Fellman Posted July 3, 2021 Share Posted July 3, 2021 1 hour ago, novakai said: they said something about the swampboss and either his mount has a very strong poison attack or he buff the poison attack The moster have the same poison rules ass krulleboys and it encants poions in the area acording to the streeam Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted July 4, 2021 Share Posted July 4, 2021 6 hours ago, JustAsPlanned said: So because GW have decided to pull a GW, we still haven’t seen all the Kruleboy kits. My guess is that there’s still: A Hobgrot hero Gnarltoof cavalry Swamp Wyvern Now the Swamp Wyvern is all but confirmed (I mean, just look at the BT cover), but honestly I can see the other two being up in the air. Honestly I doubt we gonna get anything more than the rumored cavalry and the rumored Mouth of Mork on some kind of flying creature. The mouth could easily be another dual kit with a generic hero too (really hope it's a shaman variant, almost all our heroes are some kind of boss so far). Quote Link to comment Share on other sites More sharing options...
Arzalyn Posted July 4, 2021 Share Posted July 4, 2021 4 hours ago, Beliman said: Any news about their rules? Btw, I love they showed today, I can't wait to see more! Some infos from the reveal show + WarCom article: Snatchaboss/Skumdrekk - The Sludgeraker bite is so poisonous that it also get the poison allegiance ability (mortals on 6s) and make the poison from nearby units deal more damage (+1 damage maybe?). The boss is said to be our best unit at killing enemy heroes (probably will get some bonus in combat with vs a hero). Force multiplier centerpiece, the named version is said to be more killy than the generic one. Marshcralaw Sloggoth - Monster model, the grotz have some kind of bonus that help kill infantry models (select and kill low wound models? or maybe just some bonus in combat). The drum-grot gives bonus to nearby untis (+1 to hit was mentioned). The Sloggoth has some fore of generation (something similar to the Gitz troggoths I assume). Guttripaz - The non-spear version trades range for better output in combat (probably means it is 1" with +1 attacks or +1 to hit/wound or a -1 rend). On the reveal show they describe the Kruleboyz has a quintessential horde with lots units receiving bonus from other models. With the Gutrippaz actual points (180) I don't believe in this part, but maybe it will change with the battletome. On a hobby related note, they mention that the Gutrippaz multi-kit has two musician optionsm just like the hobgrotz (drum or horn blower). It shouldn't be hard to get 2 musicians to compliment the Gutrippaz that we got from Dominion. 6 Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted July 4, 2021 Share Posted July 4, 2021 5 minutes ago, Arzalyn said: On a hobby related note, they mention that the Gutrippaz multi-kit has two musician optionsm just like the hobgrotz (drum or horn blower). It shouldn't be hard to get 2 musicians to compliment the Gutrippaz that we got from Dominion. Whew that's a relief. I was super irritated they didn't include it in the Dominion set. Now just need an extra banner. Quote Link to comment Share on other sites More sharing options...
C0deb1ue Posted July 4, 2021 Share Posted July 4, 2021 (edited) Why do hobgrots exist?? They seem like a completely random addition Edited July 4, 2021 by C0deb1ue 4 1 Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted July 4, 2021 Share Posted July 4, 2021 (edited) 2 minutes ago, C0deb1ue said: Why do hobgrots exist?? They seem like a completely random addition I hope they can benefit from Big Waaagh type allegiances even if they're meh in Kruleboys. Then at least they'll have a job as a cheap screen. Edit: also I have no idea why they exist they're probably a teaser unit for chaos dwarves or something silly Edited July 4, 2021 by NauticalSoup Quote Link to comment Share on other sites More sharing options...
Qrow Posted July 4, 2021 Share Posted July 4, 2021 1 minute ago, NauticalSoup said: I hope they can benefit from Big Waaagh type allegiances even if they're meh in Kruleboys. Then at least they'll have a job as a cheap screen. Currently can't even take them in Big Waaagh, which is just stupid. They did say more models are coming, so I'm still hoping for cavalry and a hobgrot hero Quote Link to comment Share on other sites More sharing options...
