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Found 243 results

  1. Here is the new thread for discussing Disciples of Tzeentch. With the imminent release of AoS 2 (and a lot of the info already being out there), now is the time for us to start afresh on TGA. Moving forward, this will be the main thread to chat about and discuss Disciples of Tzeentch in the new edition. I still wholly encourage people to keep their own threads/army blogs within this sub forum and I also think those are a great place to share some photos as I know not everyone frequents the Painting & Modelling section. But this thread is purely for discussion around the faction, things such as (but not limited to) tactics and list building etc. You all know the drill, we've been doing it on this forum since inception! For newer players, I would say the older thread could still be worth perusal and whilst it is now locked for further replies, you can find it here - http://www.tga.community/forums/topic/5998-lets-chat-disciples-of-tzeentch/ Really excited to see what we can come up with as a community and I look forward to reading all your ideas and thoughts.
  2. Hi party people! So, I've read these things for years and always appreciated the ideas they gave me. So i thought I would set one up myself and detail the progress I'm making on my AoS army(s). Firstly, just a little background on myself. I'm actually a classically trained figure painter. I've been painting professionally for about 15 years off and on (though more off than on since becoming a father 3 years ago.) I originally got into warhammer as an alternative to playing online MMORPG's about ten years ago, and since I specialize in miniature paintings, I figured painting miniature soldiers would be an easy transition. I currently have an 8th edition Warriors of Chaos army (my first army) a 8th ed Wood elf army as well as an AoS Sylvaneth and am currently starting A Disciples of Tzeentch army (although that army is still more in the planning stages). This PLOG will probably heavily feature my Sylvaneth army, since it's my first real dedicated AoS army in progress. There will probably be some Tzeentch stuff thrown in as well, to give myself a break from the trees, and who know where it will lead (I'm as excited to see that as you are). So i'll start by showing what currently finished and what's in progress. If you want receipts, thoughts or anything just ask. I'm always here to help. Happy painting -Frank
  3. Hi people ) I bring some khorne army painted by me It only remains to finish a few unit's Mortal Skullcrushers, Daemon Prince ,wrathmonger's and few hero I can soon post a phased guide as I painted the khornites
  4. So I'm having a bit of trouble with some Tzaangors (like in the title). I'm painting a Tzeentch army for a friend and I'm chugging along nicely. I've painted polychromatic horrors by the dozen (literally), a vortex beast, acolytes aplenty, and even a shaman on a disk and a couple of Gaunt Summoners. I've also painted the Tzaangors from the Silver Tower box and I've run into a problem. I hate painting Tzaangors. Nothing else in the army is such an utter shooting pain followed by numbness in the left arm to paint. I can't stand them. All the little swirly, wavy designs on their armor and weapons...oh my god... It makes me want to find nearest living thing and kill it. I've been saving them til last just because I really don't know how to paint them well without literally painting one model at a time. Truthfully they remind of painting Astra Militarum Scions and I hated every one of those too. Told myself I'd never go back...:'( Does anyone have tips on quickly painting Tzaangors? Any help at all would be greatly appreciated! Here's a couple pics of one the Silver Tower ones I've painted.
  5. Hi all, creating one thread to post finished minis, mainly working on Ad Mech for Kill Team at the minute but have finished a couple of fantasy minis lately (but purchased long ago!). Intend to start painting Shadespire warbands when finished with the Ad Mech, might build up a small, regular AoS force all going well! Finally finished the Necromancer, carrying the Penguin Classic Book of the Dead Flowers in skeletons month may be taken out though, are they a bit gaudy? Old Bretonnian Damsel, first of a small, shameful pile of 2004 era Bretonnians to be finished... sometime Cheers for looking, and any advise/critique appreciated!
  6. Hello. I Have a question about Gift of Change. If I make 5 Mortal Wounds to a unit with 1W Models, (Kairic, Stabbas...) How many Chaos Spawns can I put into play? I think I can only one. Thanks in advantage.
