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1 minute ago, Gothmaug said:

I'm not so sure... For an edition that's supposed to reign in the rend creep, every model in todays storm cast preview (and the chariot posted the other day) had a rend of at least 1, including the foot hero wizard!!

Rules do feel very much like 40K 10th edition. Though I wish they had kept the same terminology for similar things between games (like 6's to hit granting sustained hits or lethal hits). 

 

Yeah, but Stormcast should have at leadt rend 1.

I don't want to play through another edition where the literal golden super men and women are among the most pillow fisted armies around 

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Posted (edited)

Don't want to rechew on what has already said:

The Skaven overhaul feels great. The box feels a bit lackluster, too many clanrats. I would have preffered a unit of Stormvermin and only 20 Clanrats (not that I plan to get it anytime soon or would want to start a skaven army). The stormcasts are great looking models too. Let's see what they do with this chamber: I am pretty confident, that the "mad" stomcasts are gonna be lightning avatars as seen on the artworks of 4th some of you already posted here in this thread. Also, let's see how long they will last before they get squatted (I am optimistic tho, and would argue that GW isn't dumb enough to dare to do this again, but hey, that's already what I thought before the squatting).

I am a bummed to see the doomflayer go, it is a beautiful miniature and they never really tried to do something with it. Sad for the Arch Warlock too (I understand why, it was Ikit and they want to break aos free from fantasy).

 

About 4th: I am not hyped at all. The Squatting absolutely killed my whole motivation for aos. I am happy to see, that beasts will be part of the faction focus (at least it seems that way....)

I was eager to see how they would handle objective control: seems it's gonna be as bad as last edition, since Krondys has a Control of 5, which is absolutely ridiculous, and I am not seeing them balancing this correctly.

The rest looks kinda good, but it is very streamlined, which is good, but also bad at the same time - depending on what the players are searching for. It's definitely good for getting more new people in. The armies on the other hand may feel more generic than ever with no much customization whatsoever (please consider the may, it is not certain right now, we have no info, but depending on how all develops, only the battletomes will tell).

 

The price increase on the other hand is absolutely horrible. It's already hard to find people who want to get into the hobby, because the starting price is so high. Also it's definitely driving beginners who just started away too.

Edited by Son Of Morghur
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Posted (edited)
3 hours ago, Sealven said:

So does that mean All-Out Attack

can't be used for shooting attacks? Z6IzZlgj2WZUGGn1.png.2456b1823d0ddfc982274e407a0c3da3.png

It's a bit confusing.

I think that icons and colors are just for a "fast-search" option when we look on our warscrolls, and not a rule that people should follow blindly.

The Quick Reference sheet says that Passive abilities are always active unless they have a condition, and they must be used when this condition is met. Most abilities have a "tempo" that explains when they can be used. Imho, that should be enough to play the game

Edited by Beliman
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3 minutes ago, Neil Arthur Hotep said:

Yeah, but Stormcast should have at leadt rend 1.

I don't want to play through another edition where the literal golden super men and women are among the most pillow fisted armies around 

Which I agree. And sure, Yndrasta is now hitting or surpassing the damage output expected of her. It reflects the lore, kinda.

But what will be telling is the points cost. Even though she's hitting 31 damage (not 35, my bad), I expect her points to be pretty high for a beat-stick like that.

And if rend is largely gone in AoS, all the SCE points will be much higher than they are now. Or... everyone else will be much cheaper and then we'll be moving away from a skirmish type game to full on WFB size encounters because a unit of 40 hobgrots will be the same as 5 liberators xD

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1 minute ago, Mcthew said:

But what will be telling is the points cost. Even though she's hitting 31 damage (not 35, my bad), I expect her points to be pretty high for a beat-stick like that.

the other thing she has going for her now is the 3d6 charge, which means she can reliably be deployed from reserve and successfully charge (with FLY and a small base), becoming a very effective assassin for small characters/small and medium monsters

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33 minutes ago, Neil Arthur Hotep said:

Yeah, but Stormcast should have at leadt rend 1.

I don't want to play through another edition where the literal golden super men and women are among the most pillow fisted armies around 

If SCE have no rend, then Chaos Warriors prob'ly won't have it either... not cool. :/

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29 minutes ago, Son Of Morghur said:

About 4th: I am not hyped at all. The Squatting absolutely killed my whole motivation for aos. I am happy to see, that beasts will be part of the faction focus (at least it seems that way....)

I was eager to see how they would handle objective control: seems it's gonna be as bad as last edition, since Krondys has a Control of 5, which is absolutely ridiculous, and I am not seeing them balancing this correctly.

The rest looks kinda good, but it is very streamlined, which is good, but also bad at the same time - depending on what the players are searching for. It's definitely good for getting more new people in. The armies on the other hand may feel more generic than ever with no much customization whatsoever (please consider the may, it is not certain right now, we have no info, but depending on how all develops, only the battletomes will tell).

A- of course they are, they're getting support for 2025

B- Krondys being 5 means that all monsters will be 5. so this is simply universalizing infantry/elites/monsters/heroes.