Lord Krungharr Posted July 4, 2021 Share Posted July 4, 2021 If the Kruelboyz are part of Orruk Warclans, they'll be able to be allies with my Spiderfang (hopefully vice versa). That's pretty fun! Love all the new swamp monsters. Really hoping that Swamp Troggoth has just the Troggoth keyword, so those can be allies for my Ogors too. 1 Quote Link to comment Share on other sites More sharing options...
Mutton Posted July 4, 2021 Share Posted July 4, 2021 4 hours ago, C0deb1ue said: Why do hobgrots exist?? They seem like a completely random addition Because they're awesome. 10 3 Quote Link to comment Share on other sites More sharing options...
Ekrund Oath Splitters Posted July 4, 2021 Share Posted July 4, 2021 (edited) 7 hours ago, Arzalyn said: Some infos from the reveal show + WarCom article: Snatchaboss/Skumdrekk - The Sludgeraker bite is so poisonous that it also get the poison allegiance ability (mortals on 6s) and make the poison from nearby units deal more damage (+1 damage maybe?). The boss is said to be our best unit at killing enemy heroes (probably will get some bonus in combat with vs a hero). Force multiplier centerpiece, the named version is said to be more killy than the generic one. Marshcralaw Sloggoth - Monster model, the grotz have some kind of bonus that help kill infantry models (select and kill low wound models? or maybe just some bonus in combat). The drum-grot gives bonus to nearby untis (+1 to hit was mentioned). The Sloggoth has some fore of generation (something similar to the Gitz troggoths I assume). Guttripaz - The non-spear version trades range for better output in combat (probably means it is 1" with +1 attacks or +1 to hit/wound or a -1 rend). On the reveal show they describe the Kruleboyz has a quintessential horde with lots units receiving bonus from other models. With the Gutrippaz actual points (180) I don't believe in this part, but maybe it will change with the battletome. On a hobby related note, they mention that the Gutrippaz multi-kit has two musician optionsm just like the hobgrotz (drum or horn blower). It shouldn't be hard to get 2 musicians to compliment the Gutrippaz that we got from Dominion. Speaking of venomous bites..... the Gnashtoof has envenomed jaws too, if you read the Amberstone Watch lore section, so hopefully that gets to benefit from the Allegiance ability too, bit odd that it mentions it in the lore then suddenly it doesn't get MWs on 6s to hit. Edited July 4, 2021 by Ekrund Oath Splitters Quote Link to comment Share on other sites More sharing options...
That Guy Posted July 4, 2021 Share Posted July 4, 2021 When I saw the reveals my being split in 2 like our god Gork and Mork and I screamed my happiness in the air. You think I’m joking, just watch me buy 2 of dat orky swamp croc day one. My body is still shaking from the impact those models had on my body. I might’ve reached the next level of orkyness. ALL these models are AWESOMEEEEEEE, hahaha! Let’s goooo. Also I hope the gobbo troggoth has some rules for Hobgobbo, or that we get a hobgobbo lead. We see the bat with scorpion tail on the cover of the book, nuff said, nowwww… show dat thing to me… mmmyess.. also since I bought 2 boxes dominion. Totally gonna convert some boyzzzz with new musician options and maybe new wep options and perhaps add a command to the boltboyz. Also I saw that the kruleboyz book is actually the whole orruk warclan book. Whooo excited for THAT little detail huh? New orky with old orky with new orky rules, equals…. duffin and krumpin and stabbin them shinz in all kinds of new ways. Also on the community pages they mentioned if you buy the book, you get a code for the digital rules in the new age of sigmar app. Boyz, new orky on the dawn of a new edition. Be ready boyz, be ready… 2 Quote Link to comment Share on other sites More sharing options...
C0deb1ue Posted July 4, 2021 Share Posted July 4, 2021 (edited) 3 hours ago, Mutton said: Because they're awesome. Currently they are overpriced bad chaff, with a different aesthetic to the rest of the army and not battleline or covered by the allegiance abilities. I guess they are good for narrative players but if you are more concerned about your army having good stuff, then they miss in every way possible. Edited July 4, 2021 by C0deb1ue 2 Quote Link to comment Share on other sites More sharing options...
