Malakithe Posted January 26, 2019 Share Posted January 26, 2019 37 minutes ago, Mutton said: 8 attacks, with 5's and 6's being mortals under the light of the moon or with the artifact. Each 5 or 6 doing 4 mortals. It's closer on average to 8-12 mortals with all of the buffs (which aren't difficult to get). And we're talking a hero that's only 100 points. Anyone else think that's a tad insane? The Scuttleboss is a straight murder machine. But give him that Fang item and give the Totem to an Arok. Thats even more MW output for him Quote Link to comment Share on other sites More sharing options...
Wraithwing Posted January 26, 2019 Share Posted January 26, 2019 On 1/24/2019 at 10:29 AM, DerZauberer said: Hello fellow destructophist! So after toying around with my Ironjawz around one year having basicly this two options: to magic or not to magic (looking at you @Malakree), the Gloomspite Gitz blast me away with all the options available. Holy moly. So after figuring out my paint scheme - after hitting "desert mushroom" into google and seeing thats a thing - will be dessert themed as my IJ, i finally tried to build my first 1000 points list. So what do people think about this? Idea is quite clear: In 1000 points people will freak out seeing 60 grots. If they identify them as "main problem", thats cool, because i've got my fancy boingrots and vice versa. So theres two power cells, 60 stabbas buffed with those sneaky sneaky snufflers and loonboss and the 10 boingrot bounerz. Squig Herds and zarbags gitz are for objective grabbings, zarbag for cunnin', maybe hand of gork or something. No idea for artifact to be honest, it's all so good and i'm just not used to "options" while playing Ironjawz. That's also the reason to not ever think of 2000 points right now as my small ummie brain would simply implode. As much as I love Zarbag’s Gitz, I really feel like they’re wasted points. I’d use Zarbag as a madcap Shaman and free points up for other stuff. Quote Link to comment Share on other sites More sharing options...
Malakree Posted January 26, 2019 Share Posted January 26, 2019 (edited) 2 hours ago, Wraithwing said: As much as I love Zarbag’s Gitz, I really feel like they’re wasted points. I’d use Zarbag as a madcap Shaman and free points up for other stuff. It depends on the battleplan and opponent. Against ironjawz on relocation orb they're garbage, against stormcast on knife to the heart they are amazing. Edited January 26, 2019 by Malakree Quote Link to comment Share on other sites More sharing options...
GuitaRasmus Posted January 26, 2019 Share Posted January 26, 2019 Hi guys - I could use some advice on my list. Disclaimer: I am not a competetive gamer, I don't usually do tournaments, and cool models/fluff take precedence over good rules; however, I do like my army to have a bite. My idea is the following; Squig hoppers and herd as objective grabbers, Boingrot Bounders and Loonboss on Mangler Squig as 1st. wave charge, Troggoth Hag, Gargant and Rockguts as 2nd wave charge, hopefully with some staying power. The thing I'm wondering about is whether it would be better to have a Fungoid Shaman following some Trolls around (them being able to soak up the Cauldrons mortal wounds and him leading them) + another Mangler Squig, or maybe an arachnarok? I can't decide if the Hag is punchy enough. I'm thinking about using a Trollbloods mountain king with a Shaman riding him as the Hag, since I really don't like the Hag model. Any thoughts? LEADERS Loonboss on Mangler Squigs (300) - General - Command Trait : Fight Another Day Troggoth Hag (380) UNITS 5 x Squig Hoppers (90) 5 x Squig Hoppers (90) 10 x Boingrot Bounderz (200) 10 x Boingrot Bounderz (200) 6 x Squig Herd (70) 3 x Rockgut Troggoths (160) 3 x Rockgut Troggoths (160) BEHEMOTHS Aleguzzler Gargant (160) BATTALIONS Squig Rider Stampede (140) ENDLESS SPELLS Scrapskuttle's Arachnacauldron (50) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 1 WOUNDS: 136 1 Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted January 26, 2019 Share Posted January 26, 2019 8 hours ago, Malakithe said: The Scuttleboss is a straight murder machine. But give him that Fang item and give the Totem to an Arok. Thats even more MW output for him If only there was a new plastic set to go with it! I know the model itself is decent enough but would be interesting to see how a AoS spider would look like. Quote Link to comment Share on other sites More sharing options...
