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commisarh

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  1. Lets say you somehow manage get put in charge of changing AOS and allowed to make any changes you wanted to the game. (Warscrolls, core mechanics, changes phases, etc.) What would you add/change about the game? Personally the changes I would make would be: 1. Debuff individual character units and remove certain lesser hero units (e.g. Exalted Heroes of Chaos, Cain Wraiths, all the Stormcast Knights, every beatstick character) HOWEVER let the ones removed them join units of roughly the same type (foot, Calvary, etc) as a unit upgrade (e.g. Exalted Heroes of Chaos joining a group of Chaos Warriors) and allow leader units to take a bodyguard unit (e.g. a Chaos lord with a group of Chosen around him). This not only make Herohammer less powerful, allows you to make units more unique and reduces the amount of heroes certain factors have, reducing redundancy) 2. Make unit facing matter. Each unit would have a 'face number' from 1 depending on how disciplined they are in the lore (Clanrats and other chaff= 1, Liberators and other well trained units = 3, Paladins and other elite units = 3) and each unit will have 4 sides, resembling a square. At the beginning of the game both players will have to state which of the four direction their unit if facing equalling their face number. (e.g. Clanrats can say they are facing forward, Liberators can say they are facing forward and the left, Paladins can say they are facing forward, left and backwards). At the beginning of each movement phase, the player whose turn it is will be able to change the facing of each unit. If the unit is charged, shoot at or attacked by another unit in a direction they are facing they will receive +1 save and, if successfully charged, all models that would be in range of the charged unit will be able to make one, and only one attack immediately. If they are charged shot at or attacked in a direction they are not facing the suffer -1 armour and bravery. This not only make flanking and manoeuvring more important, making unit such as Calvary and deep strikers better, make board control more important and make positioning more important. What do you think of these changes? Would would you do if you were in charge of designing AOS?
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