  7. So I'm planning making a Tzeentch army, but the equipment options for my battleline, Tzaangors and Kairic Acolytes are a bit overwhelming. Should I always take all of the specials? Prioritize one weapon or another, etc? (KO is so much simpler) And if they're holding something can they still attack? Here's a planned list for my 1k. If I could get some insight it'd be great. And models marked with * I'd like to know what, if any, attacks they get. Thanks! Kairic Acolytes unit (20 models) Adept with Glaive 5 Glaives 2 Vulcharc* 2 Scrolls* 10 Shields Tzaangors unit (10 models) Twistbray with Greatblade 3 Greatblades Iconbearer* Brayhorn* 2 Mutants (twin blades by default?) 2 Shields
  8. Hi there, I've been in the scene for a little short of a year now and did play here and there mostly against Stormcast Eternals. Let's just say I haven't been the most successful ^^' I never really got into the Malign Sorcery spells but after some digging they did seem pretty interesting to me. Since tzeentch is kind of the "magic faction" I was wondering if the malign sorcery box is a 'must have' or if they aren't really that necessary? I still have to play around my list a bit but I do enjoy casting spells and am counting up to between 4-6 spells per hero phase, so I was wondering if they might give my army a little power push since I often end up with a little room in terms of points anyway.
  9. Because nobody should suffer failcast in their army. Not exactly a novel idea, but I might have a deeper bitz box than most. Kairos's book really sells it, I think.
  10. Hi guys, So I'm fairly new to the game and in ine of the games I played I kept getting wiped out by Seraphon. Now I am entering into my first tournament and I'm up against a Seraphon army. Any tips on how to counter it?
  11. Hi everyone, I'm working on Maggotkin and Disciples of Tzeentch and thought I'd log my progress to keep me motivated. Also, taking pictures is a good way of noticing mistakes. Nothing is painted yet unfortunately but my goal is to have both forces built before the end of the year. I'm currently working on Plague Drones and I'd like to know what people think before I get started on the other five. Are the eyes maybe too big? Do they need some kind of texture? Best, Plokoone
  12. Hi all, This will be my magical place for posting updates of my current painting mumbo jumbo. Hope this will motivate me to paint in more regular fashion Main subjects of my brush strokes are going to be those blood Khorne Bloodbound guys. So this week I have been mostly doing bases and undercoating on: - 20 Bloodreavers, - Bloodstoker - Slaughterpriest - Aspiring Deathbringer And this one big fella for a friend of mine: His base is already modeled and everything is undercoated. Goal for today is to paint the entire base and start off with wing or hopefully two We will see how it will pan out in couple of hours Will follow GW painting guide by https://twitter.com/ICantThinkEm not to the letter, as I have few alternatives in mind Regards Malin
  13. This could easily be titled 'A tale of one (split personality) painter'. I love this hobby and pretty much every army and model. I have painted up a number of warhammer armies over the last few years and hope to continue adding to each grand alliance with this plog. Im also finally starting to play a couple of games at my local store in a path to glory with ironjawz being my first project. However I couldn't help but pick this guy up last Saturday. I havent got any of the new tzeentch stuff yet but may do once I have the ironjawz done.
  14. Battle Report Khorne vs Tzeentch 2000 points Knife to the Heart – Realm of Shysh This was my first game in AOS2 and second game ever against Tzeentch (although I didn’t know my opponent would be Tzeentch so I took a “take all comers list”). There is so much pre-game set up at the moment its nuts! We more or less randomly decided on the Realm of Shysh and so got up to speed with the additional command abilities and spells (neither of which ended up being used). The realm effect was +1 bravery to all which was hilarious since most of our units were bravery 10 daemons and 2/3 of our scenery was Sinister (-1 bravery) and so was instantly negated. The only other scenery of significance was an arcane (+1 to cast/unbind) building in his territory and a mystical (6+ ward save) wood in mine. The Tzeentch player had to choose 6 or so spells from his Lore, plus command traits/artefacts, get up to speed with his allegiance ability including new summoning rules and his battalion ability while I brought him up to speed with my artefacts/traits plus blood tithe and its new summoning rules and the effects of my battalion. There were no endless spells and we didn’t bother with the realm spells as Tzeentch had enough going on already! We chose the Knife to the Heart battleplan