Jump to content

Zlatan

Members
  • Posts

    93
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Zlatan's Achievements

Retributor

Retributor (4/10)

238

Reputation

  1. I’m aiming to get all my half-painted models finished this month: - Vengorian Lord - 1 Blood Knight - 11 Skellingtons stretch goal: As many Zombies as I can manage.
  2. P.S I wish the G-word and the Q-word weren’t auto-censored on this forum. They shouldn’t be taboo.
  3. Thank you for posting this. I’m so happy to see messages about diversity and greater acceptance in the hobby and that GW are now actively promoting that. I’m a ****** man myself and I’ve been out and happy in most aspects of my life since I was fairly young. But as any LGBTQ+ person knows, coming out is not something that just happens once in your life; it’s something you need to tackle (or at least take a decision on) in any new social group or environment. I’ve never encountered any toxicity in the hobby personally, but because I had heard stories I have never been fully open with casual friends and acquaintances who I’ve met through gaming. Maybe that needs to change… At the end of the day, this is a very creative and social hobby, and it attracts all kinds of people. There’s no reason why it should be a cis het boys’ club (not saying it necessarily is, but I fear at least some hobbyists still see it this way). Congratulations on your transition. Here’s to a happier and more whole you.
  4. Got very little of my pledge done 😞 , but managed to make a start on all of it at least... I started my skellies and finished one extra blood knight (one to go), and couldn't resist starting my Vengorian Lord. He's not quite finished yet - needs more highlighting on the skin, wing membranes, cloth and armour. I did manage to finish my Zombie Dragon though.
  5. Finish a unit of Blood Knights (2 to go) Finishing touches to Vamp on Zombie Dragon 20 Skellington Warriors stretch goal: Vengorian Lord
  6. So the horde is gathering nicely, and I thought I'd post a mini-army shot of the models I've finished so far. I'm now over halfway towards having a completed 1000 pt Vyrkos dynasty force to start playing some games with. This is the list I'm working towards as my first milestone: - Radukar the Beast - Belladamma Volga - 2 units of 10 dire wolves (+1 extra unit summoned by Radukar's command ability) - 5 Blood Knights This comes to 980 pts total. Of this, I now have 2 Blood Knights and 15 wolves still to complete.
  7. What self-respecting force of bloodsucking wolfkin is complete without a wizened old dame riding a spurned ex-lover to lead them? I generally hate painting fur (Nagash knows why I chose a wolfy faction for my army), so last knight I sat down with the intention of forcing myself to get the wolves on this model started. 7-8 hours later I found that I'd basically finished the model. It's such a good sculpt full of nice hidden details and I literally couldn't put my brush down. Like Radikar, I love the composition of this model so much and it was an absolute joy to paint - the crispness of the detail on the sculpt really helps.
  8. I've finished the first tester model for my blood knights scheme. I went for a similar overall scheme to the studio army but with purple barding. I'm still not 100% sold on it so I'd be really grateful to hear some feedback before I commit and paint the other 4. I may go for a very dark red/brown colour for the barding instead.
  9. The first battleline unit for my new force is now complete; a unit of 10 dire wolves. These little critters were a really quick paint, which is a relief as I have to do 30 of 'em for my 1000 pt starter force. To keep things simple, I followed the suggested recipe from the battletome painting section, with a couple of tweaks: Fur: Chaos Black undercoat, drybrushed with Skavenblight dinge and Stormvermin fur. A final very light drybrush n the manes and tails with Celestra Grey. Wounds: Wazdakka red, highlighted with Tuskgor Fur. The skin around the wounds was Knight Questor Flesh highlighted with Cadian Fleshtone, and the whole thing was finished off with plenty of Blood for the Blood God technical paint. Bone: Morghast bone, Skeleton Horde, Ushabti Bone, Screaming Skull.
  10. I have a rules Q about Radukar the Beast’s command ability. Interested to know what others think. I’ve tried scouring the core rules and FAQs but can’t find anything that clarifies this (unless I’m just being blind). So he uses the ability on himself at the start of the combat phase. The sentence I’m not clear on is this: “Add one to the attacks characteristic of melee weapons used by friendly Soulblight Gravelords units within 18” until the end of that phase”. I can see this being interpreted in 2 ways; 1) the bonus attack is instantly applied to all units within range as soon as the ability is used. They then all gain the extra attack until the end of the phase, regardless of whether Radukar is subsequently removed from play in that phase. 2) The affect applies to Radukar and is lost when he is removed, so units that have not yet attacked in that phase before he is removed won’t benefit. Obviously 2 is better, so I’m hoping that’s how it’s supposed to work, but I’d love some clarification. It could be a frequent issue in messy combats with lots of alternating activations. what do you guys think? If I’m missing a general FAQ about these kinds of aura abilities somewhere, I’d be grateful if anyone can point me in the right direction.
  11. I haven't done much hobby for a while now but the new(ish) sculpts for the Soulblight Gravelords have stoked my bloodpaintlust and encouraged me to brush the cobwebs from my hobby cupboard and give them a go. I've decided to document my progress with my new army project, so here's the first entry of what I hope will be a regularly updated painting and gaming log. As with any of my army projects, I've started with the model that's provided the muse for the whole undertaking; in this case Radukar the Beast. I love the pose and composition of this model so much; he looks so feral and menacing. It was an absolute joy to put together and paint. I wanted to keep the colours quite dark and desuturated for this army, with mainly browns, greys and slate blues contrasted with pale skin and blood effects. For the skin I followed something very close to the suggested recipe in the army book - Rakarth Flesh, a wash of Guilliman Flesh contrast paint and Lahmian Medium, and then layered up with several thinned glazes of Rakarth Flesh and Pallid Wych Flesh. I shaded the feet down with glazes of Snakebite Leather, Mechanicum Grey and Wildwood contrast paints. I've found contrast paints thinned with Lahmian medium (rather than contrast medium) to make excellent glazes for tinting flesh tones and creating decent blends quite quickly. The metal is Leadbelcher for the steel, and Liberator Gold for the gold parts with more contrast paints glazes (mainly Mechanicum Grey, Black Templar and Snakebite Leather). The wolf pelt was Grey Seer, with Apothecary White, and Mechanicum Grey glazes, Nuln oil on the darker parts, and then highlighted up with Dawnstone and Celestra Grey. The blue cloth was Dark Reaper, Nuln Oil, and highlights with Dark Reaper mixed with Thunderhawk Blue, and finally an all-over glaze of Terradon Turquoise for a bit more saturation. I followed a similar recipe for the blue gauntlets, but mixed a bit of Waaagh Flesh into the Dark Reaper and left off the final glaze to give a green-grey tone. The facial markings and scars are Screamer Pink washed with Barak Nar Burgundy and lots of Lahmian Medium, and the streak markings on the forehead where highlighted with Mephiston Red. Any comments and critiques are welcome - I'm always open to suggestions to improve my painting, so please let me know what you think.
×
×
  • Create New...