Lord Krungharr Posted December 19, 2019 Share Posted December 19, 2019 I think Skraggrott has to be General to generate his CPs, for sure to move Da Moon. But 2 Fungoid Shaman are less points and generate CPs on a 4+ every hero phase. Quote Link to comment Share on other sites More sharing options...
ColsBols Posted December 20, 2019 Share Posted December 20, 2019 17 hours ago, Lord Krungharr said: I think Skraggrott has to be General to generate his CPs, for sure to move Da Moon. But 2 Fungoid Shaman are less points and generate CPs on a 4+ every hero phase. ah its true. that might be worth it, this army feels like its gonna be very CP hungry Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted December 21, 2019 Share Posted December 21, 2019 Used my Gitz with Spiderfang on Thursday night: Skitterswarm/ Scuttleboss/3x10 riders Arok Shaman Webspinner Shaman Fungoid Shaman Troggoth Hag Skraggrott Mushroom Scuttletide i played against a Khorne Tyrants of blood army and didn’t need my CPs because he butchered almost everything by end of turn 2! I foolishly charged his Halo of Blood RageThirster turn 1 forgetting that relic lets him strike first in combat. My bad. I also forgot to cast the scuttletide and mushroom turn 1. I think I just had an off night. The Troggoth Hag I had failed to vomit enough on his blood warriors so got all tied up and apparently you can’t Hand of Gork a unit out of combat. Not real sure if we need a scuttleboss either. His command ability is a little meh I think; though his mortal wound output is very good sometimes. Many lessons learned. I’m thinking two Arok Shaman and more spider riders will be better than a scuttleboss, Troggoth hag and webspimmer shaman. And also a reminder sheet of what to do each turn; that’s helpful. Think I saw something on WHCommumity about that. Quote Link to comment Share on other sites More sharing options...
ColsBols Posted December 22, 2019 Share Posted December 22, 2019 When you guys use grot screens how many models do you use? and what do you think about adding in a Wurrzog Shaman ally? 160 pts for a two spell caster and 4 D3 damage attacks seems good and his spell is a good horde nuker Quote Link to comment Share on other sites More sharing options...
Intrinsic Posted December 24, 2019 Share Posted December 24, 2019 (edited) Played a game vs Bonereapers yesterday on Focal Points. My opponent is putting together a competitive list for a tournament at the end of January. I won a major but it was his first time playing the army. My opponent made some pretty big mistakes, mainly not engaging my screen first turn and overextending on the opposite side of the board. My List: Shaman on Arok - General, Totem, Gift of the Spider God Shaman on Arok - Gryph-Feather, Sneaky Distraction Fungoid - Itchy Nuisance Fungoid - Hand of Gork Spider Riders x5 Spider Riders x10 Spider Riders x10 Stabbas x60 Arok w/Flinger Skittermob Scuttletide Opponent: Katakros Soulmason Bonereaper Guard x20, x20, x10 Crawler x2 Mortek Shield Guard A spell or two Edited December 24, 2019 by Intrinsic Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted December 24, 2019 Share Posted December 24, 2019 I'm happy some people are getting some wins vs OBR, and wins with Spiderfang in general! I am 1 and 1 with my Spiders so far, but both times vs different Khorne armies. For sure seems like more Spiders are better than less. Quote Link to comment Share on other sites More sharing options...
Intrinsic Posted January 3, 2020 Share Posted January 3, 2020 My Spiderfang loonshrine, complete with webbing and leftover spiders from my Arok kits, before setup vs Bonereapers yesterday: 4 Quote Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted February 5, 2020 Share Posted February 5, 2020 I’m looking at fielding a competitive spiderfang army using a lot of spiders. I’m looking for opinions on this list. The stabbas are there as a screen if needed, or to sit on objectives...and mainly just so the loonshrine I buy will have some actual impact on my army. Allegiance: Gloomspite GitzMortal Realm: GhurLeadersWebspinner Shaman on Arachnarok Spider (280)- General- Artefact: Gryph-feather Charm - Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman on Arachnarok Spider (280)- Artefact: Totem of the Spider God - Lore of the Spiderfangs: Gift of da Spider GodBattleline15 x Spider Riders (300)15 x Spider Riders (300)10 x Spider Riders (200)40 x Stabbas (260)- Stabbas & Moon Shields- 6x Barbed Nets- 2x Moonclan Flag Bearers- 2x Badmoon Icon BearersBehemothsArachnarok Spider with Spiderfang Warparty (220)BattalionsSpider Rider Skittermob (120)Endless Spells / Terrain / CPsScuttletide (30)Total: 1990 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 162 thank you you for your time Quote Link to comment Share on other sites More sharing options...
