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robinlvalentine

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437 Celestant-Prime

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About robinlvalentine

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  1. The site seems to be down! Must be loads of interest already
  2. In Malign Portents there was a story about Idoneth teaming up with Stormcast, and they've established in the lore that the Idoneth are formally part of the Order faction via various treaties and agreements - with the proviso that the other party doesn't necessarily always remember that there's an agreement in place, or even that the Idoneth exist, because of their funky mind magic. Different enclaves are also more or less isolationist than others - as previously mentioned, Ionrach actively seeks out alliance and cooperation with other races. They're definitely a bit of an odd fit as adventurers (especially as they crave total numbness and lack of sensation, whereas the life of an adventurer is full of stimulation and exciting new sights and sensations) but there's definitely ways to justify it.
  3. Black Ark Corsairs/Scourge Privateers are an established Age of Sigmar thing and have been for a while now, so I wouldn't say they're an old world archetype. They've appeared in the novels, and there's a city in Cities of Sigmar themed around them.
  4. There's no way to predict any GW release at this point - it all depends on what happens with the pandemic.
  5. Is the setting itself given much interest, or is it basically just a series of caves to have fights in? The thing I really loved in Shadespire was how much it fleshed out its super weird and disturbing world
  6. Has anyone read the Beastgrave novel? Underworlds is my go-to game at the moment and I really enjoyed the Shadespire novel, so I'm tempted to pick it up, but can't find any reviews online.
  7. I don't think Deadwalkers/zombies as we currently know them will exist for much longer. They're too generic for the way GW approaches AOS - it's just zombies and necromancers like you'd find in any fantasy setting. They'll either be discontinued eventually (that basic zombie kit, while a true classic, is ancient at this point), or they'll be reimagined into something totally new and different.
  8. Yeah this is definitely true - I've lost count of the number of times that, when putting together a mini myself, I've discovered I like it way more than the photos. A combination of a lot of modern GW poses looking better in 3D than 2D, and the in-house painting style being so extreme in places.
  9. Ultimately whether a model looks good or bad is totally, 100% subjective. There's no point trying to argue about it or declare things objectively right or wrong. It's purely personal taste and to each their own. Even stuff like the three strings on the bow... it doesn't matter whether things like that are realistic, for some people it looks silly but for others it looks cool, and ultimately looks are all they're going for. It's not like these bows actually have to function at any point… I really don't like the look of the Lumineth myself, but I don't see that as something to complain about. It's nice to have less temptation in my hobby life, to be honest!
  10. Thanks very much Tarquin, really great advice! The GW saw is actually very different from a jeweler's saw - it looks like this https://www.games-workshop.com/en-GB/Citadel-Saw-2017. I've had mixed results with it so maybe time to get a jeweler's saw instead...
  11. I'm thinking of picking up the Grymwatch warband for Warhammer Underworlds, but while I'm a fan of the lore for Flesh Eater Courts, I'm not a fan of the models, and for me they don't reflect the background well at all. So I'm thinking converting them quite heavily, and was wondering if anyone who'd done similar had any tips. Inspired by various Flesh Eater Courts conversions I've seen, I was thinking of picking up some Freeguild Guard and a Cawdor gang box to work with. I know the Cawdor bodies are practically cliche for conversions at this point but they just seem a perfect match! Basically the look I'd be going for is still degenerate and mad, but with more actual vestiges of the noble equipment and finery they think they're wearing, and just generally a bit more recognisable as something that was once human. I guess my goal, really, is to make their delusion a little more plausible, so you can see how they could still believe themselves to be warriors and knights. So for example, Duke Crakmarrow seems a good fit for the Cawdor leader's body - I'm thinking I could just put his head on that body, replace the icon thing with the head of the Duke's halberd, and replace the flamer hand, and I'd be pretty much there. Similarly the Butcher seems like a simple head and arm swap with a Cawdor. For some of the more hunched ghouls, I was wondering about using their top halves, but replacing their legs with Freeguild Guard legs - the ones without shoes seem like a good fit! I could potentially saw off the top of a couple of ghoul's heads to give them Freeguild helmets, too. For the 'harriers' (giant bats) I'm tempted to just leave them as-is - there's a few evil looking birds in the range that could fit (for example the crows from the Beasts of Chaos endless spells) but they're all a bit expensive to get hold of for the sake of one model. But open to ideas! In terms of my conversions skills, I am relatively inexperienced and quite rusty. Since coming back to the hobby as an adult, I've done a few little weapon swaps and head swaps, but nothing as extensive as this, and I have no experience with green stuff. What pitfalls should I look out for? And for sawing up lots of bits like this, is the GW mini saw (which I've got) the right option, or do I need something more subtle? TL;DR - I want to convert the Grymwatch using Cawdor and maybe Freeguild parts, any advice or tips?
  12. Ooh this is good to hear - I got it in that humble book bundle a few weeks back but haven't had chance to start it yet, thought it looked good (and I love Josh's stuff). Are there any previous books in the Josh-iverse you'd recommend reading first, or does it stand alone pretty well? I get a bit lost with how all his novels intertwine.
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