michu Posted April 9, 2019 Share Posted April 9, 2019 (edited) 1 minute ago, robinlvalentine said: So they effectively have to forge their spells into runes before the battle, and then unleash them in combat? Less forge spells and more "I have a bit of Grimnir's essence inside me, I will use it to summon wall of lava or giant fiery salamander!". EDIT: And to be honest, gods blessings were always magic under another name - that was one of the reasons Diederick became Archaon. Edited April 9, 2019 by michu Quote Link to comment Share on other sites More sharing options...
robinlvalentine Posted April 9, 2019 Share Posted April 9, 2019 Just now, michu said: Less forge spells and more "I have a bit of Grimnir's essence inside me, I will use it to summon wall of lava or giant fiery salamander!". So hammer enough runes into yourself and eventually you become a wizard in all but name? 2 Quote Link to comment Share on other sites More sharing options...
michu Posted April 9, 2019 Share Posted April 9, 2019 As I said, gods blessings were always a kind of warp magic. Probably you cannot dispell them, because, well, you're not stronger than a god. Quote Link to comment Share on other sites More sharing options...
Gecktron Posted April 9, 2019 Share Posted April 9, 2019 (edited) 4 minutes ago, robinlvalentine said: If they're not the power of the gods, then what are they? Where does the power/effect come from? What makes them distinct from magic? The act of believing in something. The core book confirms that prayers and worship have power. The concept of "Believes shaping reality" is shown multiple Times in Shyish where the underworlds are shaped by a cultures images of the afterlive. A little like the Ork Gestalt field in 40K. Edited April 9, 2019 by Gecktron 2 Quote Link to comment Share on other sites More sharing options...
King Taloren Posted April 9, 2019 Share Posted April 9, 2019 So all of them come on the table on a 3+. Better Prismatic Palisade, better Purple Skull, and better Quicksilver Sword. And no one can do anything to them aside from the player who cast it. Sigmar is doomed!! This is clearly way to overpowered! Games Workshop knows nothing about balance. Vulkites are the new Witch Aelves! Power creep is real! Half Life three is just a cake! All GW wants is money they don’t care about rules or balance! You fools don’t realize the end is coming! There I beat all the naysayers. 😉 Overall they do look strong, I am curious about how long they can stay on the table. Is it going to be a 5+ to stay like Khorne’s Judgements? 1 Quote Link to comment Share on other sites More sharing options...
amysrevenge Posted April 9, 2019 Share Posted April 9, 2019 8 minutes ago, PJetski said: It's a broad wording so it can cover all possibilities and leave no loopholes for exploit. Haha. You can make "benefit" so broad it's awesome. My allied unit is in melee combat. My wizard casts a spell from my spell lore that does D3 MW to the unit they are fighting against. Hooray, my ally benefits from that! Oh wait, they can't benefit, boo, no MWs. I use my allegiance ability free movement to shuffle one of my units onto an objective. I get some objective points and win the battle! Hooray, my allied units benefit from winning the match! Oh wait, they can't. Boo I guess I lose. 4 9 Quote Link to comment Share on other sites More sharing options...
Overread Posted April 9, 2019 Share Posted April 9, 2019 9 minutes ago, Gecktron said: Prayers arent tied directly to a gods action. Khaine is dead just like Grimnir but the prayers of the Daughters of Khaine still work. He's dead and not dead in the case of Khaine. Morathi still carries his heart. Prayer acts like a magical source for many of the Gods it would seem and thus the prayer that is sent unto Khaine, she intercepts and uses it to bolster her own powers. Magic and prayer seem to work slightly differently even if their overt effect on a battlefield might appear similar. Quote Link to comment Share on other sites More sharing options...
Requizen Posted April 9, 2019 Share Posted April 9, 2019 Infernoth is pretty meh, giant monster of Lava does average of 2MWs per turn and then might disappear. Fyrewall is pretty meh, if it works the same at Judgements, if you go second then it might just disappear before you get any use out of it. Flame Spitter is probably the best, at worst it's ranged MW shooting on a 3+, at best it becomes a turret that sticks around and messes with your opponent's head. 1 Quote Link to comment Share on other sites More sharing options...
alghero81 Posted April 9, 2019 Share Posted April 9, 2019 2 minutes ago, King Taloren said: Overall they do look strong, I am curious about how long they can stay on the table. Is it going to be a 5+ to stay like Khorne’s Judgements? Probably yes with a +1 for each priest within distance... I just wish that old warscrolls could be updated outside of the new battletome... Quote Link to comment Share on other sites More sharing options...
King Taloren Posted April 9, 2019 Share Posted April 9, 2019 1 minute ago, alghero81 said: I just wish that old warscrolls could be updated outside of the new battletome They will be in the Azyr app. And if they move as fast as the Khorne tome. It’ll be in the app on Saturday even if the book isn’t out yet. Quote Link to comment Share on other sites More sharing options...
madmac Posted April 9, 2019 Share Posted April 9, 2019 The infernoth is aoe damage, it's 12 dice for every unit within 3 inches, unlike pretty much other endless spell I can think of that uses the 12 dice mechanic. It's still less cool that it's amazing model deserves but it's not bad by any means. Quote Link to comment Share on other sites More sharing options...
Requizen Posted April 9, 2019 Share Posted April 9, 2019 3 minutes ago, madmac said: The infernoth is aoe damage, it's 12 dice for every unit within 3 inches, unlike pretty much other endless spell I can think of that uses the 12 dice mechanic. It's still less cool that it's amazing model deserves but it's not bad by any means. Sure, but realistically getting more than 2, maaaybe 3 units in 3" at a time is pretty unlikely, especially with a random "move characteristic". So 2-4 MW on average, 6MW on a "good" position, still nothing special. If it was like all units within 6" or 12", then maybe it'd be better, but 3" bubble is quite small. Quote Link to comment Share on other sites More sharing options...
