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Magnus The Blue

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35 Lord Celestant

About Magnus The Blue

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  1. Magnus The Blue

    AoS 2 - Beasts of Chaos Discussion

    Lol, sure thing. You roll off to see who picks deployment zone, the person who picks also deploys the first unit. Then alternate deploying units one at a time until both players are finished. The player who finished first gets to choose who goes first in the first round. The important thing is that when deploying a battalion you can deploy all units in that battalion at the same time, so for my army list and others that are entirely in one battalion, you will almost always get choice of first turn. The system you described is (almost) how it worked in AoS 1.0, so it's not uncommon for people to get the wrong end of the stick. As of AoS 2.0 one of the major advantages of battalions is more control over priority for turn one: a game-winning advantage against some armies.
  2. Magnus The Blue

    AoS 2 - Beasts of Chaos Discussion

    yes, but unless your opponent also has all their army in a single detachment (not very common) you will finish deploying before them and thus has a choice for the first turn. So your opponent will have more than one drop about 80% of the time and for the remaining 20%, half the time you'll start deploying first and still get the choice of first turn., thus approximately 90% of the time you'll have the choice.
  3. Magnus The Blue

    AoS 2 - Beasts of Chaos Discussion

    Yes they are lovely sculpts, lots of detail, easy to build and lots of option. Would be great to get something similar for the other gods. As of AOS 2.0 the first person to finish deploying can choice of first turn, don't know the page number off the top of my head but it's in the big rule book.
  4. Magnus The Blue

    AoS 2 - Beasts of Chaos Discussion

    Thanks Not that hard, for this first batch I just used to Stormcast bodies that came with the kits and they fit quite easily, but the positioning on some of the arms isn't quite how I'd like (see the two on the left with hammers in front of their faces). Next batch are going to be using Retributor bodies and arms for two handed weapons (draconic crushers), so should have better positioning. Some green stuff fur covers all kinds of issues (and easy to do) as does the tzaangor shield they each have covering their back, but bodies really not hard to fit together. Worst part was clipping the saddles, saddlebags etc off, so will probably break out the dremmel next time. Yup, one up front will be a Shaggoth, but really needs some more impressive weapons (or weapon and a horn).
  5. Magnus The Blue

    AoS 2 - Beasts of Chaos Discussion

    Still very much a work in progress.
  6. Magnus The Blue

    AoS 2 - Beasts of Chaos Discussion

    Dragon Ogres are conversions, Tzaangor heads and weapons, Gryph-charger body/legs and armoured torsos/arms from stormcasts. Makes them nice and Tzeetchy and about as bulky ask the official models Good point about raiders as an expanding screen, but I do love the centigors for their tactical flexibility (act as screens, tanks and can hit hard when charging drunk). Will have a think about how to get some raiders in there.
  7. Magnus The Blue

    AoS 2 - Beasts of Chaos Discussion

    After my mulling and some playing I've come up with the following list for semi-competitive play based on the Phantasmagoria of Fate Battalion and Gravespawn great fray. Dragon Orgor Shaggoth General: Unravelling Aura, Artefact: Horn of the Tempest, Spell: Hailstorm, 180 Beast Lord Artefact: Mutating Gnarleblade 90 Great Bray Shaman Spell: Vicious stranglethornes 100 5 Centigors 80 5 Centigors 80 5 Centigors 80 6 Dragon Ogors 4 Crushers, 2 Glaives, Battleline 280 6 Dragon Ogors 4 Crushers, 2 Glaives, Battleline 280 6 Enlightened on disks 280 10 Ungors Mauls, Battleline 60 10 Bestigors 120 10 Bestigors 120 Phantasmagoria of Fate Battalion 200 Command point 50 Comes in at a round 2000 and all in a single drop, so should get choice of first turn 90%+ of the time. Hope to start trying it out next week, but any initial thought would be appreciated. With a battalion and extra command point I should have plenty to both stop nasty battleshock and dropping multiple 'Propagator of Devolution' mid game. Any thoughts/suggestions?
  8. Magnus The Blue

    AoS 2 - Disciples of Tzeentch Discussion

    The bonus from either is nice, but hardly essential, in my experience. I find max enlightened units are usually overkilling units without the bonus and 180 point is a lot to drop for a 1 cast (2 once) wizard who is bad in combat. That said, it is important to have a hero who can keep up with them, losing them to battle shock really stings.
  9. Magnus The Blue

    AoS 2 - Disciples of Tzeentch Discussion

    Feels like a waste of points to me, neither units need more movement. The rest of my force struggles to keep up with the disk enlightened as it is!
  10. Magnus The Blue

    AoS 2 - Disciples of Tzeentch Discussion

    Well the one in the book does have a date, it's call date of publication. You'll find it at the front of the book. 😉
  11. Magnus The Blue

    AoS 2 - Disciples of Tzeentch Discussion

    Cheapest will be your bits box and a bit chunk of green-stuff If you don't have decent buts to do that just hunt for things on ebay, anything without much armour that is of approximately the right size will do, some cliping, green stuff and glue on extra bits and your sorted.
  12. Magnus The Blue

    AoS 2 - Disciples of Tzeentch Discussion

    I use two from the box set and two from the warshrine kit (some green stuff required). But depends on what look\feel you are after? Or is it just you want a cheaper alternative?
  13. Magnus The Blue

    AoS 2 - Beasts of Chaos Discussion

    Feels very fragile to me, Chimera are great offensively but won't last long which combined with the points spent on the battalion and Skyfires mean your going to be vastly outnumbered most of the time. I'd drop at least some of the more fragile stuff for more warm bodies. Ambushing Tzaangors and Bestigors feels like a bit of a waste to me, with a shammy around they can sgiftt and often get turn one charges in most missions (move 9", run d6+1 and charge). Without a big central threat or a way of delaying ambush, your opponent will most likely just screen against ambush turn one and they will end up further away from the action than if they deployed. (Both solid unit generally, but I'd deploy at least one of them)
  14. Magnus The Blue

    AoS 2 - Beasts of Chaos Discussion

    Means it can hide in your back lines and not get murdered before it gets a charge in. Also means your opponent doesn't know which way it's coming from.
  15. Magnus The Blue

    AoS 2 - Beasts of Chaos Discussion

    The command ability however (savage encirclement) has no such restriction, annoying that it costs a command point but the amount of havoc I could cause I'm the back lines could be worth it.
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