Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'review'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • TGA Community Rules and Announcements
    • New Member Welcome
    • Site Rules and Announcements
    • Feedback
  • The Grand Alliance Community
    • Age of Sigmar Discussions
    • Rules Questions
    • Narrative and Open Play
    • Underworlds
    • Warhammer Quest
    • International AoS Communities
    • Age of Sigmar Champions
  • Organised Play
    • Events
    • Gaming Clubs
    • Age of Sigmar Rankings
  • Choose your Alliance
    • Order
    • Chaos
    • Death
    • Destruction
  • The Painting Table
    • Painting and Modelling
    • Gallery
  • Age of Sigmar Online
    • Podcasts
    • YouTube
    • Age of Sigmar Forums
    • Blogs
    • Facebook
    • Twitch
  • Market
    • For sale and Trades
  • Devizes & District AoS's General Discussion
  • Devizes & District AoS's Painting & Modelling

Product Groups

  • Dice
  • T-Shirts
  • Bad Dice TGA Events

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • Events UK
  • Events Poland
  • Events USA
  • Events New Zealand
  • Events Canada
  • Events Australia
  • Events Singapore
  • Events The Netherlands
  • Events Sweden
  • Events Germany
  • Events Belgium
  • Devizes & District AoS's Calendar

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 15 results

  1. Hello! And welcome to my review of the novel Warbeast by Gav Thorpe. I'd like to start off explaining why I have decided to write this review about two years after having read it. My interest in the Age of Sigmar universe was restored after the release of 2.0 and I immediately began digging into the wikis' and lexicanum to absorb all I had missed, especially everything pertaining to my lead faction : the Stormcast. I was thrilled to read all the Malign Portents shorts and to read about characters like Hamiclar Bear-Eater and Balthus Arum while being sad that the most famous named character from my host Thostos Bladestorm is perma-dead. To top it all off in all the list of all the characters with lore entries I read none of the awesome characters I read about in Realmgate Wars: Warbeast had entries. I have decided I cannot let this stand so I am here to regale you with the tales of Arkas Warbeast and Theuderis Silverhand. Ok so I am not going to drop the entire story here but I'm going to give a brief summary and then in a separate paragraph I will list a few spoilers that I feel are really interesting or at least they were at the time. The novel picks up right away with the instant striking of a lone Stormcast (Arkas Warbeast) a Lord Celestant of the Celestial Vindicators (the choppy ones) into Ghur in the middle of a tribe of bloodbound reavers who he proceeds to butcher. Whats interesting is Arkas has been sent to not just his home realm of Ghur but to the very lands he failed to defend from the Skaven (especially a certain Verminlord) centuries ago. The setting is Usungorod, a clear allegory to dark age Russia. The land is a frozen tundra and you can imagine the brillant colors of turquoise and red clashing among the white snow. You learn that The Warbeast chamber has been sent to reclaim a realmgate that leads to the realm of life. You also learn that they are only one half of the force meant to retake the gate which is held by the skaven who are attempting to use it to their own evil ends. The other half is a force led by Theuderis Silverhand of the Knights Excelsior stormhost. Theuderis is interesting in that he is formerly of the realm of metal and was a king who successfully repelled the chaos forces that attempted conquer his lands. Both these characters clash as do the tactics of their stormhosts ( it seems the Knights Excelsior have been retconned into brutal purists rather than strict disciplined by the book types). However they both have serious personal questions about their purpose and the wisdom and intent of their God-King Sigmar not least of which is motivated by their policy on discovered survivors. There are brutal, visceral fights, but the real heart of this book is the incredibly human depictions of the Stormcast especially Arkas himself. I love this novel and absolutely recommend you read it if you're able. It almost seems nostalgic to look back at a time before the building of the great cities or the assault on the allgates. Have you read this book? If so how did you like it? Lets have a discussion! Spoilers!!!!!!!!!!!!!!!!! The Frost Queen of Kislev makes an appearance with some interesting revelations. The story takes place in a region of Ghur with particularly potent magic influence and the characters struggle against its influence on their minds. It is revealed that the Warbeast purpose are to die, confronting the overwhelming Skaven alone and sell their lives dearly as the more regimented Knights Excelsior coast on to the realmgate with the bulk of the Skaven drawn away. My favorite: Arkas used to be a Were-Bear when he was mortal. Whats more he still is. he thought his reforging had removed the "flaw" but he will live with the bear spirit inside him forever and he must learn to become one with the beast.
