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ledha

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Everything posted by ledha

  1. I played in a 26-persons tournament this week end, doing some test with the sylvaneth RoR in my army. Ending up with 1 win and 2 losses (the three with 27-16 scores, fun fact), victory against slaves to darkness (20 warriors, 10 chosens, 6 varanguards, 2 chariots, a nurgle demon prince and some mages), a loss against a LRL herohammer army (sevireth, hurrakhan avalenor, twins, eltharion, cathalar, 10 wardens and 2x5 knights) who won the tournament, and a loss against a kroaknado. Anyone interested by a report ?
  2. So, no reaction to the new fyreslayer warband ? These guys look incredibly good, by far our best models. I'm so happy to have a new unit to add some variety in my list !
  3. You can make so many things with them : Fire Giant/Surtr kind of humanoid monster Auric mortar artillery Priest on a giant flaming pterodactyl Beast-huning skirmishers with javelins and magadroth cloaks trio of dwarven assassins who focus on ennemy heroes who may have ur-gold on them Unit of priest like stormcast evocators Huge dorf tiki totem terrain/moving obelisk thing since fyreslayers lean onto polynesian visuals at times Flamethrower chariot Giant turtle with a volcano on its back Battle-dancers with flaming polearm batons, some of them blowing fire, yknow kinda like ogre firebellies but instead its a unit of small ones and some of them are doin war-dances Bodyguard/beatstick unit that fights with paired greatshields, except the inner rims of the shields are bladed/spiked/ribbed in such a way to produce a vicious grinding/cutting edge, like an excavator. Like, imagine those miner excavator "hands" that slot into each other Some aqshan spirits, visually derived from zwergs, kobolds, polynesian spirits and maybe pop-culture depictions of ippon datara
  4. I didn't refer only to GW metawatch, you keep ignoring every other relevant links i gave you. Your comparison of black guards vs HGB is dumb because black guards don't have access to 20% of the buffs HGB can (you KEEP comparing base warscrolls vs base warscrolls which is a mistake especially when talking about fyreslayers), and need to be 3" of a specific hero to have their 4++, which is way more restrictive than HGB who need to be 9" of any hero. You are honestly embarassing
  5. Ok i don't know if you are trolling at this point so it's my last answer first, real game =/= mathammers. Your comparison make no sense because of 3 points : - first, you assume every chaos warrior are in range of attacking. Any person who actually played the game will tell you that you'll rarely have everyone in a 10man unit in range to strike. Assuming the entire unit of chaos warriors will be able to attack is delusional. If they have spears, maybe they can. But then you hit on 4+. - You also then give a chaos sorcerer as a back up for the chaos warriors. Why ? If you were at least honest in your comparison, you'd give a runesmitter for the HGB to have a +1 to wound. Comparing a buffed unit vs a unbuffed unit is stupid and you knows it. Givinga "free" hero to the HGB is dishonest because they don't need a specific hero, just another hero running around, while your chaos warriors need the sorcerer to be dedicated to them. - you somehow forget the fyreslayers have runes. I played countless games and my HGB always have an offensive runes before facing ennemies, even moree with slaves to darkness. Why did you ? So yeah, your comparison is ******, you put a buffed unit of CW who are somehow all in range of attacking vs a unit of HGB who don't have buff nor rune. In the real world, when your chaos warriors face my HGB, they'll take 46 attacks 3+/3+/-2/2 in the face (because the once per game runefather ability is made for these occasionsà and get vaporized before doing anything of note. You see, if your mathammers are so good, how do you explain a vulkite spam list doing so well in a tournament ? On paper they are ******, aren't they ? Also, METAWATCH confirm fyreslayers are above slaves to darkness in winrates. Any com except a badly made screenshot of a spanish website ? : https://www.warhammer-community.com/2023/08/17/warhammer-age-of-sigmar-metawatch-the-battle-for-andtor/ By the way, your executionner rant is nice, but executionners have 10 wounds and a 4+ save for 170 pts, meaning they are in paper and so they'll get destroyed by HGB or vulkites because of strike first and/or strike on death. When attacking 5 unbuffed poleaxe HGB without rune (the worse version btw), 5 of them (aka, half of the unit) will die before attacking (3 mortals + 4 wounds at save 4+ which make 2 more deads) lmao.
  6. Which mean you could take 15 HGB for less points than 20 warriors, which would be nonsense, i encourage to try to make both fight each other and see how it goes for the 20 poor warriors lol. Also, no,, STD can't pile-up as many buffs as the FS do. You can very easily end up with HGB making 3 attacks with 2+/2+/-2/4 with strike first when charged, warriors will never come close to that. Also right now fyreslayers have a 47% winrate and STD a 44% one so eh... There is even someone who reached 4th place in the outlaw GT with a flamekeeper + vulkite spam list, despite it being weaker than before because of the loss of galletian veterans. Meanwhile, the first slave to darkness player reached the 26th place.
