Sure! I had 3 great games:
(The Vice) Ogor Mawtribes. Major Win.
(Survival of the Fittest) Nighthaunt Olynder & Nagash. Major Loss.
(Power Struggle) Seraphon Dracothians Tail, skinks, slann and Gotrek. Major Win.
Though I lost the 2nd (Nagash is not a good matchup into a disease/contagion point approach I found) I did well on tactics and obj control, amassing 22 pts versus 30 pts.
In broad terms I dropped Slimux's gnarlmaw r1. I'd have 3 trees r1 and (with bell) 8 or so contagion points. I aimed to pop up nurgling unit r1 and they always survived (even v 10 hexwraiths) to give me 3 extra CP r2. I'd already have enough for 10 replacement plaguebearers if a screen was lost.
R2 I'd bring in Gutrot and the bks for savage spearhead/to ensure the nurglings were ignored or irrelevant in terms of gaining 3 CP for opponents territory. They'd try a long charge but that was just a bonus (as was the case game 1 when they tagged some yhetees preventing them threatening obj on my right side. They then ping ponged into a stonehorn and killed it (with disease and masses of attacks) the turns after. Most of the time, though, they threatened opponents home obj and gave me spearhead/ contagion points.
If I didn't summon pbs, I summoned beasts of nurgle because I painted them the night before. But they come in units of max 1. So it was a bit underwhelming for summoning. They would benefit (my main change in a new, similar list I think) from starting with slimux instead of 10 x pbs.
I think 3 drones would also be easily attainable r2 which would be a big deal in some matchups.
So that's it really, the idea is to get summoning points and stack disease points.
I was very satisfied with each game! And this is from someone who otherwise plays stormcast and is painting 9 stormdrake guard. I really like how nurgle play right now. You won't have ppl claiming your meta chasing (though this might change in a month or two). You have a lot of options for builds. You've interesting and thematic mechanics and these mechanics aren't super reliant on direct damage output or taking the double turn.
It's a resilient, inexorable play style