the Sigmarisnacht spirit. Here's the closing narrative. Next year I'll be recruiting Narrative Event Organizers to run Sigmarisnacht events (part narrative tourney, part holiday gift swap), so if that's something you might be interested in let me know! Throughout the mortal realms, an Azyrite Giftstorm filled the sky. As they hurtled towards the ground, armies gathered, preparing to battle for the honor of bearing Sigmar’s divine presents. Meanwhile, friends and foes alike gave eachother gifts on the battlefield to fulfill old oaths and ancient traditions. Sigmarisnacht Madness In the dead city of Amasya, on the shores of the frozen Lake Baikal, the Court of the Pale Saint clashed with the fey aelf kindred of Pacharama. After exchanging gifts, they battled over the ruins of Old Densk, going back and forth until finally, the aelf kindred brought down The Pale Saint and his champion Bodrac Sludgechugger. When their leaders fell, the remainder of the court slunk back into the shadows of the ruin. A Holiday At Sea Slogg Sexipants, high Slaughtermaster of the Heartstealer Mawtribe was sailing to a Sigmarisnacht feast across the Soulless Sea on the ogor frigate, Asterion Jr. Suddenly, his beady eyes spied small lights tumbling from the heavens. Recognizing the sight as an Azyrite Giftstorm, he ordered the captain to change course in hopes of snagging a hard to find Tickle-Me-Slambo. Unfortunately, when he arrived the gifts were already being harvested by a flotilla of hastily cobbled together rafts splashed in the colors of the Thousand-Faced Moon Beastherd and laboring under the direction of Mormo the Bray Shaman and Battletoes the Beastlord. At first, respecting that the unruly beastmen had woken up early enough to get to the front of the storm-line first. Just when it seemed all involved would part amicably, another parcel from Sigmar's giftstorm splashed down into the lagoon. As the steam cleared, the form of the coveted Slambo action figure became apparent. Slogg and Battletoes locked eyes and knew the shoals would taste blood this day. The Dreaded 13th Day of Sigmarisnacht Lord-Celestant Coregos turned the Bloodspiral Cane-blade over in his hands. The craftsmanship was exquisite. However, he already knew everything he needed to about its provenance. The Cane-blade had all of the marks of Chaos craft. He had not been able to find his mysterious benefactor that day at the arena, but had remained vigilant throughout the holiday so he could repay them as any Chaos worshipper deserves. Sigmar was most wroth. It seemed that this Sigmarisnacht, followers of the Dark Gods had shown the most giving spirit. He would give his followers one last chance to prove themselves. The dreaded 13th day of Sigmarisnacht. The skies over the Basileum turned blood red. Sigmarisnacht was over. Coregos went to begin collecting decorations and examine the state of the Basileum, when what to his wondering eyes should appear but a 13th wave of presents descending from the heavens! He galloped to the arena astride his mighty dracoth only to discover that forces of Chaos had already descended upon the gifts. At their front was a mysterious Darkoath Warqueen. They locked eyes and he knew that the Cane-blade had been from her. Before he could cross the battlefield, she disappeared into the swirling ash while a hulking Great Unclean One rushed forward and body slammed him, knocking him to the ground. As he lost consciousness, he saw his forces overwhelmed by the barbarian horde.
  3. I gave classic Archaon a new base so he can ride again!
  4. Hey Narrative folks! I've been running a series of Narrative events that revolve around constructing "Soul Engines" that will be custom terrain pieces (kind of a catch all for anything from a temple to a death laser). I like to organize my stories into 5 event arcs and I fear I've hit a wall in the storytelling. At Event 1 the players explored a stormvault and looted its treasures. At Event 2 they battled over a the technologically advanced ruins of an empire in Chamon, gathering parts to combine with the treasures of the vault and the broken Penumbral. At Event 3 (in January) the forces of Chaos have blockaded the ports of an Order city and both sides are trying to smuggle parts in to finish a Soul Engine that the people of the city are constructing. I know that I want the Event 5 to involve players fielding their own custom Soul Engines on the battlefield, but I don't know where to go with Event 4. Anybody have any ideas?