  7. While i agree HGB could be better, i don't think comparing warscroll to warscroll is always relevant, ESPECIALLY when fyreslayers count more on army wide buffs and others to make the difference. Our base warscrolls aren't great, but no one reliably can pile-up as many buffs as we do. Sure, HGB at base are worse than chaos warriors ( and sorry but 40 pts difference is still a lot), but chaos warriors don't have a ward against everything, aren't in an army with access to 4+ rally, don't have the ability to strike first when charged, don't have a 2" range (except with halberd, which don't hit as hard as swords) or don't have the runes (+1 rend or +1 to hit is a hell of a difference). I play fyreslayers and often played against STD and so far, none of the chaos warrior/melee centric everchosen armies i faced found a good answer to a block of 15 HGB supported by a runeson. Regarding the vulkites, i agree they can go straight to the bin, as offensive tools. I don't think flamekeeper become bad, it's just that now, vulkite death will fuel HGB and no 20-man units of vulkites. Also you basically HAVE to take at least a unit of 10 shield for scoring their very easy battle tactic.
  8. It's okay because now HEROES CAN'T BE SHOT AT ALL FROM MORE THAN 12" away. Now, we are safe from long range sniping, which, in addition to our very strong anti-magic tools, will make us a force to be reckoned with. This buff may be general, but it help us more than anyone and doesn't even impact us negativelyn because long-range hero sniping was never part of our plan. Imagine a list with ton of grimwraths that simply can't be shot before they are all in charge range of the opponent lmao. This season may be much better than expected.
  9. I think the grimhold exile would be a great addition. His ability to give run and charge to units 6" around is hard to use with units of vulkites, but 6" wolly within is more than enough to affect a lot of grimwrath berserkers that you send full speed toward the ennemy army.
  10. New design ? For me it's super obvious this isn't even an AOS figure, but a warhammer battle figure of Ungrim Ironfist which they recycle for AOS as well because why not lmao.
  11. After playing around 10 games including two tournaments (and winning one of the two), i realize only know how insane HGB become when played by 15. They really reach a critical mass where they become incredibly hard to play around for the opponent.
  12. Trust a fyreslayer player : even when every change look ******, you end up with a much funnier and effective army.
  13. Hey everyone. I'm coming back to competitive after more than half a year playing casual games here and there. Is there any place where i could see the most successfull fyreslayers lists, so i have a base to build on ?
  14. Congratulations on your wins ! Nothing is better than seing an original list beating more metas one
  15. Bastian in 600 pts is basically a big middle finger. The guy can clear out alone entire PTG armies because most of battleplans have no objective and are basically about killing the ennemy. In PTG most armies are like 1 hero et 3/4 not reinforced units. I run two PTG campaign and someone sending bastian and a knight draconis would basically be a WAAC in my eyes.
  16. People thought the same for dominion and it was the full warscrolls. The only thing that could compensate such lousy profiles would be that fyreslayer runes mechanic affect them for the whole duration of the battle and are cumulative, basically making the game a rush against the clock for the ennemy where he have to beat the dwarves before they end up overpowered and hack everyone
  17. The people who cried about translocation will now have to face stormcast gunlines and fulminator/drakes all day. I bet they are very happy.
  18. Yeah the idea of a stormcast list being basically a small hunter party destroying an army of evildoers is actually super cool
  19. I'll definitely take one unit in my stormcast vanguard army. Even if they don't have the vanguard keyword they fit perfectly thematic wise.
  20. The comet trail force you to do some placements sheaningans and will likely only affect a few units (except if everyone is close to each other). Vigilors affecting a ennemy unit (especially a deathstar or a big one) mean potentially a bigger part of the army can take profit of it, without any requirement except the vigilors being 18" away of their foe(s) which make it easier to apply, in my eyes. I agree with you on the rest, however
  21. I mean, with 11 attacks 3+/3+/-1/1 you have to be pretty unlucky to not do at least one wound on the vast majority of units, and the +1 to hit last in shotting AND melee phase, and can affect several units at once if they attack the same target. It seems good value for me.
  22. Why do people don't like vigilor ? They don't strike me as top tier but their damage for their cost doesn't seems that low compared to our other ranged units, their melee profile is actually quite correct and the +1 to hit they can give to many of our units seems to be more than worth it and compensante their slighlty lower damage output Plus the models are magnificient
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