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Turragor

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Turragor last won the day on October 17

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1,388 Celestant-Prime

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About Turragor

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    Lord Celestant

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  1. Turragor

    Turragor's Progress

    And here he is with the 2 other 'big guys' from my other armies:
  2. Turragor

    Turragor's Progress

    I've been busy on and off with Candyrot. Here's a closeup of the centrepiece of the army, completed the past month:
  3. Turragor

    AoS 2 - Maggotkin of Nurgle Discussion

    Thanks for input! I think the Sorcerer lord point is good. Festus might be better there for sure. What I miss with tallybands is bks, I really like what even 2 units of 5 can bring to the table but I don't want to focus entirely on them and end up going for one of the cysts. I should check a tallyband out on the table. Question for the majority on drones - do ppl find 6 difficult to pile in? The unreliability of blades is worth it with 6 drones getting stuck in but I'd almost prefer 2x3 in some games I've played. In the list example above it'd let me play the tallyband with 1 less pb unit giving me 120 pts for something else - such as a cheaper objective holding unit and some endless spells.
  4. Turragor

    AoS 2 - Stormcast Eternals Discussion

    I think in particular Dracolines v Durthu was an uneven matchup as he could retaliate and actually kill most of that valuable unit. Last time I played Sc against Durthu I avoided him as I was playing LcoSD turtle style and had nothing to move him with. The time before that I sacrificed half of a unit of retributors and decimators each but starsoul mace/ blast to ashes him out. I think fulminatos pinning the hunters was ok though there could be other targets - prevented them shooting and with a heraldor you can retreat and recharge another unit anyway.
  5. Turragor

    AoS 2 - Maggotkin of Nurgle Discussion

    Played a 1day tourney and finished high middle (I assume). 2 majors wins (including a tight one against pestilens - tough opponents) and 1 major loss. Total of 20 players. List was: Allegiance: Nurgle Great Unclean One (340) - General - Bile Blade & Doomsday Bell - Trait: Pestilent Breath - Artefact: The Endless Gift - Lore of Virulence: Glorious Afflictions Poxbringer Herald of Nurgle (120) - Artefact: The Witherstave - Lore of Virulence: Favoured Poxes Chaos Sorcerer Lord (160) - Runestaff - Lore of Foulness: Plague Squall Horticulous Slimux (220) 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) 30 x Plaguebearers (320) 3 x Plague Drones (200) 3 x Nurglings (100) Fecund Rituculturalists (180) Balewind Vortex (40) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 131 Thoughts after: I need a bit more oomph (Im not sure blades will be enough) for some opponents Plague squall isn't much worth it Balewind is a distraction rather than any kind of bonus (in the long run) Objective holding can be awkward if I lock some bks down I feel like Pbs would work so much better in 10s if it wasn't for the 10+ 20+ bonus levels I think I'll keep the battalion. It's the cheapest way to get the absolute unit artefact combo of endless gift guo and herald witherstave Anyone think of any tweaks or suggestions? I quite like the basic structure of this. The aim is to summon as soon as possible and pin the enemy in no mans land or their own zone. I lost (against casting undead with vhordrai) when I let my opponent pin me down.
  6. Turragor

    AoS 2 - Stormcast Eternals Discussion

    I mean you met Sylvaneth - one of the only armies possibly more durable than SC (when built to be durable). Durthu needs mws basically.
  7. Turragor

    AoS 2 - Maggotkin of Nurgle Discussion

    If you're rerolling failed hits any 6s rolled would proc abilities that land on a 6. When you say "again" I'm a bit confused though as you're rerolling failed hits and 6s wouldn't be fails. You roll - you get some misses and some hits and some 6s. You reroll those misses - you get some misses and some hits and some 6s.
  8. Turragor