for its simplicity and I won the roll off for choosing a side. I’m sure the more games you play the faster this gets but it took about an hour before we felt ready to play. My list was a variation on a similar list used in my last Tzeentch game which you can check out here; (http://www.tga.community/forums/topic/15769-help-khorne-vs-tzeentch-2000-points/). I ran the Gore Pilgrims Battalion as I believe its our only competitive option and pretty much a must have in the magic heavy meta of AOS2. From the previous list I dropped chaos knights for bloodletters and adjusted for AOS2 points increases, arriving at something very similar to the Swedish Khorne list from the recent 6 Nations event but with 5 x flesh hounds instead of the 2nd Khorgorath; Allegiance: Khorne Wrath Of Khorne Bloodthirster (320) - General - Trait: Immense Power - Artefact: Deathdealer Bloodstoker (80) Bloodsecrator (140) - Artefact: The Brazen Rune Slaughterpriest (100) - Blood Blessing: Killing Frenzy Slaughterpriest (100) - Blood Blessing: Bronzed Flesh Slaughterpriest (100) - Blood Blessing: Blood Sacrifice 30 x Bloodletters (320) 5 x Flesh Hounds (100) 10 x Blood Warriors (200) - Goreaxes - 1x Goreglaives 10 x Bloodreavers (70) - Reaver Blades 5 x Wrathmongers (180) 1 x Khorgoraths (90) Gore Pilgrims (200) Total: 2000 / 2000 Extra Command Points: 1 My opponent ran the Changehost Battalion which allows him to swap two units on the battlefield with each other as long as they are both within 27” of the Lord of Change. I’m not sure of the trait/artefacts, although I know the Lord of Change was -1 to hit in melee, and his list was as follows; Allegiance: Tzeentch Lord Of Change (380) The Changeling (200) 10 x Pink Horrors Of Tzeentch (200) 10 x Pink Horrors Of Tzeentch (200) 3 x Flamers Of Tzeentch (160) 3 x Flamers Of Tzeentch (160) 3 x Flamers Of Tzeentch (160) 10 x Blue Horrors Of Tzeentch (100) 10 x Blue Horrors Of Tzeentch (100) 3 x Screamers Of Tzeentch (100) Changehost (180) Total: 1940 / 2000 Extra Command Points: 2 The above gave him 4 casters but he was unfamiliar with endless spells and so elected to stay 60 points short for the extra command trait. Photos of the setup are below; Khorne stretched out in a line ready to swarm forward with bloodsecrator and slaughterpriests sitting on mystical terrain near my objective, while Tzeentch’s Lord of Change sat in the centre of his zone surrounded by Pink & Blue Horrors, Screamers and Flamers. With all the info to process at the start my opponent forgot that he could deploy his battalion in one go (at least I think he forgot) and deployed unit by unit. This meant I finished set up first and so elected to go first in round one. I considered letting him go first for a moment to maybe generate some blood tithe for me to use in my first turn but then decided I needed the banner down for rerolling successful casts and to get my Bloodletters into combat before they were mortal wounded into oblivion. A bit like winning the coin toss in test cricket; 9 times out of 10 you bat first, on the 10th time you consider bowling first, then bat first anyway. But I digress… The Changeling was setup in my deployment zone, as he does, and halved the movement of my bloodletters. My hero phase: bloodsecrator banner down, bloodstoker whips the letters, Bloodthirster used command ability to allow letters to run and charge, then used my second command point to use the ability on himself. Slaughterpriest blessings all went off (thanks to gore pilgrims rerolls), +1 save on the Bloodthirster, +1 to hit on the letters and the reavers were blood sacrificed for a blood tithe point. No one was in range for Blood boil/bind except for the Changeling but I couldn’t see him yet. Movement Phase: Flesh hounds and blood warriors ran up the left flank, Khorgorath ran up the right. Bloodstoker ran to be within 3” of the Changeling to reveal him at the end of the phase, reavers moved towards him in order to charge. Priests moved up slightly, ensuring they stayed within 8” of the banner, letters and Bloodthirster ran forward and prepared to charge while the wrathmongers ran up behind the letters. Shooting Phase: Nil, the only two units with shooting attacks ran/were out of range anyway. Charge Phase: Reavers charge the Changeling, letters charge into the centre of the Tzeentch lines engaging both units of horrors and two units of flamers. The Bloodthirster failed to make the distance and sat there looking like a numpty. Combat Phase: Letters only had a couple of models in contact with the flamers so I put all my attacks into the horrors. They destroyed one unit of horrors but only 5 were in range of the second unit and killed 8 out of 10. Casualties were removed such that the last 2 were out of combat. The Reavers rolled well but the Changeling saved 4 out of 5 wounds on 5+ and hung around, doing no