gnaleinad Posted January 26, 2019 Share Posted January 26, 2019 Been thinking of a list that can really punch and hold. Any feedback? Allegiance: Gloomspite GitzMortal Realm: GhurLeadersLoonboss (70)- Artefact: Gryph-feather Charm Madcap Shaman (80)- Lore of the Moonclans: Call da MoonLoonboss on Mangler Squigs (300)Skragrott, The Loonking (220)- General- Lore of the Moonclans: The Hand of GorkLoonboss on Giant Cave Squig (110)- Moon-cuttaBattleline60 x Stabbas (360)- Pokin Spears & Moon Shields- 9x Barbed Nets- 2x Moonclan Flag Bearers- 1x Badmoon Icon Bearers6 x Squig Herd (70)20 x Shootas (130)- 3x Barbed Nets- 1x Moonclan Flag BearersUnits5 x Loonsmasha Fanatics (140)10 x Boingrot Bounderz (200)5 x Sneaky Snufflers (70)5 x Loonsmasha Fanatics (140)Endless SpellsScuttletide (30)Mork's Mighty Mushroom (80)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 165 Quote Link to comment Share on other sites More sharing options...
gnaleinad Posted January 26, 2019 Share Posted January 26, 2019 (edited) Been thinking about having more endless spells in the game. Defensive sneaky list. Allegiance: Gloomspite GitzMortal Realm: GhurLeadersLoonboss (70)- Artefact: Gryph-feather Charm Skragrott, The Loonking (220)- General- Lore of the Moonclans: Hand of GorkMadcap Shaman (80)- Lore of the Moonclans: The Great Green SpiteWebspinner Shaman (80)- Lore of the Spiderfangs: Venomous Spiderlings Battleline20 x Shootas (130)- 3x Barbed Nets- 1x Moonclan Flag Bearers6 x Squig Herd (70)60 x Stabbas (360)- Pokin Spears & Moon Shields- 9x Barbed Nets- 2x Moonclan Flag Bearers- 1x Badmoon Icon BearersUnits10 x Loonsmasha Fanatics (280)5 x Sneaky Snufflers (70)BehemothsRogue Idol (400)- AlliesEndless SpellsScuttletide (30)Mork's Mighty Mushroom (80)Scrapskuttle's Arachnacauldron (50)Chronomantic Cogs (60)Soulsnare Shackles (20) + Moon Loonshrine (0)Total: 2000 / 2000Extra Command Points: 0Allies: 400 / 400Wounds: 147 As this is a defensive build, all our wizards shall be near the back, behind the Rogue Idol. With the the Rogue Idol and the Arachnacauldron our Skragrott Loonking can get +3 to casting and the Chronomantic Cogs can give additional spells from the Gloomspite lore. With the Bad Moon and an Arcane terrain we can even get +5 to casting. The Rogue Idol can ignore the Arachnacauldron mortal wound on a 4+. On turn two we can change the Cog for the +2 to charge bonus, then teleport our bomb of 20 Shootas with 10 Fanatics to destroy anything. Shootas can soften the target a little and we only need to roll 4+ to charge, and the damage from 10 Fanatics is no joke. We should be able to drop Scuttletide with a +2 to cast and disrupt your opponent. Our Loonboss and Snufflers will boost the Stabbas to do some mortal wound. We can also drop the Mork Mighty Mushroom to area deny or kill hordes. We can also drop the Soulsnare Shackle with it to ensure those near the Mushroom can't escape. Please give me feedback on this list. Edited January 26, 2019 by gnaleinad Endless spells Quote Link to comment Share on other sites More sharing options...
Malakithe Posted January 26, 2019 Share Posted January 26, 2019 So how does this make any sense? I mean its cool and all but so strange Quote Link to comment Share on other sites More sharing options...
Mayple Posted January 26, 2019 Share Posted January 26, 2019 19 minutes ago, Malakithe said: So how does this make any sense? I mean its cool and all but so strange Agreed. Had to read that one twice. Good for flexibility I guess but definitely odd. Quote Link to comment Share on other sites More sharing options...
