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5kaven5lave

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Everything posted by 5kaven5lave

  1. Errrr… It reminds me a bit of Skaven artillery, except it’s even more feast-or-famine. Do find myself rolling a 1 fairly frequently. Mind games are key though, it definitely gives monster-heavy lists something to think about and if you roll well the damage spikes massively. Love the idea of the SBBs by the way, may well have a game with them one time. I generally like the idea of trying to include some Bonesplitterz but every time I think about a unit I like (eg. Boarboys), I look at the IJ equivalent (Gruntas) and decide against them.
  2. Well, after much theorycraft and testing I think I’ve finally found my list: Allegiance: Big Waaagh!- Grand Strategy: Hold the Line- Triumphs: InspiredLeadersMegaboss on Maw-Krusha (480)**- General- Boss Gore-hacka and Choppa- Command Trait: Hulking Brute - Artefact: Amulet of Destiny (Universal Artefact)- Mount Trait: Fast 'UnOrruk Warchanter (115)*- Artefact: Arcane Tome (Universal Artefact)- Warbeat: Fixin' Beat- Lore of the Weird: Da Great Big Green Hand of GorkWurrgog Prophet (150)*- Lore of the Savage Beast: Gorkamorka's War CrySwampcalla Shaman with Pot-grot (105)*- Lore of the Swamp: Choking MistBattleline10 x Orruk Brutes (320)**- Pair of Brute Choppas- Reinforced x 15 x Orruk Ardboys (85)**10 x Gutrippaz (180)**Units3 x Orruk Gore-gruntas (150)**- Pig-iron Choppas6 x Man-skewer Boltboyz (240)**- Reinforced x 1ArtilleryBeast-skewer Killbow (130)**Core Battalions*Command Entourage - Magnificent**Battle RegimentAdditional EnhancementsArtefactTotal: 1955 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 129Drops: 4 So obviously it all dies / loses to Sentinels, Bowsnakes etc., but as a half-decent BW list I think it holds up. It all castles up with overlapping buffs nicely and can move out of the castle quickly if it does need to go first. Killbow is swingy but Boltboyz have been deadly for me and can be teleported with GGHoG. Low points gives decent shout of a triumph and future-proofs inevitable Grunta points rises. 5 Ardboys screen for a Brute counterpunch. Gutrippaz over 10 Ardboys as there’s a tiny chance they might live long enough to get some synergy with the Swampcalla, whereas Boys are way down the list of potential targets for the WC. Obviously Wurrgog is super fun times. Just wanted to share but any improvement suggestions much appreciated!!
  3. Legendary. Might just paint one of the Scareshields in a radically different colour and call him the banner bearer or something.
  4. I’ve just started painting my Dominion Gutrippaz and realised there’s no banner or musician… Anyone got a quick fix? Don’t have any other Gutrippa boxes or anything unfortunately.
  5. 1 inch or 2 inch range weapons on the Gutrippaz chaps? Guess the majority of damage comes from fishing for MW so the 2 inch?
  6. Command Entourage is a great shout, had completely forgotten about that. Could even swap the 2nd Warchanter for a cheeky unit of 3 Boltboyz as that takes it to 2k on the nose but it’s probably overkill.
  7. Yeah, good points, think I got a bit carried away with the shooting, gonna try either: Allegiance: Big Waaagh!- Grand Strategy: Hold the Line- Triumphs: Megaboss on Maw-Krusha (480)**- General- Boss Gore-hacka and Choppa- Command Trait: Hulking Brute - Artefact: Amulet of Destiny (Universal Artefact)- Mount Trait: Loud 'UnGobsprakk, The Mouth of Mork (300)*Orruk Warchanter (115)*- Artefact: Arcane Tome (Universal Artefact)- Warbeat: Fixin' Beat- Lore of the Weird: Da Great Big Green Hand of GorkWurrgog Prophet (150)*- Lore of the Savage Beast: Gorkamorka's War Cry10 x Orruk Brutes (320)**- Jagged Gore-hackas- Reinforced x 110 x Orruk Ardboys (170)*- Reinforced x 110 x Orruk Ardboys (170)**- Reinforced x 13 x Orruk Gore-gruntas (150)**- Jagged Gore-hackasBeast-skewer Killbow (130)***Warlord**Battle RegimentArtefactTotal: 1985 / 2000Reinforced Units: 3 / 4Allies: 0 / 400Wounds: 135Drops: 5 Or go for a slightly more shooty variant: Allegiance: Big Waaagh!- Grand Strategy: Hold the Line- Triumphs: Megaboss on Maw-Krusha (480)**- General- Boss Gore-hacka and Choppa- Command Trait: Hulking Brute - Artefact: Amulet of Destiny (Universal Artefact)- Mount Trait: Loud 'UnOrruk Warchanter (115)**- Artefact: Arcane Tome (Universal Artefact)- Warbeat: Fixin' Beat- Lore of the Weird: Da Great Big Green Hand of GorkOrruk Warchanter (115)*- Warbeat: Get 'Em BeatWurrgog Prophet (150)*- Lore of the Savage Beast: Gorkamorka's War CrySwampcalla Shaman with Pot-grot (105)*- Lore of the Swamp: Choking Mist10 x Orruk Brutes (320)**- Jagged Gore-hackas- Reinforced x 110 x Orruk Ardboys (170)*- Reinforced x 110 x Orruk Ardboys (170)**- Reinforced x 16 x Man-skewer Boltboyz (240)**- Reinforced x 1Beast-skewer Killbow (130)***Warlord**Battle RegimentArtefactTotal: 1995 / 2000Reinforced Units: 4 / 4Allies: 0 / 400Wounds: 130Drops: 5
