Today I played my first two 1,000pt games with Skaven. (Having changed from my first AOS army which was stormcast)
I used slightly different lists in each game as I'm trying out things to see how they might perform on a table rather than on paper. My opponent running Khorne was doing the same thing although he is a long time Khorne player and was focusing on the new rules. Both games were "battle for the pass". Apologies for the scrappy batrep. I didn't keep proper notes turn by turn.
Warlock engineer with vigordust injector and deranged inventor
Grey Seer with death fenzy
Clawlord with brutal fury
3 stormfiends (ratling cannon, warpfire,doomflayers)
2x Rat ogres
Mighty lord of khorne on juggernaught
6x mighty skull crushers
20 Blood reavers
My opponent let me go first so I buffed the 20 clanrats with death frenzy and gnash, gnaw then sent them through a gnawhole to claim the left hand objective. His skullcrushers were stuck going single file through two buildings and i had a 9" charge which would have locked them up for a big chunk of the game. I failed it and on his turn he stomped the clan rats flat.
Things went much better on the right where the block of 40 tied up the objective nicely. I had expected great things from the stormfiends but I placed them badly to start and they took time to get in the game. Once they did, the ratling cannon did 90% of the work buffed with a warpspark and the injector.
Things went back and forth and the clawlord got involved to kill the bloodsecrator who had come up far too close to me. At this point i was happily ahead on points. Ultimately however 2 things turned the game. First I had nothing that could live with the skull crushers. Their mw on the charge was brutal even when only 2 or 3 got in and 6 of them with +3 saves and buckets of attacks was to much to manage. They trampled the rat ogres and took my home objective.
The second thing was summoning. 10 bloodletters appeared and wrecked 2 out of 3 stormfiends (who had just been bloodboiled for 5mw) and 5 flesh hounds arriving stopped a super sneaky move where my engineer hopped though a gnawhole and took his undefended home objective.
It was a close game until the end when the summoning happened but I lost 13 -18.
Game 2 was a disaster. I swapped out the stormfiends and engineer for a master Moulder and hellpit abomination. My opponent switched out his priests, bloodsecreator and half the reavers to take a combo of 2 skullcannons buffed by wrathmongers for extra shots.
They decimated my clan rats helped by rolling double 6s for damage twice. The skull crushers crushed more skulls until they made the mistake of charging the hellpit abomination. They did 9mw on the charge and finished it off in combat but it came back to life with 2 wounds and killed half of them fighting at its worst profile!
I had little left on the table by then other than a lone master Molder and 2 rat ogres and we called it not long after
Clan rats are actually really good. Lovely little tar pits.
Stormfiends were ok but not amazing and certainly not 260pts worth. One game doesnt decide it and i love the models so i'll play them again. The temptation though is to take weapon teams instead.
A master moulder is only worth the points if i am going to get a proper sized pack of rat ogres.
Gnawholes give interesting table options but also tempt towards high risk strategies (not a bad thing with Skaven?)
Skaven were super fun to play, more so than stormcast which I found too point and click. I am going to buy a HPA and the thanquol kit in the cupboard is next up for building.
On to a proper army list and the next battles!