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Found 7 results

  1. I read Dynasty of Monsters" today and overall I think it was a good, fun read. In a way it is "The Beauty and the Beast" of the Mortal Realms... ...except where the Beast is a Vengorian Lord and Belle rips off Gaston’s head in the end. If you want to root for the Vampires then this is a novel for you. I especially like how it divulges into the philosophy of the Avengorii Dynasty and makes them appealing in more than one way. For they see the illusion of grandeur and 'civilization' that the antagonist Free City offers, they see through and shatter it through their embrace of their own monstrosity. And it is easy to sympathize with them in the face of the backstabbing politics, the undercurrent of hatred, and the disdain the "Above" class have for the poor, destitute "Beneath" class in the city. Giving us a very good view of why some would shun the Free Cities and join as a Soulblight Vampire. While not exactly a major POV, Lauka Vai, the Mother of Nightmares is VERY prominent in the book (she is on the cover after all) and she is portrayed very well through a lens of both monstrous and noble power and authority. Her scenes are always great for the dark majesty she projects and how the other characters see her, be it devotion or utter fear of her presence. While certainly the ending is not a surprise, for it is practically written on the wall by the machinations of the story's antagonists, it has a certain sense of satisfaction that I found favorably well done. Especially with how they come with the grim acceptance that how things turn out were all their own fault. \ I liked Kavak and Atella as protagonists, one seeking to save his former city but mired in his memories and ties to it. The other stuck in it and journeying to realize just how wrong her city is. For a while I was wondering if Jaras was influenced, perhaps by a Tzeentchian demon or magus, but no - his own human greed is what drove him. His beginnings at the start of the novel being well echoed at his fate at the end of the novel. I'd say my only complaint is there was not a lot of Zombie Dragon or Terrorgheist action. Yes, they are seen in a few scenes and described as part of the Avengorii army of nightmares but we don't get any cool scenes of them tearing people apart. Most of that heavy lifting is done by Lauka, the Vengorian Lords, and Vargheists. Overall, I liked it as a fun read and will definitely re-read it in the future.
  2. Hello, I‘ve got my hands on a unit of Vanari Dawnriders which I intended to convert. Wait, past tense? More about that later. The Vanari Dawnrider Kit consists of three Sprues holding 5 Knights and Horses. The Assembly is pretty straight forward as every Knight consists of 14 parts (2 Horse halves, each consisting of the Armour and the legs, the Horse Head, Front and back of the Knight‘s Torso, Front and back of the Head, two legs, two arms, one holding the reigns and one holding the weapon and the shield.) The kit is easily assembled, while the biggest hassle is the removal of mold-lines which are surprisingly thick (at least on my sprues) Some Tipps while assembling: prepare all 5 horse parts, then try to glue the horse in one go (legs to Armour parts, head inbetween and then glue and press the two halves together), this will make sure that your model won‘t have a gap running along the middle Btw: All horse parts are labeled so you know in an instant which parts belong together (most rider parts are also labeled) Also be cautious while clipping and handling the reigns. *snap* Oh well. At least it‘s mostly easy to fix if a reign breaks since these are attached to the horse’s head. Moving on. Instead of glueing the torso to the saddle I only glued the legs to the torso (in theory this enables me to remove the whole rider when it comes to painting) so push the rider to the horse and only glue the legs onto the torso-leg-stumps For the Shield and the head I‘d advise to use some non-hardening putty (in Germany it is called patafix) to temporarily attach said parts. This makes painting easier. Conversion time! I planned to use the Vanari as Cities of Sigmar Drakespawn Knights (I really have a longing for ordinary Knights! Why did the Lady betray Bretonnia!?) I tried to put some Incubi Heads onto the Vanari Dawnriders but... ... these are way too big. This was surprising since all 40K and AoS Aelf/Elf kits had the same propositions and used to be cross-compatible (works just fine with Idoneth, Sisters of the Watch etc.). Even after trimming the sphere-neck-part of the Incubi Head it looked like a bubble-head. So I examined the differences a bit further and realized that the Dawnriders had overal slightly different proportions (thinner arms, less broad Torso etc). For further comparisons I took some pictures So I switched back to the standard heads and decided to paint them alike to my other Knights instead of converting (the white head is from Eltharion and that one is also too big, which isn‘t too bad since the helmet hides this rather well). Final thoughts: The kit is not for beginners: It consists of too many easily breakable parts and mold-lines running along these parts. Yet the kit is a great joy to assemble (though said mold-lines are quite annoying at times and produce a lot of waste - just look at the table on the pictures above xD) There are also some bits left: Ratings 0-10: Details: 10 Easy to build (amount of parts, naming of parts and fitting of parts) : 8 Placement of mold-lines: 4 Convertibility: 2 Poses: 9 overall a great and fun Box with really cool and dynamic looking Knights! I bought mine for 38€ on eBay (Second hand). My estimated retail value (which feels fair) for this box would be 32,5-35€. But let‘s be realistic, GW will charge 45€ for these...😵 which is too much imo so I‘ll skip the final box once it is released Some final images They also looked pretty nice (unpainted) in my Mixed CoS Army as Drakespawn Knights alongside actual Drakespawn Knights. All of this was written on my Smartphone, my fingers need a break 🤣. Tell me what you think!