  2. The last tournament I attended in 2017 was the NZ Masters. Attended by just under 20 people (suck it 9th Age), it was a massive event attended by a host of extremely skilled players. I was there too. This is the list I ran for the event. Allegiance: Skaven Pestilens Leaders Verminlord Corruptor (220) Plague Furnace (200) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Screaming Bell (200) Battleline 30 x Plague Monks (210) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline War Machines Plagueclaw (180) Plagueclaw (180) Battalions Congregation of Filth (140) Total: 1990 / 2000 Allies: 200 / 400 Wounds: 153 With this list I managed to go 3/5 Major WIns, a huge achievment for me as all 3 of the players I defeated are in my eyes leaps and bounds ahead of me in skill and all people I would aspire to be as good as at the game. Frankly looking back I'm honestly not sure how i beat them. Game 1 was VS Lee and his tree people, in the GHB16 scenario "Border War". Lee took the Dreadwood Wargrove, which for those unfamiliar is the spooky sylvaneth batllion that makes use of Spite Revenants and let's the army gain d3 starting abilities, which all affect the first turn of the game. He teleported a bunch of dryads directly in front of my forces to prevent me from leaving my deployment, then shuffled his troops around the table taking 3 of the 4 available obectives, shooting up to 5 Victory Points. As my turn begun I let loose all my firepower on the line of dryads (The Screaming Bell rung up a bonus to casting rolls, handy) and mortal wounded them into oblivion, washing away 18 of the 30 dryads. This gave my plague monks room to leave deployment, and I had my eyes on revenge. I immediately moved them in the direction of the eastern midfield objective and charged 20 rats through a wyldwood. I lost 2 rats to the trees and they immediately shoved the Revenants they reached via charge into a meatgrinder, taking the objective for the Horned Rat. I also managed to take the western midfield objective by swarming 30 rats at some Revenants over there, taking it over by weight of numbers. Once i secured these two points I essentially spent the rest of the game keeping my rats smack on the two midfield objectives and shaved down any threats at distance with my catapults and magic. In the end Pestilens won the day, dribing back the hated trees. Game 2 was VS Tim and his Skeletal Legion, playing "Starstrike". Never been keen on facing TIm, anyone hard enough to play Death through the long winter of it's discontent and still come out on top against armies with updates and battletomes is not someone you want to take lightly. However, fortunately for me the matchup was favorable in my direction and even the dreaded 40 man skeleton bubble crumpled before the buff stacked 30 man plague monks. I got off a Great Plague every single turn, which was a massive boost. At one stage Arkhan the Black erratically turned his Dread Abyssal onto a group of Morghast Archai floating next to him, which was disturbing. I held all objectives for the majority of the game, despite losing 80% of my army by the end. Major Victory to Pestilens. Game 3 was VS Shaun and his Murderhost, playing the GHB16 scenario "Escalation". Man, this game was horrific. Shaun is a deadly player who brings actual strategy to Khorne, never good for his oponents. Shaun actually handed me my frst major defeat in a tournament, in my very first tournament game. Being seasoned AOS players and both being aware the game is nothing more than a brawl in the middle, we did the gentlemanly thing and lined up our bloodletters and plague monks as close to each other as we could in deployment, and proceeded to throw buckets of dice at each other for the next hour and a half. Pestilens' ability to fight after being killed however assured that my troops were getting at least a chance to fight, and at best two chances to fight. Also the fact that bloodletters' mortal wound ability is what makes them lethal isn't as useful against an army with no saves anyway was quite the boon. In the end after an hour of 2 lines of troops fighting one another I pushed out my half of the table and took the field, winning objectively. Game 4 was VS Matt and his Aetherstrike Force playing "Three Places of Power". You know when looking back at life you can spot one particular moment where it all went bad? Good god it was here in this game. I didn't even leave my deployment mostly, I lost 5/6 of my