Requizen Posted April 9, 2019 Share Posted April 9, 2019 As an aside, have there been any rumors on the 50 Shelves of Grey/Airbrush stuff? I remember seeing a picture of one in the White Dwarf? Quote Link to comment Share on other sites More sharing options...
Dawnmane Posted April 9, 2019 Share Posted April 9, 2019 1 hour ago, michu said: Magmic Invocations! https://www.warhammer-community.com/2019/04/09/fyreslayers-magmic-invocations/ The previously useless Runemaster right now. 2 1 Quote Link to comment Share on other sites More sharing options...
Mutton Posted April 9, 2019 Share Posted April 9, 2019 46 minutes ago, Requizen said: Sure, but realistically getting more than 2, maaaybe 3 units in 3" at a time is pretty unlikely, especially with a random "move characteristic". So 2-4 MW on average, 6MW on a "good" position, still nothing special. If it was like all units within 6" or 12", then maybe it'd be better, but 3" bubble is quite small. Agreed. The random movement really kills it, and you'll never know how far it's going to get to move. We've seen something like this spell before with Mork's Mushroom, but that one does mortals on 5's, and targets individual models, and ranges at 6D6. I doubt anyone is going to take these very often unless they're at most 50 points or below. 1 Quote Link to comment Share on other sites More sharing options...
alghero81 Posted April 9, 2019 Share Posted April 9, 2019 1 hour ago, King Taloren said: They will be in the Azyr app. And if they move as fast as the Khorne tome. It’ll be in the app on Saturday even if the book isn’t out yet. Sorry I meant the other warscrolls. Nighthaunt and maybe Stormcast and BoC may benefit from the new trend on endless spells with some changes on the wording, maybe even the generic ones. But as per current trend it will be years before they are updated. Like the Nighthaunt scythe would make sense if it was ignored by anyone with the Nighthaunt keyword... etc Quote Link to comment Share on other sites More sharing options...
King Taloren Posted April 9, 2019 Share Posted April 9, 2019 (edited) We’ll have to see though for the most those spells. The main reason many of them don’t have ignore by XXXXX faction is that if you end up in a mirror match your main tools are useless. There are mor LoN and Stormcast and Nighthaunt players than probably will ever be for Fyreslayers even with the update. So it makes more sense to not add all this keyword ignore effects of this spell. BoC actually do have a spell or two that include the BoC ignore this effect on their endless spell. Nurgle players can tell you how annoying it is to play another Nurgle player when all your abilities that deal damage are ignored and/or heal you and your opponent. Edited April 9, 2019 by King Taloren Quote Link to comment Share on other sites More sharing options...
michu Posted April 9, 2019 Share Posted April 9, 2019 (edited) I think we have new KoS artwork Edit: Do we also have new named KoS? Shalaxi Helbane Amongst Slaanesh’s Daemons, the undisputed martial champion is Shalaxi Helbane. Created to fight and defeat rival Greater Daemons – especially those of the Blood God – Shalaxi has bested some of the most formidable adversaries in the galaxy, including, if rumour is to be believed, Skarbrand. Edited April 9, 2019 by michu 9 1 Quote Link to comment Share on other sites More sharing options...
King Taloren Posted April 9, 2019 Share Posted April 9, 2019 *drools* Oh heck yeah..... If Shalaxi has rules like Lellith in 40k I might go Slaanesh before I finished up my DoK collection Quote Link to comment Share on other sites More sharing options...
Laststand Posted April 9, 2019 Share Posted April 9, 2019 5 hours ago, robinlvalentine said: Interesting - extremely reminiscent of the Stormcast Sequitor/Exorcist ghost traps. Suggests it's some kind of soul-sucking device in a similar vein. Soul sucking? Could be another deepkin model. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted April 9, 2019 Share Posted April 9, 2019 35 minutes ago, Laststand said: Soul sucking? Could be another deepkin model. There have been rumors that the skaven invented a construct able to suck out all those souls of the should stay dead stormcast eternals. Quote Link to comment Share on other sites More sharing options...
robinlvalentine Posted April 9, 2019 Share Posted April 9, 2019 1 hour ago, Laststand said: Soul sucking? Could be another deepkin model. Ah, the fabled Deepkin Endless Spell... 1 Quote Link to comment Share on other sites More sharing options...
PJetski Posted April 9, 2019 Share Posted April 9, 2019 The object doesn't seem to match the style of any existing army... Is this from the confirmed brand new faction that is supposed to come out some time this year? Quote Link to comment Share on other sites More sharing options...
Twisted Firaun Posted April 9, 2019 Share Posted April 9, 2019 3 hours ago, PJetski said: The object doesn't seem to match the style of any existing army... Is this from the confirmed brand new faction that is supposed to come out some time this year? Wait when was such a thing confirmed?! Quote Link to comment Share on other sites More sharing options...
Overread Posted April 9, 2019 Share Posted April 9, 2019 It's been strongly hinted at and GW might have said "brand new army" at some stage too. We know that there's at least two Aelf armies that are new to the game to be released. However we've no real deals on anything. We do know each Grand Alliance is getting content and we know that GW's current pace is darn fast! Heck with Fyreslayers on pre-order this weekend we could see Slaanesh on pre-order before the end of the month. 2 Quote Link to comment Share on other sites More sharing options...
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