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Televiper11

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Everything posted by Televiper11

  1. Refined my 1K list as I realized I needed more bodies to cover objectives so I dropped my second Steam Tank and grabbed some Ironbreakers and a Battlemage. My thinking is that the WK, RL, IBs,& Hammers make one massive attacking wedge while the Steam Tank runs interference/distraction. The two lines of Handgunners protect the Mage and back field objectives, while their Marksmen snipe enemy heroes. No one is going to want to charge those HG's with the Shield of Thorns spell behind it. Super competitive, not really, but fun at 1K if I deploy properly and focus on board & objective control. Allegiance: Cities of Sigmar- City: Tempest's EyeWarden King (110)- General- Trait: Hawk-eyed- Artefact: Seerstone AmuletRunelord (90)- City Role: General's Adjutant (Must be 6 wounds or less)Battlemage (90)- Spell: Lore of Eagles - Aura of Glory (Tempest's Eye Wizard)- Mortal Realm: Ghyran10 x Hammerers (140)- City Role: Honoured Retinue (Must be 5-20 models)10 x Freeguild Handgunners (100)10 x Freeguild Handgunners (100)10 x Ironbreakers (130)Steam Tank (200)Soulsnare Shackles (40)Total: 1000 Wounds: 67
  2. Quick question that may have been answered elsewhere already (if so, apologies): Is it correct that Battlemages in any city configuration can take two spells automatically? Their city spell and a realm spell?
  3. I'll try not to repeat what others have said but I do think AoS needs to be find balance in thematic ways appropriate to each particular armies lore and abilities. I think GW tries to have it both ways by making armies like Gloomspite or Nighthaunt thematic but then underpowering them as a result instead of giving them abilities that play to those strengths while also serving as a counter to other armies abilities. The Cities tome gives me hope given the diversity offered and a return to shooting, which is essential for defeating armies like FEC & Slaanesh.
  4. I understand the bitterness. Now I use it as motivation to truly enjoy my hobby and passion while I still can.
  5. When I was 39, about to turn 40, I finally throw my lot in with AoS 2.0 I'd read a lot of Warhammer Fantasy novels but had never played the game because I didn't know anyone else who did and I couldn't really afford to. But here, now, at mid-life, I finally said "F*#k it" and dove in and love it.
  6. The narrative issue falls down on whomever crafts the narrative. If you want to avoid people bringing tournament lists to a narrative event, you need to write a narrative event that deliberately excludes such list-building.
  7. I plan on running two Steam Tanks in Tempest Eye. I agree that on-their-own they are not that great but in TE that get a small buff. What I like about your list is this... the bombardment factor, which forces your opponent to make hard choices about which units to target first. And Handgunners have overwatch so you have effective screens that your opponent will be hesitant to charge.
  8. I think you could kick some serious butt with that list.
  9. Thoughts on taking a huge blog of, say, 30 Freeguild Crossbowmen? Add a Hawk-Eyed Freeguild General who wants them to Hold The Line and things could be nasty. I also have 20 Handgunners that could apply to as well.
  10. Playing in a 1K tourney soon and this is my first pass at a list: Allegiance: Cities of Sigmar- City: Tempest's EyeWarden King (110)- General- Trait: Hawk-eyed- Artefact: Seerstone AmuletRunelord (90)- City Role: General's Adjutant (Must be 6 wounds or less)10 x Hammerers (140)- City Role: Honoured Retinue (Must be 5-20 models)20 x Freeguild Handgunners (200)Steam Tank (200)Steam Tank (200)Extra Command Point (50)Total: 990 / 2000Extra Command Points: 1Wounds: 64 Edit: If I can get my Freeguild General painted in time, I might drop a Steam Tank to take him and a unit of FG Guard. Edit 2: Am also considering giving the Runelord Thermalrider Cloak to keep him near units that need his prayer buff.
  11. Tempest Eye also good for slow Duardin: mvt bonus is huge and you can bring lots of Irondrake for the shooting bonus.
  12. These kind of creative and exciting lists are why I am thrilled to see what Cities have done for Dispossessed. We are gonna be kicking ass on the board again.
  13. You don't see them in many tournaments because few of us play them or even know they exist. Plus they are cost-prohibitive. That said, when they do appear, they are strong. They have a win percentage over 50% going back to when they got Allegiance Abilities, etc. They are competitive. I've had lots of success with my list in tournaments and Matched Play games: Tauruk, Daemonsmith, CSL (ally), Fireglaives, K'daai, 3x Magma Cannons. Draz/Shartor/Centaurs/the rest of the artillery are all weak, imo. But as for updating them, forget it, not gonna happen. Forge World lost their AoS team and my gut tells me they will phase the Legion out in a few years time. They threw us a bone and made us viable for now but we will not be getting terrain or endless spells or new models, period. Eventually, we will be Legends'd.
  14. I play there too. Great community. There are also regular games at Brooklyn Strategist.
  15. I'm not sure. Maybe an IJ player can weigh in?
  16. Handgunners all the way with Tempest Eye. Get them out in a long gun line for excellent board control with overwatch. Use them as a charge deterrent and screen. Sure, they'll fold up quickly but in the meantime, you've brought up your heavy hitters and are wrecking havoc in the backfield.
  17. Didn't see a Tempest Eye discussion yet (so if there is, please delete this one). I am very excited for Tempest Eye as a Dispossessed player who wants to build an army around Gotrek.
  18. I think we are fine. The Ironsworn & Fireglaives could use another wound like the Fyreslayers got.
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