heroes before my second turn, scored a single point to his 14 or something and barely even moved my army before taking it off the table. Shooting is a terrible matchup for Pestilens, and Aetherstrike is the premier shooting list. Feedback from this game? Matt should have at least taken me to dinner first. Major Defeat to Pestilens. Game 5 was VS James and his Changehost playing "Scorched Earth". I've always wanted to beat James Page, when I first started playing he was the top of the scene, and took out the first tournament I played in with 5 Major Victories handily. However today wasn't fated to be the day. He used the Changeling and the Changehost ability to swap a big unit into my army on turn 1, and destroyed 2 of the 3 objectives on my side. This effectively ended the game for me, but not knowing when to give up is one of my issues. I pulled back a respectable amount of points, bringing the table to 8/12 to him, but couldn't cope with the Tzeentch mortal wounds and went down in the end. Major Defeat to Pestilens (I'll get you one day Jim). Overall a great day of gaming, I caused a lot of unexpected upsets and played to the best of my ability. Next year I'm going for podium at the masters, so look forward to that.
  3. Putting a general question to the community, and apologies if this has already been addressed or discussed: Has anyone used or purchased the painting mat and brush wallet available at this years Games Workshop Store Birthdays - wondering if they are worth investing in, or if they're of any use
  4. Hey! My friend started a youtube channel reviewing warscolls, nice to listen to while paitning https://www.youtube.com/channel/UCuNi1HQCvgAbfOL6KigjFZg
  5. Hi guys, since I hope we all have the Blades of Khorne book now I decided to do a review! This review is allready shorter as I initially planned but still a massive heap of text, so be certain to grab yourself a nice cup of coffee or skip it altogether. Narrative Play I can highly recommend Blades of Khorne to any Khorne fan, even to 40K players. It feels really good to have all the minions of Khorne largely represented into one book, those being Khorne Bloodbound and Khorne Daemons. While it would have been awesome to see Khorne Mortals included into this book aswell I think we all can see the hints GW is leaving us in terms of that. I really like about the cover of the book is that it gives us a great striking blood red Bloodletter, with some great Khorne models in the background, such as the Mighty Khorne Lord, Khorgorath and even a Bloodthirster. As a fan of Khorne since my start in the game this book holds a special place in my heart. The artwork and lore is also really again made for the Khorne fans, fans that do not have to restrict themselves to the Bloodbound look at this point and can really blend as they please while getting rewarded by it! I personally love the fact that his struggle with Slaanesh is mentioned, one of the reasons as to why I like it so much is once again because it harkens back to the great days of where the Slaves to Darkness WFB/40K/RPG was used as the Chaotic bible for Khorne and Slaanesh. For the Slaanesh fans I can only hope that he will eventually make his return to the Age of Sigmar aswell. What I like the most arguably is that the lore tone set by this book is different from Khorne Bloodbound, a book that for me personally focused too much on illogical lore or lore that was very clearly made up for a younger audience. I understand that an axe of Khorne is made to kill, I really don't need to read 101 times that it's ideal for loppin' heads. Because of this improved lore in general the narative for me personally is spot on. It's explained into detail how the armies of Khorne collect and are out for pure destruction and not only fanaticial skull collectors. Which to me again is a large improvement. The designs (exclusively) available for Narrative Play also really match what I hoped Blades of Khorne would offer us. All of the Reward Tables are very cool and interact very well with the Blood Tithe point system, while many of the Artefacts or Command Traits do not. Keep in mind that Narrative Play really is there to allow you to do whatever you want in terms of designs, there is no good or bad, just a personal style and a really deep pool of choices. Blades of Khorne has a ton of fun and powerful combinations, keep in mind that the best way to use them is to level them with your opponents game intends. Matched