Austin Posted January 26, 2019 Share Posted January 26, 2019 14 hours ago, kenshin620 said: Mostly the Sneaky Snufflers flat out gain an extra model per increment. They also very clearly stated they purposefully separated keywords (for example why squig riders are missing the grot keyword, etc). Also they clarify how many special models come back when Grots are returned through the Loonshrine (half rounded up). Quote Link to comment Share on other sites More sharing options...
mikethefish Posted January 26, 2019 Share Posted January 26, 2019 (edited) On 1/24/2019 at 5:01 AM, a74xhx said: 😜 Everyone in here seems so heavy on the squigs right now, with other build types being lost in the process. Ok, there are the Troggoth and Spiderfang threads, but they again lean more towards pure Trog and Spider lists. Very much agreed. Personally I am more interested in spiders and Troggoths, rather than Squigs. That being said, I have no interest in running ALL spiders or ALL Troggoths. I'd just rather use them to supplement an existing Grot army. So far the only Squigs I run is sometimes 6 or 12 Cave Squigs, just to fill out that last battle line Edited January 26, 2019 by mikethefish Quote Link to comment Share on other sites More sharing options...
dirkdragonslayer Posted January 26, 2019 Share Posted January 26, 2019 1 hour ago, mikethefish said: Very much agreed. Personally I am more interested in spiders and Troggoths, rather than Squigs. That being said, I have no interest in running ALL spiders or ALL Troggoths. I'd just rather use them to supplement an existing Grot army. So far the only Squigs I run is sometimes 6 or 12 Cave Squigs, just to fill out that last battle line Same, I am going for a mixed contingent. Grots, Squig Cavalry, and a few Troggs. No spiders because I don’t want to spread my army too thin between the sub-factions. That Dankhold model is beautiful, I just finished building him and he seems great for morale. does anyone have an idea of what to use a spare Fanatic for? I had 6 old plastic ones, but now that squads are size 5 I have one loner. Save him for a rainy day? Quote Link to comment Share on other sites More sharing options...
adreal Posted January 26, 2019 Share Posted January 26, 2019 Wow, 85 pages...... So I'm thinking of going spiderfang Scuttleboss-masterful spider rider, totem of the spider God Webspinner on arachnarok-headdress of many eyes, sneaky distractions Webspinner on arachnarok-gift of da spider God 10 spider riders-bone drummer, spider totem 10 spider riders-bone drummer, spider totem 10 spider riders-bone drummer, spider totem Arachnarok spider with war party Arachnarok spider with war party Spider rider skitterswarm Scuttletide Skrapscuttle's arachnacauldron Quote Link to comment Share on other sites More sharing options...
Gumbalina Posted January 26, 2019 Share Posted January 26, 2019 So after some sneaky scheming I've noticed that maybe sneaky snufflers are the best target for all the buffs available. 60 grots will always be a clear winning choice but maybe your sneaky snufflers are the best as each buff nets you +2 attacks per buff. A unit of 6 can knock out 36 attacks for 70pts.... put the loonboss command ability on them for mortal wounds or full on gamble and use a unit of 12 that nets you 72 attacks for a mere 140pts. Quote Link to comment Share on other sites More sharing options...
Malakithe Posted January 26, 2019 Share Posted January 26, 2019 3 hours ago, mikethefish said: Very much agreed. Personally I am more interested in spiders and Troggoths, rather than Squigs. That being said, I have no interest in running ALL spiders or ALL Troggoths. I'd just rather use them to supplement an existing Grot army. So far the only Squigs I run is sometimes 6 or 12 Cave Squigs, just to fill out that last battle line IMO spiderfang is best solo due to how many buffs they have. Spiders easily have the best synergy within theirselves...possibly the best in the game Quote Link to comment Share on other sites More sharing options...