Qrow Posted July 4, 2021 Share Posted July 4, 2021 Just now, C0deb1ue said: Currently they are overpriced bad chaff, with a different aesthetic to the rest of the army and not battleline or covered by the allegiance abilities. I guess they are good for narrative players. If they had access to our trait and were battleline in a kruleboyz allegiance then they wouldn't be terrible, decent chaff with alright mortal wound output. However, they need all that to be considered just decent. So what lists are people thinking of running with the units we have available today? The battletome and new units are at least a month away, possibly closer to two, so we may as well play with what we have so far Quote Link to comment Share on other sites More sharing options...
C0deb1ue Posted July 4, 2021 Share Posted July 4, 2021 26 minutes ago, Qrow said: If they had access to our trait and were battleline in a kruleboyz allegiance then they wouldn't be terrible, decent chaff with alright mortal wound output. However, they need all that to be considered just decent. So what lists are people thinking of running with the units we have available today? The battletome and new units are at least a month away, possibly closer to two, so we may as well play with what we have so far Really hard to know I guess. There was that quite confusing message that Kruleboyz were a “horde” army but then all our troops are overcosted for what they are and also overcosted for what are considered horde armies. 30 gut rippaz for 540 is not a horde army. Quote Link to comment Share on other sites More sharing options...
mrteige Posted July 4, 2021 Share Posted July 4, 2021 1 hour ago, Qrow said: If they had access to our trait and were battleline in a kruleboyz allegiance then they wouldn't be terrible, decent chaff with alright mortal wound output. However, they need all that to be considered just decent. So what lists are people thinking of running with the units we have available today? The battletome and new units are at least a month away, possibly closer to two, so we may as well play with what we have so far With only what we have now i would go something like: 1500pts army: 1 Killaboss on great gnashtoof 200 1 Shaman 125 1 Shaman 125 10 Gutrippaz 180 10 Gutrippaz 180 10 Gutrippaz 180 6 Boltboys 240 6 Boltboys 240 1470pts 2000pts army: Kragnos 695 1 Shaman 125 1 Shaman 125 10 Gutrippaz 180 10 Gutrippaz 180 10 Gutrippaz 180 6 Boltboys 240 6 Boltboys 240 1965pts Quote Link to comment Share on other sites More sharing options...
Qrow Posted July 4, 2021 Share Posted July 4, 2021 I'm trying out 2 lists soon, both 2000 points List 1: Killaboss on gnashtooth 200 Shaman 125 Shaman 125 Murknob 115 20 gutrippaz 360 10 gutrippaz 180 10 gutrippaz 180 6 boltboyz 240 20 hobgrotz 190 10 hobgrotz 95 10 hobgrotz 95 Soulsnare Shackles 65 1970 List 2 Killaboss 140 Shaman 125 Shaman 125 20 gutrippaz 360 20 gutrippaz 360 10 gutrippaz 180 6 boltboyz 240 6 boltboyz 240 10 hobgrotz 95 10 hobgrotz 95 1960 Not sure how they will go, I feel a couple of hobgrotz are still good as objective holders and charge blockers, plus they help generate waaagh! points Quote Link to comment Share on other sites More sharing options...
zombiepiratexxx Posted July 4, 2021 Share Posted July 4, 2021 What are people's opinions on the Killaboss from Dominion? Sheild or spikey ball of death? Considering the push fit nature it wouldn't be hard to be able to use either of from battle to battle. Quote Link to comment Share on other sites More sharing options...
