Jump to content

JanGret

Members
  • Posts

    29
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by JanGret

  1. It however could be something similar to the walking legs of Dwemer in Elder Scrolls: Chaos Dwarves confirmed!!!!!!!
  2. These are different sculpts then the dominion box ones.
  3. With the UW warband reviews coming up now, any chance we are also gonna see their AoS rules soon? A snatcha boss on food could be interesting...
  4. The Marshcralla Sloggoth is currently missing the Kruleboyz keyword which is something we expect to be fixed or clarified as intended.
  5. I used to work at a railway company. There will allways be a delay somewhere. I was part of passenger information: Our job was to give as much realistic information about the delay. When the passengers feel like they have enough information to figure out what to do, they are kinda "happy" (if the delay never appeared it would be better). It is important for passengers to know: "How long do I have until my train arrives? Can I go to the toilette? Can I go to the kiosk and buy a book? Or should I figure out a hotel for tonight?". The GW "passenger information" is horrible. We understand there is a delay. Just give us a roadmap so we can figure out, what to do. Should we expect to be able to play SCE at an upcoming event or do we need to switch things around? Don't go around and sneak edit your stuff. Be transparent and your customers will love you for it. Instead of despising you.
  6. You can see the bones of a chest there. Very likely just another Space Marine banner...
  7. Basicly the whole dominion box is missing. Hobgrotz + Boltboyz + the heroes. Shaman will be picked in multiples, I don't think GW expects us to buy multiple boxes.
  8. Meanwhile the Stormcast set has: a guy with a bow, that can fill in as a Judicator/ Knight Judicator or maybe Castigators a dead tree with bird that looks like nice scatter terrain warhammer guy, that could fit with Liberators, Praetors or Decimators/Retributors woman with lamp, that could be used as a standin for several leader characters...
  9. I would not read to much into the app. The thing is, the configuration with dozens of options that depend on other things is not easy. The guys that are setting up the list builder for all the battletomes will make many mistakes and implement some thing in wrong ways. Occam's razor makes this much more likely then the app developers having access to the new battletome and implementing that one already.
  10. When you are creating Troggoth units and have a faction that would like to ally Troggoth units in, I think it seems very likely that they have created this interaction on purpose. I think the only mistake on him is not having the Kruleboyz keyword.
  11. Where do you see something that can be used as a proxy for our shaman? I had hoped we would see a good proxy here, as I've seen to many lists with 2-3 Swampcalla Shamans. But the best thing I could imagine using out of this group as proxies would be using them as a Killaboss with Stabgrot replacement - and I am not sure I will need to proxy those that often...
  12. Also Rogue Idol, but that one is not in this book
  13. You are only getting the main bonus of each warclan, not the subfaction stuff.
  14. Hello everyone, I've seen quite a lot of confussion regarding the Kruleboyz and started to create FAQ more for myself and my playgroup, but thought I would share it here. I will try to keep this updated for a while. Venom-Encrusted Weapons: Q: If I have a unit buffed by a Swampcalla Shaman’s poison and a Sluderaker Venom and role a 5 on a hit roll. Do I deal 1 more damage on the mortal wound? A: No. As stated in the designer note the Sluderaker Venom only works on an unmodified 6. Q: Do attacks made by companions like for example the Stab-Grot of the “Killaboss with Stab-Grot” or the Pot-Grot of the “Swampcalla Shaman and Pot-Grot” deal mortal wounds on a hit roll of 6 with the “Venom-Encrusted Weapons” allegiance ability? A: No, companions don’t benefit from “Venom-Encrusted Weapons”. VEW states that it has no effect on attacks made by a mount unless stated otherwise. Core rules “22.3.1 Mounts, Companions and Crew” state “For rules purposes, companions and crew are treated in the same manner