Floom Posted June 19, 2020 Share Posted June 19, 2020 I'm surprised so see such an emphasis on Spider Riders. My first thoughts was to maximise casting given the Webspinner on Arach' grants the +1 to cast aura and Webspinners on foot are a measly 80pts for what could be +2 casters under the bad moon. The spell lore is quite lacking, I guess. This is the list I'm currently working on painting up, but I'm not sure. I should probably drop a unit of riders for 20 Stabbas. Spoiler LeadersWardokk (80)- AlliesWebspinner Shaman on Arachnarok Spider (280)- General- Artefact: Totem of the Spider God- Lore of the Spiderfangs: Venomous SpiderlingsWebspinner Shaman on Arachnarok Spider (280)- Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman (80)- Lore of the Spiderfangs: Gift of da Spider GodWebspinner Shaman (80)- Lore of the Spiderfangs: Curse of da Spider GodWebspinner Shaman (80)- Lore of the Spiderfangs: Gift of da Spider GodBattleline10 x Spider Riders (200)10 x Spider Riders (200)10 x Spider Riders (200)Units30 x Savage Orruks (300)- Stikkas- AlliesEndless Spells / Terrain / CPsScrapskuttle's Arachnacauldron (40)Scuttletide (30)Mork's Mighty Mushroom (90)Purple Sun of Shyish (50)Total: 1990 / 2000Extra Command Points: 0Allies: 380 / 400Wounds: 165 Quote Link to comment Share on other sites More sharing options...
W1tchhunter Posted June 21, 2020 Share Posted June 21, 2020 Is there a competitive list that uses the skitterstrand arachnaroks? If so any examples would be great. Quote Link to comment Share on other sites More sharing options...
Verminlord Posted July 28, 2020 Share Posted July 28, 2020 On 6/19/2020 at 6:01 AM, Floom said: I'm surprised so see such an emphasis on Spider Riders. My first thoughts was to maximise casting given the Webspinner on Arach' grants the +1 to cast aura and Webspinners on foot are a measly 80pts for what could be +2 casters under the bad moon. The spell lore is quite lacking, I guess. This is the list I'm currently working on painting up, but I'm not sure. I should probably drop a unit of riders for 20 Stabbas. Reveal hidden contents LeadersWardokk (80)- AlliesWebspinner Shaman on Arachnarok Spider (280)- General- Artefact: Totem of the Spider God- Lore of the Spiderfangs: Venomous SpiderlingsWebspinner Shaman on Arachnarok Spider (280)- Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman (80)- Lore of the Spiderfangs: Gift of da Spider GodWebspinner Shaman (80)- Lore of the Spiderfangs: Curse of da Spider GodWebspinner Shaman (80)- Lore of the Spiderfangs: Gift of da Spider GodBattleline10 x Spider Riders (200)10 x Spider Riders (200)10 x Spider Riders (200)Units30 x Savage Orruks (300)- Stikkas- AlliesEndless Spells / Terrain / CPsScrapskuttle's Arachnacauldron (40)Scuttletide (30)Mork's Mighty Mushroom (90)Purple Sun of Shyish (50)Total: 1990 / 2000Extra Command Points: 0Allies: 380 / 400Wounds: 165 My list is similar but without all the foot wizards. Like you said, the spiderfang lore is pretty limited and you can't cast the same spell twice. You can also no longer bring more than 3 endless spells. I find just the 4 spells from arachs are enough and I like to bring a fungoid with hand of gork. I really like the 30 savages, haven't seen that and will be trying it out. This army is really squishy without blobs of grots, so 60 wounds on a 4+ if you bring a wardokk sounds tasty. You could bring a big boss too if you wanted exploding six's to hit. Here's what I'm going to try next: Spoiler Allegiance: Gloomspite GitzLeadersWebspinner Shaman on Arachnarok Spider (280)- General- Artefact: Totem of the Spider God- Lore of the Spiderfangs: Sneaky DistractionWebspinner Shaman on Arachnarok Spider (280)- Lore of the Spiderfangs: Gift of da Spider GodFungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkWardokk (80)- AlliesBattleline10 x Spider Riders (200)10 x Spider Riders (200)10 x Spider Riders (200)Units6 x Fellwater Troggoths (300)30 x Savage Orruks (300)- Stikkas & Shields- AlliesEndless Spells / Terrain / CPsScuttletide (30)Scrapskuttle's Arachnacauldron (40)Total: 2000 / 2000Extra Command Points: 0Allies: 380 / 400Wounds: 181 Quote Link to comment Share on other sites More sharing options...
Primo Posted October 11, 2020 Share Posted October 11, 2020 Am I correct in thinking that the Webspinner Shaman on Arachnarok Spider rule add 1 to cast and unbind from the Catchweb Spidershrine affects itself aswell as other Spiderfang Wizards within 12"? So if I had 2 of these models within 12" of each other they would both get +2 to cast and unbind rolls and then +3 if it was casting Scuttletide as its being cast by a Spiderfang Wizard? Thanks in advance. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted October 11, 2020 Share Posted October 11, 2020 2 hours ago, Primo said: Am I correct in thinking that the Webspinner Shaman on Arachnarok Spider rule add 1 to cast and unbind from the Catchweb Spidershrine affects itself aswell as other Spiderfang Wizards within 12"? So if I had 2 of these models within 12" of each other they would both get +2 to cast and unbind rolls and then +3 if it was casting Scuttletide as its being cast by a Spiderfang Wizard? Thanks in advance. The +1 to cast does affect itself, but it doesnt stack with itself since it specifies "within 12" of any friendly models with this ability" 1 Quote Link to comment Share on other sites More sharing options...
