BlancoNino Posted August 7, 2018 Share Posted August 7, 2018 51 minutes ago, Oldshrimpeyes said: Looks like I better find a flying base for mine then. This is happening. What about hacking apart an eidolon of mathlann and making his water cape slimy? Expensive but it would be gorgeous Quote Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted August 8, 2018 Share Posted August 8, 2018 (edited) I've seen lots of list building with The Glottkin throughout this thread, how have people been finding their builds? I’ve been using variations with him, Marauders and Blightkings etc. Settling on the following list for now, comments and criticism are welcome: Lord of Plagues (140) - General - Trait: Virulent Contagion - Artefact: GhyrstrikeSorcerer (120) - Artefact: Muttergrub - Lore of Foulness: Plague SquallThe Glottkin (420) - Lore of Malignance: Blades of PutrefactionHarbinger of Decay (160) - Artefact: Rustfang 5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)40 x Chaos Marauders (200) - Axes & Shields Plague Cyst (200)The Blessed Sons (100)Malevolent Maelstrom (20) Total: 2000 / 2000Extra Command Points: 2 Edited August 8, 2018 by The Jabber Tzeentch Quote Link to comment Share on other sites More sharing options...
Tasman Posted August 8, 2018 Share Posted August 8, 2018 4 hours ago, The Jabber Tzeentch said: I've seen lots of list building with The Glottkin throughout this thread, how have people been finding their builds? I’ve been using variations with him, Marauders and Blightkings etc. Settling on the following list for now, comments and criticism are welcome: Lord of Plagues (140) - General - Trait: Virulent Contagion - Artefact: GhyrstrikeSorcerer (120) - Artefact: Muttergrub - Lore of Foulness: Plague SquallThe Glottkin (420) - Lore of Malignance: Blades of PutrefactionHarbinger of Decay (160) - Artefact: Rustfang 5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)40 x Chaos Marauders (200) - Axes & Shields Plague Cyst (200)The Blessed Sons (100)Malevolent Maelstrom (20) Total: 2000 / 2000Extra Command Points: 2 Looks good. The only thing that makes it better is figuring out a way to work Archaon in there.? Quote Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted August 8, 2018 Share Posted August 8, 2018 15 minutes ago, Tasman said: Looks good. The only thing that makes it better is figuring out a way to work Archaon in there.? Haha, I just don’t like the model so that’s a no go for me. Quote Link to comment Share on other sites More sharing options...
sorokyl Posted August 8, 2018 Share Posted August 8, 2018 5 hours ago, The Jabber Tzeentch said: I've seen lots of list building with The Glottkin throughout this thread, how have people been finding their builds? I’ve been using variations with him, Marauders and Blightkings etc. Settling on the following list for now, comments and criticism are welcome: Lord of Plagues (140) - General - Trait: Virulent Contagion - Artefact: GhyrstrikeSorcerer (120) - Artefact: Muttergrub - Lore of Foulness: Plague SquallThe Glottkin (420) - Lore of Malignance: Blades of PutrefactionHarbinger of Decay (160) - Artefact: Rustfang 5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)40 x Chaos Marauders (200) - Axes & Shields Plague Cyst (200)The Blessed Sons (100)Malevolent Maelstrom (20) Total: 2000 / 2000Extra Command Points: 2 2 My list for this week is the same, except I'm replacing Maelstrom and Marauders with Gutrot and Cogs. The last time I played marauders they just got eaten alive. Everyone has wizards now so blades and fleshy abundance are unreliable. I also haven't had much luck with Glottkin in general. My playgroup always targets him, so he basically just soaks up wounds and dies. I don't always play harbinger so that's part of it, but I need to learn how to be more careful with him. He's crazy squishy. In my list I'm playing this weekend, he's basically there because I don't have my GUO painted, I only have 20 blightkings, can't figure out what else to play. I am not sure he's worth 420 points in the list I'm playing. Looking forward to finishing my Archaon and GUO to run with Glottkin. that sounds fun. Quote Link to comment Share on other sites More sharing options...
Dew Posted August 8, 2018 Share Posted August 8, 2018 On 8/7/2018 at 8:19 AM, kenshin620 said: "Hey what has 4 wheels and flies? A garbage truck!"? But man imaging a flying GUO thats on fire is hilariously amazing! Where is the Thermalrider Cloak information? Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted August 8, 2018 Share Posted August 8, 2018 4 minutes ago, Dew said: Where is the Thermalrider Cloak information? Malign Sorcery, its an artifact of aqshy. Theres also Hydroxskin cloak that doesn't have a movement buff but can inflict mortal wounds you fly over. Quote Link to comment Share on other sites More sharing options...