  5. Happy Sigmarisnacht! The event ends Thursday, and I’ve just finished painting the model for Lord Celestant Coregos, warden of the Sigmarisnacht Basileum.
  6. Everchosen player rolls dice with Yahtzee cup, peeks, but leaves the cup on top of the dice. Then, at the start of the next battle round the cup is removed revealing the roll.
  7. Happy Sigmarisnacht Everyone! Sigmarisnacht is that special time of year when all the good lords and ladies of the mortal realms battle for the divine presents of Sigmar. Twelve Days of Sigmarisnacht is a holiday themed Global Narrative Event that will be going on from December 1 - 12 this year. Participation is easy, just play the battleplan below (you'll probably want to be prepared with a gift for your opponent), and report your results at this link. You can share your pictures and stories in this thread, or at the Sigmarisnacht Facebook page. Your battles will determine the outcome of this first Sigmarisnacht event and also lay the groundwork for next year's. Lord-Celestant Coregos stepped out into the icy morning air. The scent of sulfur wafted on the breeze, and he could hear the distinct clash of battle in the arena. In the sky he could see a fresh wave of gifts hurtling down from Azyr. He stepped forward and nearly tripped over the package at his feet. It read (written in something that looked suspiciously like blood) “To: Coregos… From: A Secret Benefactor”. I guess I need to get them a present too, he thought, so he hefted his mighty warhammer and headed to the arena. …Who is Coregos’ secret benefactor? Will he defeat them in single combat? Play to find out! Your battles will determine what happens next! Sigmarisnacht 2019.pdf How does your army celebrate Sigmarisnacht?
  8. I have really been missing the maps that graced the early battletomes. I wish they would put 1 or 2 maps in every book, because those (to me at least) really spur the imagination. There's a saying in the storygaming RPG community, "Draw maps, leave blanks". GW has done a great job leaving blanks, but has been slacking off in the "draw maps" department lately.
  9. I have run narrative stuff in both WHFB and AoS, and I actually think AoS has been a lot better for it. The Old World had (fairly) rigid national borders, oceans between established armies (Dwarfs and Lizardmen fighting why exactly?), and a pretty static storyline. When I ran narrative campaigns in WHFB, we basically had to create our own world to even be able to justify battling each-other. Conversely, in AoS, the mortal realms leave huge swathes of unexplored space where you can make up whatever you like. They've also left it open ended such that you could also run a campaign in a setting as official as Hammerhal (for example) and any factions you like could feasibly be there (per Warhammer Quest: Shadows Over Hammerhal). My narrative group has created our own little microcosm, much as before, but it doesn't have to be relegated to fanfic status, it can be placed within the realms and have legit interaction with the overarching storylines (Realmgate Wars, Season of War, Malign Portents, Soul Wars, and whatever comes next). I definitely get your point about the the old world having a lot of lore, but the lore of AoS has grown at a pretty rapid pace, and each chunk of it represents a real step in the storyline (one that a lot of players participated in at that).
  10. Back in May, I ran a small local event featuring homemade rules for playing naval battles in AoS. I received a lot of encouragement from the Narrative Play forum here, and eventually (after some tweaking from the original event) compiled my original rules with some additional naval homebrew content and photos from the event to make this book! In addition to the basic rules for playing naval battles, I've added rules for weather, naval command abilities, and specialty munitions. If you have any questions or feedback about it, please don't hesitate to leave me a comment, I will be using these rules again for future events, so the more finely tuned they are, the better those events will be. Enjoy!
  11. I have finished putting together my Soulless Seas naval battle themed campaign book. It includes updated naval rules, Soulless Seas fluff, a 3 battleplan campaign, command abilities, weather rules, and specialty munitions. I hope you guys enjoy it!
  12. Version 1.0.0

    37 downloads

    The Soulless Seas Campaign book includes full rules for using warships in your Age of Sigmar battles! Read about the denizens of the Soulless Seas of Ghyran and their war to capture the Idoneth Deepkin Soularium. This book also includes: - A 3 battleplan campaign for 2 players - Soulless Seas Weather - Flagships and Naval Command Abilities - Specialty Cannoneering
  13. You should always offer your opponent your deck to cut in card games. It's just good manners.
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