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Intrinsic

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Everything posted by Intrinsic

  1. For those that don't know, GW used to make a 2 Aleguzzler/Mancrusher box. I wrestled my boxes from my pile of shame, still in shrinkwrap even because my pile runs shamefully deep. Price tag is with 20% discount, putting this box at USD $75 retail. With a reported USD $125 pricetag, that is a frankly sickening 66% price increase, same as the pound increase reported a few posts back. Who knew the pile of shame would save me some big dollars in the end?
  2. From Rippas, I would immediately slot in Gathered Momentum to your objectives and Sting of the Ur Grub to your upgrades. Temporary Victory is also a very good objective card if you decide you wanna go with a more aggro brawl over objectives style of play. As far as buying for replacements, we're in a strange place right now. Season 2 cards are due to cycle out sometime in Dec and right now they make up roughly 40% of most competitive lists you'll find. In my personal decks, season two cards currently occupy 15/32 spots in my flex Coven and 14/32 in my aggro Coven. It may be best to wait and see where season 4 takes us before deciding what your next purchases might be, but if you want to get something now, the Beastgrave Gift Pack is your best bet for useful cards now and after card rotation.
  3. First off, not defending the prices because I too think they're too high. That said, the prices aren't actually that far off from buying each section of products individually. Board sets on their own are $25, and card packs $20, even though the card pack in this set is 20 cards lighter than say Power Unbound. As a semi-competitive player I'm going to buy it for $35. I still feel as though I'm paying about $10 too much, which is a shame because I feel like GW has really priced out a lot of players from one of their best games on the market at almost every turn.
  4. To have a complete Nightvault set, you would have to buy Power Unbound and the repackaged warbands. There is a card set called Echoes of Glory which is just the neutrals that come with the repackaged warbands, but it has been out of print for years now and is tough to find.
  5. Basically breaks down to this: Neutrals only come from warband boxes or the boxset to start each season. GW does not currently offer any other method of obtaining cards. There are neutrals available from the boxsets to start each season, but if you have one of the three then you'll have most of the important cards offered. If you're going to buy one, buy Beastgrave as it'll give you the most used neutral cards from Nightvault and a few other decent cards that have seen some play this season, mainly Snare. Of course, the Nightvault set box also holds two of the top warbands in the game so there's always that too. Faction specific cards from all seasons, along with their warbands are always legal. Only neutrals will ever rotate.
  6. Stormcast already have 4 warbands, we need another entire season with no Stormcast. Death are suffering a bit with 4 total warbands, although Chaos and Destruction aren't that far ahead. Ideally we see a 3 Death, 2 Dest, 2 Chaos, 1 Order lineup to bring things more even, but GW loves Order so much that hoping for just one seems unlikely.
  7. Of the two, Rippas would be my recommendation for ease of use while getting back into the game. You can build a near competitive level Rippas with just the cards from that single box. The deck I built when I won my glass with Rippas had 7/12 objectives, 6/10 gambits and 5/10 upgrades from that single box. Insane value.
  8. Welcome back! 4. For aggro, the Snarlfangs are king at the moment. Packaged with a strong set of neutrals, they should be your first buy if you wanna smash faces. 3. Mollog is still good, but he's not in the very top tier. With objectives ruling competitive play and Mollog struggling mightily against large warbands that can spread out and hold objectives, he doesn't quite make the cut. 2. The original Dreadfane box comes with the board and extra fun tokens to turn it into a standalone board game. Other than that everything is exactly the same. I recommend you buy whichever you can get cheaper, unless you really wanna try out the standalone version, then buy the original. 1. You already own 3 very solid card sets in Mollog, Zarbag and Profits. Rippa's Snarlfangs should be your first purchase for the strong card set and your penchant for aggro. From there, it's kind of a tossup. My personal recommendation would be Power Unbound, Grymwatch, Beastgrave Gift Pack, Mantrappers in that order. For long term viability, drop Power Unbound completely. It has a lot of strong and restricted cards, but will also rotate with the rest of the Nightvault, unlike the remaining 3. And dependent on how much of Season 1 you have, you may not need the Gift Pack at all, especially if you're eschewing objective play in favor of aggro.
  9. Very excited for this army! I am hoping the old Aleguzzlers are used for this in some way as I still have 2 unopened Colossal Crushers boxes that I've never gotten around to doing anything with.
  10. The warband doesn't look completely broken right out of the box like Grymwatch. Looks strong enough to join Mournflight, Thorns, Breakers and Grymwatch at the top, at worst he'll likely slot in right below them with Profits and Mollog.
