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BlancoNino

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  1. He actually have 80 points left over because eblessed sons required plague.
  2. I think your interpretation is a little off personally. If it said pick a unit within 7" you would be correct. The warscroll says each time you allocate a wound or mortal wound to a friendly Nurgle unit while they are within 7". To me the "a" is a description, not a limit. Also I belive they FAQ changes like that (see Glottkin ability change) and there isn't anything for Harbringer.
  3. spoilpox scrivener would work to trigger the plague drone extra attack, and as the drones have plaguebearer keyword, do they trigger the rerolls? If so, has anyone tried this? I know hes slow, but the flying + speed boost artefact would let him keep up and I dont know if people would focus him over the drones.
  4. What about hacking apart an eidolon of mathlann and making his water cape slimy? Expensive but it would be gorgeous
  5. I had tried to play more defensive the last few matches to no avail. While I like the list, I think I'm going to let it go for now. The spell focus might work, but DoK and LoN have powerful casters to unbind so it's not garunteed. After thinking about it today I have to agree. Blightkings are strong, but relying on just their exploding 6s that are easily countered (geminids) and rerolling into them just isn't effective. Going to give blight cyst a try this week.
  6. Allegiance: Nurgle - Mortal Realm: Ghyran LEADERS Great Unclean One (340) - General - Command Trait : Pestilent Breath - Bile Blade & Doomsday Bell - Artefact : The Witherstave - Lore of Virulence : Favoured Poxes Gutrot Spume (140) Lord of Plagues (140) - Artefact : Ghyrstrike Harbinger of Decay (160) - Artefact : Rustfang Sorcerer (120) - Lore of Foulness : Plague Squall UNITS 10 x Putrid Blightkings (320) 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) BATTALIONS Plague Cyst (200) The Blessed Sons (100) TOTAL: 2000/2000 EXTRA COMMAND POINTS: 2 WOUNDS: 143 Having trouble coming up with a list for NOVA. The Plagued Sons (above) was my first real attempt I thought would be solid enough. However, I keep getting crushed by a DoK Witch horde type army. He keeps his hags bubble wrapped by 2 sets of 30 witch elves, which manage to do 60-80 attacks each. I am not very experienced, which I may be making my list appear weaker than its potential. It also makes we think about other horde type armies (LoN mainly) and if I would be able to handle it. I guess what I'm wondering is what everyone thinks of the above list? Should I just keep practicing with it? Should I tweak it to something similar to the list below? Should I start from scratch (I have most units either built or in the box for Nurgle)? Any input is appreciated, I can handle criticism so please be as tough as you can be. Allegiance: Nurgle - Mortal Realm: Ghyran LEADERS Great Unclean One (340) - General - Command Trait : Pestilent Breath - Bile Blade & Doomsday Bell - Artefact : The Witherstave - Lore of Virulence : Favoured Poxes Gutrot Spume (140) Lord of Plagues (140) - Artefact : Rustfang Festus The Leechlord (140) - Lore of Foulness : Plague Squall UNITS 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) 30 x Plaguebearers (320) 3 x Plague Drones (200) BATTALIONS Plague Cyst (200) ENDLESS SPELLS Balewind Vortex (40)
  7. Had an idea for a feculant gnarlmaw, but I'm hesitant to pull the trigger customizing one of the two I have left to build (largely because they are expensive and hard to come by) so i figured I'd post the idea here and get other opinions before I pull the tigger. Basically I would build the tree, then hack it apart to make a stump similar to the image. Just not sure how good it would look because the tree is gorgeous, but it would mix it up rather than having 3 similar ones.
