Nezzhil Posted December 16, 2019 Share Posted December 16, 2019 1 minute ago, DerZauberer said: Changes to Chamon spells on Spanish: https://www.warhammer-community.com/wp-content/uploads/2019/12/72684852.pdf Point changes in japan for Idoneth, DoK and LoN: https://www.warhammer-community.com/faqs/?lang=ja Its happening! It isn't Spanish... it's Italian, I don't understand anything... LOL 1 Quote Link to comment Share on other sites More sharing options...
DarrinTheOccult Posted December 16, 2019 Share Posted December 16, 2019 2 minutes ago, DerZauberer said: Changes to Chamon spells on Spanish: https://www.warhammer-community.com/wp-content/uploads/2019/12/72684852.pdf That's italian 🤣🤣🤣 Quote Link to comment Share on other sites More sharing options...
relic456 Posted December 16, 2019 Share Posted December 16, 2019 3 minutes ago, DerZauberer said: Changes to Chamon spells on Spanish: https://www.warhammer-community.com/wp-content/uploads/2019/12/72684852.pdf Save y'all the time, looks like nothing really changed. Maybe there was a translation error before? Quote Link to comment Share on other sites More sharing options...
DerZauberer Posted December 16, 2019 Share Posted December 16, 2019 But its from the spanish site? Haha, what? 1 Quote Link to comment Share on other sites More sharing options...
Azamar Posted December 16, 2019 Share Posted December 16, 2019 3 minutes ago, michu said: Does it change something for fish aelves? Dunno about competitively, but it’s cut another 100 points off my own army Quote Link to comment Share on other sites More sharing options...
Tiger Posted December 16, 2019 Share Posted December 16, 2019 1 hour ago, The lord of murder said: When I fix my pc(I m using my old work laptop now) I m gonna crank up TWW2 with its new dlc, get tzar'kans influence to 0 and go full scourge of khaine on Ghrond and purge her sorceress kabal and the cults of slaanesh. Good luck with that. Alith Anar or even the neighbouring dark elf faction sometimes cut her head off in an early stages of the game. The AI doesn't know how to capitalize the rich region she starts in. Quote Link to comment Share on other sites More sharing options...
Karragon Posted December 16, 2019 Share Posted December 16, 2019 Just now, Azamar said: Dunno about competitively, but it’s cut another 100 points off my own army Room for another shark! 1 Quote Link to comment Share on other sites More sharing options...
michu Posted December 16, 2019 Share Posted December 16, 2019 2 minutes ago, relic456 said: Save y'all the time, looks like nothing really changed. Maybe there was a translation error before? Yep, it looks like italian edition had some pages mixed up. Quote Link to comment Share on other sites More sharing options...
Oceanic_Eyes Posted December 16, 2019 Share Posted December 16, 2019 (edited) Was able to see Deepkin, Daughters, and Legions of Nagash in the Japanese section but I cant tell which units are which honestly. EDIT: Oops ignore, just noticed someone already pointed this out above me Edited December 16, 2019 by Oceanic_Eyes Already been pointed out Quote Link to comment Share on other sites More sharing options...
michu Posted December 16, 2019 Share Posted December 16, 2019 1 minute ago, Oceanic_Eyes said: Was able to see Deepkin, Daughters, and Legions of Nagash in the Japanese section but I cant tell which units are which honestly. People already translated the names, they are up here on this page. Quote Link to comment Share on other sites More sharing options...
Oceanic_Eyes Posted December 16, 2019 Share Posted December 16, 2019 Just now, michu said: People already translated the names, they are up here on this page. Yeah when I posted it I hadn't refreshed my page yet, so missed a lot of comments. Oopsie daisy Quote Link to comment Share on other sites More sharing options...
Drofnum Posted December 16, 2019 Share Posted December 16, 2019 9 minutes ago, HollowHills said: Shark at 100 pts is a maybe, eidolon of the storm is also a maybe. Otherwise no. Eidolon of the Sea is pretty solid, I found him decent even at his original 440. Quote Link to comment Share on other sites More sharing options...
Chumphammer Posted December 16, 2019 Share Posted December 16, 2019 Daughters of khaine: Blood Stalkers: 140 to 120 Avatar of Khaine: 180 - 140 2 Quote Link to comment Share on other sites More sharing options...
