Had a real fantastic tourny this weekend and went 2-1 with my 40 monks and 9 fiends.
The list is quite similar to the others but I dropped the bridge for 20 more clanrats for holding objects.
Focal Points.Against skaven. He was the the player that I mentioned earlier who was taking several grinder teams and deepstriking more than half of his army.
I won the drops so I put my clanratz on the front, keeping everything else from being shot by the ratling guns and let him go first.
He deepstriked 9 fiends ,40 clanratz and a arch-warlock on my face. Killed a my warlock with the injector with the windlaunchers, which is quite suprising because it was hitting on 5 even with rerollings. My 40 ratz was wept by the ratlings guns. And then he made a charge with his 40 rats into the my object and scored 6 points.
In my turn I rang the bell and rolled an 8, but failed to do any damage. MMMWP went off. I moved my fiends up to reclaim the object and moved the monks on the other side of the battlefield planning to capture his object. My fiends shot, killed his 40 rats and 2 fiends. I made a charge with 20 rats to his grinder near his fiends and piled in to drag the fiends into combat and somehow took the middle object. I scored 4.
He the won the roll off and go first turn 2, but his fiends only got to shot my ratz because they were in combat and I thought that's my victory.
I finally killed all his army turn 3 with a double turn and went 29-12. Major win.Brutal game I had to say.
Scorched Earth. Against Seraphon. I was quite uncertain before the game because seraphon is infamous for summonning skinks and teleporting around scoring object.
He was Thunderquake and I won the drops. When deploying he seemed to forget my windlauncher can shoot without visibility and put his slann in an overgrowth terrain. I go first, rang the bell and got a 12!!! The club went mad and everyone came to take photoes. I summoned a Deceiver. Then I cast the MMMWP and rolled another 12. The fiends went up, killed the troglodon in the battlion bacause slann had an item keeping him from being targeted. The Deceiver charged and killed his standard bearer. Until now, he lost all his rerollings. But still he had managed to make a real tough game for me with summoning, teleporting. Bastiladons remained Bastiladons. Took a while to kill them and went 23-16. Honestly I would had lost if he remember the windlaucher trick and the Deceiver doesn't show up.
Battle for the pass. Aganist Skaven. He was running 6 fiends, 40 monks, doomwheel and a warpseer.
I won the drops and decided to go first, but went up too boldly to send my fiends with MMMWP to the face of his monks witout the spark. I did kill like 20 monks with very bad dices. The fiends got stucked by his monks and staff while my monks tried to capture the object in his deployment zone but I didn't realize his fiend is army with fire projector, and the doomwheel turned out to be a super efficient killer of monks and clanrats. He then finally killed all my object holder by the end of turn 3. Went 16-30. Lost because of my impetuosity I had to admit.
3 wonderful games with wonderful players indeed. All three of skaven participants took stormfiends who were proven to be brutal killing monsters. But big footprint may be the drawback when you try to redeploy them with the bridge and gnawhole and others. And monks are just monks. They did excellently as usual. Maybe I will drop 3 fiends to fit in another units of 40 monks. They are just too good.