  3. List Breakdown Recap – Legion of Grief at Masters 2019 Overview Gidday all, Aiden’s back with a recap looking at how my list did at Masters and the changes I’d make from my various games and the experience I gained. With the list breakdown post currently being my most read post on this blog, the format is going to quite literally be a copy paste deal where I show what I originally said, then I respond to it based on how it all played. I’ve neatly done my responses in a good honest ethereal blue so it’s clear where my reviews can be located for each paragraph and breakdown. The List Allegiance: Legion of Grief Mortal Realm: Hysh Leaders Dreadblade Harrow (90) - General - Trait: Vassal of the Craven King (whenever you spend a CP, roll a dice. On a 5+ you get 1 CP) Necromancer (130) - Artefact: Aetherquartz Brooch (whenever you spend a CP, roll a dice. On a 5+ you get 1 CP) - Spell: Dread Withering (-1 to a unit’s save rolls within 18” of the caster) Guardian of Souls with Nightmare Lantern (140) - Spell: Dread Withering (-1 to a unit’s save rolls within 18” of the caster) Knight of Shrouds (100) Battleline 40 x Chainrasp Horde (280) 10 x Chainrasp Horde (80) 10 x Chainrasp Horde (80) Units 20 x Dreadscythe Harridans (280) 15 x Dreadscythe Harridans (240) 12 x Myrmourn Banshees (210) 20 x Grimghast Reapers (320) Endless Spells / Terrain / CPs Extra Command Point (50) Total: 2000 / 2000 Extra Command Points: 1 Allies: 0 / 400 Wounds: 147 Allegiance Choice – The Legion of Grief Anyone familiar with my dreams of a competitive ghost army knows I’m in a perpetual pull between the Nighthaunt and Legions of Grief allegiances. Nighthaunt offers battalions, Wave of Terror and a flexible deployment method, Legion of Grief offers Gravesites and all the thrills that come with them. Given the local meta has a proclivity for taking lots of threat units, I valued the defensive capabilities of Gravesites and they won out this time. I will however be trialling Nighthaunt post-Masters to see if I want to take them to CanCon. Review: This went very well for me. There was one time in the whole event where I would have had an advantage running pure Nighthaunt allegiance and that lasted all of 15 minutes. Legion of Grief remains the vastly superior choice to Nighthaunt, for the time being. The ability to bring back units that have been slain allows the ghosts to play around burst damage and attrition, two fields that the Nighthaunt allegiance was heavily outclassed by when people were attempting to run it competitively. Realm Choice – Hysh, Realm of Light Lol, you know why I picked this. At this stage Aetherquartz Broach is going to end up in my Last Will and Testament. Review: God bless this hot mess, Aetherquartz Broach isn’t going ANYWHERE any time soon. Dreadblade Harrow – General – Vassal of the Craven King This one goes without saying. The combination of his ability to teleport basically wherever he needs to be every turn to resurrect fallen minions and the sheer power of the command trait Vassal of the Craven King singlehandedly prevent Olynder from ever being ran in her OWN legion. The Dreadblade is no close-combat king, he’ll struggle in a fight against even the most basic of chaff, but what he lacks in punch he makes up for with sheer utility. His movement happens at the START of the movement phase, and resurrection can be used at the END, ensuring he is always right where he needs to be to pull a unit out of the dirt. He’s a good boy. Review: Always a good choice, doesn’t really require much explanation. Everything above remains correct, and through clever gameplay and execution my Dreadblade Harrow spent at least 2CP every game on resurrection while not dying even once over 5 games. Necromancer – Aetherquartz Broach – Dread Withering Another that goes without saying. Pre-Grief, Nighthaunt players were willing to give up their first CP of the game just to sneak one of these into their army with Sons of the Lichemaster. His unique spell turns any of the threat units in this army into a slaughtermachine, and his Deathly Invocation is always handy if he’s near said units. Giving him Aetherquartz Broach makes sense because he can be kept the safest of my 4 heroes (except the Dreadblade, but never put all the eggs in one basket) so I don’t need to fear losing it. I’ve