C- you cannot even say this yet? we've seen ONE faction rules and they're extremely fluffy even in index form! I get not being excited for 4e but this sounds like you're looking for things to be upset about. Adding in "may" doesn't excuse the fact that we have NO info on anyone but Stormcast.

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Posted (edited)
34 minutes ago, Marcvs said:

the other thing she has going for her now is the 3d6 charge, which means she can reliably be deployed from reserve and successfully charge (with FLY and a small base), becoming a very effective assassin for small characters/small and medium monsters

And units. Lol, now I am curious to see the other named hero warscrolls. 🤣

Edited by Tonhel
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6 minutes ago, CommissarRotke said:

we've seen ONE faction rules and they're extremely fluffy even in index form!

Would we call this fluffy? Not so sure. Current SCE battle traits number 6. We get 4 here and one of these has been stolen from Heroic Actions.

They look a bit meh, to be honest. Not lore-meh, just, well, vanilla. Not hugely exciting. But hey that's what the command traits and artefacts should bring, right? Some fun? Some variety? Yay! Show me that customization, baby, like the models. You know where they're not mono-pose.

Oh. Right...

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Just now, Mcthew said:

Would we call this fluffy? Not so sure. Current SCE battle traits number 6. We get 4 here and one of these has been stolen from Heroic Actions.

They look a bit meh, to be honest. Not lore-meh, just, well, vanilla. Not hugely exciting. But hey that's what the command traits and artefacts should bring, right? Some fun? Some variety? Yay! Show me that customization, baby, like the models. You know where they're not mono-pose.

Oh. Right...

For me it is normal they feel vanilla. The flavour should/ would come with the BT to make it something exciting.

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Posted (edited)

By the sormcast warscrolls we've seen yet, it seems like (as GW said in a previous article) many units are very specialized in one specific role : yndrasta is the monster huntress, the knight arcanum is the invocation killer (which imply that maybe a more generic stormcast wizard will be released as the knight incantor has been axed) the knight veritan is a wizard killer 

vindictors are also specialized in front line unit to take the charge and liberator in taking objectives

i find it very cool and easier to read for the opponent. Now you can say "ok this unit is very powerful on this field so i must counter it with this unit" 

Edited by Vagard
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Posted (edited)
On 5/21/2024 at 6:21 PM, Mcthew said:

Would we call this fluffy? Not so sure. Current SCE battle traits number 6. We get 4 here and one of these has been stolen from Heroic Actions.

To me, this are the most "fluffy" SCE rules that I remember. I mean, just looking at their background and miniatures, I see a pattern:

  • All heroes are so Epic or have an awesome pose that they should be painted in 80s power metal t-shirts (Their Finest Hour ability)
  • All ScE are "Elite". (3+/3+ , with a 3+ save as basic profile).
  • They come from the sky (Celestial Realm and Scions of the Storm)
  • And when they die, they are reforges and Sigmar throws them out again to war (Heaven-sent).

I think that's the core of any ScE army. Maybe there are more things (fight shoulder-to-shoulder with Cities of Sigmar, the flaw on the reforging, Stormhosts flavours,...) but the basics are perfectly translated in to their rules.

Edited by Beliman
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Posted (edited)
13 minutes ago, Vagard said:

By the sormcast warscrolls we've seen yet, it seems like (as GW said in a previous article) many units are very specialized in one specific role : yndrasta is the monster huntress, the knight arcanum is the invocation killer (which imply that maybe a more generic stormcast wizard will be released as the knight incantor has been axed) the knight veritan is a wizard killer 

vindictors are also specialized in front line unit to take the charge and liberator in taking objectives

i find it very cool and easier to read for the opponent. Now you can say "ok this unit is very powerful on this field so i must counter it with this unit" 

Which will be interesting in tournaments. For example based on Yndrasta being highly points costed she'll be amazing against Sons of Behemat, but an expensive chocolate fireguard against Nighthaunt. 

Which is better than she is now though, I must say.

However, if we've moved from away utility units to specialists then list building is more critical than ever. Don't know yet if that's a good thing or not, and time will tell if that will royally mess up any balance AoS pretended to have.

Edited by Mcthew
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56 minutes ago, Marcvs said:

the other thing she has going for her now is the 3d6 charge, which means she can reliably be deployed from reserve and successfully charge (with FLY and a small base), becoming a very effective assassin for small characters/small and medium monsters

Actual good beatstick characters? In my AoS?

Seems like Matt Rose watched that one Warhammer Weekly about foot why combat heroes suck just like the rest of us.

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We do not want to go back to every army having like 9 battle traits to remember. I'm super happy they're cutting it lean while retaining narrative themes. Their Finest Hour is awesome.

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33 minutes ago, Ejecutor said:

For me it is normal they feel vanilla. The flavour should/ would come with the BT to make it something exciting.

They feel way less vanilla than what they used to be with the new Ruination grimdark SCE. And you can make them more unique if you want it - like Anvils of the Heldenhammer with skull/bone bits, Astral Templars with warpaints and markings… they’re vanilla which is also an blank canvas for you to customise should you want it. 

21 minutes ago, Garrac said:

Well, we all know for who's the turn tomorrow

rat-cool.gif

Sounds like from the celebrity match that the rats can bury in tunnels underneath the board…

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