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relic456

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162 Celestant-Prime

About relic456

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  1. I played my first 2k game with my brother yesterday. I did a little bit of prep but it still took about 2 hours just fiddling and setting things up. Mostly my own fault though since I took bits and pieces from various mods that I liked and bundled them in to one. Once we got started, the game took 3 hours almost exactly, with us calling it at the bottom of round 3. I was playing a new army (OBR), but he was playing one he was familiar with, so your mileage may vary!
  2. Honestly not too sure, some of these workshop mods have been up for years. I have to say that TTS has single-handedly reignited my love for the game during this pandemic. I was really bummed about painting or buying anything since I wouldn't be able to use it for who knows how long, but now I can playtest and theoryhammer every possible army in the game. Building up my buy list now and excitedly looking forward to when things go back to normal! Strongly recommend everyone tries it out.
  3. Easy, Pokemon. Gastly -> Haunter 😛
  4. I would be surprised if any changes were made to any 2.0 battletomes until the next edition. That said we're swiftly approaching uncharted territory (every army having an up to date tome), so really its anyone's guess!
  5. Oof, that's where you lost me. Common sense is so subjective that the term is almost meaningless. I can see both sides of the Tzeentch argument so it's definitely a "wait and see" for me. In a friendly game, I'll happily allow the Tzeentch opponent play it however they like. In a tournament setting, I'd ask how the TO will rule it and act accordingly, there are a few other interactions where that's a best practice anyways. My reasoning: I'm of the opinion that the adjudication of rules should flow from those with the most authority (GW Rules Team) to the least (the players in the game). Similar to REL in MtG, I think the highest authority to use is context dependent. I'm perfectly happy to arbitrate rules with my opponent in a friendly or home game. I have zero interest in arbitrating rules with my opponent in a tournament setting. Both of us stand to benefit from the outcome of the ruling and therefore cannot provide an objective opinion. Without an official decision from the GW Rules Team, the next highest authority would be the TO. If I disagree with how the TO wants to rule it, the right thing to do is accept the ruling and table the complaint until after the tournament.
  6. The new GHB terrain rules at least partially address this, but I agree this is still an issue. My friends and I treat it as part of a game's strategy, so the guys playing shoot heavy armies tend to use smaller terrain while I try to use big blocky pieces since NH can really abuse them.
  7. With Tzeentch on the rise, what are people's thoughts on Null Myriad? Losing the +1 Save and +1 Rend CA is steep, but 5+ / 2+ w/ CA ignore spells seems strong. A lot of Tzeentch's damage is coming from the high rend shooting though, so maybe the extra save is clutch.
  8. @KhorneySteve I'm thinking about one of these at 1500 Allegiance: Ossiarch Bonereapers- Legion: Petrifex EliteArkhan the Black, Mortarch of Sacrament (360)Mortisan Soulmason (140)- General- Trait: Mighty Archaeossian- Artefact: Godbone Armour- Lore of Mortisans: Empower Nadirite Weapons20 x Mortek Guard (260)- Nadirite Blade and Shield20 x Mortek Guard (260)- Nadirite Blade and Shield10 x Mortek Guard (130)- Nadirite Blade and Shield3 x Necropolis Stalkers (200)Mortek Shield-corps (120)Bone-tithe Shrieker (30)Total: 1500 / 1500Extra Command Points: 1Allies: 0 / 400Wounds: 78 Or Allegiance: Ossiarch Bonereapers- Legion: Petrifex EliteLiege-Kavalos (200)- General- Trait: Mighty Archaeossian- Artefact: Helm of the OrdainedMortisan Boneshaper (130)- Lore of Mortisans: Drain VitalityMortisan Soulmason (140) - Artefact: Godbone Armor- Lore of Mortisans: Empower Nadirite Weapons20 x Mortek Guard (260)- Nadirite Blade and Shield20 x Mortek Guard (260)- Nadirite Blade and Shield10 x Mortek Guard (130)- Nadirite Blade and ShieldMortek Crawler (200)Mortek Shield-corps (120)Bone-tithe Shrieker (30)Soulstealer Carrion (20)Total: 1490 / 1500Extra Command Points: 1Allies: 0 / 400Wounds: 79
  9. There was quite a bit of discussion of lists just like this I think about 5 pages back. I'll edit and update with the exact page if I get a chance to look.
  10. Bruh, that hits really deep. Very much agree with you.
  11. I think a base is considered part of a model, so this doesn't break line of sight. To expand on why you might want to do this, I would check out the "Climbing and Flyers" question thread. Since flyers ignore vertical movement while flying, this could potentially help a flying unit successfully charge a unit that has its back to terrain.
  12. Yup you're correct, by adding the masonry you'll make your Hearthguard Berzerkers easier to hit. AoS does use true LoS, so as long as the attacking model can see any part of the attacked model, it can hit it. Most people who give their models cool bases accept it as a trade-off for putting a cool model on the table.
  13. @Maglynn Nighthaunt recursion isn't very good compared to other Death armies and generally isn't a highlight of the army. The highlights are more around being mobile due to flying and deepstrike.
  14. As far as I know, there is no rules reference that makes this illegal. It seems it's just because of convention that it doesn't happen.
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