also given him Dread Withering in the even I need to dig through a high save value. Necromancer is another good boy. Review: Quietly powerful, the Necromancer was able to do good work over the course of the event. I found I strongly preferred his Vanhel’s Dance Macabre on the big blob of Chainrasps, especially if it had charged. The only change I would make here is giving his Aetherquartz Broach to the Dreadblade Harrow as the Necromancer is a Nagash-damned bullet magnet for threats and the Dreadblade managed to survive 5 times out of 5 to the Necromancer’s 2 out of 5. Guardian of Souls with Nightmare Lantern – Dread Withering This lad is less certain than the previous two. He’s here purely for his Nightmare Lantern buff that provides a radiant wholly within 12” bubble of +1 to wound for NIGHTHAUNT units. Weighing in at 140pts, this guy is 8 Myrmourn Banshees’ worth of model and I’m grimly aware of it whenever he under-performs. A vulnerable character with only 5 wounds, this can be smacked out of the game by an opportunistic chaff squad or just a good round of shooting. However despite these flaws, when he’s in the right place at the right time the Guardian of Souls can guarantee a unit of Dreadscythe Harridans or Grimghast Reapers will destroy their targets, and even give Chainrasps a dangerous punch. His spell is not worth relying on but it’s nice, he’ll mostly cast Dread Withering. An average boy, with a lot to prove given he replaced the Knight of Shrouds on Ethereal Steed and a potential Triumph. Review: Ooooh bad news Guardian of Souls, you’re out of the band. 140pts is just too expensive for a radiant +1 to wound attached to an extremely vulnerable threat magnet. He died in nearly every game, failed to cast constantly and overall was a disappointment. “Dice games and external factors” you say to me, but for 20pts less I can have a Knight of Shrouds on Ethereal Steed throwing out +1 attack, comparable to +1 wound, with no dice roll. Which I intend to. See you next GHB Guardian of Souls, don’t call me unless you’re 100pts. Knight of Shrouds My personal favorite character in the army, nay, the Nighthaunt line-up in general. He’s very simple, a cheap close combat bruiser with a niche healing mechanic and a very powerful command ability. Spectral Overseer can turn even the infamously swingy Myrmourn Banshee melee profile into a weapon of nuclear destruction, and he spends most of his time smack in the centre of a unit of Dreadscythe Harridans. Serving as the nozzle of the funnel I pour all my excess Command Points into, he supports the team, he looks after the ‘Rasps and he’s the type of guy who’s happy to sober drive the Black Coach home. A very good boy, potentially the best boy. Review: What a good lad. Made the army work in every game while slapping to death any unit that had the AUDACITY to try and confront him head on. 100pts for this bloke is a steal, and he pulls the hard work every time. The only change I would make is have him dedicated to following around a unit that rewards his bonuses to hit more with damage output. Dreadscythe Harridans really couldn’t get it over the line but the Myrmourns slaughtered elite units with ease when buffed, and the Chainrasps smashed aside any threat with superior weight of dice. Chainrasp Hordes Hands down the best generic 80pt Battleline available to the entire Death Grand Alliance (fight me Skeleton Warriors). Chainrasps are another very simple unit, they have an Ethereal 5+ save and if there’s more than 10 of them, reroll 1’s to wound. Like any Death unit, their big vulnerability is mortal wounds and magic, but they make up with this with high bravery and the occasional deflection of a -3 rend attack that should by all rights erase them. They swamp objectives well, and nothing crushes the enemy spirits more than resurrecting 40 Chainrasps right as they manage to finally brick them the first time. Review: The only, only change I’m making is DOUBLING UP on that unit of 40. These little beauties were directly involved in every victory and close defeat all weekend. When squatting on Gravesites these little lads are nigh irremovable and bringing back the unit of 40 was impossible… because no opponent successfully managed to stomp it out. Let the ghostly glow of my ocean of Chainrasps become my signature, because