damage in return. Battleshock Phase: only the Horrors needed to take a test and my opponent used a 1 from his destiny dice to bring back D6 models (4 if I recall correctly). Blood Tithe Accrued: 2 Fate Points Accrued: 36! Tzeentch turn 1; My opponent used the changehost ability and swapped both units of flamers out of combat for a unit of pink and blue horrors respectively. He then used all 3 of his command points to pop the Lord of Change’s command ability 3 times, giving +3 to cast. Most of his spells and all of his shooting were then put into the Bloodthirster and letters, killing 8 letters and taking 6 wounds off the Bloodthirster. It was at this point I thought to myself that I should have given the Brazen Rune to the Bloodthirster. The reroll successful casting from the banner prevented one spell while the Bloodthirster’s +2 to unbind stopped another which certainly helped limit the damage. The lack of rend on the flamer’s shooting seems odd and the letters made a few 5+ saves to keep the damage suffered from them reasonable. There was very little movement to do, other than moving the flamers into position and retreating the horrors from combat with the letters. At the end of the phase he used 30 fate points to summon 30 Blue Horrors into the back corner, thanks to the position of the Changeling. He then used a 5 & 4 from the destiny dice pool to make the charge with them, engaging the reavers, bloodsecrator, Bloodstoker and slaughterpriest. The reavers put all of their attacks into the changeling and killed him this time while the heroes fought off the blue horrors, killing 8, while they took 2 wounds off the bloodsecrator. A few of the Bloodletters were just able to pile in against a unit of blue horrors and killed 6. The summoned unit of blue horrors needed to take a battleshock test and a 2 from the destiny dice pool was used to ensure none fled. Blood Tithe Accrued: 3 Fate Points Accrued: 10 Tzeentch won the priority roll for round 2 and elected to go first. At this point I was really wishing I had given the brazen rune to the Boodthirster! A very similar turn for the Tzeentch player although no units were swapped around or summoned and he only had one command point for +1 to cast. All of the spells and shooting again went into the Bloodthirster and Letters. I used the brazen rune to auto unbind the Bolt of Tzeentch to prevent D6 mortal wounds on the Bloodthirster which proved to be a crucial decision. The remaining spells and shooting took him down to 2 wounds. He could have shot more at the thirster and probably finished him off but instead decided to try and reduce the bloodletters down to less than 20 models to remove their +1 to hit bonus, managing to kill the 3 models required. The summoned blue horrors killed a reaver and the bloodsecrator before losing several models to attacks from the Slaughterpriest and Bloodstoker. The bloodletters piled into the pink and blue horrors in front of them but only a few models were in combat and failed to wipe out either unit, taking a couple of casualties in return. In Battleshock some summoned horrors fled, as did the reavers while the bloodletters rolled a 1 and recovered D6 models to take them back above 20 :-) Blood Tithe Accrued: 5 Fate Points Accrued: 20 “ish” Khorne turn 2 proved to be a swinger. The Bloodthirster gave his command ability to the flesh hounds while the 3 slaughterpriests blood boiled most of the summoned blue horrors. I also blood sacrificed the Bloodstoker who took the full 3 wounds. The Bloodstoker whipped the Wrathmongers who then ran up behind the bloodletters. The Bloodthirster moved up behind the letters to ensure he would be able to charge and hit something before he died while the flesh hounds ran forward ready to charge the unit of blue horrors in the arcane building, followed behind by the blood warriors. The khorgorath ran up the right flank and was in range to make the tzeentch objective in my next turn. At the end of my movement phase I was finally ready to utilise the Khorne allegiance abilities and did my first ever summon, using 5 blood tithe (which wasted the 1 point I had gained at the start of my turn by blood sacrificing the stoker) to bring in a skull cannon behind the letters… and promptly rolled a 1 for its shooting attack… I would have used 6 BT to summon 10 x flesh hounds but there was nowhere to place them were they could even attempt a charge. Some allegiance ability we have… Anyway here is where I got lucky. The Bloodthirster rolled a 9” charge which meant he could fly over the letter/horror scrum and plonk right in the face of the Lord of Change. The two slaughterpriests who had moved away from the banner now charged back in against the remaining summoned blue horrors at the back and the flesh hounds made their charge on the blue horrors. Knowing he was sure to die I went first