  8. I played most of this last night against my friends Deepkin army in Duality of Death. I did make one slight change where I removed harbringer to increase the knights to a unit of 10. His list was the caster Eidolon, Akhelian King, Soulscryer, Tidecaster, x10 Thralls, x3 Morrsarr Guard, x3 Morrsarr Guard, x3 Morrsarr Guard, x6 Ishlaen Guard (or something very similar). Turn 1 Opponent went first and took the left objective with his Eidolon, wrapped with a bubble of Thralls, then moved his Tidecaster (on balewind) 8" away to the far left side of the board. He took the right objective with his King wrapped with 2 groups of Morrsarr. He delayed the Soulscryer with 1 group of Morrsar and the Ishlaen. I charged his Morrsar with my Knights/CLoDM and sent 5 Kings in for backup. Managed to lose 2 knights, but killed 4 of the 6 units wrapping the king. LoP charged his Eidolon doing minimal damage. Attempted to charge the Eidolon with 5 kings but failed, with Gutrot 9" away his kings, but they all failed the charge. My remaining Kings charged the Tidecaster and killed her dead. Turn 2 I win the double turn, finish charging Gutrot and the 2 units of Kings into Eidolon/Thralls and manage to kill them all with ease (one unit of Kings managed to generate 25 hits total on his Eidolon, my opponent was not happy). The Kings that killed the tide caster started to run across the board to support there. Finished off the Morrsar with my Knights. and moved the Kings up, but failed the charge on his King. Opponent decided it was time to bring in his Soulscryer to support his King as he would have a point lead so long as he didn't lose that objective. The x3 Morrsarr charged my Kings and did their exploding thing, and managed to kill 2. I killed 2 of them in return, but was unable to finish off the unit so they were stuck. The Ishlaen managed to kill 6 of my Knights, and decimated that far they didn't do anything in return. Turn 3 I win the roll again. Start to run my sorcerer and Festus to the right objective, realizing my CLoDM is most likey dead. Leave my Gutrot on the objective with a unit of kings wrapping him and begin to run the LoP and other unit of Kings toward the right objective. On the right side my Kings killed the last Morrsar, but weren't in range to do anything further. His Ishlaen finished off the Knights and CLoDM. Opponent moves and charges my sorcerer with his 6 Ishlaen, killing him easily. Turn 4 I win the roll again, finish running everything closer, but not close enough to charge his King, so I charge 1 unit of my kings to deal with the Ishlaen and kill a few of them (forget exactly how many, but 2 or 3). He wipes them off the board in return. We called the game at this point as it was late and we both had to work in the morning. It was a toss up as to who would win as he would charge my last unit of kings within range to threaten him and pile in to the LoP (who had 3 wounds left from earlier combats). If I won that combat and my LoP didn't die, I would continue moving to his King and try to kill him with 5 Kings and a LoP (which the way I was rolling was very feasible). If I went first I would have won, if he went first or I didn't win that combat he would have won. All in all I am really happy with how the majority of the list preformed. Still need to test it against some horde type armies and either learn to play with or remove the CLoDM/Knights bravery bomb, but overall the Plagued Sons battalion (Plague Cyst + Blessed Sons) is pretty solid.
  9. I thought the same, but honestly running 1 caster worries me a bit. Maybe replace festus with a sorcerer or poxbringer, drop blessed sons and harbringer, move 1 unit of BK into another to make 10 and upping the knights to 10. Leaves me with 140 extra points I'm not sure what to do with. I like your list, but Endless Gift on GUO and festus seems like overkill. Maybe replace it with witherstave or tome of a thousand poxes?
  10. I'm running a similar list tomorrow night for NOVA practice. I like the list you have, but would consider moving the Chaos Knights to 1 or 2 units of 5. CLoDM also works with a Drone bomb, coupling that with your bravery bomb might yield decent results. As for Glottkin I'm not really sold on him. Hes amazing, but very squishy and takes 1/4 of your army (1/3 if you include the 40 marauders he needs). For 20(?) points more you can get 30 Plaguebearers and a GUO, who have more staying power. Leaders Lord of Chaos on Demonic Mount (140) -General -Hideous Visage -Carrion Dirge -Mark of Nurgle Harbringer of Decay (160) -Witherstave Lord of Plagues (140) -Rustfang Sorcerer (120) -Blades of Purtrification Festus the Leechlord (140) -Magnificent Buboes Gutrot Spume(140) Units x5 Putrid Blightkings (160) x5 Putrid Blightkings (160) x5 Putrid Blightkings (160) x5 Putrid Blightkings (160) Other x5 Chaos Knights (160) -Chaos Glaives -Mark of Nurgle Battalions Plague Cyst(200) The Blessed Sons(100) Endless Balewind Vortex Plan is to run CLoDM with the knights (BoP and 2 CLoDM abilities if it goes off) for quick strikes to soften units and disrupt the opponents plan. I found running 10 they are too bulky and get tied down easily. Gutrot and a unit of x5 kings to do much the same as above, deploy deep to cause chaos or early objective challenge. The rest of my army has multiple ways to react depending upon opponent and battle plan. A large turtle of every thing else. 2 units of kings with LoP and Sorcerer (BoP and reroll all missed hits). 2 units of kings with harbringer for survivability. The biggest weakness I see is lack of bodies for objectives. Thinking about removing Blessed Sons, Harbringer and Gutrot to add in 2 units of 15 Chaos Warriors or 3 units of 10 Chaos Warriors.
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