Play All options that are there for Matched Play are also available to Narrative Play however I think it's fair to say that Matched Play usually refers to the competative side of things. So from this point on the review will continue to focus on that aspect of the game. Allegiance Where the Khorne Allegiance previously was only seen in specialized Allegiances such as Khorne Bloodbound Allegiance or Khorne Daemon Allegiance the Khorne Allegiance by itself is now a real thing and generates some awesome Battle Traits, Command Traits, Artefacts of Power (and Daemonic Gifts, who are also Artefacts of Power) and Blood Blessings. !! All these mentioned in the Blades of Khorne Book are only available to armies who have chosen the Khorne Allegiance. An army that has the Khorne Allegiance can also have the specialized Allegiance such as Khorne Bloodbound or Khorne Daemon. !! In order to have the Khorne Allegiance you must have Khorne starting units or units who can recieve the Khorne keyword during set up and Khorne Battalions. Khorne Allegiance still allows for non-starting unit to be of any Keyword. !! Khorne Bloodbound Battalions are also Khorne Battalions but not all Khorne Battalions are Khorne Bloodbound Battalions! !! Khorne Bloodbound or Khorne Daemon Allegiance requires all your units to be Khorne and respectively Bloodbound or Daemon. Battle Traits (Blood for the Bloodgod! and Blood Tithe points) The ammount of flavour and power this gives the Khorne army is truely awesome. I expect to often use 1,2,3,4 and if the game allows it 7. !! Blood Tithe points can be expended at any point in either player’s hero phase, but only once per phase. From my perspective the biggest gain we have from the Battle Trait is that we can now use a ton of Command Abilities quite easily which significantly improves the worth of many of our cheaper Bloodbound Heros. As a fan of the Gorechosen set (less about the game) I'm very happy that GW granted these Heroes a competative functional role as many of their Command Abilities are actually quite good, their profile frames just don't scream 'this model wants to be your General'. Command Traits (Bloodbound, Daemon and Mortal) A lot of the Command Traits have great purpose! Again I think there is a lot to be said for many of them. I really like how most of them make our Generals amazing in melee combat and a true force to be feared. !! Command Traits are not Command Abilities, it's easy to confuse them, I know I almost did in the past Artefacts of Power (Murderous Artefatcs, Banners of Khorne, Trophies of War, Daemonic Weapons, Daemonic Adornments) As always an amazing selection, much more as I'd hoped for. Using which is a matter of personal preforance, I know I'm a huge fan of Gorecleaver, Banner of Rage, Mark of the Destroyer, Behemoth's Bane and The Crimson Crown. You could say they are my favourites within each of the Artefacts of Power lists. !! All these are Artefacts of Power and each Hero can only have one Artefact of Power but you can have multiple heroes with the same (one) Artefact of Power. Blood Blessings of Khorne Like the way the Blood Tithe points works well for cheaper Heroes the Slaughterpriest are now truely worthy to consider. Especially with the Gore Pilgrims as a Battalion for your army. !! Currently Prayers are not worded the same way as Spells but there are House-rules who do have it worded that they work in the same way. I do have to say that there is one big thing I'm missing for these Blood Blessings and that's the option to somehow Summon... I personally don't miss it but it does still feel strange that you'd need a Chaos Wizard to Summon Khorne Daemons. We have the technical option to use 8 Blood Tithe points for that but in general that doesn't feel like the type of design that's useful for competative play. Warscrolls One of the quick leaks that came out is that the Warscroll changes where kept to a minimum. If you havn't picked up Blades of Khorne and put your Khorne Bloodbound book next to it it's very important to be aware of the many changes that are going on! I decided to review and mention the changes together. Many of the Battalions seem really good and it's truely up to anyone to see and use as they please. I don't feel the book contains any bad Battalions. Some are a bit more difficult to include as others but overall speaking there is nothing sticking out as a competative must-have. I think the advantage of having a lot of good