    AoS 2 - Maggotkin of Nurgle Discussion

    What do folks think of a bit of fecund riticulturalism? Allegiance: Nurgle Leaders Great Unclean One (340) - General - Bile Blade & Doomsday Bell - Trait: Pestilent Breath - Artefact: The Endless Gift - Lore of Virulence: Glorious Afflictions Poxbringer Herald of Nurgle (120) - Artefact: The Witherstave - Lore of Virulence: Favoured Poxes Chaos Sorcerer Lord (160) - Runestaff - Lore of Foulness: Plague Squall Horticulous Slimux (220) Battleline 30 x Plaguebearers (320) 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) Units 3 x Plague Drones (200) 3 x Nurglings (100) Battalions Fecund Rituculturalists (180) Endless Spells Balewind Vortex (40) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 131
  9. Turragor

    AoS 2 - Stormcast Eternals Discussion

    Bah, small fun tournament, feel like I should say goodbye to my stormcast. Maybe with a 'I refuse to tke magic' theme. Antimagic. Even if all this shoots myself in the foot against some very strong lists that might be there. It just feels nice. With that in mind, msu skyborne slayers and stardrake or stardrake and fulminators? Or should I proxy an incantor and take a comet or dais and maybe some other mw tools... Sample idea: Allegiance: Stormcast Eternals Mortal Realm: Aqshy Lord-Celestant On Stardrake (560) - General - Celestine Hammer - Trait: Staunch Defender - Artefact: Ignax's Scales - Mount Trait: Keen-clawed Lord-Celestant (100) Lord-Relictor (100) - Prayer: Translocation Lord-Castellant (100) - Artefact: Thermalrider Cloak (lol) 5 x Judicators (160) - Skybolt Bows - 1x Shockbolt Bows 5 x Judicators (160) - Skybolt Bows - 1x Shockbolt Bows 5 x Liberators (100) - Warhammer & Shield - 1x Grandblades 5 x Liberators (100) - Warhammer & Shield - 1x Grandhammers 5 x Protectors (200) - 2x Starsoul Maces 5 x Decimators (200) - 2x Starsoul Maces Skyborne Slayers (190) Total: 1970 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 102
  10. Turragor

    AoS 2 - Stormcast Eternals Discussion

    Also 6 hero cap at 2k.
  11. Turragor

    Decapitating blow

    Weapon damage characteristic is separate from the MW damage. So no interaction between the trait and ability here imo.
  12. Turragor

    AoS 2 - Maggotkin of Nurgle Discussion

    This is my plan, horti (free tree, save points) and a few other contagion tricks then 5 pbs everywhere needed. Roadblocks, objective grabbers, whatever use I can think of. The game is objective based so I've hopes it'll catch a few opponents off guard. I'll just be hoping some of my 30 pb unit die as I won't have time to paint another 10 until I've got the rest of 2k done.
  13. Turragor

    AoS 2 - Maggotkin of Nurgle Discussion

    So what are some nice endless spells for maggotkin? I'm making lists where all characters (bar 1) are casters and it might be nice to give them endless spell options. I find that I like the idea of buffing or counterbuffing spells over the straight up offensive options (given their 2 sided nature). I like the idea of balewind for say blades (to avoid dispells)? What about shackles or perhaps maelstrom? What are people using?
  14. Turragor

    AoS 2 - Maggotkin of Nurgle Discussion

    Not so odd given the fluff, Nurgle isn't fond of the Horned Rat.
  15. Turragor

    AoS 2 - Stormcast Eternals Discussion

    This is right but nowhere does it say what to do with overkill wounds when a unit is gone. Or rather, it says "keep allocating wounds until the target model is slain". All arguments around this are about what exactly needs to happen to a unit to remove wounds. Apparently slain isn't enough for a majority decision. This ability makes everyone look hard at what happens exactly with slain models. It's probably healthy to iron out all these loopholes and unclear mechanical interactions. Is it setting up anew that clears wounds or is it when a unit is slain? Neither is specified. Ppl have been playing resurrect items and abilities and replacement units wrong all along. The excess wounds follow the phoenix / the seraphon hero / Undead hero. Blue horrors have to take the excess damage the pink horrors took. And yet it's just common sense too, I don't believe that if a model is slain wounds wait around. The real reason I think it is moot is that I think Ben Johnson explained how they want it to work (RAI). The wounds wait for the cycle of the storm. I think that is okay, it means that multiple arcanums adont feel like an auto include in all lists. /Edit - fixed wording.
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