Gecktron Posted December 28, 2019 Share Posted December 28, 2019 Yeah, I dont think Arkanauts need a 4+ save or 2 wounds. Some rend on their pistols and another attack with their cutlas is enough in my opinion. We arent a tanky army like the other duardin, and we dont have to be. Our ships could be better (Id like to see Ironclads with a 3+, Frigats with a 4+ and Gunhaulers can stay at 5+) but our infantry feels right. Making the deep strike Barak-Zilfin artefact a regular equipment option would go a long way making ships more useful. 1 1 Quote Link to comment Share on other sites More sharing options...
stratigo Posted December 28, 2019 Share Posted December 28, 2019 I’d actually want to see a rend on the pistol like every other gun in the game. And then they can shoot Their pistols the turn they charge and also buff the skypike. Do that and arkanauts are solid 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted December 28, 2019 Share Posted December 28, 2019 There are a lot of options to make arkanauts a bit more fun to play. Give them an "attack first" if they charged after disembarking (pirate boarding!!!), +1 to save in combat (swashbuckling skills) or an overwatch-style free attack if they are charged. I mean, everything is welcome if we stay away from our "40arkanaut blob" strategy. 1 Quote Link to comment Share on other sites More sharing options...
cofaxest Posted December 28, 2019 Share Posted December 28, 2019 The more I think about overwatch the more I want it. Plus command ability to shoot after retreat. I think this alone will balance our infantry units. 2 Quote Link to comment Share on other sites More sharing options...
Nick907 Posted December 29, 2019 Share Posted December 29, 2019 I like our infantry, a stand and shoot ability would be fun though. Mostly I think our ships are what need the most attention. KO are close to being where they need to be, minor adjustments are all we need. Quote Link to comment Share on other sites More sharing options...
Entombet Posted December 29, 2019 Share Posted December 29, 2019 I think we need big rework, battalions are bad, ships need consistent dmg, riggers and skywardens hawe identity problems they both want to be our cc units but for the points they lack in dmg and survivability. Almost no one use navigator, admiral or endrinmaster. 2 Quote Link to comment Share on other sites More sharing options...
Dr Ben Posted December 29, 2019 Share Posted December 29, 2019 Various buffs to company and ships would all be nice. But the single main change I hope to see is disembark at the end of the movement phase. There are now a few set ups at the end of movement phase. So I'm cautiously optimistic. It's not like you can't do the same thing with soul scream Bridge in other armies. Doing that would open up so much more functionality for both ships and company outside of deep strike. Perhaps more importantly it would help the army play in a way which feels right. 3 Quote Link to comment Share on other sites More sharing options...
Luzgurbel Posted December 29, 2019 Share Posted December 29, 2019 Today we will see a sneak peek of the new battletomes, no? Quote Link to comment Share on other sites More sharing options...
Rachmani Posted December 29, 2019 Share Posted December 29, 2019 I agree, it‘s mainly tweaks that are needed to boost KOs performance. But I REALLY, REALLY do hope they address some of the issues with the playstyle. Dr Ben & Entombet made some good points. If that, that being a „better“ playstyle, is achieved, KO will be great! 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted December 29, 2019 Share Posted December 29, 2019 I hope it's a bit more than 1 or 2 tweaks. I'm talking about how our special weapons work. Anything that gave us an alternative gameplay than 12 skyhooks or 9-12 saws and new synergies than our khemists buffing those weapons, IMO it's a good step in the right direction. And if we play a bit more like our lore, better!! 1 Quote Link to comment Share on other sites More sharing options...
mikethefish Posted December 29, 2019 Share Posted December 29, 2019 4 minutes ago, Beliman said: I hope it's a bit more than 1 or 2 tweaks. I'm talking about how our special weapons work. Anything that gave us an alternative gameplay than 12 skyhooks or 9-12 saws and new synergies than our khemists buffing those weapons, IMO it's a good step in the right direction. And if we play a bit more like our lore, better!! It's less about how our Special weapons, and more about how Khemists work. Personally, I would love to see Aetheric Augmentation go away, and replaced with an equally useful ability - but one that doesn't encourage horde army tactics (ie - 40 Arkhanaughts with Sky Hooks) 2 1 Quote Link to comment Share on other sites More sharing options...