Malakithe Posted January 26, 2019 Share Posted January 26, 2019 33 minutes ago, adreal said: Wow, 85 pages...... So I'm thinking of going spiderfang Scuttleboss-masterful spider rider, totem of the spider God Webspinner on arachnarok-headdress of many eyes, sneaky distractions Webspinner on arachnarok-gift of da spider God 10 spider riders-bone drummer, spider totem 10 spider riders-bone drummer, spider totem 10 spider riders-bone drummer, spider totem Arachnarok spider with war party Arachnarok spider with war party Spider rider skitterswarm Scuttletide Skrapscuttle's arachnacauldron Not trying to kick you out but there is a separate spiderfang topic. Much better spider advice in their. That being said Fang is better on the Boss while the Totem is best on a Arok Quote Link to comment Share on other sites More sharing options...
svnvaldez Posted January 27, 2019 Share Posted January 27, 2019 (edited) 9 hours ago, GuitaRasmus said: Any thoughts? I think it has all the tools and you should give it a go! Edited January 27, 2019 by svnvaldez Quote Link to comment Share on other sites More sharing options...
Malakree Posted January 27, 2019 Share Posted January 27, 2019 6 hours ago, Malakithe said: So how does this make any sense? I mean its cool and all but so strange Ironically that justifies his increased cost. You are essentially paying 30 points to make squighoppers battleline for your grot force. Gives some interesting potential for mixing hoppers in the grots instead of squig herds. Quote Link to comment Share on other sites More sharing options...
gnaleinad Posted January 27, 2019 Share Posted January 27, 2019 (edited) Actually it more than justified the extra 30 points. It gain a ranged attack and more melee attacks and 1 additional wound. If I'm not taking Skragrott this will be the next best choice. Makes 60 Stabbas super deadly. Edited January 27, 2019 by gnaleinad Quote Link to comment Share on other sites More sharing options...
ballstowall Posted January 27, 2019 Share Posted January 27, 2019 Most people here run stabbas in groups of 60 it would seem. I'm guessing that is optimal, but what about running groups of 20/30? I like the aesthetic of multiple rank and file units as opposed to one unorganized looking mob of gobbos. Besides not play optimally, what other disadvantages would I put myself in if I did this for my army? Would it hamstring my whole list? Quote Link to comment Share on other sites More sharing options...
sorokyl Posted January 27, 2019 Share Posted January 27, 2019 3 hours ago, ballstowall said: Most people here run stabbas in groups of 60 it would seem. I'm guessing that is optimal, but what about running groups of 20/30? I like the aesthetic of multiple rank and file units as opposed to one unorganized looking mob of gobbos. Besides not play optimally, what other disadvantages would I put myself in if I did this for my army? Would it hamstring my whole list? You can only take in groups of 20, so 30 is not possible. Groups of 20 just don't do much. Especially if that's your biggest group, it just doesn't do anything. This is just how the game works for pretty much any factions. In 90% of cases, especially for the real basic infantry , you can't just take min size units. If you don't understand wht, just play some games and find out. Takes time to collect /paint many units anyways, not hurting anything to start with "only" 40-60 grots total, and you'll quickly learn what you don't see many lists with min size units. Quote Link to comment Share on other sites More sharing options...
polishsausage Posted January 27, 2019 Share Posted January 27, 2019 I actually had a question about that. why would you take one big unit of bounders / hoppers "15" if I can do 3x5 the mangler boss affects all units within 18" and you are less likely to lose models due to moral or single target spell debuff or "roll a die per each model in unit and MW them" Quote Link to comment Share on other sites More sharing options...
Gumbalina Posted January 27, 2019 Share Posted January 27, 2019 1 hour ago, polishsausage said: I actually had a question about that. why would you take one big unit of bounders / hoppers "15" if I can do 3x5 the mangler boss affects all units within 18" and you are less likely to lose models due to moral or single target spell debuff or "roll a die per each model in unit and MW them" I like my big unit as it's only 1 activation for combat and one dice roll for movement. Much safer as well as it receives buffs much better. Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 27, 2019 Share Posted January 27, 2019 Wow never thought the squigension in this forum would be so intense. Quote Link to comment Share on other sites More sharing options...
Malakree Posted January 27, 2019 Share Posted January 27, 2019 4 hours ago, polishsausage said: I actually had a question about that. why would you take one big unit of bounders / hoppers "15" if I can do 3x5 the mangler boss affects all units within 18" and you are less likely to lose models due to moral or single target spell debuff or "roll a die per each model in unit and MW them" When you charge you only need 1 model in range for the entire unit to inflict mortals, it means you can more easily exploit gaps in their defence by putting all the mortals onto the more important units rather than have 2 units of 5 stuck out of range. Quote Link to comment Share on other sites More sharing options...
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