Azamar Posted December 16, 2019 Share Posted December 16, 2019 5 minutes ago, Karragon said: Room for another shark! Indeed! I would say the leviadon is an absolute steal now for 310 points, for what it does. Quote Link to comment Share on other sites More sharing options...
Overread Posted December 16, 2019 Share Posted December 16, 2019 Quite a big change for the Avatar and a nice one for the Stalkers. 1 Quote Link to comment Share on other sites More sharing options...
HollowHills Posted December 16, 2019 Share Posted December 16, 2019 Just now, Drofnum said: Eidolon of the Sea is pretty solid, I found him decent even at his original 440. He's not really viable competitively. You have no way to get cast bonuses so your spells get shut off, plus all the lore spells have fairly ****** ranges. He also doesn't do much damage in combat and lacks any defense against mortal wounds. If you compare him to a similar cost wizard, such as a keeper of secrets or vermin lord warpseer he is terrible. That said these point changes definitely help the more casual idoneth lists a lot. 1 Quote Link to comment Share on other sites More sharing options...
michu Posted December 16, 2019 Share Posted December 16, 2019 We have a clarification on "fight last", "fight first" abilities (german faq) - if both abilities are used on one unit only the second one applies. So if I give my unit an ability to fight first and you will give it an ability to fight last it will fight last. Quote Link to comment Share on other sites More sharing options...
Turragor Posted December 16, 2019 Share Posted December 16, 2019 1 minute ago, michu said: We have a clarification on "fight last", "fight first" abilities (german faq) - if both abilities are used on one unit only the second one applies. So if I give my unit an ability to fight first and you will give it an ability to fight last it will fight last. It's in en core rules faq too Quote Link to comment Share on other sites More sharing options...
HollowHills Posted December 16, 2019 Share Posted December 16, 2019 2 minutes ago, michu said: We have a clarification on "fight last", "fight first" abilities (german faq) - if both abilities are used on one unit only the second one applies. So if I give my unit an ability to fight first and you will give it an ability to fight last it will fight last. They already said the two abilities cancel each other out. Quote Link to comment Share on other sites More sharing options...
Drofnum Posted December 16, 2019 Share Posted December 16, 2019 3 minutes ago, HollowHills said: He's not really viable competitively. You have no way to get cast bonuses so your spells get shut off, plus all the lore spells have fairly ****** ranges. He also doesn't do much damage in combat and lacks any defense against mortal wounds. If you compare him to a similar cost wizard, such as a keeper of secrets or vermin lord warpseer he is terrible. That said these point changes definitely help the more casual idoneth lists a lot. I mean people say this, but last year at LVO i did very well with one in my list. Top 20 in a 130 player event is non-competitive now? Quote Link to comment Share on other sites More sharing options...
michu Posted December 16, 2019 Share Posted December 16, 2019 1 minute ago, HollowHills said: They already said the two abilities cancel each other out. Weird, it's magenta... and it's december 2019 faq... Quote Link to comment Share on other sites More sharing options...
frostfire Posted December 16, 2019 Share Posted December 16, 2019 1 minute ago, Turragor said: So if I give my unit an ability to fight first and you will give it an ability to fight last it will fight last. And unless some abilities have special clarification saying they would cancel out(e.g. Locus of Depravity) Quote Link to comment Share on other sites More sharing options...
HollowHills Posted December 16, 2019 Share Posted December 16, 2019 1 minute ago, michu said: Weird, it's magenta... and it's december 2019 faq... I'm not saying you're wrong, but it's a weird change if they only recently clarified this. Quote Link to comment Share on other sites More sharing options...
Oceanic_Eyes Posted December 16, 2019 Share Posted December 16, 2019 You can see the Beasts of Chaos changes if you go on English and sort by Z-A The standouts to me are Doombulls for 100, Bulgors 140. 2 Quote Link to comment Share on other sites More sharing options...
Marcvs Posted December 16, 2019 Share Posted December 16, 2019 9 minutes ago, michu said: We have a clarification on "fight last", "fight first" abilities (german faq) - if both abilities are used on one unit only the second one applies. So if I give my unit an ability to fight first and you will give it an ability to fight last it will fight last. 7 minutes ago, HollowHills said: They already said the two abilities cancel each other out. Written like that it does not seem to be the same as "they cancel each other out" (i.e. the unit fights during the normal sequence). It is in fact saying that one of these will prevail (the unit fights last) 1 Quote Link to comment Share on other sites More sharing options...
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