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That Guy

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Dracothian Guard

Dracothian Guard (7/10)

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  1. Very nice start. Olynder is already part of the box, so you have a double of her now or...? Other than that I'd say look at the different sub faction and start with just one of them that you like most. Since you have a bit of everything i'd suggest Emerald Host sub-faction, but you can obviously specialize. Grieving legion rewards using hordes, so going into Reapers and Chainrasps is the way to go there. Quicksilver revolves around Harridans. Scarlet revolves around Bladegheist. I feel this is something you need to decide first before expanding.
  2. Sometimes i just like to run something that works, but is not necessarily a meta winning list. I think of a coach list like that. Nowadays no one expects a coach. I just want to see their faces when i show up with 2-3. Haha. The element of surprise can sometimes lead to interesting results. Concerning Nagash lists, it’s just nice that lists like the one with Cado are possible, since Nagash abilities work on the summonable keywords and abilities to revive. I do anticipate a lot of OBR Nagash lists coming up in the Spring of 2023. No doubt that death tome will be OBR.
  3. I just pre-ordered the Legion of Grief box. Going to get rid of Olynder, since i have her already, but the other units are welcome. I’ve always been low on reapers and harridans. Bladegheist i have about 40 of, but i want to run a 20, 10, 10, 10 list sometime in Scarlet. The coach is welcome too since i only had the old one. Excited to build these. edit: made a list of course. Army Faction: Nighthaunt - Army Subfaction: The Scarlet Doom - Grand Strategy: Hold the Line - Triumphs: Bloodthirsty LEADER 1 x Guardian of Souls (150)* - General - Command Traits: Master of Magic - Chill Blade - Spells: Seal of Shyish 1 x Krulghast Cruciator (150)* - Artefacts: Pendant of the Fell Wind 1 x Spirit Torment (115)* - Artefacts: Arcane Tome - Spells: Shademist BATTLELINE 6 x Spirit Hosts (250)* 10 x Bladegheist Revenants (175)** 5 x Hexwraiths (160)** 5 x Hexwraiths (160)** 20 x Bladegheist Revenants (350)*** 10 x Bladegheist Revenants (175)*** 10 x Bladegheist Revenants (175)*** OTHER 4 x Myrmourn Banshees (105)* CORE BATTALIONS: *Warlord **Bounty Hunters ***Expert Conquerors TOTAL POINTS: (1965/2000) Created with Warhammer Age of Sigmar: The App Big BGR ball down the middle. Spirit hosts and banshee covering the blob and protecting the heroes, while the heroes protect the blob. Other BGR units flank and cover with WoT charges. The hexwraiths go to backline objectives and be annoying with their battalion. All wonderful spooky ghost stuff.
  4. *rises from the dead* Nagash called upon my soul. Read some pages back, lovely Nagash lists, sadly the one with the cogs from Lare is now overpriced because it’s more expensive to field cogs. The one with Cado and Fell bats i’d like to try. @lare2 Loved your earlier Reikenor list, adjusted it a bit because the sun is more expensive, cut out a banshee unit and put in a terminexus for just absolute damage output. A sun and a terminexus running rampant is just pure destruction. Army Faction: Nighthaunt - Army Subfaction: The Scarlet Doom - Grand Strategy: Pillars of Magic and Belief - Triumphs: Bloodthirsty LEADER 1 x Reikenor the Grimhailer (190)** - Spells: Shademist 1 x Guardian of Souls (150)*** - General - Command Traits: Master of Magic - Chill Blade - Artefacts: Pendant of the Fell Wind - Spells: Seal of Shyish 1 x Krulghast Cruciator (150)*** - Artefacts: Arcane Tome - Spells: Soul Cage 1 x Spirit Torment (115)*** BATTLELINE 20 x Bladegheist Revenants (350)* 10 x Grimghast Reapers (160)* 10 x Grimghast Reapers (160)* 5 x Hexwraiths (160)** 5 x Hexwraiths (160)** 3 x Spirit Hosts (125)*** ENDLESS SPELL 1 x Purple Sun of Shyish (90) 1 x Mortalis Terminexus (85) OTHER 4 x Myrmourn Banshees (105)** CORE BATTALIONS: *Expert Conquerors **Battle Regiment ***Warlord TOTAL POINTS: (2000/2000) Created with Warhammer Age of Sigmar: The App
  5. Sure i have an answer since i clapped this combination last week(i will still come with some reports on my other games… sorry guys). The answer is spirit hosts, kurdoss, lord executioner, awlrach. Kurdoss is the Kragnos counter, with spirit hosts around you blink the initial damage on your spirit hosts when you hit back you’ll be hitting with -3 rend + WoT procs. Executioner can -1 to wound them, WoT can fight last them and also -1 to hit them. You could even put a throwaway chainrasp unit in front if you want. Awlrach can pull away anyone, they can refuse you to retreat, they don’t care, you pull them away with awlrach. Kurdoss and Lord Executioner combo have the ability to 1 shot kragnos of the field. Goodluck. The positioning is harder because of the domination aura, but always have something like a hexwraith unit on the flank so that you can have your WoT procs in on your own turn.
