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22 Lord Celestant

About Luzgurbel

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  1. Luzgurbel

    AoS 2 - Ironjawz Discussion

    Do you have a link, @Malakree?
  2. Luzgurbel

    AoS 2 - Ironjawz Discussion

    Did anyone give a try to Gordrakk + BCR battalions? It seems its command ability is quite impressive with something like that. For example, Gordrakk + Braggoth.
  3. Luzgurbel

    AoS 2 - Gutbusters Discussion

    Yes to both questions. The Ironguts have another version of the gut protector (sorry, I don't know the proper english name), some pieces of armour (for the shoulders), another heads and different banners. However, the body is the same and with some kit bash you can have Ironguts with no need to buy them.
  4. Luzgurbel

    AoS 2 - Kharadron Overlords Discussion

    What about transform 10 Companies into 5 Thundereres and have a unit of 10 Thunderers + Khemist? So, one Khemist buffs the 30 blob and the other the Thunderers.
  5. Luzgurbel

    AoS 2 - Kharadron Overlords Discussion

    Good job mate! 200 plague monks, wow! Why 5x5 Thunderes? Why not 2x10 and one more of 5? Units of 10 get an amazing boost from Khemist, and in your list, playing 2 Khemist + trait... Ok, nothing, they are only 5, I've read, dunno why, 5x5.
  6. Luzgurbel

    AoS 2 - Stormcast Eternals Discussion

    Malign Sorcery.
  7. Luzgurbel

    AoS 2 - Beastclaw Raiders Discussion

    I've played few games with BCR (I have 3 starters, very cheap army to start with) and I realize they don't make good performances. Their to hit attribute is really poor for a melee (almost only melee) army. They have little models and you find difficult times to achieve the objectives (your units are 4 max size usually). And they don't have freat allies, with expensive mages (140) that don't have good synergy with the rest of the army.
  8. Luzgurbel

    AoS 2 - Ironjawz Discussion

    Of course the MK gets a major bonus from Waaagh thanks to the attacks of its mount -though, the damage output of a footboss versus the mountedboss is overall better, thanks to its better to hit attribute, and more attacks from his weapon. We are slow, but we have some battalions that reduces this malus, such as Ironfist and Gorefist -imo, I don't see an issue with this. I'm more concerned of lack of synergies, overcosts and no summoning. And no special deployments or teleports. This both rules -teleport+special deployment are the special stars of AoS 2.0 from my point of view -plus summoning, of course.
  9. Luzgurbel

    AoS 2 - Ironjawz Discussion

    I think that the problem is the lack of synergies, lack of updated battletomes, lack of cool new rules and lack of summoning. Besides that, we also have a lack of good magic and shooting. Not only are the models overpriced (440 MK is completely ridiculous) but also they only do one thing, more or less. Let's see what happens after the release of the Moonclan battletome and the future battletomes for Destruction.
  10. Luzgurbel

    AoS 2 - Kharadron Overlords Discussion

    Navigator and Master useless? Why? Navigator for dispelling and Master for cc damage outputting.
  11. Luzgurbel

    AoS 2 - Ironjawz Discussion

    But you can still mix savage orcs/normal orcs in your army (total war) as you wish.
  12. Luzgurbel

    AoS 2 - Kharadron Overlords Discussion

    General battleplan? I'm like the Heath's Joker: I'm like a dog chasing cars, I won't know what to do if I catch one haha
  13. Luzgurbel

    AoS 2 - Kharadron Overlords Discussion

    1. Thryng's battalion grants you another Frigate to the Escort, so you can have 2 Frigates with the props of the Escort. 2. I don't think you can use that reroll to achieve he maximum grudge. The reroll says "any phase", but the grudge are setted before the battle begins, so no phase has been played. 3. I agree with the rest. I just need to buy a Frigate (or 2) and start playing.
  14. Luzgurbel

    AoS 2 - Kharadron Overlords Discussion

    No, I don't use allies because almost all allies costs 100+ points, and those who costs less give me nothing. My struggle comes with the list I want to start collecting and playing: Thryng Escort Wing: -2 Frigates. -3 Gunhauler. -Khemist. -10 Thunderers. -3 Skywardens. -3x10 Company. That are 1930, and I can't play another character, except if I change the Khemist for any other (I want him for his amazing buff to the Thunderers). If I drop a Frigate, I have this: Thryng Escort Wing: - Frigate. -3 Gunhauler. -Khemist. -Navigator. -5 Thunderers -10 Thunderers. -2x3 Skywardens. -3x10 Company. More or less, it can be changed the second unit of wardens for a unit of Riggers or even more Thunderers. 1970 points.
  15. Luzgurbel


    Resolved, sorry.