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DerZauberer

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91 Celestant-Prime

About DerZauberer

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  1. I hope they change the whole aesthetic with the announcement of Season 3 being in Ghur. Two seasons in Shadespire was nice and all, but "Beastgrave" really should not be in blue/purple/teal undead/glass tombs. Overgrown temples, dried needle woods, boneyards, heavy brown/orange/olive colourpalette would be awesome!
  2. So for hobby purpose each greenskin lover should be quite happy about 2019 so far. After getting my new Gloomspite Gitz up to 1000 points i can't help but scroll through all the bonesplitterz models... I always imagined Ironjawz and Bonesplitterz in one army, i think it's very thematic, but bonesplitterz and ironjawz are for themselves very coherent, too. So the only task for this book should be to be very coherent for a full IJ or full BS army, but also make it great to field a mixed army in a more epic "total" scale. The name "Da Great Waaagh!" for the allegiance gives hope and shows the lore point of view i think. It seems much more epic. And i'm hyped about sub-factions, theres way more then Bloodtoofs and Ironsunz in the old book, e.g. dethtoofs or bloodgrins. I'm certain Bonesplitterz are similiar. But i'm also a bit scared, gloomspite gitz is pretty much grots + flavour, with flavour being more grots, squigs, troggs or spiders. A real Gloomspite Gitz "conglomerat" is very unsatisfying as the rules are extremly restricted on keywords. 5-6 sub-factions for IJ and BS, allegiance abilities, artefacts, spell lore and command traits for each of the three allegiances, and less restrictive keywords than in gloomspite gitz (e.g. instead of <IRONJAWZ> to <ORRUK>, so you can use warchanter for bonesplitterz for example) would make that tome an awesome book. Edit: Btw, i expect a total rework on at least all Ironjawz Warscrolls (maybe even weapon options on ardboys, as they are absolutly unique right now and dont fit the standard. But @tom_gore's idea with "armed to da teef" is excellent!) and i really hope Waaagh will be rewritten.
  3. After playing/seeing several ME games, i think it's a good first draw on balanced 1000 points games, but right now it still has several issues. All the positive points for ME are very generic, e.g. "it's faster", "it's a good starting point", "it takes less space" and those are true for sure, but those are goals you can easily achieve by saying "let's play 1000 points on a smaller table" and you could already do that. What ME advertised to be is a challanging, fast, balanced and thought-of 1000 point system at the heart of the competetive scene. So what i think so far: Deployment has still it's issues, for example on Rearguard Action a Mainbody of 10 Plaguebearers (32mm) + anything else cant legaly be set up as the plaguebeares fill out the 12"x3" and any addition to that does not fit - even not with the "wonky tableedge" rule. There is a rule that says "the unit is destroyed if it can't be set up", but you auto-loose units depending on which mission you play? Thats not well thought off imo. The missions are boring. There is no finesse in fighting about one or three points and killing models, especially in a melee focused game as age of sigmar is. Due to the lack of units you can't try to outmanouver your opponent, build screens or use chaff as it feed kill points. All games i've witnessed were "who can hit the hardest on the middle objective, yays!" It's fast, it's lightweighted and ideal for after-work games or quick filler games. All games were played in 60-90minutes. It's a good hobby starting point, as you can focus on a supported 1000 point matched play scheme to start, but i would generate a custom mission for a more thematic feel to it. It will have it's own meta, as you need to kill stuff and have a killerunit on the center objective which is able to get hurt and shrug it off, e.g. hearthguard berzerkers. While on paper only 2 wounds, they effectivly have 3 wounds (+4 shrug), so you deny 1/3 of wounds for scoring the secondary objective, while still dishing out lots of damage. Another point is speed. Some missions play on the same width as 2000 points with 3 objectives spreading out on 48", but with 2-3 (depending on contingent) less turns to score any of them. In Rearguard action my ardboys (4" move) arrived at the end of turn 2 (as Spearhead), and ran 2 turns only to reach the mid objective with 4/10 ardboys, while Slaanesh hits easily ~18" ranges and threats the whole board at all time. It's just as breakable as 2000 points and it has the same issues 2000 points has. If you want a balanced match, both players need to agree to that and balance their armies out. The whole terrain minigame is defined as "must", but it would just destroy the time save of meeting engagement as you need to roll-off, choose, and think of possible terrain locations. In addition there are so many measuring restrictions on terrain, which terrain, scenery rules for unique terrain etc. It would easily add up 10-15min, so we (and every battle report i've seen) skipped this phase all along. Double-Turns are extremly punishing. Each game i've seen - due to ME being a big brawl about the centre - games were decided by the double turn. It's almost guarantees the 2 victory points for kill points as you had two turns to choose your charges and combats, which is huge when you only have several units without screen or chaff on the board, and even if theres screen or chaff, those feed kill points to your opponent. But the score objectives at the end of each battle round mechanic dampens the double turn a bit after all. But right now, each game i've seen/played was heavily influenced by the double turn with no way to coming back, with not a single "giving" up on double turn for tactical reasons right now. ME has similiar issues as the GHB 2017 had with it's matched play missions. Those were the right steps - but compared to the 2019 versions of those missions - still very lackluster. We want to play it several times more but those are points which we'll maybe house rule somehow, but we're certain it's a great addition to the roster. But right now, it's far from competetive in my oppinion and a bit blunt.