  11. Yes, we've known for awhile now that Daughters of Khaine will be one of the final two warbands of the season along with another Orc warband.
  12. Innate only give their bonus to attack, defence and casting rolls. You can find this on page 28 of the Beastgrave rulebook under Innate symbols. And although you do roll a defence dice for Rebound, it is not a defence roll. The definition of that can be found on page 22 under Combat Sequence.
  13. Your innate dodge would not carry over to the Rebound roll. You would still have to roll the die as required for Rebound and resolve the card as stated.
  14. You would need a surviving friendly fighter with 4 wound tokens to achieve the first objective. When a fighter is taken out of action, you clear all tokens from the fighter. Since a fighter is taken out of action during the combat sequence before objectives are scored, a 4 wound fighter could not meet the condition. Furthermore, the Beastgrave book now states that fighters out of action play no further part in the game, meaning your out of action fighter would not be eligible to score the card, even if the tokens were not cleared prior.
  15. Score immediately/surge objectives are scored in the last step of an activation before the power phase. You would have to wait until the end of the next activation to score your cards.
  16. My Spiderfang loonshrine, complete with webbing and leftover spiders from my Arok kits, before setup vs Bonereapers yesterday:
  17. Each action in the charge is treated as its own separate action, so the second option is correct.
  18. I noticed the other day that Merwyrm, Dread Maw and the Magma Dragon are all labeled Last Chance to Buy now. Been waffling on the Magma Dragon and Merwyrm for years now, so I just went ahead and purchased them before I regret not owning them.
  19. Played a game vs Bonereapers yesterday on Focal Points. My opponent is putting together a competitive list for a tournament at the end of January. I won a major but it was his first time playing the army. My opponent made some pretty big mistakes, mainly not engaging my screen first turn and overextending on the opposite side of the board. My List: Shaman on Arok - General, Totem, Gift of the Spider God Shaman on Arok - Gryph-Feather, Sneaky Distraction Fungoid - Itchy Nuisance Fungoid - Hand of Gork Spider Riders x5 Spider Riders x10 Spider Riders x10 Stabbas x60 Arok w/Flinger Skittermob Scuttletide Opponent: Katakros Soulmason Bonereaper Guard x20, x20, x10 Crawler x2 Mortek Shield Guard A spell or two
  20. I personally prefer to run my Riders in 10, and even at 10 there are still some bravery issues. Clever positioning with your loonshrine and having one of your Aroks as general will mitigate some of that. You are also right that Riders are ridiculously terrible screens. Super terrible. If my opponent wants to play competitively, I run Stabbas as screen. I would also strongly recommend dropping the Mushroom for a Fungoid Cave Shaman. A surprise Hand of Gork on a unit of Riders that's spent the majority of the game holding obs in the backline has pulled out so many games for me. Spiderfang isn't the greatest competitively but we are super fun to play and can be annoying to play against with our MW output.
  21. With the wolves attack being a reaction, a savvy opponent will be able to deny that attack by filling that reaction window. Dependent on how strong this warband turns out to be, after attack ploys may become a bit more popular.
  22. I posted this in the rumor thread about the value discrepancy between the Ogors and Bonereapers in the Feast of Bones box, but thought I should also post here for people that are considering starting an Ogor force: I know more people here are EU based than US, but the point still stands. If you split this box for the Ogor half, demand to pay signficantly less. Do not 50/50 this box.
  23. Looncurse also wasn't close to 50/50, although not anywhere near as egregious as Feast of Bones. People blamed that on the Gloomspite models being so new, less of a discount. With this box, that logic is completely blown out of the water as the Ogors get a single updated model and the Death an entire new model line except for the Archai. As much as people don't seem to want to admit it, Destruction just seems to be the red-headed step child of AoS, getting the short end of the stick at every turn. Assuming flat 20% discount, 25% price increase on the Tyrant because GW, and pricing for Bonereapers equivalent to other death units of the same size, the Death half is worth $152 and the Ogor half $116. For equal savings off the value of the models, the Ogor player is paying $60 and the Bonereaper player $96, each saving $56. Valuing the Tyrant at his current resin value, we're looking at $56 for the Ogor half and a flat $100 for the Bonereapers, each player saving $52.
  24. Karthaen will become a level 3 wizard in that case. As long as the upgrade is applied before Karthaen inspires, it stays.
  25. It was revealed on the Warhammer Live Twitch stream. I don't believe a full points leak is out there yet.
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