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Turragor

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Turragor last won the day on May 16 2020

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  1. this is the stupidest wing pose I have ever seen, so much so that I used my pro image edit skills to FIX this monstrosity:
  2. This confuses me a bit but I think the only change ("other") means Horticulus can setup the tree within 3" of himself. Or do they mean the tree itself can be within 3" of itself? Whatever, it's not a big change Page 90 – Horticulous Slimux, Cultivating the Garden of Nurgle Change to: ‘Once per battle, at the start of your hero phase, you can set up 1 Feculent Gnarlmaw within 7" of this unit, more than 7" from all other Feculent Gnarlmaws and more than 3" from all other models, objectives, other terrain features, endless spells and invocations and add it to your army.’
  3. I beg to differ on the tactic (but only that): Page 82 – Battle Tactics, Gifts of Nurgle Change to: ‘You complete this tactic if 3 or more friendly Maggotkin of Nurgle units are within 3" of the same enemy unit at the end of this turn.’
  4. Gnarlmaws - I think in befouling host (and maybe with horticulus) you are getting use out of them. You've 3 on the board r1 and that adds up. If you only have one on the table all game, it's kind of super meh. So for me personally, I'm drawn to befouling host for that reason (you also get battleline beasts iirc)
  5. I am painting up my bilepiper and scrivener as I think they'll be excellent additions (dont need to be in the list r1 but you can get them in r2 for engagements) when things are going well and you need more damage. I also prefer a beast for attempted damage (unless I'd summoned a scrivener / bilepiper in previous rounds) and a bit of 'mobility' with slimux for hit bonus. For the most part 10 plaguebearers are going to be a staple summon imo. You could probably have 30 plague bearers summoned over the course of the game, keeping objectives pretty secure.
  6. Sure! I had 3 great games: (The Vice) Ogor Mawtribes. Major Win. (Survival of the Fittest) Nighthaunt Olynder & Nagash. Major Loss. (Power Struggle) Seraphon Dracothians Tail, skinks, slann and Gotrek. Major Win. Though I lost the 2nd (Nagash is not a good matchup into a disease/contagion point approach I found) I did well on tactics and obj control, amassing 22 pts versus 30 pts. In broad terms I dropped Slimux's gnarlmaw r1. I'd have 3 trees r1 and (with bell) 8 or so contagion points. I aimed to pop up nurgling unit r1 and they always survived (even v 10 hexwraiths) to give me 3 extra CP r2. I'd already have enough for 10 replacement plaguebearers if a screen was lost. R2 I'd bring in Gutrot and the bks for savage spearhead/to ensure the nurglings were ignored or irrelevant in terms of gaining 3 CP for opponents territory. They'd try a long charge but that was just a bonus (as was the case game 1 when they tagged some yhetees preventing them threatening obj on my right side. They then ping ponged into a stonehorn and killed it (with disease and masses of attacks) the turns after. Most of the time, though, they threatened opponents home obj and gave me spearhead/ contagion points. If I didn't summon pbs, I summoned beasts of nurgle because I painted them the night before. But they come in units of max 1. So it was a bit underwhelming for summoning. They would benefit (my main change in a new, similar list I think) from starting with slimux instead of 10 x pbs. I think 3 drones would also be easily attainable r2 which would be a big deal in some matchups. So that's it really, the idea is to get summoning points and stack disease points. I was very satisfied with each game! And this is from someone who otherwise plays stormcast and is painting 9 stormdrake guard. I really like how nurgle play right now. You won't have ppl claiming your meta chasing (though this might change in a month or two). You have a lot of options for builds. You've interesting and thematic mechanics and these mechanics aren't super reliant on direct damage output or taking the double turn. It's a resilient, inexorable play style
  7. Played this at a small tourney, was really satisfied and found it pretty engaging (if a lot of book-keeping): Allegiance: Maggotkin of Nurgle - Subfaction: Befouling Host - Grand Strategy: Hold the Line - Triumphs: Great Unclean One (495)* - General: Nurgling Infestation - Witherstave - Fleshy Abundance - Bell & blade Gutrot Spume (170)* Horticulous Slimux (225)** 10 x Plaguebearers (150)* 10 x Plaguebearers (150)** 5 x Putrid Blightkings (250)* 5 x Putrid Blightkings (250)** 3 x Nurglings (105)** 3 x Plague Drones (200)* *Battle Regiment **Battle Regiment Total: 1995 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 143 Drops: 2
  8. Hoping the disease counters have other effects. It's a very strange mw mechanic otherwise. I imagine it'll have other juicy benefits. The first 7 x 6s (on a single unit) are all that count for a 50% chance of 1 mw before battleshock.
  9. Stardrake is a very flexible tool for a 500 pt monster. The game right now just doesnt reward flexible expensive pieces.
  10. would just note that even though you're not comparing them, it can be useful to acknowledge that the drakes version 'cavernous jaws' is so, so much better than the knight draconis 'dragged into the tempest' Jaws - you choose x 3 Knight draconis - opponent chooses x 1 The choosing party is what makes or breaks this imo
  11. This is my main consideration for taking the Lord Commander and running Hammers. I just think that's going to be so powerful once ppl start adapting to what SCE are bringing for opening salvo shooting.
  12. I like it, starcast but the stars are ppls
  13. Yea it was a nobrainer of a combo when rain of stars was unlimited range mw... I think there's space to try an older list out and forgetting the stormdrake guard. Right now I'm interested in the triple efficiency threat list, the "hallowstrike" list from Pjetski and trying out the new dragons. I also like the idea of Krondys as the everblaze comet caster ...
  14. The gameplan would be casting every hero phase. You can dispel an endless spell in the opponents hero phase.
  15. This is a good point! I like this a lot too, I think this is better even. I would just wonder how would we prioritise the opening 'salvo'? I'm not sure its possible to get both wrath and volley in the 1st hero phase? It's another part of the puzzle I'm thinking of solving.
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