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Zplash

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  1. Nice report thank you! Just one small hint. LOA is no longer daemon and so you can't play subfactions befouling host if he is your general... Sadly, I was planning to do that too.
  2. Yeah would require to lean into Plaguebeaerers because sadly our Blightlords and LOA lost the daemon keyword... Sad story And of course you likely need to make the charge to position correctly if possible within 0,5 of another unit near by etc etc. A lot which must go our way and honestly lot of the good players will focus Our sloppity down with magic shooting before the combat with Gotrek But let's see maybe bloab and his spell + Festus and his spell + blightkings all out attack etc can wrestle him down if he's not rolling over average with his after save rolls
  3. Maybe stupid question but what do u guys think we do about all the order gotrek lists? How should we be able to touch him? Even 10 blightkings (they can't hit him at a time) won't kill him Disease dmg will be max 1 dmg on him due to his ability right? I can't see a chance in the whole book to deal with him... Halve move and minus 2run/charge is our best bet and of course after successful cast within 14 you have to roll the 4 + can't believe that dumb rules after the casts to role another dice to get hopefully the effect of the spell... We even lost cheap 5 PBs summoning for roadblocks 😆
  4. Didn't recalculate your statement but even if that's true so without extra invest (you will have other places to use all out defense) we have the same durability for a ~40% points increase? To be fair it's looking better for shooting and MW
  5. Did I read it correctly that we are only allowed to summon 1 unit per turn? So no more chain summoning? I mean with 7 range and less contagion points we will have less of a chance to do a proper chain summoning at all...
  6. Quick question about our new diseased rule. Within 3 of any maggotkin unit. So if I am with 2 units within 3 to an enemy unit, does it get 1 disease token from each unit or always only 1 not mattering how many nurgle units are around? Im curious about the wording "any" in the battle trait. And than there is a command trait or artifcat where it states that the bearer counts as 2 units for the diseased battle trait? So out of this I would assume each unit give 1 token? Thanks for clarification.
  7. I read an explanation where someone stated that the munificient wanderers ability is applied at the end of this fight after all attacks are done etc... And therefore is would not "apply" at the same time... Overall I agree that we need a clear faq for that one. Even if I think the intention was that there only can be 1 positive effect at the same time, so no add. Hit and add. MW e.g. They just didn't think about the defensive 6er triggers...
  8. Ouh they exactly hit my current Thryng list... Thanks GW... I mean, I can understand the change with Gotrek but why they don't get the Thryng keyword anymore? The cities like tempest eye still make KO units to tempest eye units... Maybe because they were only lazy and forgot to add that part back in after they changed the specific duardin section XD That hurts my irondrakes
  9. Yeah like I said we will be fine but we won't be S tier anymore. Which is totally fine... So I can bring KO to my friends tables again... The biggest impact will be the many easy ways to get +1save in shooting Phase. (mystic shield or CP) So - 1 rend is litterally nothing anymore, which will hurt KO a lot. No real monster, no caster or Priests are minor nerfs. The big buff to endless spells on the other hand will hurt us sooo much. Due to our ship garrison ability endless spells will often hurt more units and now twice a round and you can't do much about it (besides a trying to dispel). I think there is the chance now to play a lot of different skyports, which I will really enjoy. Looking forward to the new edition
  10. New Triumphs: only 3 - BS immun - reroll charge - +1 wound roll KO will be more fun / difficult to play in AOS 3.0... PS: by the way the official new core rules you can get on the warhammer community side - so no leaks/rumors etc. ust pure core rules. Now we only miss the GHB
  11. It's kind of what you said. Other models I think... Now you can play daemon a little bit better on tournaments but I still think the Blightking spam is strongerand easier to play... Don't forget that you get your summoning in the Blightking list too. So you can add always plaguebearer as model count on your objectives... Still I'll try the daemons because I like to play some other models
  12. You can buff the drones. You just have to be wholly within 14 from your Bilepiper/scrivener at the start of combat with 9 drones running charging forward is kind of not possible even with plus3 bell an D6 run... So at least those buffs I more likely see as a turn 2 strike or countercharge turn1 if u go second. PS: your list is 2 drop due to lord of affliction
  13. Agree but you want a CP for the 6er run of your drones if you trying to alpha and another one for 150 point supp hero left open in the midfield... I dont think it's worth and we lacking CPs in our army anyway. Hm not alone as I mentioned 1 supp is not really enough to buff drones to kill something besides screen reliable... And within 7 for another extra attack wont happen with spoil or sriv turn1. I'm totally fine if people try it and may get away with it in 1 out of 8 times, just wanted to share that it's by far not too easy to use those 2 great warscroll to make up for the points. Not forgetting all the hero snipping out there. On the other hand it's very strong that there is no dice to throw... So it's really up to your plannings and moving to get the buffs off, very low randomness. Besides maybe a required run roll...
  14. I think what a lot of people miss here is the fact that the buff is at the begin of combat phase and with 4' move and 14' wholly within bubble I can't see the support to be anywhere offensive or even like alpha strike (some people here mentioning...). I see the defensive potential to babysit 30 block of plaguebearers and make them even more tanky... But as mentioned "only" for that reason they are little bit expensive. Maybe for countercharging drones... But to make them any worth you'll need both supps for 6er mortals and extra attacks which nets a lot of points and not at all very Mobil which is hurting me the most. I'll try it as a defensive support. Normally I ran a poxbringer with spell favored poxes with a block of 30 PBs. Maybe now a Scrivener or Spoil do the job better/more consistent on the cost of some extra points and no unbind. Let's see what the next week's will bring
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