  8. Might try this one over the weekend, MSU target saturation teleport shooting with a MBoMK pushed into your face…? Probably won’t work but wanna try out some Boltboyz and a second Killbow. Forgot about not being able to have 9s in BW as they aren’t battleline which is a bit sad face. Trying to reduce drops a little bit to try to get in first vs. at least a couple of lists. Allegiance: Big Waaagh!- Grand Strategy: Hold the Line- Triumphs: Megaboss on Maw-Krusha (480)**- General- Boss Gore-hacka and Choppa- Command Trait: Hulking Brute - Artefact: Amulet of Destiny (Universal Artefact)- Mount Trait: Fast 'UnOrruk Warchanter (115)*- Artefact: Arcane Tome (Universal Artefact)- Warbeat: Fixin' Beat- Lore of the Weird: Da Great Big Green Hand of GorkSwampcalla Shaman with Pot-grot (105)*- Lore of the Swamp: Choking MistWardokk (80)*- Lore of the Savage Beast: Gorkamorka's War Cry20 x Savage Orruks (330)**- Chompas- Reinforced x 15 x Orruk Ardboys (85)*5 x Orruk Ardboys (85)**5 x Orruk Ardboys (85)**6 x Man-skewer Boltboyz (240)**- Reinforced x 13 x Man-skewer Boltboyz (120)**Beast-skewer Killbow (130)**Beast-skewer Killbow (130)*Warlord**Battle RegimentArtefactTotal: 1985 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 133Drops: 6
  9. What ho chaps. 2 quick questions: Are blocks of 9 Boltboyz any good? Do the Hobgrots in the Dominion box have banners etc.? Cheers!!
  10. Had my game with the list above vs. Stormcast dragon-y list, they had: Stardrake with AoD, Tauralon, Castellant 2x2 Dracoths, 2x2 new Stormdrakes (proxies) Lost by 1 point on the battle plan with one in each territory and 2 in the middle (the 1-2-4 point one). Basically made the error of overextending with the MBoMK turn one and ended up half-killing 2 units rather than crushing one, losing points and tempo. Was a bloody battle, very little alive at the end. Killbow is a high priority target and didn’t survive turn 1. Love the Wizard coven but they achieved very little, only got a handful of spells off and didn’t manage any unbinds with Gobsprakk. He also died before he could swing so a disappointing game from him after failing to get off a single spell in 4 rounds. Proper funny game all in all but more testing required. Really want the magic build to work so will keep trying, feel like it’s a lot to commit when everything casts on such high numbers.
  11. Oooooh. This is nice, massive thanks. Any particular spells on the second Wardokk and the Warchanter? Maybe Bash ‘Em Ladz and Foot on the Chanter?
  12. What ho chaps. Have a game tomorrow with the latest iteration on my list. Any advice on how finish the last 165? Options seem to be: 1. Wurrgog for mo’ magic and double Warlord (second artefact?) 2. Gruntas for mo’ smashin’ 3. option 1 but also swap the Wardokk for 5 more Ardboys Any other advice also welcome. Ta!! Allegiance: Big Waaagh!- Grand Strategy: - Triumphs: Megaboss on Maw-Krusha (480)- General- Boss Gore-hacka and Choppa- Command Trait: Hulking Brute - Artefact: Amulet of Destiny (Universal Artefact)- Mount Trait: Fast 'UnGobsprakk, The Mouth of Mork (300)Orruk Warchanter (115)- Warbeat: Fixin' BeatOrruk Weirdnob Shaman (90)- Lore of the Weird: Foot of Gork- Lore of the Weird: Da Great Big Green Hand of GorkWardokk (80)- Lore of the Savage Beast: Gorkamorka's War Cry- Universal Spell Lore: Levitate10 x Orruk Brutes (320)- Jagged Gore-hackas- Reinforced x 15 x Orruk Ardboys (85)5 x Orruk Ardboys (85)3 x Orruk Gore-gruntas (150)- Jagged Gore-hackasBeast-skewer Killbow (130)*Warlord**Hunters of the HeartlandsSpellTotal: 1835 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 119Drops: 10
  13. Also really enjoying the magic aspect of BW, if Gobsprakk can get -1 and attack and switch off wards on something big it’s a sitting duck. Smash a MBoMK into it and you’re laughing.
