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Intrinsic

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About Intrinsic

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  1. Intrinsic

    Let’s chat: Thorns of the Briar Queen

    Objective Thorns is for sure much tougher than Relic Briar Queen beatdown or aggro/flex Thorns, but playable. For one, your opponent never suspects it and will often spend cards they should be saving for last activation, allowing you to gain an advantage first round. From there you often have them on the backfoot and they spend the rest of the game reacting to what you're doing instead of implementing their own gameplan. Then, in the second game is when you start playing your tricks. 1 and 4 are the objectives most vital to your strategy and your experienced opponents will recognize this. One of my favorite things to do is go on Guard on the objective I don't need, say 4 if I'm planning on scoring Tac Suprem 1-2. I once made my opponent burn 4 cards killing the chainrasp I put on Guard on objective 1, only to score 3-4 and Keep Them Guessing in the end phase. Earthquake isn't really a problem, I literally never see it. Disguising your intentions is by far the best way to minimize pushes and knockbacks and of course packing plenty of your own. Sometimes though luck just doesn't go your way and your opponent manages to knockback an objective holder or has several power cards in hand you can't contend with. But hey, those are the breaks and if you're playing Objective Thorns, you're the sort of person who likes a challenge.
  2. Intrinsic

    Let’s chat: Thorns of the Briar Queen

    Over the weekend I attended a monthly a few towns over, non-shadeglass, so I decided to bring Objective Thorns. 15 players attended, I finished first at 4-0 with a perfect 8 wins 0 losses. My closest game was 14-8 vs my first opponent playing Magores. My most lopsided game was 25-0 vs my final opponent Chosen Axes, who I also beat 21-2 in the second game. Pretty standard Objective Thorns minus Howling Vortex cause I can't roll a swirl to save my life and Twist the Knife over RFA because I tried to hold my upgrades for end phase unless absolutely necessary since most people run Escalation in every deck now. https://www.underworldsdb.com/shared.php?deck=0,N30,N34,N37,N35,N340,292,243,278,N376,297,296,N403,N446,336,N47,N45,N40,310,L38,384,410,N499,426,427,429,391,N529,N55,331,416,372,252
  3. Intrinsic

    Multiple Reaction

    Unfortunately you can only use one of these during the attack action. Even though they have different activation times during the attack, they both share the words "during an attack action" as you stated. If Tethered Spirit said "after an attack action" then you could play them both.
  4. Intrinsic

    Let's Chat: Mollog's Mob

    It was my last cut. I originally had Aggressive Defense and Keep Chopping in, cut them for Spectral Wings and Cover Ground. I felt I needed some safer options in case I lost Mollog and still had to eke out some points.
  5. Intrinsic

    Let's Chat: Mollog's Mob

    Picked up my 3rd Shadeglass this weekend, this one with Mollog's. The change to his activations while inspired makes a world of difference. https://www.underworldsdb.com/shared.php?deck=0,330,331,334,348,354,361,N218,N441,343,N224,N499,N529,N223,N551,N504,N343,N373,N205,272,257,277,291,L24,305,271,249,234,318,N505,N506,435,N556 Pretty standard Mollog stuff really, only real Tech card was Warding Scroll as I knew there'd be a bunch of Thorns/Breakers players in attendance. Performed well too, denying Withering a few times and Howling Vortex twice in back to back games.
  6. Intrinsic

    Advice on the next expansion to buy

    I'm not a Cursebreakers expert, but after looking at your list I would go with Spiteclaw's Swarm or Magore's Fiends. Getting rid of those Hold Objective cards will be important and Spiteclaw will give you 3 top level objectives (Alone in the Darkness, Escalation, Master of War) that you can slot in immediately and also a ploy (Spoils of Battle) that sees a lot of play with Cursebreakers. Magore's on the other hand will shore up your ploy section, giving you 3 top level ploys (Hidden Paths, Second Wind, My Turn) and a great upgrade (Deathly Fortitude) that is now restricted but you have room for in your deck.
  7. Intrinsic