Stormrage89 Posted December 29, 2019 Share Posted December 29, 2019 6 hours ago, Luzgurbel said: Today we will see a sneak peek of the new battletomes, no? If that's true I'm very excited to see it. Is this from white dwarf or something like that? Where is the sneak peek comming from? Quote Link to comment Share on other sites More sharing options...
mikethefish Posted December 29, 2019 Share Posted December 29, 2019 5 minutes ago, Stormrage89 said: If that's true I'm very excited to see it. Is this from white dwarf or something like that? Where is the sneak peek comming from? Many times they drop previews of upcoming armies in Sundays. Not sure why, but that's just a thing. Quote Link to comment Share on other sites More sharing options...
Gecktron Posted December 29, 2019 Share Posted December 29, 2019 12 minutes ago, Stormrage89 said: If that's true I'm very excited to see it. Is this from white dwarf or something like that? Where is the sneak peek comming from? We wont really get a preview, but Warhammer-Community posts what will be up for pre-order next saturday. Quote Link to comment Share on other sites More sharing options...
Stormrage89 Posted December 29, 2019 Share Posted December 29, 2019 Thanks for the info Mike and Geck. I'll keep my eyes open on the community sight for it. Quote Link to comment Share on other sites More sharing options...
madmac Posted December 29, 2019 Share Posted December 29, 2019 Looks like the Navigator's pistol wounds on 3+ now, but I can't help with the text. Quote Link to comment Share on other sites More sharing options...
Luzgurbel Posted December 29, 2019 Share Posted December 29, 2019 As I expected, Chaaos side takes all the love... Sorry Admirals, my armies always keep in the bad side (Ogors, IJ, KO). Im completely jinxed. 1 2 Quote Link to comment Share on other sites More sharing options...
cofaxest Posted December 29, 2019 Share Posted December 29, 2019 8 minutes ago, Luzgurbel said: As I expected, Chaaos side takes all the love... Sorry Admirals, my armies always keep in the bad side (Ogors, IJ, KO). Im completely jinxed. I'm with you man... It's looks like a bad joke right now. 1 Quote Link to comment Share on other sites More sharing options...
Grudgebearer Posted December 29, 2019 Share Posted December 29, 2019 Does that mean that we won‘t get a Dice set 😭😭😭? 3 Quote Link to comment Share on other sites More sharing options...
DarrinTheOccult Posted December 29, 2019 Share Posted December 29, 2019 There's something pretty interesting on the warscroll cards' markers. There are multiple tokens of "1 Aether-gold part" which seems to follow the mechanics that previous armies are following Quote Link to comment Share on other sites More sharing options...
Phasteon Posted December 29, 2019 Share Posted December 29, 2019 30 minutes ago, cofaxest said: I'm with you man... It's looks like a bad joke right now. Thats a bit drastic dont you think? Yeah we probably all like fancy dice or other stuff but lets be honest, dice are dice and thats it. I just care for the content of the tome (lore, artworks and most important: RULES). I would have bought anything they release but I have more than enough dice at home. 2 Quote Link to comment Share on other sites More sharing options...
Soolong Posted December 29, 2019 Share Posted December 29, 2019 Was hoping for kharadron overlord style endless spells ,thinking drones etc but apparently I have more imagination then games workshop. Quote Link to comment Share on other sites More sharing options...
cofaxest Posted December 29, 2019 Share Posted December 29, 2019 3 minutes ago, Phasteon said: Thats a bit drastic dont you think? Yeah we probably all like fancy dice or other stuff but lets be honest, dice are dice and thats it. I just care for the content of the tome (lore, artworks and most important: RULES). I would have bought anything they release but I have more than enough dice at home. For me it's more about: "how interesting KO for GW?" And apparently not interesting at all... so our faction probably will be the last for any new editions and models. Quote Link to comment Share on other sites More sharing options...
Barkanaut Posted December 29, 2019 Share Posted December 29, 2019 KO are about to get stomped on with ****** rules. I have a bad feeling about this. Still no dice, no terrain, no endless spells equivalent, and a big Tzeentch bias. Yeap if the rules are bad we officially know GW hates us. Quote Link to comment Share on other sites More sharing options...
Luzgurbel Posted December 29, 2019 Share Posted December 29, 2019 For me it's clear that GW only cares about Chaos, Death and some order factions (SE, Sylvaneth, Fyreslayers). What about Destruction players? Only 3 (4 as much) books, 1 book with both 2.0 new things (scenary and endless spells), another book with half of it and the last book with nothing. Not only nothing but also no new models and/or updated models. I feel myself as a joke for GW. 1 Quote Link to comment Share on other sites More sharing options...
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