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Nick907

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About Nick907

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  1. Nick907

    AoS 2 - Kharadron Overlords Discussion

    Don't forget that Edrinriggers can repair skyvessels! My 2000 point list can repair up to 11 wounds per turn!
  2. Nick907

    AoS 2 - Kharadron Overlords Discussion

    1. Yeah one hero, I'm not big on them, I wish I could still elect a unit champ to be general. 2. this is true 3. gyrobombers are great for screening alpha strikes and dropping mortal wounds on units that lock up with the Ironclad (assuming it can survive combat)
  3. Nick907

    AoS 2 - Kharadron Overlords Discussion

    I'm toying with a new build idea but I'm not ready to commit. I dislike the Khemist and want to build a sky fleet without him, and use small rigger units to repair. I think the Gunhauler's 'escort' ability might be necessary to help the Ironclad take a big hit. Can repair a max of 11 wounds per turn. I have not tested this list, but I've done similar at 1000 points. Edrinmaster w/autotinkerer Ironclad w/selfhealinghull Gunhauler 3x10 Company w/volleyguns 5x3 Edrinriggers w/volleygun and drillcannon 4x Gyrobombers 1980 points Let me know what you think?
  4. Nick907

    AoS 2 - Wanderers Discussion

    Yeah ambushing the Slann with 'Realm Wanderers' or 'Waystone Pathfinders' would be my first move.
  5. Nick907

    Wood Elves

    Nice looking elfs!
  6. Nick907

    Was flying changed/updated?

    For some reason I had an idea in my mind that friendly flying units do not block each other's line of sight. I cannot confirm this, but I was sure I had read or heard about it somewhere. It might have something to do with the warscroll for citadel woods now blocking line of sight for everything but flying units, but I'm not sure. I was thinking about using a 'T' formation with the length of my Ironclad blocking line of sight for a Gunhauler. If my Gunhauler can shoot through the Ironclad, but enemies cannot shoot it back, it could be a way to protect my weaker units without depriving them of the chance to shoot. Am I way off? Let me know.
  7. I think it will mostly be fine to have off sized bases, assuming you know how 'off' they are and can compensate for it. Older armies with the 20mm square bases are much closer together than they would be on 25mm round bases. Probably hard to correct that difference too.
  8. Nick907

    AoS 2 - Wanderers Discussion

    I don't think you can use the 'protective volley' ability to shoot out of combat, because you cannot shoot out of combat in the shooting phase and you treat them 'as if it were the shooting phase'. I personally like the idea that we abandoned Alarielle and have since been rejected by her and the Sylvaneth. My Wanderers general is a primadonna/narcissist/womanizer/hunter/fur-trader/carnivor, so of course the hippy/vegan/plant-people that control the realm would try to chase him away. Luckily, the Wanderers know how to navigate around all of nature's hostilities. "Yo Alarielle! I only came here to trap some of your Fey Steeds so that my woman can ride them! Thanks for the venison! I hope you lose some weight soon! See ya later!" -Governor Trojanoak to Alarielle, seconds before fleeing from 'The Battle of the Birch Trees'
  9. Grundstok Thunderers are able to equip as many special weapons as they want again, and the mortar is back to 36"!
  10. Looks great, creative conversions are always fun!
  11. Nick907

    Points Changes

    What about Glade Guard?
  12. Nick907

    Age of Sigmar: Second Edition

    Anyone seen Wanderers points changes? The faction focus promised 'across the board point drops'.
  13. Nick907

    Age of Sigmar: Second Edition

    Anyone seen a review of new point cost changes?
  14. Nick907

    Aelfish debauchery

    Sort of, but less sadistic hedonism and more classic vanilla debauchery
  15. Nick907

    Girls going wild

    haha yeah my girls are definitely less modest than yours!
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