  6. Nope, he can’t, you assumed correctly.
  7. Caught up reading here and the tome. Sad to say we had to delay our games because of unfortunate situations happening to my friends’ family. Loving the tome. The lore could’ve been a bit thicker, but i think it’s overall okay… i will watch/listen to the warhammer weekly today. Overall i’m sad to see the black coach is unpopular. Interested in the hero hammer builds though, fun how heroes we first disregarded are showing up to be solid options. Love reading all you guys battle reports and the success of the army! Looks like we are doing good. I especially liked reading about the fight against the ironjawz, it seems we can wither the storm. Soon i will see if i can say the same vs Idoneth. I also haven’t seen too many reports on damage check armies although the one vs sons of behemat was a nice one. Soon i can provide one vs nurgle(i feel it might get rough). Also… Any…. news on the Mournghul?
  8. Actually…It’s worse than that. It states within 6” of any Nighthaunt units that are contesting, so they don’t have to be contesting the objectives themselves, just be within 6” any of your contesting units.
  9. In addition to what @The_Dudemeister said: a Krulghast cruciator is probably a pretty good Vanishing target. Later on when you’re engaged with units preferably characters with 2+ damage and or elites, you pop him up. He can also immediately shoot out of teleporting, meaning he can be a good aid for Dreadscythe Harridan charges.
  10. An attempt to a hero hammer build. Solid -1 to wound all across the board. A lot of units for WoT charges, so -1, -1 is not a strange occurrence here. Heroes are packed with rend. Solid source of CP from warlords and possibly kurdoss. Hexwraith and Dreadscythe tagteam(hexwraith impact can trigger Dreadscythe ability). Cruciator for additional -1 damage and Guardian for heals, soul cage to overpower units with the hero hammer. Lightshard for the first powerful engage. Spirit hosts will hang around the guardian /kurdoss. Army Faction: Nighthaunt - Army Subfaction: The Emerald Host - Grand Strategy: Dominating Presence - Triumphs: Bloodthirsty LEADER Lord Executioner (140)* Lord Executioner (140)* Cairn Wraith (115)* - Artefacts: Reaper of Sorrows Kurdoss Valentian (210)** Krulghast Cruciator (150)** - Artefacts: Lightshard of the Harvest Moon Guardian of Souls (150)** - General - Command Traits: Master of Magic - Artefacts: Arcane Tome - Spells: Soul Cage BATTLELINE Spirit Hosts (125)* Hexwraiths (160)** Hexwraiths (160)** 1 x Chainrasps (220)*** ENDLESS SPELL Emerald Lifeswarm (60) OTHER Dreadscythe Harridans (160)*** Dreadscythe Harridans (160)*** CORE BATTALIONS: *Warlord **Warlord ***Hunters of the Heartlands TOTAL POINTS: (1950/2000)
  11. The media it is shared on has just become purely the app. We used to be able to see the warscrolls on the product page of a unit. I guess it was too much of a pain to manage for them. I don’t mind it, but yeah Warscrolls have been free since the beginning of AoS and it will hopefully not change in the future, i prefer our approach more than how it’s done in 40k. There you can only see the datasheets once you bought the codex. For us we need the battletomes for the lore, and all rules that are not warscrolls, but at least you can read warscrolls if you have any interest in an army and get a bit of an idea how it plays. Although…. I must be honest since 3rd edition makes warscrolls more bland and shifts all gameplay to traits and sub-factions, people can get less and less of a grasp on how these armies play. Eventually they might just as well lock it behind a paywall like in 40k.
  12. Update your apps guys and gals. Nighthaunt is LIVE. Enjoy some list making shenanigans.
  13. Indeed i forgot it for a moment and it probably is by far our most reliable source of -1 to wound. Sadly it also costs an artefact slot and with our strong lore, often an arcane tome is much desired. With the combo of trait and artefact you showed though a KoS or KoSoEs will indeed be crazy durable especially with the option to heal and increase wounds characteristic. I think especially the KoSoEs is the perfect target for the pendant because of its footprint. Doesn’t take away that the Lord Executioner got a counter vs a charging unit built in though.