as mounts”. Q: Do melee attacks made by the “Beast-Skewer Killbow” companions deal mortal wounds on a hit roll of 6 with the “Venom-Encrusted Weapons” allegiance ability? A: No, companions don’t benefit from “Venom-Encrusted Weapons”. VEW states that it has no effect on attacks made by a mount unless stated otherwise. Core rules “22.3.1 Mounts, Companions and Crew” state “For rules purposes, companions and crew are treated in the same manner as mounts”., List-Building: Q: Can I use an Ironjawz or Bonesplitters unit in my Kruleboyz army? A: No. On page 80 it is clearly stated that “If you choose a Kruleboyz army, all Orruk Warclans units in the army have to have the Kruleboyz keyword.” Q: The “Marshcrawla Sloggoth” does not have the Kruleboyz keyword. Does that mean you can not include it into a Kruleboyz army? A: Currently you can not include him due to the missing keyword. It will very likely be changed in an errata. Therefore, at the moment you can only include it in Big Waaagh! Armies. Q: Can I include a "Rogue Idol" in my Kruleboyz army A: Yes. The warscroll for the Rogue Idol has been updated to include the "Kruleboyz" keyword (see: Compendium: Monstrous Arcanum on Warhammer Community FAQ). It however won't benefit from "Venom-Encrusted Weapons", as it does not have the "Orruk" keyword. Q: When playing a "Big Waaagh!" army, can I access subfactions like Big Yeller? A: No. The only thing you keep from Kruleboyz is "Venom-Encrusted Weapons", all other Kruleboyz specific things are gone
  15. You can see the warscroll in the Facehammer video at 02:01:37: https://youtu.be/B9V9h07B-T0?t=7297 Krew Drummer reads something like: Add 1 to hit rolls foir attacks made with mnelee weapons by friendly units wholly within 18' of this unit
  16. It also looks like the Bird-Shaman and the Snatcha-Boss are pushfit-monopose models to mee. The only normal kit I've seen seems to be the Gutrippaz.
  17. To be fair, he does not even have the Kruleboyz allegiance. He will definitly be updated - but I am pretty sure his wording is meant exactly like it is. They have been very clear on restrictions with most other models.
  18. You do know, that you get the main allegiance ability for each of the three warclans though in Big Waaagh!? You just don't get the subfaction stuff. So basicly you will have to decide: Do I take Gutrippaz in my Kruleboyz army and am able to pick Big Yellers (or another subfaction) or do I replace them with an IJ battleline that will survive better but give up the subfaction. And I think that is quite an interesting choice to make...
  19. Orkmann is right. I found it in the GMG video (https://youtu.be/ewYJ1eHP6yg?t=302) On "Da Green Tide" (page 80) it clearly states: "If you choose a Kruleboyz army, all Orruk Warclans units in the army have have the Kruleboyz keyword" Same for Ironjawz and Bonesplitters. Only Big Waaagh! allows using of all three warclans.
  20. Can you refer to what this page is called? My quick walk through of the facehammer video has not shown any such page, but that one is 3 1/2 hours long. The only stuff I have seen explicitly states that all Kruleboyz units in your army will gain the chosen subfaction - which heavily implies that you can have non-Kruleboyz units in your army.
  21. Orruk Warclans share one "Pitched Battle" table. Kruleboy Warclans battle traits states: "You can pick 1 of the following subfactions for your army. "All Kruleboyz units in your army gain the keyford of the subfaction you picked, and you can use the allegiance abilities for that subfaction." These together heavily imply that you can take Ironjawz and Bonesplitter units into your Kruleboyz army - however they don't benefit from your allegiance ability nor do they gain any of the subfaction allegiance abilities nor will they have their own allegiance ability.
  22. The Marshcrallaw Sloggoth costs 150 points and can be allied into the army. His major ability is giving a +1 to hit with melee 18' aura, but is also a Troggoth. The Breaka-Boss cost 180 points. I've seen several discussions where people seem to think these are made for a Troggoth army.
  23. I could imagine the synergy being the kruelboy movement spell...
  24. So basicly either a ton of damage or much more likely none?
×
×
  • Create New...