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Dead Scribe

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211 Celestant-Prime

About Dead Scribe

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    Dracothian Guard

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  1. Dead Scribe

    The future of Skaven reloaded: More-more Great Clans?

    I think that would be great for them to expand like that. So long as they finish the other factions that have no books first.
  2. Dead Scribe

    Carrion Empire Gone Already?

    With the FEC and the skaven now being apparently top tier armies, I'd expect there to be a difficulty initially in obtaining proper models. Had these two factions not been given tournament level lists the way they had been, it likely wouldn't have been as popular, but with both of these forces capable of having some powerful lists that should be sitting on par with the current meta, this does not shock me.
  3. The conflict will always be in that case arguing over terrain on the table. No competitive sylvaneth player will let you in a pick up game or non official game where the judges set tables up let you put down a lot of terrain to block their woods.
  4. Dead Scribe

    Competitive Event Game Concessions

    Until tournaments go from how they are now to more of an elimination context where winning moves you forward and losing bumps you out of contention and they take away quality of win from the equation I'm not sure this will ever be resolved in a way you'd like.
  5. Dead Scribe

    Warcry is Killteam/Mordheim... ?

    Killteam isn't very balanced from what I hear. So I will not hold my breath. If it comes out as a tournament game I'll look at playing it if there is a large player base, but I assume the balance will be on par with AOS and will require careful examination of the game's lists before picking a faction to avoid picking a chump list.
  6. Dead Scribe

    Warcry is Killteam/Mordheim... ?

    Doubtful. Balance is not a design paradigm that the developers put a lot of weight on.
  7. Dead Scribe

    Competitive Event Game Concessions

    Just saying that things like skeletons and the like are already undercost so there doesn't appear to be any way that the designers made them overcost to compensate for them being recycled like they can be.
  8. Dead Scribe

    Competitive Event Game Concessions

    I have never seen any confirmation that units were raised in cost artificially because they can be summoned. Where was that covered by the dev team? From my spreadsheeting, the units that summon are usually either costed as if it didn't matter, or even are undercost.
  9. Dead Scribe

    Competitive Event Game Concessions

    Thats the offset for being able to summon in bonus points. It gives your opponent a higher score.
  10. That is also one thing to consider that even our sylvaneth player gets cranky about. If you have a lot of terrain on the table he won't play because he has no room to put his woods down so arguments can happen about how much terrain is appropriate. We typically follow tournament standard where there is a lot of open space though so he is able to deploy his woods (he just has had games where he doesn't get a lot of his woods but still does well which is why I don't think they are absolutely important.
  11. Dead Scribe

    Armies without Summons?

    I think when it comes to bonus points (summoning, recursion, whatever you want to call it) that you cannot also have balance. You just have to accept that it is what it is intentionally and be happy with that. Its all a matter of perspective. A feel bad experience is largely due to expectations. If you go into the game knowing it can happen then you have to find a way to be ok with it. The designers are making these choices intentionally and they are largely backed by the fans of the system.
  12. From what I have read and gather from conversations I've had, making a highly tactical game is not a design point for AOS. It is more a strategic game where you build a strategy and then execute the strategy with a simplistic list of tactics. That is I believe a strong point of AOS, because requiring strong tactics is something that many people are not good at, and would make the game not fun. Thats not saying no tactics in the game, thats saying the game is intentionally built so that one does not need to be highly tactical to do well. They instead need to understand a strategy and execute that strategy (the overall plan) accomplished by proper list building and understanding how those work within the mechanics of the game (so one drop lists to get first turn is an overall strategy, if you don't get first turn and can't deploy woods, many people feel cheated, it does not matter if this is not a tactical decision, the overall effect is the strategy of sylvaneth is to deploy massive woods to gain all your benefits and bonuses and to make sure you only have a one drop list to do so) This would only be true for people looking for a highly tactical game. For people looking for a strategic list building game where you execute an overall strategy, how they have designed it is fun and desired. Other games provide more of a tactical chess game and have a target audience for that design. I have also noticed that few people play those games, so I think GW is on to something with the tactics-lite but strategic approach of AOS.
  13. Dead Scribe

    Competitive Event Game Concessions

    I'm fine with it so long as I get max points. There's no point in wasting our time if you already know who is going to win. Same as I'm ok with leaving a tournament after day 1 if I can't win the tournament at all, no point in wasting time.
  14. Dead Scribe

    Armies without Summons?

    Thats likely because no one plays slaanesh. Once slaanesh gets a book and if they are competitively viable a lot of people will buy it, and when they get nerfed, you'll see a lot of slaanesh for sale.
  15. Dead Scribe

    Armies without Summons?

    That is one of the issues with tabletop gaming like this. If you don't keep up and rotate your army you will never stay viable. If you are poor, that will pose a challenge to staying viable. Not that I'm rich. I sell my armies on ebay or the local buy sell group and that funds a lot of my hobby.