The Jabber Tzeentch Posted August 8, 2018 Share Posted August 8, 2018 1 hour ago, sorokyl said: My list for this week is the same, except I'm replacing Maelstrom and Marauders with Gutrot and Cogs. The last time I played marauders they just got eaten alive. Everyone has wizards now so blades and fleshy abundance are unreliable. I also haven't had much luck with Glottkin in general. My playgroup always targets him, so he basically just soaks up wounds and dies. I don't always play harbinger so that's part of it, but I need to learn how to be more careful with him. He's crazy squishy. In my list I'm playing this weekend, he's basically there because I don't have my GUO painted, I only have 20 blightkings, can't figure out what else to play. I am not sure he's worth 420 points in the list I'm playing. Looking forward to finishing my Archaon and GUO to run with Glottkin. that sounds fun. Yeah I do tend to agree, but these are the models I have so try to make them work as best they can. I find that with Glottkin it’s best to take the muttergrub to have four total spells, this gives your opponent more to think about dispelling unless they have a lot of magic too. But to be honest if they focus on the marauders and Glottkin that allows the rest of the list to do their stuff well. 1 Quote Link to comment Share on other sites More sharing options...
5kaven5lave Posted August 9, 2018 Share Posted August 9, 2018 This is the most recent version of the list that I’ve been working on, Nurgle / Pestilens with loads of CP for extra attacks shenanigans and battleshock avoidance, Brooch for hopefully getting a few back. Marauders and PP to help cover ground and block me getting shafted by deepstrike. C&C welcome, I’ll report back once I’ve had a bash. Allegiance: NurgleMortal Realm: HyshLeadersThe Glottkin (420)- Lore of Malignance: Blades of PutrefactionVerminlord Corruptor (220)- General- Artefact: Aetherquartz Brooch - Lore of Virulence: Glorious AfflictionsPlague Furnace (180)Plague Priest with Plague Censer (80)Battleline5 x Putrid Blightkings (160)5 x Putrid Blightkings (160)20 x Chaos Marauders (120)- Axes and ShieldsUnits40 x Plague Monks (240)- Foetid Blades40 x Plague Monks (240)- Foetid BladesEndless SpellsPrismatic Palisade (30)Total: 1850 / 2000Extra Command Points: 3Allies: 0 / 400Wounds: 187 Quote Link to comment Share on other sites More sharing options...
Marucho Posted August 9, 2018 Share Posted August 9, 2018 Hey fellows. I got my GUO today. This probably has been already asked but: Which setup do you run your GUO? I probably would go for Bell and Dagger, but also thinking about Bell and Flail. Anny tips from you veterans? Quote Link to comment Share on other sites More sharing options...
hughwyeth Posted August 9, 2018 Share Posted August 9, 2018 51 minutes ago, Marucho said: Hey fellows. I got my GUO today. This probably has been already asked but: Which setup do you run your GUO? I probably would go for Bell and Dagger, but also thinking about Bell and Flail. Anny tips from you veterans? Either GUO Bell and blade or Rotigus. Sword is worthless IMO because after rolling for hits/wounds, you're looking at 1 save at best and ultimately it just doesn't play to the GUO's strengths. You can also quite easily magnetise it as I have, but I've only played it bell and blade so far! 1 Quote Link to comment Share on other sites More sharing options...
Euphanism Posted August 9, 2018 Share Posted August 9, 2018 Has anyone run Epidemius? I've go the model unpainted and wonder about his value. Its pretty easy to take out 14 models with all of our 1D3 spells and mortal wounds aimed at hordes, which gives every friendly Nurgle unit rerolling hits and wounds of 1, but on the flip side he's 200 points and once he's dead, the buffs drop. Quote Link to comment Share on other sites More sharing options...
kenshin620 Posted August 9, 2018 Share Posted August 9, 2018 (edited) 17 minutes ago, Euphanism said: Has anyone run Epidemius? I've go the model unpainted and wonder about his value. Its pretty easy to take out 14 models with all of our 1D3 spells and mortal wounds aimed at hordes, which gives every friendly Nurgle unit rerolling hits and wounds of 1, but on the flip side he's 200 points and once he's dead, the buffs drop. I think thats the biggest issue. 200pts and an army wide buff just screams "Kill me!" and even 7 wounds+DR still isn't that hard to chew through. Hes kind of like a 200pt battalion that doesn't give you an artifact or cp, and can get blasted off the board. And for a few other units, they can already find ways of rerolling to hits or to wounds like a lord of plagues. Edited August 9, 2018 by kenshin620 Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted August 9, 2018 Share Posted August 9, 2018 If Epidemius still gave out +1 save at 21 kills...he would be worth every point. When they changed to contagion point...he was suddenly worthless. Quote Link to comment Share on other sites More sharing options...
sorokyl Posted August 9, 2018 Share Posted August 9, 2018 2 hours ago, hughwyeth said: Either GUO Bell and blade or Rotigus. Sword is worthless IMO because after rolling for hits/wounds, you're looking at 1 save at best and ultimately it just doesn't play to the GUO's strengths. You can also quite easily magnetise it as I have, but I've only played it bell and blade so far! Yep and if you do not want to magnetize right away, just simply use small dabs of plastic glue (not super glue) for the 2 hands, the head, and the maw. that way, you can get to playing quicker with less effort, and later on when you are ready to try a different config. the pieces will break off easily and you can magnetize. 1 Quote Link to comment Share on other sites More sharing options...