all they do is win win win. Taking them out of the movement trays (following the lead of top NZ player Mitch Harty and his Skaven deployments and maneuverings) helped me think outside the box and make better use of their absolute area denial. Dreadscythe Harridans Alright these are a stylistic choice if I’m being honest. I bought 4 boxes when I started playing Nighthaunt (wanted to run a Shrieker Host to ****** off Skaven players) and ever since I’ve tried to make them good. They bring a lot to Legion of Grief as the best of the Big Three Nighthaunt threat units (Grimghast, Dreadscythe, Bladegheist) for buffing with the Knight of Shrouds command ability given they’re cheaper than the other 2 while having the most output raw damage wise with 2CP invested. Their -1 to hit aura also tends to come in handy against Destruction armies (well well well) and their large footprint and Ethereal save give them a wide range of options to contribute to the force. Review: Not great. Running Dreadscythe Harridans is a risk because their -1 to hit aura is a large part of their points cost but it will come into effect maybe 40% of the time due to popular armies tending to boast high bravery (Slaanesh, all Death armies, Stormcast Eternals) or boosts and rerolls that let them effectively shrug off the debuff (Skaven, Daughters of Khaine). The Dreadscythe’s only major contribution over the weekend was their large base size helping to zone off enemy units, and I could have achieved that with twice their number in Chainrasps for the same cost. Outside of running my meme-tier Shrieker Host in local games days, these ladies will be sitting on my shelf for a while. Myrmourn Banshees World’s most monopose unit. Coming in at a grand total of 4 available poses, which is 3 more than they have attacks. What they do have however is -2 rend and D3 damage on said attack, and they get a bonus attack for unbinding enemy spells, which they also get a large bonus to do. They can also dispel an endless spell at the cost of taking D3 wounds (happens at the start of the phase, do it near a gravesite and you’re golden) which ALSO gives them +1 attack. With even a single bonus attack this unit becomes scary, with 2CP invested from a Knight of Shrouds there isn’t a single thing they won’t kill. With only 12 in the unit, it’s not very hard for the enemy to murk this unit pretty quickly, but it would be a shame if somebody… brought them back. Review: Oh damn, it’s the golden girls. How does such a small unit over-perform so hard? They had no equal this event save the Chainrasps. One opponent outright refused to cast spells all game because he knew if he rolled a low but successful cast I would obliterate him with them immediately. Fantastic vehicles for the CP Farm that Legion of Grief is, these models are absolutely what you want in this list. And if 12 doesn’t quite cut it for you… perhaps 24? Grimghast Reapers A unit that needs neither justification nor explanation. Grimghast Reapers single-handedly kept Legions of Nagash relevant during the Daughters of Khaine Winter, and even bumping their cost to 160pts for 10 couldn’t hamper their effectiveness. Point them at an enemy threat unit and watch it die. Invest some CP in them and watch the enemy army die. When THEY die, bring them back. Rinse and repeat. Review: Yeah you don’t need me telling you these guys kick ass. Only change I would make is up the unit to 30 of them. They can just roam around the table with no support and still threaten anything the enemy may have half-capable of contesting them. They can fight over top of other units, reach over chaff screens to slap a cowardly hero hiding behind them and cheat their way up the table by taking 3 Damned Terrain sets of mortal wounds then immediately healing off 3 Gravesites and a Necromancer on turn 1. They’re good, and unless the GHB slaps them with ANOTHER unmerited points hike (stop punishing us for the behavior of Legion of Sacrament) they’ll stay golden. The Plan for the Future Obviously I’m taking the Legion of Grief to CanCon. I changed my twitter bio to feature “Number One Legion of Grief” and frankly I can’t come down from that level of behavior. Look forward to a similar list breakdown (and consequent review) in January when we take these ghosts straight to Canberra, Australia.
