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1 minute ago, NurglesFirstChosen said:

Last thing nurgle needs is more slow tank units...

That. 

If the rumor is true : Pestigors should be a fast infantry unit, being beastmen raiders, (the GUO still being a big, slow, tank - but shooty by magic), and the new Beasts Of Nurgle should be fast too, because they are enthusiast joyful beasts...

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For me it's definitively the "Cthulhu Aelfs"... This quiver looks very dark elfish to me, and I agree that the "Stars Aligned" hint relates to Cthulhu Mythos, in which the monstrous elder Gods will return when the "stars are right" (actually Cthulhu wakig up from his slumber in R'Lyeh, but I digress... 9_9)

The parchment and the candle can be linked to this type of Creepy Horror... The image with the serpent scales fits in it too... Not entirely sure about the rose or the peacock feather, but it could really be a frilly sucker like Terragor says... :P

Cheers

AJ

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I just looked through the Total War: Warhammer Forum and found something interessting.

User Gamge wrote: 

"[...] I know in an investors report they singled out the Kharadron in particular as being very very successful even for AoS. None of the armies released for AoS barring the Stormcast have had any new models released after their first wave. GW has basically said we'll definitely see more of the Kharadron Overlords in the future. So they sure did something right with them. So it means that at least the Overlords did good enough to get green lit for more support in the future. [...]"

Has anyone heared something similar? A second wave of models for a non-stormcast army would be something new for Age of Sigmar.  Are the Kharadrons the first army to sell well enough, or are they just getting a higher priority and we get more for the older AoS armies down the line?

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7 minutes ago, Gecktron said:

I just looked through the Total War: Warhammer Forum and found something interessting.

User Gamge wrote: 

"[...] I know in an investors report they singled out the Kharadron in particular as being very very successful even for AoS. None of the armies released for AoS barring the Stormcast have had any new models released after their first wave. GW has basically said we'll definitely see more of the Kharadron Overlords in the future. So they sure did something right with them. So it means that at least the Overlords did good enough to get green lit for more support in the future. [...]"

Has anyone heared something similar? A second wave of models for a non-stormcast army would be something new for Age of Sigmar.  Are the Kharadrons the first army to sell well enough, or are they just getting a higher priority and we get more for the older AoS armies down the line?

TBH, 

Other than the Overlords,  we have had few brand new armies. All other forces have at their core a set of older models. Which means sales will always be undermined by 2nd hand markets. 

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14 hours ago, HorticulusTGA said:
15 hours ago, NurglesFirstChosen said:

Last thing nurgle needs is more slow tank units...

That. 

If the rumor is true : Pestigors should be a fast infantry unit, being beastmen raiders, (the GUO still being a big, slow, tank - but shooty by magic), and the new Beasts Of Nurgle should be fast too, because they are enthusiast joyful beasts...

No they shouldn't (at least that's my opinion). Just as my Slaanesh don't NEED a tanky unit. Factions should play uniquely. Slaanesh should be absolutely destroyed if you lose the momentum of your charge, and Nurgle should be slow and resilient. 

If you feel you need speed for your gameplay, that;s fine but that's what allies and the Grand Alliences are for. For me keep the gameplay for all the factions as unique and specialised as possible. 

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1 hour ago, Kramer said:

No they shouldn't (at least that's my opinion). Just as my Slaanesh don't NEED a tanky unit. Factions should play uniquely. Slaanesh should be absolutely destroyed if you lose the momentum of your charge, and Nurgle should be slow and resilient. 

If you feel you need speed for your gameplay, that;s fine but that's what allies and the Grand Alliences are for. For me keep the gameplay for all the factions as unique and specialised as possible. 

In theory I agree. However if nurgle are to remain as they are without any additional dynamics, they need some abilities that combat enemy missiles and to give some capacity to take objectives on the opposite side of the board. 

 

Anyway this is not a rumour! I apologise for my part in the deviation. 

Edited by NurglesFirstChosen
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14 minutes ago, NurglesFirstChosen said:

In theory I agree. However if nurgle are to remain as they are without any additional dynamics, they need some abilities that combat enemy missiles and to give some capacity to take objectives on the opposite side of the board. 

 

Oh that would be cool! Clouds of flies giving minus 1 to shooting would be very thematic. 

And aren't we creating a rumour right here ;) 

Also not really a rumour, but got me excited and is to do with a new release. miniwargaming released a batrep of their first Necromunda game. Looks really good, a bit less pick up and play than shadespire but good fun all in all. 

 

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15 hours ago, NurglesFirstChosen said:

In theory I agree. However if nurgle are to remain as they are without any additional dynamics, they need some abilities that combat enemy missiles and to give some capacity to take objectives on the opposite side of the board. 

 

Anyway this is not a rumour! I apologise for my part in the deviation. 

oh, come on, plaguebearer, tallyband or plagetouched warband are already VERY annoying too fight, sometime even more when you play a shooty army. Missile attack are definitely not the weakness of nurgle (khorne mortals, on the other hand...). I mean, they have a battleline unit with -2 to hit them at range ! 

They weakness, for me, is the lack of hard hitting-unit

 

However, Pestigors are definitively on the way. They even appear in Plage Garden

Edited by ledha
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On 17.11.2017 at 1:35 AM, The Door Master said:

I know right, I don't want to be a downer but it seems like the idea is being a bit over hyped.

Its not overhyped. We are pretty sure they are coming. The only question is when.
The Cthulhu elven rumor was started by a comment coming from Hastings over on War-of-Sigmar. He has a pretty good track record. Back in mid 2016 he talked about the Kharadron release, he even described the looks of the Skyrigger kit. 

I think the elven were planned for the end of 2017 but GW was forced to change their plans as a reaction to the production problems in Nottingham.

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On 17/11/2017 at 10:20 AM, ledha said:

oh, come on, plaguebearer, tallyband or plagetouched warband are already VERY annoying too fight, sometime even more when you play a shooty army. Missile attack are definitely not the weakness of nurgle (khorne mortals, on the other hand...). I mean, they have a battleline unit with -2 to hit them at range ! 

They weakness, for me, is the lack of hard hitting-unit

 

However, Pestigors are definitively on the way. They even appear in Plage Garden

If you wish for me to clarify what I think is our weakness then it’d be our speed. If we are to remain a slow army, then we need a way of dealing with thundertusks and skyfires. We also need some capacity to attack objectives on the other side of the board. However this isn’t the place to discuss what nurgle do and don’t need.

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