cyrus Posted September 13, 2021 Share Posted September 13, 2021 4 hours ago, 5kaven5lave said: Just to confirm within Big Waaagh!!, can you say that units within it belong to a sub faction within IJ, BS or KB? Didn’t think you could but just wanted to check. As far as I understand from tome reviews you can say your kruleboyz are bigyeller and use them in bigwaagh. 1 Quote Link to comment Share on other sites More sharing options...
Izotzuhure Posted September 13, 2021 Share Posted September 13, 2021 (edited) Question, could you use Supa sneaky and then the Alpha-Beast pack? Imagine, I set-up a Rogue-Idol 9" away from the enemy and then move D6". The CT happens before deciding who goes first, and the Battlalion before the first battle round, so I assume the former would go first, right? And if you don't move it afterwards, the enemy wouldn't be able to Relocate. Then, you move D6" with the other Rogue-Idol, use Sneaky miasma on it for a normal move and then move again. A fun-silly way to have two Rogue Idols charging on first turn, one of them potentially buffed. Also, if you have used the Dirty trick to remove some units, you could easily get rid of chaff so you can charge where you want. Edit: Just re-read the texts. Alpha pack happens before and Supa sneaky at the beginning of first battle round. So, you could still move d6" one of the Idols while the other is within 9" and then move, if you don't mind your opponent relocating. Edited September 14, 2021 by Izotzuhure Quote Link to comment Share on other sites More sharing options...
Magnus The Blue Posted September 13, 2021 Share Posted September 13, 2021 9 hours ago, Kasper said: How fast are you getting that +1 hit/wound up and running through? On paper it looks like it will take a long time, like turn 3 the earliest? Round 2 seems very doable. You can get d6 +5 before combat and +3 per unit in combat (1 for charge 1 for being in combat each turn). Quote Link to comment Share on other sites More sharing options...
Jabbuk Posted September 13, 2021 Share Posted September 13, 2021 3 hours ago, cyrus said: As far as I understand from tome reviews you can say your kruleboyz are bigyeller and use them in bigwaagh. I don't think that is true Russ specifies it when they go in-depth into the Big Waaagh! portion of the book (FaceHammer). The only thing that you can keep in Big Waaagh! From each allegiance is written in bold and bullet points: Mighty Destroyers for IJ, Venom-Spears for Kruleboyz and 6+ ward for Bonesplitterz. Nothing else. I'm certain that you army needs to be Kruleboyz in order to access the subclans. 2 Quote Link to comment Share on other sites More sharing options...
Rivener Posted September 13, 2021 Share Posted September 13, 2021 3 hours ago, Magnus The Blue said: Round 2 seems very doable. You can get d6 +5 before combat and +3 per unit in combat (1 for charge 1 for being in combat each turn). Can you show your math here? Quote Link to comment Share on other sites More sharing options...
Magnus The Blue Posted September 13, 2021 Share Posted September 13, 2021 2 minutes ago, Rivener said: Can you show your math here? The +5 relies on a warchanter and Wardok, plus 2 from the heroic action (your turn plus theirs). Quote Link to comment Share on other sites More sharing options...
Rivener Posted September 13, 2021 Share Posted September 13, 2021 49 minutes ago, Magnus The Blue said: The +5 relies on a warchanter and Wardok, plus 2 from the heroic action (your turn plus theirs). Oh right, heroic actions are in each hero phase, not just your own! Quote Link to comment Share on other sites More sharing options...
Beliman Posted September 14, 2021 Share Posted September 14, 2021 7 hours ago, Jabbuk said: I don't think that is true Russ specifies it when they go in-depth into the Big Waaagh! portion of the book (FaceHammer). The only thing that you can keep in Big Waaagh! From each allegiance is written in bold and bullet points: Mighty Destroyers for IJ, Venom-Spears for Kruleboyz and 6+ ward for Bonesplitterz. Nothing else. I'm certain that you army needs to be Kruleboyz in order to access the subclans. 100% this. Kruleboys lose the option to take subfactions and Dirty Tricks if we use them in a Big Waaagh army. Quote Link to comment Share on other sites More sharing options...
cyrus Posted September 14, 2021 Share Posted September 14, 2021 10 hours ago, Jabbuk said: I don't think that is true Russ specifies it when they go in-depth into the Big Waaagh! portion of the book (FaceHammer). The only thing that you can keep in Big Waaagh! From each allegiance is written in bold and bullet points: Mighty Destroyers for IJ, Venom-Spears for Kruleboyz and 6+ ward for Bonesplitterz. Nothing else. I'm certain that you army needs to be Kruleboyz in order to access the subclans. Thanks for clarification ! 1 Quote Link to comment Share on other sites More sharing options...
woolf Posted September 14, 2021 Share Posted September 14, 2021 Anyone started putting lists together? In terms of a starting point, I'm kinda thinking that 20 gutrippaz could be fun with the Snatchboss/Skumdrakk to give them a bit of dmg buff and probably a killaboss (of some flavour) to babysit for the battleshock? then probably fill out battleline with a couple of boltboyz units (i.e. Big yellers a bit forced but it seems decent enough anyways) 1 Quote Link to comment Share on other sites More sharing options...