Battalions just helps out. What is kind of important to note here is that 7 former Khorne Bloodbound Battalions changed to Khorne Battalions. For several of the larger Battalions (such as Goretide) this does matter. While the wording isn't extremely clear be aware that Battalions, even if they are completely comprimised of Daemon or Bloodbound models, do not suddenly gain the Daemon or Bloodbound Keyword. !! There are still 2 Khorne Bloodbound Battalions left, those are Goreblade Warband and Bloodstorm (for non-Matched play we also have Redblade Vanguard). All other former Khorne Bloodbound Battalions are now Khorne Battalions. In my opinion all Units seem equally interesting also. The most intresting part Khorne armies have to offer in my opinion is that they do reward Multiple Small Units with the Blood Tithe point system but at the same time due to how Slaughterpriests, Bloodcrushers and Skullcrushers are improved also still offer a lot of options to go for Fewer Big Units. The choice is really there for anyone to combine and match what kind of army they visually like. There is very little that would stop making it work. The only rule of tumb I have is that certain Heroes work better with the MSU approach while others work better with the FBU approach. Wording and Keyword Changes Without going too deep into the way these will affect rules a lot of the wording on several models is changed. What I and many others hope is that we will see how this affects the army as a whole. The whole list of changes: Skarbrand - Total Carnage clarification example added Bloodcrushers - Murderous Charge has been rewritten and now has an affect for units with 6 models aswell - Summon Bloodcrushers has become easier to do and allows you to summon 3 or 6 Bloodbound - BLOODBOUND Keyword is granted to all models formerly found in the Bloodbound Battletome Mighty Lord of Khorne - Collar of Khorne has been rewritten and now only allows for one unbinding - Gorelord has been rewritten and now doesn't require the model to be the general Bloodsecrator - Rage of Khorne has been rewritten (nothing states that it cannot stack) Lord of Khorne on Juggernaut - Blood Stampede has been rewritten and now doesn't require the model to be the general Exalted Deathrbinger (both) - Brutal Command has been rewritten and now doesn't require the model to be the general Aspiring Deathrbinger (both) - Slaughter Incarnate has been rewritten and now doesn't require the model to be the general Bloodstoker - Whipped to Fury has been rewritten (nothing states it cannot stack) Bloodreavers - Have been re-costed - Have gained a 6+ Armour save Mighty Skullcrushers - Murderous Charge has been rewritten and now has an affect for units with 6 models aswel Scyla Anfingrimm - Has lost MONSTER Keyword Khorgoraths - Have been re-costed - Now deal 2 damage with Claws and Fangs Battalions - Blood Host of Khorne changed from being a Daemons of Khorne Battalion to being a Khorne Battalion - Bloodbound Warhorde changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Bloodbound Warband changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Brass Stampede changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Dark Feast changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Red Headsmen changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - Skulltake changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion - The Gorechosen changed from being a Khorne Bloodbound Battalion to being a Khorne Battalion Overall speaking all the models in Khorne have drastically improved and in a few cases this has gone in combination with a small cost increase, those being Bloodreavers and Khorgoraths. The overall advantages gained here is that there still is nothing written about the ´not stacking of abilities´ seen on the Bloodsecrator or Bloodstoker. All Mortal Bloodbound Command Abilities have also lost the requirement that forces them to be a general in order to use it. Because of how easy it is to obtain 1 Blood Tithe point and use it for a (non-general) Command Ability the tactical and competative gain is massive. I'm looking very much forward to test out all the changes soon! I hope that this review was helpful to: 1. Specifically mention some reminders on the drastical effects of the Khorne Allegiance 2. Cover all the changes and see how the vast mayority of them has made the Khorne army significantly better as before Happy gaming! Links Games Workshop rules Age of Sigmar rules PDF GW FAQ Grand Alliance Chaos PDF !! Q: How many spells can a Mighty Lord of Khorne attempt to unbind in one turn? A (per Blades of Khorne): One. GW FAQ Generals Handbook PDF Blades of Khorne cost sheet Warriors of Chaos PDF Slaughterbtue of Khorne PDF House rules Adepticon House-rules PDF SCGT House-rules PDF (source for the idea that same name abilities wouldn't stack and that Prayers work as Spells) Last but not least, feel free to share any handy information in regards to Khorne armies in this topic. Cheers, Killax
