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Primo

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  1. Thanks for the write up. I also play Squigs so was really useful for me. I have a 1 day 2k pts event a week on Sunday and I am thinking of using this 3 drop list: (what are your thoughts?) Allegiance: Gloomspite Gitz- Option: Gloomspite Gitz- Mortal Realm: Ghur- Grand Strategy: Beast Master- Triumphs: IndomitableLeadersLoonboss on Mangler Squigs (310) in Battle Regiment- General- Command Trait: Fight Another Day Loonboss on Giant Cave Squig (110) in Battle Regiment- Moon-cutta- Artefact: Arcane Tome (Universal Artefact) (Spell: Lore of the Moonclans - Squig Lure) Battleline10 x Squig Hoppers (180) in Battle Regiment10 x Squig Hoppers (180) in Battle Regiment10 x Squig Hoppers (180) in Battle RegimentUnits10 x Boingrot Bounderz (210) in Battle Regiment- Reinforced x 16 x Sneaky Snufflers (75) in Battle RegimentBehemothsMangler Squigs (275) in Alpha-Beast PackMangler Squigs (275) in Alpha-Beast PackSkitterstrand Arachnarok (200) in Battle RegimentCore BattalionsBattle RegimentAlpha-Beast PackTotal: 1995 / 2000Reinforced Units: 1 / 4Allies: 0 / 400Wounds: 148 Ive also decided to drop the Jaws of Mork sub allegiance. Loosing the Warscroll Battalions it gave us was a big loss and even though the re-roll movement is nice, the tax on the command trait and artefact is steep for what we gain. The idea of my list is to garrison the Sneaky Snufflers camping an objective in the loonshrine for added protection, buffing up Bounderz and Manglers with their increased range from the shrine. The Loonboss on Giant Cave Squig will have the Arcane Tomb universal artefact to make him a caster. He will have the Squig Lure spell and support the units going forwards using the spell and his +3 movement cmd ability to make everything extremely mobile. Running x4 monsters will hopefully give me a great chance at getting additional bonus VP from battle tactics and having a monster alive at the end of the game to complete my grand strategy. This is also why I decided to run a cheeky spider. I plan to start it in reserve and can bring it on turn 3 from ambush maybe snagging an easy objective or hero but also thinking about it being around at the end of the game for the grand strategy. With 14 wounds and depending where I bring him on there won't be long left for my opponent to bring it down. The x2 Manglers will be in the Alpha Beat Pack for an increased D6 movement at the start of the game. With all the increased mobility buffs already mentioned and being a very fast (although random) army means I can get in my opponent's face very quickly. Think my main weakness is running x2 heroes that are easy to kill and the bounderz and hoppers coherency rules limiting their damage output. I was considering swapping the spider out for a caster etc but I really like the idea of the spider for the extra monster and all the additional VP I could get with it as already mentioned. An the end of the game VP wins games...
  2. Hi, Just a quick question about the Universal Artefact Arcane Tome in the GHB21. If I give it to a Loonboss on Giant Cave Squig he gains the WIZARD keyword. Does this mean he gets to select a spell form the lore of the moonclans? I can choose any of the three spells from the universal spell lore in the GHB21 when I give the artefact to the Loonboss on Warscroll Builder but the option to choose a spell from our book is not available. Am I missing something? I think he should get to choose a spell from our lore as he has all the correct keywords to do so. GLOOMSPITE GITZ -WIZARD - MOONCLAN - HERO
  3. Am I correct in thinking that the Webspinner Shaman on Arachnarok Spider rule add 1 to cast and unbind from the Catchweb Spidershrine affects itself aswell as other Spiderfang Wizards within 12"? So if I had 2 of these models within 12" of each other they would both get +2 to cast and unbind rolls and then +3 if it was casting Scuttletide as its being cast by a Spiderfang Wizard? Thanks in advance.
  4. The war scrolls are in White Dwarf 452. However they cannot be used in Pitched Battles without obtaining your opponent's permission.
  5. Hi, can you sign me up please. I will send the payment now. Thanks
  6. Hi, Just a quick question regarding the random movement and running of some of the Squig units ( Hoppers, Bounderz, Manglers etc). Can I roll the dice for their normal movement, see what I get, then decide if I want to run them? Or do I have to declare that I am running before I roll the dice for their normal random movement? I've tried to clarify this but cant find anything in the rules or other posts. Thanks in advance
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