  4. Hello! And welcome to my review of the novel Warbeast by Gav Thorpe. I'd like to start off explaining why I have decided to write this review about two years after having read it. My interest in the Age of Sigmar universe was restored after the release of 2.0 and I immediately began digging into the wikis' and lexicanum to absorb all I had missed, especially everything pertaining to my lead faction : the Stormcast. I was thrilled to read all the Malign Portents shorts and to read about characters like Hamiclar Bear-Eater and Balthus Arum while being sad that the most famous named character from my host Thostos Bladestorm is perma-dead. To top it all off in all the list of all the characters with lore entries I read none of the awesome characters I read about in Realmgate Wars: Warbeast had entries. I have decided I cannot let this stand so I am here to regale you with the tales of Arkas Warbeast and Theuderis Silverhand. Ok so I am not going to drop the entire story here but I'm going to give a brief summary and then in a separate paragraph I will list a few spoilers that I feel are really interesting or at least they were at the time. The novel picks up right away with the instant striking of a lone Stormcast (Arkas Warbeast) a Lord Celestant of the Celestial Vindicators (the choppy ones) into Ghur in the middle of a tribe of bloodbound reavers who he proceeds to butcher. Whats interesting is Arkas has been sent to not just his home realm of Ghur but to the very lands he failed to defend from the Skaven (especially a certain Verminlord) centuries ago. The setting is Usungorod, a clear allegory to dark age Russia. The land is a frozen tundra and you can imagine the brillant colors of turquoise and red clashing among the white snow. You learn that The Warbeast chamber has been sent to reclaim a realmgate that leads to the realm of life. You also learn that they are only one half of the force meant to retake the gate which is held by the skaven who are attempting to use it to their own evil ends. The other half is a force led by Theuderis Silverhand of the Knights Excelsior stormhost. Theuderis is interesting in that he is formerly of the realm of metal and was a king who successfully repelled the chaos forces that attempted conquer his lands. Both these characters clash as do the tactics of their stormhosts ( it seems the Knights Excelsior have been retconned into brutal purists rather than strict disciplined by the book types). However they both have serious personal questions about their purpose and the wisdom and intent of their God-King Sigmar not least of which is motivated by their policy on discovered survivors. There are brutal, visceral fights, but the real heart of this book is the incredibly human depictions of the Stormcast especially Arkas himself. I love this novel and absolutely recommend you read it if you're able. It almost seems nostalgic to look back at a time before the building of the great cities or the assault on the allgates. Have you read this book? If so how did you like it? Lets have a discussion! Spoilers!!!!!!!!!!!!!!!!! The Frost Queen of Kislev makes an appearance with some interesting revelations. The story takes place in a region of Ghur with particularly potent magic influence and the characters struggle against its influence on their minds. It is revealed that the Warbeast purpose are to die, confronting the overwhelming Skaven alone and sell their lives dearly as the more regimented Knights Excelsior coast on to the realmgate with the bulk of the Skaven drawn away. My favorite: Arkas used to be a Were-Bear when he was mortal. Whats more he still is. he thought his reforging had removed the "flaw" but he will live with the bear spirit inside him forever and he must learn to become one with the beast.
  5. The last tournament I attended in 2017 was the NZ Masters. Attended by just under 20 people (suck it 9th Age), it was a massive event attended by a host of extremely skilled players. I was there too. This is the list I ran for the event. Allegiance: Skaven Pestilens Leaders Verminlord Corruptor (220) Plague Furnace (200) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Plague Priest with Plague Censer (80) Screaming Bell (200) Battleline 30 x Plague Monks (210) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline 20 x Plague Monks (140) - Foetid Blades - Pestilens Battleline War Machines Plagueclaw (180) Plagueclaw (180) Battalions Congregation of Filth (140) Total: 1990 / 2000 Allies: 200 / 400 Wounds: 153 With this list I managed to go 3/5 Major WIns, a huge achievment for me as all 3 of the players I defeated are in my eyes leaps and bounds ahead of me in skill and all people I would aspire to be as good as at the game. Frankly looking back I'm honestly not sure how i beat them. Game 1 was VS Lee and his tree people, in the GHB16 scenario "Border War". Lee took the Dreadwood Wargrove, which for those unfamiliar is the spooky sylvaneth batllion that makes use of Spite Revenants and let's the army gain d3 starting abilities, which all affect the first turn of the game. He teleported a bunch of dryads directly in front of my forces to prevent me from leaving