Am I the only one very disappointed with the new book? No own scenary, no endless spells, no new models at all (despite the fact that even the old Wurrzag is still in the book), no VS box set (Sylvaneth vs Gloomspite, FeC vs Skavens, Slaanesh vs Khorne, Stormcast vs Nighthaunt, and I suppose Bonereapers vs Mawtribes).
Furthermore, the Waaagh command ability is really awful. You need at least 10 units surrounding your Megaboss to assure the success of the roll. 10 units! And wholly within, of course. I guess I will never use this command ability.
What else? Few tribes. Only 3 tribes for each, but I'm an Ironjawz players only (I dislike the concept of the Savage Orruks), so I only have 3 tribes, which, imho, are really bad, specially the Bloodtoofs (my tribe) (although I admit it CA is really tricksty if you manage to get the double turn). Is the Realmgate my "own scenary"? No, so I depend on the randomness of the table to use my General's Trait. Smart.
Some good buffs in the case of the Ardboys, always IMHO, reducting to 5 min size and merging up the weapon profiles. Very easy for the army to hit (and wound) on 2+. Pure strength, as it should be.
But the items and the trais are... Forgetable. The Ironclad+Etheral Amulet on a MK is really cool. The Destroyer can make the MK kill anything with easyness. The Brutish Cunning + Ironfist ability is really helpful in order to save points (for rerolling charges, oc).
To sum up, I see some good stuff (hello attacks buffed MK 2+ unrending healing each turn), but in a nutshell, I see a lot of weak points. I don't really see how to beat the triple KoS, for instance.
Just my 2 cents, change my mind. Specially about the Waaagh CA.