    Kharadron-Themed Cards

    Those two cards are neutrals from Mollog's Mob, so they haven't been there all that long. Sylvaneth and Kharadron will release at the same time, they're the last of the 8 announced warbands and all the others released 2 at a time.
  8. Intrinsic

    New ban/restricted list for UW

    An objective Thorns deck won a Grand Clash before the Banned and Restricted list even existed. If objective Thorns can win a Grand Clash with every deck it's facing packing Great Concussion while not packing it in their own list, it's much easier now.
  9. Intrinsic

    Troggoth Hag worth it for Ironjaws?

    The Hag is a Gloomspite Gitz Wizard, which is the only requirement for casting the Cauldron. She's a pretty solid ally.
  10. Intrinsic

    AoS 2 - Spiderfang Grots Discussion

    The one list to pack Spiderfang at LVO finished 114 of 129. For competitive Spiderfang, gotta find room for those stabbas. Otherwise, Spiders all the way.
  11. Intrinsic

    Let's Chat: Mollog's Mob

    I played a bunch of games with this warband this afternoon, trying 3 decks I built centered around Mollog and they're all garbage. Mollog is a beatstick vs the uninitiated but against a savvy opponent, you're basically a free win. Will keep plugging away but right now pretty disheartened. And I had a lot of fun painting Mollog, makes it even worse.
  12. Intrinsic

    Let's Chat Zarbag's Gits

    My Gitz picked up their second Shadeglass trophy this weekend and now they're about to enjoy some fruit I picked up on the way home!
  13. Intrinsic

    AoS 2 - Spiderfang Grots Discussion

    Here's the pure Spiderfang list I'm going to try out this Saturday. I was impressed by the Skitterstrands in my last list, time to try out the Warparty variant. LEADERS Scuttleboss on Gigantic Spider (100) - General - Command Trait : Monstrous Mount - Artefact : Gryph-feather Charm Webspinner Shaman on Arachnarok Spider (300) - Artefact : Totem of the Spider God Webspinner Shaman on Arachnarok Spider (300) Scuttleboss on Gigantic Spider (100) UNITS 10 x Spider Riders (200) 10 x Spider Riders (200) 10 x Spider Riders (200) BEHEMOTHS Arachnarok Spider with Spiderfang Warparty (250) Arachnarok Spider with Spiderfang Warparty (250) BATTALIONS Arachnarok Spider Cluster (100)
  14. Intrinsic

    AoS 2 - Spiderfang Grots Discussion

    Here's the pure Spiderfang list I threw together Saturday morning and ran for 3 games, went 2-1 surprisingly even beating a decent Sylvaneth List. LEADERS1x Scuttleboss on Gigantic Spider (100) - General (Totem of the Spider God + Tough 'n' Leathery)1x Webspinner Shaman on Arachnarok Spider (300) (Gryph-feather Charm) 1x Webspinner Shaman (80) BATTLE LINE10 x Spider Riders (200)10 x Spider Riders (200)10 x Spider Riders (200)BEHEMOTHS1x Skitterstrand Arachnarok (260)1x Skitterstrand Arachnarok (260)1x Skitterstrand Arachnarok (260) WARSCROLL BATTALION Skitterstrand Nest (110) ENDLESS SPELLSScuttletide (30) POINTS 2000/2000 EXTRA COMMAND POINTS: 1
  15. Intrinsic

    AoS 2 - Spiderfang Grots Discussion

    Wheedled the book out of my local store a day early. Yay! Pulled out all my Spiderfang in preparation for a game this weekend. I've already put a couple Webspinners from the Arachnaroks I modeled with flingers onto 25mm bases, plan on painting those this weekend. I currently have 4 Webspinner Arachnarok, does anyone see a reason why we would need more than 2 now?
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