with the Bloodthirster against the Lord of Change. With his command trait I was -1 to hit, so 4+ (but with rerolls against heroes) and because he was down to 2 wounds he was 4+ to wound. He rolled like a champ and his 6 attacks caused 3 wounds. The Big Chicken had a 6+ save thanks to my -2 rend, which he failed, although he had mystic shield and rolled two 1’s, but failed both rerolls as well. I then rolled two 5’s and a 4 for damage. Now if you refer to my list you will note the thirster had immense power and the daemon artefact death dealer for +2 damage. That means my incredible rolling with my 2 wound remaining Bloodthirster had caused 14 wounds and outright killed the lord of change! At this point my opponent could see that the remaining summoned blue horrors would die a quick death to the 4 khorne heroes attacking them ensuring I would hold my own objective, his 3 units of flamers had some 20 bloodletters, 5 wrathmongers, 10 flesh hounds and 10 blood warriors bearing down on them and he was basically powerless to stop the khorgorath taking his objective in my next turn which would signal the end of the game. We could have played it out but he had somewhere to be and we called it there with another glorious and bloody victory for the blood god!!! Some takeaways from the game; As stated earlier there is a ton of stuff to remember at start up. Some quick reference cards are definitely a good idea as flipping through the books or PDF’s on a laptop is tedious and can really interrupt the rhythm of the game; The realm rules didn’t have a huge impact and that is probably the way it should be, but then why bother with them at all? Its surely enough to worry about your own command abilities/spells/allegiance abilities/battalion abilities without taking into account a realm specific command ability or spell on top. Remember my opponent forgot about deploying his battalion in one go and I’m fairly certain he would have taken first turn if given the chance. Hard to say if this would have changed the outcome however it was certainly a factor in how the game played out; Khorne has strong unbinding but against an army with so much bonuses to cast its still hard to stop most spells from getting through. I’m very glad that I used up the brazen rune when I did as it kept the Bloodthirster alive for his devastating, game winning charge. This artefact is probably a must have in games like this; Gore Pilgrims is still the business. The Letters really do need the extra attack to do proper damage as the wrathmongers just can’t keep up. The reroll to cast probably saved me from 2 or 3 spells which was handy. Incidentally losing the bloodsecrator when I did meant the blood letters had to take battleshock which ended up bringing them back above 20 models; I really like this list. It has as much unbind as you can probably bring while retaining the punch of the letter bomb, not to mention the Bloodthirster who hits like a truck when using that command trait/artefact combo for +2 damage. The Khorgorath and Bloodwarriors didn’t see any action but they will play their part on another day. That being said, getting the slower melee troops into combat takes time and I’m unsure how to resolve that; Summoning is tricky to get right. Most of the heroes in this list hang back with the Bloodthirster the only one rushing forward and he was almost killed before my second turn. Had he died anything I summoned would have been near the back of the table and near useless for the next 2 turns. Would that have been worth it at the expense of an action or two from the original blood tithe table? Probably not. As you saw the summoned skull cannon did nothing the turn it arrived and I could have used two blood tithe earlier to unbind another mortal wound causing spell. I normally would do that but I was determined to summon something meaningful in my first game of AOS2; For my opponent’s benefit, I don’t think his list was a good match up for me. Slightly better placement of the changeling would help him not get found in turn 1, although admittedly I did make it hard to place him where he could be effective. Had the changeling survived into Tzeentch’s turn 2 he could have summoned more blue horrors in my backfield which may have turned the tide on my objective, especially once the bloodsecrator went down. More heroes would also have been good given they are needed for summoning and he did regret not summoning a herald or two when he had the chance. However there is not much you can do when a Bloodthirster with 2 wounds makes a 9” charge and causes 14 wounds in one swing! Be sure to finish him off next time would be the way to go. Against an opponent with more experience I may have been in trouble but for now, in AOS2, Khorne seems OK. Great game, great opponent, blood for the blood god and skulls for the throne of Khorne!!!
