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robinlvalentine

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  1. They're referencing the latest Broken Realms narrative.
  2. Do we know what this happy little chap is? He comes in the Cursed City box but I don't remember seeing him in any of the previews before now.
  3. Bit more info on the quest structure! https://www.warhammer-community.com/2021/03/29/outrun-a-horrifying-tide-of-pure-death-magic-in-cursed-citys-journeys/?utm_source=Twitter&utm_medium=Twitter&utm_campaign=CursedCityDeathMagic29Mar21&utm_content=CursedCityDeathMagic29Mar21
  4. Yeah I think I'm going to wait too. Really love this set but it'd just be another huge project I don't have time for right now! Does seem like it should stick around for a while, though I'm a bit worried about the expansions considering how fast those came and went with BSF - I don't want to feel like I have to snap those up or miss out forever... Price-wise I've pretty much been predicting £120 from the start. It seems more than fair to me, and I'm glad GW stuck to that rather than massively jumping up in price like they have with a few other boxed games recently. For the amount you get in the box it's good value IMO. Cheaper than a unit of Lumineth Bladelords at least!
  5. For Death, you'll want to wait for the upcoming release of Soulblight Gravelords - basically the faction of vampires and skeletons is getting a huge overhaul with loads of new miniatures in the near future.
  6. Huge events that affect the whole setting. Arguably even bigger than Morathi.
  7. I get what he's saying but it sounds like some very spurious 4D chess to me. Apart from anything else it's based on the idea of The Old World being some huge success - maybe it will be, but we're currently so far out from that that we don't even know what kind of game it is yet, let alone how popular it might be. Would Citadel really make huge decisions about both the Age of Sigmar model range and the rules based on their fear of a game that's still years away? And what kind of larger strategy does that end up being, if GW as a whole ends up having two separate games in separate universes that overlap more and more year by year? I think Occam's Razor here suggests that the more likely explanation for AoS having more Warhammer Fantasy influences lately is just that a) the designers probably have a fondness for it like the fans do, b) have now been operating for a few years under a management that is rather less hostile to Warhammer Fantasy, and c) may be reacting somewhat to the very vocal parts of the community who are still very pro-Fantasy and anti-AoS, hoping to please everyone. To go from that to 'AoS 3.0 is going to be Bretonnians vs classic Orcs & Goblins with rules as close to Warhammer Fantasy as possible' seems like an enormous leap to me.
  8. Huge pinch of salt required here IMO considering he then goes on to say he thinks AoS 3.0 is going to be Citadel making AoS as close to Warhammer Fantasy mechanically and narratively as possible as a ****** you to Forge World for the success of The Old World, a game that hasn't even come out yet. I'm not familiar with this guy generally or how reliable he is but he sure seems to be talking some hot nonsense on this stream. I could see a new chamber/reimagined Warrior Chamber of more knightly-styled Stormcast. To be honest you could argue Sacrosanct were a bit that with the tabards and stuff, and it just seems like a natural theme to explore with a faction that's made up of essentially armoured knights. But explicitly Bretonnian-themed? No way. People always seem to see this stuff through an Old World lense, regardless of how it's actually intended - see all the people who were convinced Bonereapers were going to be Tomb Kings just because they're an army of bone constructs.
  9. Honestly 'Bretonnian-themed Stormcast' is like a fake rumour I'd make up to make fun of wildly unlikely internet rumours. About as probable as them being up against Khemri in the 3.0 starter set.
  10. Guys can we please make a separate thread for moaning/arguing about Lumineth rules? It's taking over this thread to a ridiculous degree. We can't have 3 pages of bickering every time Warhammer Community post one rule from one unit.
  11. I think if you guys are keen to keep chatting about the Lumineth rules you might need to move it into its own topic at this point.
  12. I like that this is in here - if I recall correctly, there was no permanent levelling up in Blackstone Fortress. Though it seems quite light/limited - no choices and it only takes 5 runs to max out. Though I guess you're probably expected to jump between different characters.
  13. I don't think so - the design of that spiked ring bit is way too crude and battered to be Idoneth. Doesn't match their refined elven craftmanship aesthetic at all.
  14. I'm sure there are ways to justify it lore wise - I'm just saying for me it doesn't line up aesthetically.
  15. Interesting that her weapon looks very similar to Radukar's - has that same look of being really corroded and worn and basically looking like nothing special, despite being a powerful magic sword.
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