Euphanism Posted August 9, 2018 Share Posted August 9, 2018 1 hour ago, sal4m4nd3r said: If Epidemius still gave out +1 save at 21 kills...he would be worth every point. When they changed to contagion point...he was suddenly worthless. He used to do that? Dang, I missed the boat on that one. Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted August 9, 2018 Share Posted August 9, 2018 22 minutes ago, Euphanism said: He used to do that? Dang, I missed the boat on that one. Yup! turned your blightkings into space marines! +1 save across the board..... And when they went from GHB16 to GHB17 my army dropped in points by exactly his amount. What a time to be alive. I suppose if you were building a summoning army he would fit right in. Maybe a Tallyband as well you would be generating lots of contagion points if you added in maybe lord of plagues, horticulous, and/or used the "living plague" command trait! Quote Link to comment Share on other sites More sharing options...
Euphanism Posted August 9, 2018 Share Posted August 9, 2018 51 minutes ago, sal4m4nd3r said: Yup! turned your blightkings into space marines! +1 save across the board..... And when they went from GHB16 to GHB17 my army dropped in points by exactly his amount. What a time to be alive. I suppose if you were building a summoning army he would fit right in. Maybe a Tallyband as well you would be generating lots of contagion points if you added in maybe lord of plagues, horticulous, and/or used the "living plague" command trait! I've thought about building a summoning list for Nurgle just to see how it works. It isn't our main strength but drones are great objective grabbers, and a free GUO isn't shabby either. Quote Link to comment Share on other sites More sharing options...
Tasman Posted August 10, 2018 Share Posted August 10, 2018 3 hours ago, Euphanism said: I've thought about building a summoning list for Nurgle just to see how it works. It isn't our main strength but drones are great objective grabbers, and a free GUO isn't shabby either. The summoning lists I've built are all geared toward MSUs of plague boys, trees, and the occasional beast. A GUO, at 28 pts isn't realistically going to make it on the table until maybe turn 4. I want him on the table for the whole game. Same for drones. For the points, you'll be eschewing any summoning whatsoever for around 3 turns. Lots of games are decided by then. 1 Quote Link to comment Share on other sites More sharing options...
Oldshrimpeyes Posted August 10, 2018 Share Posted August 10, 2018 I have had the same experience with summoning. 90 percent of the time I'm just throwing small units of plaguebearers into existing combats and bogging people down with more bodies. Quote Link to comment Share on other sites More sharing options...
Rift Posted August 10, 2018 Share Posted August 10, 2018 so what is the best unit to try and summon in your opinion? do you save up your contagion points for a big summon or just spam the small stuff. I seldom summon myself, usually 3 trees and by that time the game is over tbh. Quote Link to comment Share on other sites More sharing options...
Tasman Posted August 10, 2018 Share Posted August 10, 2018 4 minutes ago, Rift said: so what is the best unit to try and summon in your opinion? do you save up your contagion points for a big summon or just spam the small stuff. I seldom summon myself, usually 3 trees and by that time the game is over tbh. Usually, like you, I use my points on trees. However, in a couple games lately, it was necessary to summon a couple of small units of PBs so as to harass a unit on an objective. Ten PBs is a nice addition and, with any luck at all easily make the table turn 2. Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted August 10, 2018 Share Posted August 10, 2018 (edited) If I summon a poxbringer, does he get to know any of the demon lores of nurgle? Edited August 10, 2018 by sal4m4nd3r Quote Link to comment Share on other sites More sharing options...
Tasman Posted August 10, 2018 Share Posted August 10, 2018 10 minutes ago, sal4m4nd3r said: If I summon a poxbringer, does he get to know any of the demon lores of nurgle? I don't see why not. Quote Link to comment Share on other sites More sharing options...
Turragor Posted August 10, 2018 Share Posted August 10, 2018 12 hours ago, Tasman said: The summoning lists I've built are all geared toward MSUs of plague boys, trees, and the occasional beast. A GUO, at 28 pts isn't realistically going to make it on the table until maybe turn 4. I want him on the table for the whole game. Same for drones. For the points, you'll be eschewing any summoning whatsoever for around 3 turns. Lots of games are decided by then. This is my plan, horti (free tree, save points) and a few other contagion tricks then 5 pbs everywhere needed. Roadblocks, objective grabbers, whatever use I can think of. The game is objective based so I've hopes it'll catch a few opponents off guard. I'll just be hoping some of my 30 pb unit die as I won't have time to paint another 10 until I've got the rest of 2k done. Quote Link to comment Share on other sites More sharing options...
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