Newtype_Zero Posted November 18, 2020 Share Posted November 18, 2020 Apparently it's happening my Spider-bros! 5 1 Quote Link to comment Share on other sites More sharing options...
novakai Posted November 18, 2020 Share Posted November 18, 2020 21 minutes ago, Newtype_Zero said: Apparently it's happening my Spider-bros! Woot going to guess they update the loonshrine to recycle spider riders as well similar new rules like what they did for Jawz of Mork and Megamob. Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted November 18, 2020 Share Posted November 18, 2020 33 minutes ago, Newtype_Zero said: Apparently it's happening my Spider-bros! I've been waiting for this! I've got 2k points of spiderfang painted up and sitting on my shelf. Looking forward to this. Hopefully this does something to make spider riders more consistent and deal with the arachnaroks movememt issues Quote Link to comment Share on other sites More sharing options...
Fisher KIng Posted November 18, 2020 Share Posted November 18, 2020 I think this is bad news to be honest. I was hoping that the fact we didn’t get one of these WD updates ment we were getting the full broken realms treatment. Quote Link to comment Share on other sites More sharing options...
Jymmy Posted November 18, 2020 Share Posted November 18, 2020 I thought that we weren’t getting anything at all, so for me this are good news!! 👏👏 Quote Link to comment Share on other sites More sharing options...
Fisher KIng Posted November 18, 2020 Share Posted November 18, 2020 I can see that. I was really hoping for this before broken realms but Spider riders need a warscroll rewrite not just a halfway go battalion Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted November 18, 2020 Share Posted November 18, 2020 49 minutes ago, Fisher KIng said: I can see that. I was really hoping for this before broken realms but Spider riders need a warscroll rewrite not just a halfway go battalion Well, if the alliance ability makes all the attacks are venomous it will be an improve. 1 Quote Link to comment Share on other sites More sharing options...
Ganigumo Posted November 18, 2020 Share Posted November 18, 2020 3 hours ago, Fisher KIng said: I can see that. I was really hoping for this before broken realms but Spider riders need a warscroll rewrite not just a halfway go battalion I wouldn't rule out warscroll rewrites, but i think spider riders are salvagable with point updates and good subfaction rules. Their damage is pretty good if we get both buffs (5+ venom and double mortals) and if the subfaction makes that easier to pull off, and we get a good point drop they could start looking pretty good. I wouldn't be against a rewrite though. Quote Link to comment Share on other sites More sharing options...
novakai Posted November 18, 2020 Share Posted November 18, 2020 (edited) I don’t think it’s likely to get warscroll or point update in the WD supplements though. Sub allegiance and loonshrine update is probably the stuff that is going to help spiderfang in the content. Mount traits for araknorok may also be possible. Edited November 18, 2020 by novakai 1 Quote Link to comment Share on other sites More sharing options...
C0deb1ue Posted November 19, 2020 Share Posted November 19, 2020 (edited) 22 hours ago, Fisher KIng said: I can see that. I was really hoping for this before broken realms but Spider riders need a warscroll rewrite not just a halfway go battalion I think you will have to just settle for all these essentially band-aid battalions where they attempt to implement “fixes” to cover the battletome’s design and power level issues. The loonshrine should have worked for everything from the beginning. There should have been some decent battalions from the beginning. Fingers crossed they have some meaningful changes planned in the long run that actually buff the army rather than fixing. Edited November 19, 2020 by C0deb1ue Quote Link to comment Share on other sites More sharing options...
novakai Posted November 19, 2020 Share Posted November 19, 2020 I will say that without warscroll changes it would be hard since that what really hurts the spider right now Their is stuff they can do on the top of my head through allegiance abilities. MW trigger on bow shot either hits or wounds of unmodified roll of 6 CA to improve venom Bites by +1 (basically the old ability) Maybe might makes right on big spiders for better objective securing mount traits of course I feel like with WD supplements they tend to be more safer and thematic rules then on the competitive side (with the sole exception of maybe the one for Slaanesh) Quote Link to comment Share on other sites More sharing options...
Dankboss Posted November 19, 2020 Share Posted November 19, 2020 I was going to say, instead of doubling down on the venomous bites, I would have preferred to see a CA that lets you apply spider venom to weapons, for 6+ to hit does 1 MW. I think that'd make the Scuttleboss' CA relevant if you so wanted, but also means you remember to bother to roll the spears. Quote Link to comment Share on other sites More sharing options...
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