Sonnenspeer Posted September 14, 2021 Share Posted September 14, 2021 Which units have the monster keyword? Quote Link to comment Share on other sites More sharing options...
woolf Posted September 14, 2021 Share Posted September 14, 2021 20 minutes ago, Sonnenspeer said: Which units have the monster keyword? I think its only the Vulture and the Swamp-Crocodile-thing that has it 1 Quote Link to comment Share on other sites More sharing options...
JanGret Posted September 14, 2021 Share Posted September 14, 2021 57 minutes ago, woolf said: I think its only the Vulture and the Swamp-Crocodile-thing that has it Also Rogue Idol, but that one is not in this book Quote Link to comment Share on other sites More sharing options...
Maogrim Posted September 14, 2021 Share Posted September 14, 2021 1 hour ago, woolf said: I think its only the Vulture and the Swamp-Crocodile-thing that has it Well, that makes Skullbugz even less interesting than before. Quote Link to comment Share on other sites More sharing options...
Beliman Posted September 14, 2021 Share Posted September 14, 2021 53 minutes ago, Maogrim said: Well, that makes Skullbugz even less interesting than before. I'm still thinking about a 3 Sludgeraker beasts in Skullbugz... not sure if there is enough buffs to make that list works, but it seems really fun at least. Quote Link to comment Share on other sites More sharing options...
Yokai Posted September 14, 2021 Share Posted September 14, 2021 Gobsprakk preview is up, including pictures of generic Killaboss on Vulcha. Not seen before, methinks? https://www.warhammer-community.com/2021/09/14/take-a-detailed-look-at-gobsprakks-model-which-is-absolutely-dangling-with-detritus/ Quote Link to comment Share on other sites More sharing options...
dnusha Posted September 14, 2021 Share Posted September 14, 2021 30 minutes ago, Yokai said: Not seen before, methinks? You mean today? 1 Quote Link to comment Share on other sites More sharing options...
woolf Posted September 14, 2021 Share Posted September 14, 2021 2 hours ago, Beliman said: I'm still thinking about a 3 Sludgeraker beasts in Skullbugz... not sure if there is enough buffs to make that list works, but it seems really fun at least. do you know how the sludgeraker buff is worded? i.e. does it stack? (presumably not but good to confirm..) Quote Link to comment Share on other sites More sharing options...
Subscriber SunStorm Posted September 14, 2021 Subscriber Share Posted September 14, 2021 1 hour ago, Yokai said: Gobsprakk preview is up, including pictures of generic Killaboss on Vulcha. Not seen before, methinks? https://www.warhammer-community.com/2021/09/14/take-a-detailed-look-at-gobsprakks-model-which-is-absolutely-dangling-with-detritus/ Interestingly, the Killaboss looks to have a couple of weapons and different heads to choose from. I'm still unsure if I'd want to build the named Shaman or the generic Killaboss. I might mash the two, so Shaman but without all 4 banners with the helmeted vulture head. Then use the spare Killaboss parts to make another Killaboss on gnashtoof that stands out from the existing one. 1 Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted September 14, 2021 Share Posted September 14, 2021 8 minutes ago, woolf said: do you know how the sludgeraker buff is worded? i.e. does it stack? (presumably not but good to confirm..) Sadly it doesn't. At the end of the ability it says "and the attacking unit is wholly within 12" of any friendly unit with this ability". 3 hours ago, Beliman said: I'm still thinking about a 3 Sludgeraker beasts in Skullbugz... not sure if there is enough buffs to make that list works, but it seems really fun at least. If you aren't spamming the boltboyz and normally don't face opponents with a strong shooting, Skullbugz looks like the way to go even if don't have a lot of monsters. Still if you want to maximize the number of monsters, I would suggest 2 Sludgeraker + 1 Boss on Vulcha. It is 75 points cheaper than 3 Sludgeraker and gives you a more mobile monsters to spread the Skullbugz debuff whee you need it. The problem is that this would be 870 points on hero-monsters an you gonna need at least another 540 points for the Guttripaz Battleline tax, which would leave you with 590 points to reinforce those Guttripaz or to get other units. Maybe on a list like this you can leave the shaman off the list and use just the Sludgeraker bonus... 