  6. EPISODE 15: STORMCAST ETERNALS BATTLETOME REVIEW is available for download. EPISODE 15
  7. Hi all! I wrote a Getting Started in the Age of Sigmar page a while ago and recieved some very positive feedback. In an effort to keep lowering that barrier to entry and help new guys out, I've written an overview and review of each and every Start Collecting box. If you have opinions about teh boxes, hop on the blog and leave a comment. I'll update teh page right away! My site is ad free, I do this just because I love the community and want it t grow Thank you all for your support and happy wargaming Start Collecting Boxes Contents and Review
  8. Handbook Ramble! Welcome to the show! This in show the FaceHammer crew ramble about the General's Handbook! We talk about July releases as well as the General's handbook how to select your forces and the rules of one. Then we discuss the scenarios and finally talk through the artefact and allegiance abilities! So if you want to know about the General's Handbook then sit back and get ready to some hammer to your face! Episode 27 - Listen Now! Enjoy! Show notes & links Element Generals Handbook Element releases FAQ and GH FAQ
  9. Battletome Review Welcome to the show! In this show, Terry and Russ discuss the Bonesplitterz Battletome - We talk about all the combos and abilities and how to use them under match play for success. So if you want to keep control your Squigly beast this is the show for you. So sit back, give your Squig a squeeze, stay away from the Ju-Ju and get ready for some hammer to your face! Episode 26 - Listen Now! Enjoy! Show notes & links Order your copy of the Bonesplitterz Battletome now!
  10. Battletome Review Welcome to the show! In this show the FaceHammer crew dissect the new Sylvaneth Battletome, we discuss every Artefact, command trait, spell, Warscroll and Battalion and discuss some of the combos and our immediate reaction to the book and models. So sit back and get ready for some Hammer to the FACE! Episode 25 - Listen Now! Enjoy! Show notes & links Order your copy of the Sylvaneth Battletome now!
  11. Silver Tower Review! Welcome to the show! In this minisode we review Warhammer Quest - the Silver Tower. We have an unboxing from Byron and overview of the gameplay from Russ. Finally Russ and Terry play through the first trial within the tower explaining the rules in detail. Minisode 19 - Listen Now! Show notes & links HeelanHammer Silver Tower Unboxing Buy Silver Tower with 20% off at Element Games Enjoy!
  12. With Age of Sigmar being One Years Old, I've done a brief look at the past, present and future of the game and the direction Games Workshop are going. http://www.talesofsigmar.co.uk/2016/07/age-of-sigmar-one-year-on.html
  13. Older players may remember Matt Sprange who used to contribute a lot to White Dwarf. Well he has a blog which reviews lots of things but this one is mostly Age of Sigmar focused. Well he has just done a review of the General's Handbook with lots of nice pictures... https://ttgamingdiary.wordpress.com/2016/06/29/review-generals-handbook-campaign-pack/
  14. I'm sure most of you are already aware of this (look where we're at), but for those of you that aren't breathing and bleeding AoS I wanted to give a shout out to The Bad Dice Podcast and let everyone know that their review of The General's Handbook is posted on their site (found here: http://baddice.co.uk/). They have the audio podcast review and a video review up on youtube (both can be found at the previously provided link to The Bad Dice Podcast). As always, thanks for the work you put in for everyone, Ben. Cheers.
  15. Hello! I've just posted a review of the original 1995 version of Warhammer Quest. With Silver Tower dropping in mere hours I wanted to get some perspective on where this all started and how far the came has come (or not). Let me know what you think of the review on on Chicago Dice!
×
×
  • Create New...