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20 Lord Celestant

About Gumbalina

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  1. Thanks for the reply. I was thinking triple exalted chariots might work well and costs the same with the same points as 2 keepers but get access to the look out sir rule. Same wounds profile but mortal wounds to chew through the bone reaper screens. How would 60 daemonettes work out seeing as they have decent threat range and mortal wound potential in epicurean battalion?
  2. Abit of a dumb question Are there any benefits to running less heroes and adding in more troops? I'm expecting that shooting will become more prevalent and it's hard to summon with the new costs if you dont make it to combat. Last stupid question is if the depravity points to summon a soul feaster keeper from forgeworld changed to be 45?
  3. Cheers for the responses guys. Currently I dont own a keeper but do have quite alot of everything else for daemons. Currently thinking of going for heavy chariots/fast builds. Allegiance: Slaanesh- Host: Godseekers HostMortal Realm: AqshyLeadersBladebringer, Herald on Exalted Chariot (220)Bladebringer, Herald on Exalted Chariot (220)Infernal Enrapturess, Herald of Slaanesh (140)Infernal Enrapturess, Herald of Slaanesh (140)Battleline30 x Daemonettes (300)30 x Daemonettes (300)5 x Hellstriders with Hellscourges (100)Units6 x Fiends (420)BattalionsSeeker Cavalcade (140)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 124 It's not "the list" but would it do well?
  4. Hello all I'm not a very experienced player for aos but looking to play more over the year. Currently I'm looking to try to make a semi competative godseekers army. Any tips or tricks I should be aware off?
  5. Yes as the moon moves at the end of the battle round not the hero phase.
  6. I'm kind of agreeing that squig herds are very good. No save is rubbish and are very vulnerable to bravery but they do alot of damage. Had a unit of 12 kill a chaos Lord on mount in a single round no problem. So long as you have a cp and character near to auto pass I think they are a decent anvil unit with some teeth! (Luls) Going back to the loonboss on giant squig that was mentioned above what are people's thoughts on making him the general and dead shouty for the trait? 1 free cp each battle round to use his +3 movement without reducing his pool could be pretty strong.
  7. So after a poor show at blood tithe I've decided to beef up my list abit ready for SCGT end of April. The troggboss is fairly durable and can lay the hurt well enough when he gets into combat and I don't want a third mangler squig 😉 Decent magic choices that allow me to gank a unit at a time and good board control. What are people's thoughts? Allegiance: Gloomspite GitzMortal Realm: GhyranLeadersDankhold Troggboss (300)- General- Trait: Mighty Blow - Artefact: Ghyrstrike Loonboss on Giant Cave Squig (110)- Moonclan StabbaFungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkMadcap Shaman (80)- Lore of the Moonclans: Itchy NuisanceBattleline20 x Shootas (130)- 3x Barbed Nets- 1x Moonclan Flag Bearers- 1x Badmoon Icon Bearers20 x Shootas (130)- 3x Barbed Nets- 1x Moonclan Flag Bearers- 1x Badmoon Icon Bearers20 x Stabbas (130)- Pokin Spears & Moon ShieldsUnits10 x Loonsmasha Fanatics (280)10 x Boingrot Bounderz (200)6 x Sneaky Snufflers (70)BehemothsMangler Squigs (240)Mangler Squigs (240)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 152
  8. What was in your list? I'm going to a tournament soon and not being an experienced AOS player insight is a wonderful thing
  9. I'm not sure what to do for a full sized gobbopalooza list. Skragrott is a great caster and you want the moment but I cannot see the list doing enough damage. Personally I'd drop the skrap and vortex then drop a unit of sporesplattas and increase the loonsmasha unit to 10. Dropping a loonboss for 6 sneaky snufflers means more punch over all and simply putting 60 immune to battleshock grots in front of your opponents army stopping them moving far could be game winning, especially when 10 loon smashas destroy a key unit as well.
  10. I really like them. What appeals to me is that if you have a bunch of grots nearby they all get the buff not just one unit. So gobbopalooza the sneaky snufflers and assorted characters will all get the extra attack which can be pretty vicious. Especially on that spare unit of 6 snufflers. 36 attacks just from that buff alone.
  11. You can at most have 3 unit a unit that is bravery 7. Going to be pretty hard to shift them all via bravery. Besides having a unit of 2 or 3 is more cp efficient for run moves or buffs via spells.
  12. I like my big unit as it's only 1 activation for combat and one dice roll for movement. Much safer as well as it receives buffs much better.
  13. So after some sneaky scheming I've noticed that maybe sneaky snufflers are the best target for all the buffs available. 60 grots will always be a clear winning choice but maybe your sneaky snufflers are the best as each buff nets you +2 attacks per buff. A unit of 6 can knock out 36 attacks for 70pts.... put the loonboss command ability on them for mortal wounds or full on gamble and use a unit of 12 that nets you 72 attacks for a mere 140pts.
  14. I'm running something very similiar but I do think that a loonboss on mangler isn't great as for those 60pts it gains the weakness of being a hero and only a few mediocre attacks. The cowl is good but a base mangler can be apart of the stampede for those important rerolls. I think you will want to have squig lure to allow your squigs to work without the moon and the mushroom is very good but may back fire if you roll low. If you made that small change you could buy another shaman or a standard loonboss to use his command ability on the 60 grots
  15. He's fast, durable when given the helm of many eyes and the curse of the spider god spell is utterly amazing
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