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted September 14, 2021 Share Posted September 14, 2021 28 minutes ago, woolf said: do you know how the sludgeraker buff is worded? i.e. does it stack? (presumably not but good to confirm..) Sadly, can't be stacked: "... wholly within 12" of any friendly unit with this ability." 8 minutes ago, Arzalyn said: If you aren't spamming the boltboyz and normally don't face opponents with a strong shooting, Skullbugz looks like the way to go even if don't have a lot of monsters. Still if you want to maximize the number of monsters, I would suggest 2 Sludgeraker + 1 Boss on Vulcha. It is 75 points cheaper than 3 Sludgeraker and gives you a more mobile monsters to spread the Skullbugz debuff whee you need it. The problem is that this would be 870 points on hero-monsters an you gonna need at least another 540 points for the Guttripaz Battleline tax, which would leave you with 590 points to reinforce those Guttripaz or to get other units. Maybe on a list like this you can leave the shaman off the list and use just the Sludgeraker bonus... I have 0 interest on spamming boltboyz, so any suggestion is well appreciated! Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted September 14, 2021 Share Posted September 14, 2021 2 hours ago, Beliman said: Sadly, can't be stacked: "... wholly within 12" of any friendly unit with this ability." I have 0 interest on spamming boltboyz, so any suggestion is well appreciated! You are ok with using some of them rather than spamming? If yes I would suggest something like this: Allegiance: Kruleboyz LeadersSnatchaboss on Sludgeraker Beast (315)*Swampboss Skumdrekk (320)Killaboss on Corpse-rippa Vulcha (240) - GeneralBattleline20 x Gutrippaz (360)* - Reinforced x 110 x Gutrippaz (180)*10 x Gutrippaz (180)*Units6 x Man-skewer Boltboyz (240)* - Reinforced x 11 x Marshcrawla Sloggoth (150)*Core Battalions*Battle RegimentTotal: 1985 / 2000Reinforced Units: 2 / 4Allies: 0 / 400Wounds: 147Drops: 3 Not sure on the command trait and mount trait. Artefact would probably be the Amulet. I imagene it playing like two blocks: - Snatchaboss + 6 boltboyz + 10 gutrippaz - Skumdrekk + 20 gutrippaz + Marshcrawla The Killaboss could move between the two blocks as necessary and there is 10 Gutrripaz that could follow any of them. If you don't want to use the Boltboyz at all, you can change Skumdrekk for another Snatchaboss to get 260 points for 10 hobgrotz + 10 gutrippaz/1 Breaka-boss. 1 Quote Link to comment Share on other sites More sharing options...
Beliman Posted September 14, 2021 Share Posted September 14, 2021 @Arzalyn I love everything about that list!!! It will be the first one that I will try!! 1 Quote Link to comment Share on other sites More sharing options...
Landohammer Posted September 14, 2021 Share Posted September 14, 2021 10 hours ago, woolf said: Anyone started putting lists together? In terms of a starting point, I'm kinda thinking that 20 gutrippaz could be fun with the Snatchboss/Skumdrakk to give them a bit of dmg buff and probably a killaboss (of some flavour) to babysit for the battleshock? then probably fill out battleline with a couple of boltboyz units (i.e. Big yellers a bit forced but it seems decent enough anyways) I'm bringing the below list to a tournament on 9-25. Its obviously not super strong but its what I can get painted in time. Artefacts and Command Traits to be decided. Yeller Shields 525- Big Drogg Gate Breaka 180- Breaka Boss on Troggoth 170- Boss on Gnashtooth 105- Swamp Calla 540- 30 Gut Rippaz 240- 6 Bolt Boyz 240- 6 Bolt Boyz Its a two drop list. Plan is to keep the gutrippaz as buffed as possible and threatening opponents objectives while the bolt boyz hang back and shoot what they can. Mega and characters can run around causing havoc. Not much of a plan but its a new army, so who cares. Should be fun! I think 60 wounds of gutrippaz could be quite challenging to get through if properly supported. Quote Link to comment Share on other sites More sharing options...
Havkai Posted September 14, 2021 Share Posted September 14, 2021 Played with big yellas against SoB snatchaboss on drake with egomaniac 2 shamans one with Mork eye pebble 20-20 gutrippas with sticks 6-6 Boltboys Killbow Battle Regiment Lost by leaving 1 gargant alive. So prety nice considering below average rolls. Also after the game realised that I am 145points short and never used gutrippas - to hit ability that could save many boyz. 2 Quote Link to comment Share on other sites More sharing options...
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