  14. Anyone painted up Gobsprakk yet? Are there any decent painting guides about?
  15. Scroll back a page or two and you can read up on the unending debate to your heart’s content 😅
  16. Can chime in with the MBoMK chat, had my rematch the other night and he died very quickly for the second game in a row having done a disappointing amount of damage. Do think splashing a bit of Kruleboyz in BW has some legs, the Killbow has been mainly disappointing but I think Gobby brings a lot, the -1 attack and no ward spells are supreme if you can get them off and he spiked 9MW in one combat phase. Managed to lose again btw vs. Stormcast dragons, think I need to send the MBoMK off against smaller units rather than the big daddies.
  17. Having another bash with my BW list tonight, rematch vs Stormcast dragons. Lost pretty handily last time round but do feel I was a touch unlucky at key points of the game(!). Anyway, in come 5 more Brutes and MSU pigs, we’ll see how it goes down: Allegiance: Big Waaagh! - Grand Strategy: Prized Sorcery - Triumphs: Megaboss on Maw-Krusha (480)* - General - Boss Gore-hacka and Choppa - Command Trait: Touched by the Waaagh! - Artefact: Arcane Tome (Universal Artefact) - Mount Trait: Fast 'Un - Lore of the Weird: Foot of Gork - Universal Spell Lore: Flaming Weapon Gobsprakk, The Mouth of Mork (300)** Orruk Warchanter (115)* - Warbeat: Get 'Em Beat Swampcalla Shaman with Pot-grot (105)** - Lore of the Swamp: Sneaky Miasma - Lore of the Swamp: Choking Mist Wardokk (80)** - Lore of the Savage Beast: Gorkamorka's War Cry - Universal Spell Lore: Levitate 5 x Orruk Ardboys (160)** 5 x Orruk Ardboys (160)* 10 x Orruk Brutes (320)* - Jagged Gore-hackas - Reinforced x 1 3 x Orruk Gore-gruntas (150)* - Pig-iron Choppas 3 x Orruk Gore-gruntas (150)* - Pig-iron Choppas Beast-skewer Killbow (130)* *Battle Regiment **Warlord Spell Total: 2150 / 2000 Reinforced Units: 1 / 4 Allies: 0 / 400 Wounds: 134 Drops: 5
  18. @Kasper Was probably gonna push them forwards as a main threat alongside MBoMK and Gobby in a BW list, have them ready to have Levitate cast on them turn 1 but probably no Warchanter buff for them. Would assess my opponent but could send them into a unit Gobby had debuffed first. Think ~5 MW with the hackas probably makes 6 worthwhile if I can position them correctly?
  19. Gonna try and resurrect this as a Big Waaagh! thread so it doesn’t interfere with the single allegiances? Anyway - any thoughts on the below? Ardboy points are wrong so this is 1995, but a mix of smash and debuff? Gobsprakk knows all KB lore spells but having trouble giving him anything from the universal lore. Allegiance: Big Waaagh!- Grand Strategy: Prized Sorcery- Triumphs: BloodthirstyMegaboss on Maw-Krusha (480)*- General- Boss Gore-hacka and Choppa- Command Trait: Touched by the Waaagh! - Artefact: Arcane Tome (Universal Artefact)- Mount Trait: Fast 'Un- Lore of the Weird: Foot of Gork- Universal Spell Lore: Flaming WeaponGobsprakk, The Mouth of Mork (300)*Wurrgog Prophet (150)**- Lore of the Savage Beast: Gorkamorka's War Cry- Universal Spell Lore: LevitateSwampcalla Shaman with Pot-grot (105)**- Lore of the Swamp: Sneaky Miasma- Lore of the Swamp: Choking MistOrruk Warchanter (115)*- Warbeat: Get 'Em Beat5 x Orruk Brutes (160)*- Pair of Brute Choppas5 x Orruk Ardboys (160)**5 x Orruk Ardboys (160)**5 x Orruk Ardboys (160)**6 x Orruk Gore-gruntas (300)**- Jagged Gore-hackas- Reinforced x 1Beast-skewer Killbow (130)***Warlord**Battle RegimentSpellTotal: 2220 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 131Drops: 5
  20. I’m so hyped for list building in the new book, loads to think about.
  21. My mainly IJ BW list that will be fun but I’m far too smoothbrain to play well is as follows: Spell Lore Enhancement MBoMK 480 Fast ‘Un Amulet of Destiny Mega Bossy Gobsprakk 300 Nasty Hex and Choking Mist Wurrgog Prophet 150 Gorkamorka’s War Cry and Levitate Weirdnob 90 Foot and Hand of Gork Warchanter 115 Brutes 160 Ardboys 85 Ardboys 85 Ardboys 85 Gore-gruntas x6 300 Killbow 130 1980 Ardboys to get some charges in, Wurrgog for BW points and flying pigs turn 1, Gobsprakk for mobile debuff platform. Decent spell damage with a slice of luck. There aren’t enough bodies but if you 4D chess’d it you could be making magic with it.
  22. Just to confirm within Big Waaagh!!, can you say that units within it belong to a sub faction within IJ, BS or KB? Didn’t think you could but just wanted to check.
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