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stratigo

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stratigo last won the day on July 27 2021

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Lord Celestant

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  1. Balance to me seems about as bad as it ever was. The games hasn’t become more balanced and the rules have simply shifted from one kind of death star unit to another
  2. I actually did start a new army this year. Eldar. For 40k. Life as a KO player has left me kind of down on AoS. The army oscillates from brutally overpowered to hilariously underpowered and either way it's... not that fun to play. I have largely concluded that KO is the tau of AoS, at a core design level it doesn't seem to be able to play the game in a way that's interactive. And there isn't another AoS army that inspires me aesthetically
  3. GW was a model company. They're an IP company now. But the reason people come back to GW is because GW dominates the market and a not good game you get to play is better then an excellent one you never do.
  4. I mean there was the Hewitt interview that literally said that. It doesn't happen as often as people presume. Rountree doesn't come down the the writer room every week and demand they up the power of X unit because the sales team told him they should. But it DOES happen every once in a while. But usually not, and you can never know why a particular unit got the love, wether a suit went "Make it good" or the person writing is was just "I am so full of cool ideas! Let's put all of them in" or "Eh, here's something for this unit, I'm not really gonna check it because i don't care about this faction". I mean, I think this one is because the rules writers went "Dragons are Fing cool! Give them all the rules!" It's a problem when you hire for people with passion and no experience cause they cheap. They tend to let their passion run wild, cause that's the thing keeping them in the job. And, like, they aren't paid to playtest thoroughly. Dragons are not fine. Deal with it. Match play is overwhelmingly the way the majority of players play because it is the only easy, no thought needed, way to create an army and select objectives. Even people playing narrative campaigns will default to match play games because it is by far the easiest way to play, and the one that give the most appearance of balance. Which is actually important. Vanishingly few people make an army to lose all their games. Narrative players never organize? they never feel done wrong by an op power list and complain about it? How many 'narrative' games do you play in a given week mate? Who with?
  5. You don't actually seem to get why the amulet was a problem. It isn't that it was just too good and no tome artifacts could compete. It was because it WASN'T balanced for every army, the save gets MUCH MUCH MUCH MUCH better the more wounds you have, because it is a save. A 5 wound hero with the amulet is nothing. A 36 wound Gargent is a nightmare. It was an unbalanced artifact that created winners and losers based on the quality of your hero monsters, and THAT is why it had to go away. The problem with the amulet is that it did what you are decrying here, make winners and losers based on quirks of tomes.
  6. battlelines tend to be so diverse that you can build any theme around them for most armies. Ultimately battlelines aren't for realism or logic. They exist for game balance. And I agree that they do a poor job in this regard
  7. This would make sense on a grand military scale, but AoS is mostly a skirmish. You get maybe 150 models at most. A good representation of a society's army this is not. Indeed at this size it is eminently conceivable that this is a specialized all elite formation.
  8. Sweet. I just want to reiterate that I really enjoy soulbound. It's a fun system in a fun setting. Wish I could get more gaming going with it, covid and life issues have really attritted down a lot of my gaming communities.
  9. I think you attribute incompetence too easily. I mean, yes, often GW is just bad at balance (and AoS is by far the most problematic. At least Necromunda the rules writers deliberately go "Balance? Never heard of her"). But they are also, well, obviously seeking money with a lot of changes. I mean, come on, they literally killed horde meta for monster meta in the edition change. They aren't THAT dumb, they knew what this would do. It isn't even meta chasers, it's just literally anyone at all playing the game. And, considering just how addicted people get to GW games, how powerful the social bonds formed in gaming groups are, I really am not sure that more people stop playing rather then grumble and buy the new meta stuff. I doubt the hand of corporate reaches down too often, but for edition changes, I am certain it does. The rest of the time they simply refuse to pay their writers enough to get good rules, which is the actual real problem, not that they are a bunch of narrative gamers. They're simply paid too little to put in all the effort required to craft, playtest, refine, playtest, etc.
  10. It isn't model count, it's overall profit. One big model or 30 smaller ones often cost the same GW deliberately upends the meta with regularity because that prompts people to buy new models or armies.
  11. They aren't wrong, but they seem to be under the impression that the way to do this is to add more rules.
  12. Both of which accomplish this by being smaller. ASOIF absolutely does not have a faster ruleset, jut less moveable piece, and rank and flank units move faster
  13. I mean, it's a big problem to me how mobile destruction (especially OWC) are. Like, they casually charge from one edge of the board to the other. The mobility in this game narrows the tactical space of the game and requires shooting to be super one shot powerful, or it is mostly useless
  14. Being a KO player is a wild ride, we rocket to the top or the bottom with little in between tome to tome and edition to edition
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