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Jabbuk

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Dracothian Guard

Dracothian Guard (7/10)

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  1. I was wondering where do you guys go to get the latest Nighthaunt discussions? This place seems fairly dead and I'd like to hear some opinions on the new GHB. Is there another source you guys follow?
  2. Quick question guys, I have over 2800pts of nighthaunt, I have pretty much everything in 20s or 40s, Black Coach, all heroes, etc. but I don't have Harridans, nor Hexwraiths I'd like to expand my collection but I would choose only one of those. Which one is the most useful to complement everything else I alrdy have?
  3. Ogrois a really solid pick. Just because you don't need an additional unit and he can heal himself.
  4. I would go ahead and say NO to both questions. My understanding of the rules is that since they are taken as coalition units, they are now in a Disciples of Tzeentch army and not a Slaves to Darkness army, hence, they lose the allegiance abilities/Battle Traits from S2D but gain "synergy" with Tzeentch, thanks to the keywords. They are still not considered pure DoT units but they float in-between, playing on the keywords lingo.
  5. What do you guys think of Bel'akor in Tzeentch lists? He seems pretty good to control people and allow us to cast more spells. How do you guys feel?
  6. Nice, yeah and I think they are 10 models, so not a bad footprint.
  7. Sounds fun! I agree about the shutting down. I mean magic is our only thing. That being said, I play Kairos and recently I've played Seraphon twice (Kroak and Slaan) and Nagash last night, and it fueled my engine even more. Kroak gets a lower buff if you start the turn, so your T1 phase is almost guaranteed. I just rolled super hot against Nagash, with always a 5 or 6 on my dice and it was super cool to still get my spells through. I think a LoC is necessary for that though. Anything else will get shut down. The only army that made me want to stop playing, literally, was NH with banshees. These girls only need to beat the casting value and they get to unbind unlimited spells. It felt so crippling against Tzeentch. I couldn't get any spell off. I mean I could've cast only buffs or spells that don't target anything but then I do 0 damage, as our damage comes from spells. I disliked my experience against those.
  8. Don't forget that Demagogue has been FAQ'ed, it is now only the first spell. I dunno if people still feel it is da bomb or if it lost too much value.
  9. I feel like having only 1 hero makes this list super dangerous to play. If your goal is to summon a LoC asap, I'd strongly consider adding another 2 cast wizard yeah.
  10. Wouldn't that Chaos fast block you're talking about close to Krondspine? He brings so much to the army and even increases magic supremacy a little. I gotta say, besides all the trash talk about it, it's still a unit i find thematic for Tzeentch. This faction that worships magic that summoned this entity to fight for them. I really like it.
  11. I for one am super glad that the automatic castings are still generating FP. It made 0 sense to not generate any because we not doing a proper "casting roll" per say.
  12. Thanks for taking the time. Regarding the beast, I was under the impression that 2D6 thrown is about 50% chance to do at least D6 mortal, since they do it on 5s and 6s. I'm probably wrong. I haven't done the math exactly. For Tzaangors I do am using double blades, I watched the talk with Daniil on WHW and it was very enlightening. I do try to always make them charge too. And play agressively. I guess my problem comes mainly from the fact I've been playing Seraphon too much lately with double/triple bastiladon and when I threw them in, they didn't do squat. I'll wait to play more games against more factions to get a better idea.
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