  14. You can have a whole bunch of -1 to wound and some -1 to hit (through WoT). The to wound debuff can originate from Shademist spell, Harridans or the Lord executioner. You can combine them all and get a crazy debuff army. The Lord executioner is probably best against combat heroes / monsters. Its improved ward including the debuff can keep him save. If you would charge say a frostlord on stonehorn, you can combo it with several WoT charges and perhaps reduce save by 1-2 and strike first. Than he will chunk people down. It's too bad his debuff can only target a single unit, it once again implies that it wants to focus down a single target, but for those points, i'd rather have seen something like a harridan deathshriek on him without the charge needed. We already know from the Frostheart Phoenix that a -1 to wound aura can be rather powerful. This would've solidified his position, but as of now... he has a very niche use. He is right inbetween characters like Reikenor, Awlrach, Even Kurdoss, Guardian of Souls and on the low side KoS and Spirit Torment. In many cases the added value of the utility those other units offer, is just much more desired. BUT! He is probably our lowest point hammer hero with a very solid combat statline, he tries to make sure he survives himself rather well, but the debuff can benefit other units you bring with him. I think he might have surprising value against god tier characters for example. If you can get a petrify off or a Soul cage, you can charge him in together with a unit of bladegheist for example. You fight and can absolutely chunk them down, with your all around 3+ 3+ statline on both those units(which you'll buff further... right?) Meanwhile you absolutely smack through those high save values with your sweet rend and stun results and when they get to hit back... hopefully dropped them the sweet -1 to hit and -1 to wound. This is wishful thinking though. Another thing about his debuff. It's probably the most reliable source of -1 to wound. Dreadscythe Harridans require you to charge( we are good at that but we can get charged first and suffer a cripple), Shademist requires a succesful not unbound spellcast, while with the lord executioner? You need to try to make sure he's within 3" range at the beginning of a combat phase. You can even have him chill next to a screen and make him act like a counter to charges on you. You always get to use his ability with a guaranteed trigger(unless they can shutdown abilities like this) if he can get into combat range. There's some value in that especially vs combat heavy armies/alpha strike armies.
  15. And we have so much options to explore to do this too. I feel in the end the Dreadblade Harrows might play a big role into this, although I think they might get FAQ'd. Right now you can just spam dreadblade harrows and get an infinite amount of discorporate, death incarnate, boat teleports, redeploys and all out attacks, etc. For the cost of a dreadblade harrow, who in its own is not half bad in combat and can teleport shenanigan constantly. Being able to echo for no CP is incredibly strong when used correctly. The biggest weakness of this is your general dying, so if you do this, play it with Olynder/Nagash and an unnamed general, so that you have 2 generals to count on. Another interesting one is literally being the most annoying player when it comes to CP control. You can play Olynder, Kurdoss and a Tomb Banshee. This could in turn mean that Kurdoss could steal CP at the start of the turn, Olynder has a chance to shut down command abilities issued, while it states that it will still cost CP, this is where the tomb banshee comes in, basically having a chance to make command abilities cost 2CP. If you also play grieving legion, you can tie down an entire army and there's a good chance they'll get to use limited command abilities, while occassionally you get to use more, because you steal CP. I think it might be one of our most obnoxious builds to play against. I still haven't seen many people try to make a burst damage build, I think I might try to after next weekend. We actually have a few options to get a high cast off like with the midnight tome and reikenors candles. Combine it with Olynder and perhaps a scriptor mortis under the emerald host and you might just be able to setup a giant nuke of mortal wounds with the terminatus nexus. Add in a black coach, some hexwraiths. and mortals will flow left and right. I saw the mention of the pallisade, which remembers me of how I once absolutely destroyed a Behemat army once with my ossiarch. We played a scenerio with a bunch of chokepoints, and he wanted to engage me, so I dropped the pallisade about 3" away from me inside the chokepoint. While gargants can manoeuvre over them they can't end their move on them. Same goes for other units of course. We are ghosts can we can flank easily and get to places easily, so doing these things won't hinder us too much. Using Awlrach in this case could then pull your unit away next turn, while you made him waste a potential 2 turns of movements. We have so much movement shenanigans, the bamboozle factor is turned to 11 if you play it well. Combo it with perhaps a KoS and you can redeploy as well, if they find an angle. I think this book will be one of the most interesting to solve and I don't know if we'll get that done as fast as most other factions. But the fact we have such a big toolbox means our skill ceiling is a lot higher too. I'm sure for the first couple of tournaments some unga bunga builds will reign supreme, but I think eventually we might see some interesting gimmicky lists show up. The potential.... is crazy. We might not be Beastclaw raiders in terms of straight up damage potential, but boy, we are the main protagonist of a FromSoftware title as a faction. Master it and we can topple any of the top lists I would say: All you guys: There's a reason why we have these hand poses on some of our units:
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