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Luzgurbel

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91 Celestant-Prime

About Luzgurbel

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  1. I'm seriously consider in to play Skywardens instead of Riggers in my Urbaz Escort Wing list. The reason is because they can take part of the battalion and therefore drop the drops, and benefit from the ability. Allegiance: Kharadron Overlords- Sky Port: Barak UrbazEndrinmaster with Dirigible Suit (220)- GeneralAetheric Navigator (100)1 x Grundstok Gunhauler (150)1 x Grundstok Gunhauler (150)1 x Grundstok Gunhauler (150)6 x Skywardens (200)- 2x Drill Launcher6 x Skywardens (200)- 2x Drill Launcher5 x Grundstok Thunderers (120)Arkanaut Ironclad (510)Grundstok Escort Wing (140)Extra Command Point (50)Total: 1990 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 88 This list would be 3 drops. Things that I'm considering also are to drop 1 unit of wardens (and the extra cp) for 10 more Thunderers, so making the flying fortress an insane pew pew machine. I like Wardens, the bad point is that they have a bit less punch out and that they don't repair boats. For that reason, I'm also checking to give them the Volley guns.
  2. @Stompa89 Check this, simply and brutish: Allegiance: Ironjawz- Warclan: IronjawzMortal Realm: ShyishMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Trait: Right Fist of Dakkbad- Artefact: Sunzblessed Armour- Mount Trait: Fast 'UnMegaboss on Maw-Krusha (460)- Boss Gore-hacka and Choppa- Artefact: Ethereal Amulet- Mount Trait: Mean 'UnOrruk Warchanter (110)- Warbeat: Get 'Em BeatOrruk Warchanter (110)- Warbeat: Get 'Em Beat6 x Orruk Gore-gruntas (320)- Jagged Gore-hackas3 x Orruk Gore-gruntas (160)- Jagged Gore-hackas3 x Orruk Gore-gruntas (160)- Jagged Gore-hackasIronfist (160)Total: 1940 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 102 P.S. For the second MK, you can also buy the Ignax (Aqshy) instead the Amulet. You can move 16"+16, 32" range threat.
  3. Hi. In the StD battletome shows off 4 battalions, each one dedicated to one God. And, one of the rules each one has is that "This warscroll battalion is part of the Slaanesh/Tzeentch/Khorne/Nurgle faction and the Slaves to Darkness faction". What does it mean, exactly? My understanding is tha, for instance, if I take the Tzeentch one (Fatesworn warband) including Archaon, he will has the StD allegiance abilities and Disciples of Tzeentch allegiance abilities (Aura of Chaos, Destiny Dices...). Is that correct?
  4. So bad the errata forbidding us to deploy units inside the boats counting as 1 drop... So our list will be more of 6 drops.
  5. Allegiance: Kharadron Overlords- Sky Port: Barak UrbazEndrinmaster with Dirigible Suit (220)Aetheric Navigator (100)1 x Grundstok Gunhauler (150)1 x Grundstok Gunhauler (150)3 x Endrinriggers (100)5 x Grundstok Thunderers (120)Arkanaut Ironclad (510)Grundstok Escort Wing (140)Total: 1490 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 60 Ths is a base of a 1500 points. You can drop, if you wish, the navigator/escort wing for more riggers.
  6. Why 12? You teleport them at 9" from enemy, then MD and get to 5", and with the Ironjawz charge bonus, you just need a 4 to charge them.
  7. You start with 3. You can either buy the Brooch or the Green visions to try to grant more cps.
  8. Ye, I wrote that before I edited it and put the new list. Anyways, With the MK moving 24 I think he can be close enough the Brutes to give them the charge reroll, I think. Furthermore, if Im not misunderstooding the rule, I can teleport the unit and then mighty ravager' them, right?