Qrow Posted July 4, 2021 Share Posted July 4, 2021 Just now, zombiepiratexxx said: What are people's opinions on the Killaboss from Dominion? Sheild or spikey ball of death? Considering the push fit nature it wouldn't be hard to be able to use either of from battle to battle. 3+ saves are amazing and the flail doesn't hit hard enough to justify losing it, plus that 3+ easily becomes a 2+ with a command point or swampcalla. I think I'll be taking the shield everytime Quote Link to comment Share on other sites More sharing options...
dirkdragonslayer Posted July 4, 2021 Share Posted July 4, 2021 1 hour ago, zombiepiratexxx said: What are people's opinions on the Killaboss from Dominion? Sheild or spikey ball of death? Considering the push fit nature it wouldn't be hard to be able to use either of from battle to battle. I like the shield, since it sets his save to 3+ and isn't a "+1 to save", so it stacks with other sources of +1. The flail is only 2 attacks on a 3+/3+ with 1 rend and 1 damage. Averages out to be less than 1 wound most of the time. Quote Link to comment Share on other sites More sharing options...
Ekrund Oath Splitters Posted July 4, 2021 Share Posted July 4, 2021 4 hours ago, C0deb1ue said: Really hard to know I guess. There was that quite confusing message that Kruleboyz were a “horde” army but then all our troops are overcosted for what they are and also overcosted for what are considered horde armies. 30 gut rippaz for 540 is not a horde army. Yeah id like to see Gutrippaz at 160pts, 200pts is 10 Chaos Warriors who before loosing 1 model have a 3+ save, better bravery, a 5+ ward vs mortals and atm better synergy with the army. And Warriors don't hit pretty well but I can't imagine axes being better statwise than 3s and 3s. Even then I think spears will still win out just because of getting that second rank of attacks. Quote Link to comment Share on other sites More sharing options...
Maogrim Posted July 4, 2021 Share Posted July 4, 2021 6 hours ago, That Guy said: When I saw the reveals my being split in 2 like our god Gork and Mork and I screamed my happiness in the air. You think I’m joking, just watch me buy 2 of dat orky swamp croc day one. My body is still shaking from the impact those models had on my body. I might’ve reached the next level of orkyness. ALL these models are AWESOMEEEEEEE, hahaha! Let’s goooo. Also I hope the gobbo troggoth has some rules for Hobgobbo, or that we get a hobgobbo lead. We see the bat with scorpion tail on the cover of the book, nuff said, nowwww… show dat thing to me… mmmyess.. also since I bought 2 boxes dominion. Totally gonna convert some boyzzzz with new musician options and maybe new wep options and perhaps add a command to the boltboyz. Also I saw that the kruleboyz book is actually the whole orruk warclan book. Whooo excited for THAT little detail huh? New orky with old orky with new orky rules, equals…. duffin and krumpin and stabbin them shinz in all kinds of new ways. Also on the community pages they mentioned if you buy the book, you get a code for the digital rules in the new age of sigmar app. Boyz, new orky on the dawn of a new edition. Be ready boyz, be ready… I have to say, I very much enjoy your enthusiasm. 1 Quote Link to comment Share on other sites More sharing options...
Tiberius501 Posted July 4, 2021 Share Posted July 4, 2021 I did a speed paint test scheme for one of my Gutrippas. Hopefully the drybrushed texture and tufts on the base will make him less of a brown blob lol. But I’m happy with him overall. 9 5 Quote Link to comment Share on other sites More sharing options...
Urauloth Posted July 4, 2021 Share Posted July 4, 2021 I like him. The rust looks good, and you've got just the right balance of pink tones on the face. 1 Quote Link to comment Share on other sites More sharing options...
Newtype_Zero Posted July 4, 2021 Author Share Posted July 4, 2021 Question on the Kruleboyz Allegiance Ability - is actually usable in Orruk Warclans? This article says it is https://www.warhammer-community.com/2021/06/08/discover-how-command-abilities-are-the-key-to-success-with-the-orruk-warclans-in-the-new-edition/ but I'm understanding the new Allegiance Ability rules correctly, the army needs to be completely comprised of Kruleboyz to get the ability. Quote Link to comment Share on other sites More sharing options...
NauticalSoup Posted July 4, 2021 Share Posted July 4, 2021 It's only usable in Kruleboys until we get a new book which may or may not say otherwise. Honestly the army probably won't work very well until we do, it's pretty anemic. Quote Link to comment Share on other sites More sharing options...
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