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Gumbalina

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About Gumbalina

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  1. Gumbalina

    AoS2 - Dankhold Troggoth Discussion

    What are people's thoughts on running 2 dankhold troggoth as a single unit then hand of gork them on a flank while your regular trolls run up? Very similiar to morghasts but the same points and much better defensively.
  2. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    I never said take 12, a unit of 6 is enough not to be ignored and resilient enough to battleshock to be capable of taking some punishment and it's cheaper than 60 stabbas and easier to sneak them in
  3. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    I'm probably going to buy a box and use them purely for squig random movement rolls. What does everyone think about using a big unit of fellwater trolls mixed into a squig army? Gives a good target to hand across the board while hoppers and boingrots are in the front line?
  4. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    I'm upset that the loonboss cannot have sword and board or 2 mooncuttas as it nullifies both my classic loonboss models. I'm thinking that the rockgut troggs with sneaky snufflers buffs will hurt alot
  5. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    I agree the model is amazing and the rules are good but I'm not interested in trying to make the mangler boss work by making him the general for that command trait and a smart opponent will hurt the mangler enough to degrade it to worst stats then leave it or kill the thing entirely in one go. I like big units but suffer from bravery the most but are better against light shooting. Small units can just split up and do very little if they take even a single model off.
  6. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    I'm not sure on spells and artefacts just yet. This was more an idea of what I want to use rather than making the best army. I like the mangler but at the same time it's alot easier to kill that the hoppers due to less wounds and the mangler can degrade. Since i see the gloomspites working well as a mixed force rather than pure theme id rather have the bodies on the board than an expensive monster.
  7. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    A mangler or for 30pts more 15 hoppers? I prefer the hoppers
  8. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    I'm aware but you can auto run 6 inches hence the 9+ 3d6
  9. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    I may upgrade one unit of hoppers to knights and drop the spell for a command point then. The hoppers are a valuable alpha strike unit. Though command point heavy I can fairly reliably first turn charge them. 2cp for 9 + 3d6 rerolling the move distance then a charge on top of that is very good not to use.
  10. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    In that case I'd add the mighty mushroom to that as well. Pretty great to kill off a big unit which could be an issue for this list.
  11. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    I'm thinking the madcap shaman will be the better default shaman as cheaper, access to artefacts and can still double cast spells. I'm currently working on my list which will be as follows. Loonking 260pts Loonboss on giant squig 110pts Madcap shaman moppit 80pts 60 stabba, 9 nets, poking spears 360pts 6 squig herds 70pts 6 squig herds 70pts 15 squig hoppers 270pts 15 squig hoppers 270pts 15 boinggrot knights 300pts 5 sneaky smugglers 70pts Squig stampede 90pts 1950pts
  12. Gumbalina

    Spiders, Squigs or Troggoths?

    Agreed, your better off taking more models in the units you have than going for more units. If your worried about bravery it will be a moot point due to how low leadership they are. Kill 3 squigs and watch the other 2 run away. Even losing 1 can be bad
  13. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    Then the issue is what to use as the arachnarok ?
  14. Gumbalina

    Fanatics lost their role?

    I'm liking the new fanatics, the lose of charge blocking hurts but they gained alot from it. More damage from rolling a double on the charge grants d3 mortal wounds and are cheaper than before plus it's very easy to deliver some into your opponents lines. Chuck 5 into 20 shootas, hand of mork them and 6 inch charge plus some goblins to be a speed bump. Pretty good overall.
  15. Gumbalina

    AoS 2 - Gloomspite Gitz Discussion

    This. If you can modify your squig hoppers to have bows, add the boing grot lances and maybe convert up a rabies type effect on the squigs as well as put them on the bigger base the spider fang come on. Then I doubt it will be an issue. I'm not sure what I want to do for my 2000pt army. There is alot to choose from
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