  9. I¡ve played a game yesterday against a Tzeentch army with some StD units: Varanguard, Knights, Marauders, Archaon and the dude from ForgeWorld that teleport units, Sayl the Faithless. I could test the huge firepower of an Ironclad, but also tested the sheer power of a teleported Varanguard who fought twice (can they fight three times with the CA of a Chaos Lord?). Archaon almost did nothing thanks to the Navigator, but I were overwhelmed by the enemy so I lost the game. The sky cannon disappointed me, so I decide to change to the drill cannon spam. What do you think of this list? Allegiance: Kharadron Overlords- Sky Port: Barak UrbazEndrinmaster with Dirigible Suit (220)- General- Artefact: Phosphorite BombletsAetheric Navigator (100)- Artefact: Svaregg-Stein Illuminator Flarepistol1 x Grundstok Gunhauler (150)- Main Gun: Drill Cannon- Great Endrinworks: Breath of Morgrim (Barak-Urbaz)1 x Grundstok Gunhauler (150)- Main Gun: Drill Cannon1 x Grundstok Gunhauler (150)- Main Gun: Drill Cannon6 x Endrinriggers (200)- 2x Drill Launcher10 x Arkanaut Company (90)- 1x Light Skyhooks- 1x Aethermatic Volley Guns10 x Arkanaut Company (90)- 1x Light Skyhooks- 1x Aethermatic Volley Guns5 x Grundstok Thunderers (120)Arkanaut Ironclad (510)- Main Gun: Great Sky Cannon- Great Endrinworks: The Last WordGrundstok Escort Wing (140)Extra Command Point (50)Total: 1970 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 96 I bought 1 Cp because I had 70 spare points and nothing to spend it. 3 drops is the list.
  10. Taking the base of the list of the mate @Brodylan I came up with the following: Allegiance: Ironjawz- Warclan: IronsunzMortal Realm: HyshMegaboss on Maw-Krusha (460)- General- Boss Gore-hacka and Choppa- Trait: Right Fist of Dakkbad- Artefact: Sunzblessed Armour- Mount Trait: Mean 'UnOrruk Warchanter (110)- Warbeat: Killa BeatOrruk Warchanter (110)- Warbeat: Killa BeatOrruk Weirdnob Shaman (110)- Artefact: Aetherquartz Brooch- Lore of the Weird: Da Great Big Green Hand of Gork6 x Orruk Gore-gruntas (320)- Jagged Gore-hackas10 x Orruk Brutes (280)- Jagged Gore-hackas- 2x Gore Choppas15 x Orruk Ardboys (270)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers5 x Orruk Ardboys (90)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph Bearers5 x Orruk Ardboys (90)- 1x Gorkamorka Banner Bearers- 1x Gorkamorka Glyph BearersIronfist (160)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 143 Why discuss GG/Ardboys/Brutes when you can have the best of all? The big unit of Brutes ready to be teleported + the huge movement of GGs and MK. I even thought on split 1 of the unit of the Ardboys into 2x5 in order to grab objectives. P.S. 4 CPs on turn 1
  11. Allegiance: Kharadron Overlords- Sky Port: Barak ZilfinLeadersEndrinmaster with Dirigible Suit (220)- General- Trait: Endrinprofessor- Artefact: Staff of Ocular OptimisationAetheric Navigator (100)- Artefact: Svaregg-Stein Illuminator FlarepistolBattleline10 x Arkanaut Company (90)- 1x Skypikes- 1x Light Skyhooks- 1x Aethermatic Volley Guns6 x Endrinriggers (200)- 2x Aethermatic Volley GunsArkanaut Frigate (250)- Main Gun: Heavy Sky Cannon- Great Endrinworks: Magnificent OmniscopeUnits1 x Grundstok Gunhauler (150)- Main Gun: Sky Cannon- Great Endrinworks: Iggrind-Kaz Surge-injection Endrin Mk. IV1 x Grundstok Gunhauler (150)- Main Gun: Sky Cannon5 x Grundstok Thunderers (120)BehemothsArkanaut Ironclad (510)- Main Gun: Great Sky Cannon- Great Endrinworks: Ebullient Buoyancy AidBattalionsGrundstok Escort Wing (140)Endless Spells / Terrain / CPsExtra Command Point (50)Total: 1980 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 90 This is a list I would like to use in tourneys.
  12. I have terrible times choosing a Skyport for tourneys. At first, I was Zilfin, due to Frigates BT, free endrinwork, nice trait and reroll 1s against flyers (FEC, Archaon, Tzeentch, Nighthaunt, MawKrushas...). But I recently discovered the raw power of an Ironclad, and Barak Urbaz offers Gunhaulers as BT, which is awesome considering the Escort Wing. Aaaaaand Thryng, which offers 3 nice rerolling against some units.
  13. FYI The special pistol of the Navigator + Ironclad + aethergold rerolling wounds... You can say at your opponent: look at that model/unit of yours, ok, you can't see it now.
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