my deployment, then shuffled his troops around the table taking 3 of the 4 available obectives, shooting up to 5 Victory Points. As my turn begun I let loose all my firepower on the line of dryads (The Screaming Bell rung up a bonus to casting rolls, handy) and mortal wounded them into oblivion, washing away 18 of the 30 dryads. This gave my plague monks room to leave deployment, and I had my eyes on revenge. I immediately moved them in the direction of the eastern midfield objective and charged 20 rats through a wyldwood. I lost 2 rats to the trees and they immediately shoved the Revenants they reached via charge into a meatgrinder, taking the objective for the Horned Rat. I also managed to take the western midfield objective by swarming 30 rats at some Revenants over there, taking it over by weight of numbers. Once i secured these two points I essentially spent the rest of the game keeping my rats smack on the two midfield objectives and shaved down any threats at distance with my catapults and magic. In the end Pestilens won the day, dribing back the hated trees. Game 2 was VS Tim and his Skeletal Legion, playing "Starstrike". Never been keen on facing TIm, anyone hard enough to play Death through the long winter of it's discontent and still come out on top against armies with updates and battletomes is not someone you want to take lightly. However, fortunately for me the matchup was favorable in my direction and even the dreaded 40 man skeleton bubble crumpled before the buff stacked 30 man plague monks. I got off a Great Plague every single turn, which was a massive boost. At one stage Arkhan the Black erratically turned his Dread Abyssal onto a group of Morghast Archai floating next to him, which was disturbing. I held all objectives for the majority of the game, despite losing 80% of my army by the end. Major Victory to Pestilens. Game 3 was VS Shaun and his Murderhost, playing the GHB16 scenario "Escalation". Man, this game was horrific. Shaun is a deadly player who brings actual strategy to Khorne, never good for his oponents. Shaun actually handed me my frst major defeat in a tournament, in my very first tournament game. Being seasoned AOS players and both being aware the game is nothing more than a brawl in the middle, we did the gentlemanly thing and lined up our bloodletters and plague monks as close to each other as we could in deployment, and proceeded to throw buckets of dice at each other for the next hour and a half. Pestilens' ability to fight after being killed however assured that my troops were getting at least a chance to fight, and at best two chances to fight. Also the fact that bloodletters' mortal wound ability is what makes them lethal isn't as useful against an army with no saves anyway was quite the boon. In the end after an hour of 2 lines of troops fighting one another I pushed out my half of the table and took the field, winning objectively. Game 4 was VS Matt and his Aetherstrike Force playing "Three Places of Power". You know when looking back at life you can spot one particular moment where it all went bad? Good god it was here in this game. I didn't even leave my deployment mostly, I lost 5/6 of my heroes before my second turn, scored a single point to his 14 or something and barely even moved my army before taking it off the table. Shooting is a terrible matchup for Pestilens, and Aetherstrike is the premier shooting list. Feedback from this game? Matt should have at least taken me to dinner first. Major Defeat to Pestilens. Game 5 was VS James and his Changehost playing "Scorched Earth". I've always wanted to beat James Page, when I first started playing he was the top of the scene, and took out the first tournament I played in with 5 Major Victories handily. However today wasn't fated to be the day. He used the Changeling and the Changehost ability to swap a big unit into my army on turn 1, and destroyed 2 of the 3 objectives on my side. This effectively ended the game for me, but not knowing when to give up is one of my issues. I pulled back a respectable amount of points, bringing the table to 8/12 to him, but couldn't cope with the Tzeentch mortal wounds and went down in the end. Major Defeat to Pestilens (I'll get you one day Jim). Overall a great day of gaming, I caused a lot of unexpected upsets and played to the best of my ability. Next year I'm going for podium at the masters, so look forward to that.
  6. Hey! My friend started a youtube channel reviewing warscolls, nice to listen to while paitning https://www.youtube.com/channel/UCuNi1HQCvgAbfOL6KigjFZg
  7. Hi all! I wrote a Getting Started in the Age of Sigmar page a while ago and recieved some very positive feedback. In an effort to keep lowering that barrier to entry and help new guys out, I've written an overview and review of each and every Start Collecting box. If you have opinions about teh boxes, hop on the blog and leave a comment. I'll update teh page right away! My site is ad free, I do this just because I love the community and want it t grow Thank you all for your support and happy wargaming Start Collecting Boxes Contents and Review
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