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Izotzuhure

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35 Lord Celestant

About Izotzuhure

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    Judicator

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  1. Maybe it's the perspective of the pictures that we have at the moment, but it looks like it has a massive torso with the added weight of the 'backpack' compared to its bottom part of the body. Actually, the comparison with a bird makes it less off though I would say that the position of the Carnifex (which this model has been compared) feels better for me in contrast to this one which looks upright. Again, maybe it's just the pictures.
  2. You have four abilities to choose. Two have a wholly within 18" range and on a 4+ you can do either -1 to hit to the enemy unit or only one dice to run and charge rolls for the enemy unit. The other two have a range of wholly within 36" and on a 2+ a mortal wound or -1 to cast, spell and disperse. All effects last until your next hero phase. The hero on horse gets +1 damage to the spear during charge. Also during charge, extra 3" pile in and rolling a number of dice to the charge roll, with every 6 (?) causing mortal wounds. On a regular basis, reroll 1s to wound against order and destruction and all failed wound rolls against chaos. It has two CA, one can give the rerolls to a unit and the other gives +1 attack during shooting.
  3. Still not sold on the Gothizzard Harvester, the proportions are way off. Ruleswise it may help summon new units, or perhaps bring back dead models. The on on the walking chair looks amazing!
  4. I've started collecting Sylvaneth after a long, long time of doubt and now I'm toying with two Gnarlroot lists. The first one has only four drops and the second one has more bodies. List 1 Allegiance: Sylvaneth - Mortal Realm: Shyish - Glade: Gnarlroot LEADERS Alarielle the Everqueen (660) - Deepwood Spell : Throne of Vines Treelord Ancient (300) - General - Command Trait : Nurtured by Magic - Artefact : The Vesperal Gem - Deepwood Spell : Regrowth Treelord Ancient (300) - Artefact : Ethereal Amulet or the Acorn - Deepwood Spell : The Dwellers Below Branchwraith (80) - Artefact : Chalice of Nectar - Deepwood Spell : Verdurous Harmony UNITS 10 x Spite-Revenants (120) 5 x Spite-Revenants (60) 5 x Spite-Revenants (60) BEHEMOTHS Treelord (200) BATTALIONS Outcasts (100) Lords of the Clan (60) ENDLESS SPELLS / TERRAIN Spiteswarm Hive (50) There might not be that many bodies, but the four drops will likely allow me to choose who goes first most of the times. With that in mind, I can add two or three trees on the first turn plus 20 dryads next to an objective. The Ancients are not the most reliable heavy hitters but they can always do some damage and cause some units to go last. I don't know what item to give to my second Ancient. It could either go with the Acorn for extra woods or the Ethereal Amulet for tankiness or the Fire Cape for mobility. List 2 Allegiance: Sylvaneth - Mortal Realm: Shyish - Glade: Gnarlroot LEADERS Alarielle the Everqueen (660) - Deepwood Spell : Throne of Vines Treelord Ancient (300) - General - Command Trait : Nurtured by Magic - Artefact : The Vesperal Gem - Deepwood Spell : Regrowth Branchwraith (80) - Artefact : Chalice of Nectar - Deepwood Spell : Verdurous Harmony Drycha Hamadreth (320) - Deepwood Spell : The Dwellers Below UNITS 10 x Dryads (100) 10 x Dryads (100) 10 x Dryads (100) 5 x Tree-Revenants (80) BATTALIONS Forest Folk (140) ENDLESS SPELLS / TERRAIN Spiteswarm Hive (50) Geminids of Uhl-Gysh (60) Many more bodies, Drycha, teleporting squad and the Geminids. What do you think?
  5. If you roll equal or less to the number of heroes in your battalion you get 1 CP. However, in Pretenders your general needs to be on its own, which breaks the minimum requirement (3-6 heroes). The cost of the battalion is 120. I could always lose one of the battalion and swap a KoS for 30 daemonettes instead of relying on summoning.
  6. For my first 2000 points list I'm toying with the following idea: Pretenders -KoS (General) Hand / +2 attacks on Claws / +1 Damage to monsters / 1d3 extra for one attack or rerolling when alone - KoS Hand / Ghyrstrike on Claws -KoS Hand / Blade of Hammerhal Ghyra on Claws - Infernal Enrapturess - Contorted Epitome or Herald + Exalted Chaos Champion - 5 Chaos Warriors - 5 Chaos Warriors - 5 Hellstriders - Mirror spell - x2 Sybarite battalion The second battalion might be excessive but I'll be making one of my KoS more killy for 60 points while having the chance of getting extra CPs and having one CP for each KoS as soon as possible. The Exalted Chaos Champion option is there as it's really cheap so I could get CPs on a 5 or less.
  7. I mean, a Pretender's KoS hits similar to a Durthu but being faster, a level 2 wizard, attacking first, attacking twice and being prettier. That's glorious. Also, beastmen can get items from the hosts.
  8. Wait... the wording is 'Invader Host Hero', does that mean that we can make mark of Slaanesh BoC generals or allow them to get an item? P.S. A Pretender's KoS could have 4 attacks on its claws (there is an item that gives you +2) and dealing 6 wounds to monsters (a trait gives you +1 to your damage if you target monsters)...
  9. Looking at the warscrolls I'm really excited about the new KoS but a little bit disappointed about Shalaxi. Not bad stats by any means and the 2+ to Wound being there until Shalaxi receives quite a lot of punishment is quite good on top of the spell and other skills. Though, one attack only for Soulpiercer feels too much of a gamble and needing another KoS to get the second pile would be around 700 points for the whole combo unless there is a Command trait that gives you the same CA. We'll see. Syll'Eske looks good if you want to go daemonette hordes, though due to their CA I thought everyone would have the 'If they are General' requirement. Otherwise Invader's ability description seems odd.
  10. I know, I know, but I think they were talking about Endless Spells and that should be ok, right?
  11. It technically only says Chaos Slaanesh Wizards, so any wizard from the battalion should be able to do so. On the other hand, if you go heavy BoC in a Slaanesh army you could do the same thing with their Endless spells. I say heavy because that way you wouldn't suffer the side effects.
  12. "You don't like the artifact you got stuck with after selecting your host? Did you used a one time item and now you have a useless trinket? Fear not! Take it to Slaanesh Recycling Centre and we will give it a new use! Also, here you go, have some rerolls for the trouble." Also, the mirror sounds really fun. I love that this army has the concept of "Would you kindly do this thing that you don't want to or perhaps you would be interested in having some Mortal Wounds. Your choice *winky face*"
  13. Everything looks sooooo good. Though, I'm thinking that the KoS might not keep its current Command Ability considering how many buffs it's indirectly getting by Allegiance Abilities and by the skills that we know so far. What do you think?
  14. And did you realise that Euphoric Killers talks about Chaos Slaanesh, which means Beastmen would also be affected? Also, Locus sounds amazing!
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