  15. So I play daemons because I like the models and iv3 conveniently collected enough to play aos. I like the idea of playing undivided daemons. I dont want to have to pick 1 type of daemon and in 40k which is what I'm used too it's never been an issue but in aos 2nd ed. It seems like you are punished for trying to do this. Please explain if I'm missing something but does playing grand alliance chaos with all 4 daemons remove my ability to generate summoning points for any faction?
  16. Hello all, I am getting back into the hobby after a four year break and am looking at starting a 1000 point Tzeench aligned force as I love both the Thaumaturge and pink horror models. Just wondering if I could get some feedback on how competitive this force would be and if you have any recommendations for improvements I may be able to make. Ogroid Thaumaturge Magister Changeling Pink Horrors Of Tzeentch x10 Pink Horrors Of Tzeentch x10 Wondering whether a unit of ten Tzaangors would be better than the second unit of horrors versatility wise. This would come out to 920 with two units of horrors or 900 if I switch out a unit of horrors for Tzaangors. Possible endless spells: - Umbral spellportal - Chronomantic cogs - Soulsnare shackles Thanks in advance
  17. Version 3.11.00

    234 downloads

    Age of Sigmar started out simple enough. But the first General's Handbook changed a lot of things. Suddenly you could personalise a few things for your army with command traits for your general and artefacts for your heroes. Then dropped the first battletomes which included allegiance abilities. And the amount grew rapidly. Because I don't like flipping back and forth in my books for every other ability, I created some cards to help keep the important rules right at the table, beside your models. All cards are available as print files with 3mm bleed and cutting marks, as a 'web' version (for viewing on smartphones/tablets), US letter and DIN A4 printing sheet. each set contains: cover / card backside, Battle Traits, Command Traits, Artefacts, cards for spell lores and faction specific skills card size is 63 x 88 mm (same as Pokemon, Magic, 40k Datacards, etc.) language: English I tried to keep the original wording, but sometimes I had to abbreviate it to fit on the card without scaling down the font size. The rule intentions should still be clear. 'Dice' was continuously replaced with D3 or D6, 'wound roll' with 'To-Wound roll' (same for hit), 'Mortal Wounds' sometimes with 'MW' each set can be stored in a faction specific card box, with contents listed on the back (instructions) I will expand these cards further, but don't count on any release schedule or certain timeframe after release of new stuff. If you find any errors or have suggestions, please let me know. I had fun creating these cards and hope people will find them useful and have fun using them in their games. All rules, artwork and the Age of Sigmar logo © Games Workshop PLC These cards are for personal use only and you should always keep your General's Handbook and/or Battletome nearby to solve any conflicts from bad wording on the cards. These cards are only a playing aid and never could nor should replace an official publication. Please let me know if I have used anything you would like to be removed. Overview and changes
  18. Firstly - who's giddy with excitement? Secondly - how am I the first to think of creating this thread? I'm sure you know the drill by now. This is a convenient place to discuss all things Disciples of Tzeentch - particularly tactics, rules and hobby. Change-oriented puns will be encouraged but not mandatory*. *Subject to arbitrary revision at a moment's notice.
  19. TheOtherJosh

    Gaunt Summoner

    Gaunt Summoner Of Tzeentch from the Silver Tower
  20. I'm attending a local tournament, and have a reasonably large Tzeentch army. Naturally, I would like to win some of my games, but wouldn't like to be that guy who brings a Changehost to a local Tournament. Would this work? PyrofaneCult (1).pdf
  21. I'm attending a local tournament, and have a reasonably large Tzeentch army. Naturally, I would like to win some of my games, but wouldn't like to be that guy who brings a Changehost to a local Tournament. Would this work? PyrofaneCult (1).pdf
  22. Hi all! this plog shall be part strategic, part painting and modelling: This is the current army list for my Tzeentch Freeguild: TheGuardofMourn'sCreek.pdf Please tell me what you think! This is going to be Tzeentch themed, with the heroes all converted, the demigryphs kitbashed and some kairic filling in for the troops. Will update later!
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