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woolf

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Dracothian Guard

Dracothian Guard (7/10)

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  1. They tend to try and keep lore/identity reflected in the rules, so Ironjawz will likely be fairly fast (but not fastest), hard hitting melee army with kinda meh durability. I think a lot of ppl consider that playstyle fun, but ofc based on your own pref of playstyle KBz should be more sneaky, ambush etc (personally think they will move closer to Beast of Chaos current playstyle - as those are also getting decommissioned). In current edition they are a slow glass cannon so I suppose we will see. However as said by others, it's completely impossible to say much at this point. The new ardboyz are pretty sweet imo and pigs have tended to be good as you need some movement, so if u feel like getting a bit of a start, my money would be on those being fairly safe bets for decently playable units). Overall power lvl (if a concern) will obv shift as always... I doubt they will get it rigth given how massive the changes are but seems like a competent rules team so hopefully we won't see the Eldar situation 😅 I think you can be very safe to assume pure IJ will be playable as a coherent army though, they are way too much loved faction for that to go away (although they are pretty poor competitively at the moment)
  2. Tbh I think there is some merit in a Kragnos-army theory. If we assume the design team was working on a revamped BoC line and as part of that discovery work realized that the updated line would fit more into Destruction, they would solve a number of things (which I believe would make the decision logical). A few observations: - BoC lore of "destroying civilisation" kinda fits Destruction GA better than Chaos, and it would allow them to flesh out GA Destruction a bit more - so more balance between GAs - Removing current BoC from AoS, gives them the opportunity to place it in TOW, breathing more energy into that system which would make the Forgeworld profit center and stakeholders happy. A revamp within AoS and re-placing them into destruction would mean retcon the lore which is kinda bad - Adding a "new" Kragnos lead line on top might have been too close to BoC look and feel to co-exist - The different <ChaosGod>-gors would naturally fold into those battletomes respectively, Chaos monsters would have to be removed, replaced by new stuff probably along same lines in terms of visual identity but very different lore as not Chaos but Destruction instead The good thing is if that would hold true, we would probably be looking at BoC descendant faction in a couple of years (although I suppose more like 4-5yrs than 1-2...)
  3. yeah u are probably rigth, I just think that Spearhead feels uncomfortably overlapping (from a warcry safety perspective)
  4. For the coming 3yrs everything in AoS should be safe, they would want to rip the bandaid and not dripfeed discontinuation as ppl react so strong to it. Beyond that horizon who knows... Also agree Underworlds/Warcry migth go away, eg replaced by Spearhead format which is probably a better starting point for new players as much closer to the main game
  5. Ok so without Bonesplitterz what will be the effect on Orruk Warclans as a whole? also considering what we now know from army building, I could imagine either: 1) KBz / IJ split into separate books (probably less likely?) 2) BW kinda becomes the default - i.e. we have a Warclans book that allows all options and what we today consider IJ simply follow their heroes into regiments and same with KBz, but you can freely choose whatever unit you want since they have binned faction/keyword locking, effectively simliar to today BW, only with even less restriction probably (since waagh points corner you in to some degree). In scenario 2, what does that mean during the first 12m? i.e. how does Bonesplitterz fit into that? can you play them in the book or would the be separated out already in June?.. Also in reflecting on this, getting rid of the key word bingo will be quite huge for several armies (e.g. Gitz comes to mind..)
  6. Will the spearhead boxes even includes wizards? Personally think Spearhead will be fairly simple and after just a couple of games ppl will want to move to full rules (unless perhaps kids playing) I think it sounds like a great way to introduce new ppl and allow gradual learning but would no way hold my breath that ppl who play this game regularly will be blown away by that experience, its simply a gateway to the game but hopefully a good one! eg warcry/uw are too different from AoS to work like that, they can intro to the hobby well enough but not the game, think GW realised that
  7. How widespread do you guys think BoC squatting rumour is? I.e is it just confined to a few corners of the Internet or could it actually be spread enough to have an impact noticeable in GW sales figures... thus becoming eventually self fulfilling... GW themselves must for sure have picked up on it, so its weird that they don't address it head on actually, maybe circumstantial evidence for it being true.. maybe just evidence of my own paranoia 😅
  8. We all know its Go(d)trek 😂 he is the Saitama of AoS
  9. Typically matt varnish imo is preferable (e.g. vallejo has worked well for me) as otherwise you can get a pretty glossy finish (ofc preference but still). Things like jewels or if you want something to look wet you should use a glossy one. A few things to note at least in my opinion that its good to have an airbrush to apply varnish with (I have used a cheap one as dont want the stuff to clog up my normal airbrush with), also the varnish can scr-ew a bit with true metallics, in particular highlights if you e.g. used silver to do edge highlight on a steel color. Metallic paint is typically quite durable though so you dont really need to varnish them I think, best to avoid, or perhaps plan to touch up the metallics after you applied. Edit: seems @Sception beat my post with some very similar takes while I was typing 😅
  10. My vote on cavalry as well. Something like the boat guy in nighthaunt could be cool as well (ie means to teleport around units), they need to lean in way more into the sneaky/ambush lore imo. Generally mobility is the main thing I would like to see improved, survivability should come from screening and moving around, avoiding fair figths, so I would not really like to see heavy infantry (or leaning into monsters too much tbh), kinda like trolls though so wouldnt cry a river if we got that 😅
  11. I believe it was this: ```Allegiance: Cities of Sigmar - City: Hallowheart - Mortal Realm: Ghur - Grand Strategy: Reclaim for Sigmar! - Triumphs: Inspired Leaders Battlemage on Celestial Hurricanum (260)* - Universal Spell Lore: Levitate Battlemage (100)** - Arcane Trinkey: Realmstone Orb - Lore of the Collegiate Arcane: Wildform Alchemite Warforger (110)** - Lore of Primal Frost: Merciless Blizzard Steam Tank Commander (270)* - General - Command Trait: Divine Champion - Artefact: Mastro Vivetti's Magnificent Macroscope - Universal Prayer Scripture: Heal Battleline Steam Tank (230)* Steam Tank (230)* Steam Tank (230)** Steam Tank (230)** Units 6 x Freeguild Command Corps (170)* 6 x Freeguild Command Corps (170)** Core Battalions *Battle Regiment **Battle Regiment Total: 2000 / 2000 Reinforced Units: 0 / 4 Allies: 0 / 400 Wounds: 118 Drops: 2```
  12. Is it possible to buy this guys somewhere or not released yet? or part of box only? I really struggle with their new webpage, super hard to navigate imo...
  13. Nope that's not correct, the change was made to the pitched battle profile of Gutrippaz to say if u include one unit of them u can run a hobgrot unit as battleline so it works in BigWaagh as well as in Kruleboyz.
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