  4. It is in fact a pretty big deal, but people are very cautious with the new terrain set-up rules. There's several issues with the current rules, e.g. Skaven Gnawholes being 100% illegal in matched play. Another issues is exactly this post, the sigmarite mausoleum. People are mad that only - and really only - LoN got something in this new, clunky and not well thought of "terrain placement phase" and people will game the Sigmarite Mausoleum. There are several topics on TGA where you can read about the new terrain rules. People even tested the Sigmarite Mausoleum and the 3 primary pieces you can use, easily blocking the whole middle diagonaly, providing you with whole board covarege of gravesite. So, because people waiting for the rules to be FAQ'd, nobody really jumps on that topic yet, as right now, it's considered WAAC and "gamy".
  5. It's amazing how much drive this discussion got just because of some "simple" changes to Ironjawzs in the GHB. Im really excited about the new changes and eager to try them out. But: You guys think that the Fungoid can use the Ironjawz lore? Somehow i wish yes, but i think this lore is just legal for the weirdnob, but i'm not sure? Is there a consensus yet?
  6. In your picture the red model stands - even if just for millimetres - on top of the black models spear. Otherwise it could not stand in such a manner. This should violate "... but cannot be moved across other models ..." as the spear is part of the model. Regarding your 90° rotate example: "Whenever you move a model (which includes its head), it can be moved in any direction or combination of directions, but cannot be moved across other models or their bases." As you can't end your move in both situations legally - as it should violate your stated rule as long as you are on top of another model or base - this situation should not occur.
  7. Do you think those were a miss rules-wise or just balance wise? I'm actually really happy with fluff, rules and useability of those guys, but they are just way to expensive and you are somewhat forced to take the battalion, where you are rocking 350 points. Make it ~250 points (including battalion) and you have an amazing "unit" imo.
  8. Hey mighty TGA Community! I've stumbled upon this Desert Terrain Piece on Warhammer Community. This is the exact type of stone i wish for my desert terrain, especially the very bright, nearly orange type of spots on the stone. Sadly, the article only explains how to do the weathered bronze and i just cant find any colour recipe that immitates this type of "orange" sandstone. The picture and the article is from june 2017 and im eager to achieve the same desert stone effect. Maybe someone here has any ideas how to achieve that? Thanks in advance!
  9. Servus! So i'm a bit in a pickle regarding dem' Gitz. We clearly have a heavy variety of options and it seems that some things should be maxed out to get the most of it, e.g. spiderfang. To make a spiderfang list work i came to the conclusion you go all the way with mostly spider riders, arachnaroks etc. But this is something i don't want to go for, i'm not interessted in an single flavour Gitz army. So i think most the time about a solid core of Gloomspite Gitz, which works allways and you can add stuff onto that. What i've came down to is In my oppinion Skragrott is an auto-include and absolutly bursting with flavour, you just have to love him. 60 Stabbas without any kind of buff are still ok i think, but for 70 points they are some sort of scary. If you don't make Skragrott your general you could swap out the Loonboos for another caster and get one of your shamans the command trait which allows him to "Stab 'em good" Fungoid is just great. We have awesome spells and access to awesome casters, so he is just good and you see him in every list. 60 Stabbas are the anchor every army needs. Even without buffs they are great for screening and chaff is always important in AoS. Even in a Squiglist those 60 man Units have great strategical value imo. Squig Herds are awesome and you could easily pump those up. But i don't think those are really "essential" in any list, as you could swap those out for 20 units of shootas, or spider riders, rockguts, or whatever "main flavour" your going for. 1120 - 1260 (excluding the squig herd) points should be enough points to make any additional flavour work i think. Now i've got several questions for you gentlemen: Do you think 60 stabbas are as essential to any gloomspite gitz force as i do? If so, i would allways be very tempted to take more buffing power for the stabbas, e.g. a cheap unit of sneaky snufflers. Or is the Loonboos enough? Or maybe even too much? How high do you value the Command Trait of Skragrott? Gloomspite Gitz have awesome Command Traits and they make it really hard to make Skragrott your General As mainly Ironjawz player those Gitz twist my head regarding list building and unit options. Love it.
  10. So the Looncurse Box confuses me a bit. It seems that the box contains limited options on the Squig Hoppers / Boingrot Bounderz? I would've been interesseted if i could have 10 boingrots or 10 hoppers but it seems to strictly say 5 boingrots and 5 hoppers. Am i reading this wrong or are those sprues really limited to 5 each?
  11. This was a huge survey. They really wanted to know each bit of Hobby. Loved it to be honest. The things i wished from games workshop were not new armies or updates or stuff because i think this is going to be the case later or sooner anyway. What i really wish for are free digital rules when purchasing physical ones. When i have a Gloomspite Gitz Battletome and want to build a list on the app i need to spent another 25$ or so to have access to it? I would love to get the digital copies - wether as ebook or in WH AoS App - for free or at least at heavy discount if i have the physical one. The other thing is Azyr: You have to pay 1$/month to have the online warscroll builder which is free? Why not making it for example an 10$/month subscription but - similiar to netflix and co. - give you access to all digital full battletomes as long as you have subscribed. The service is quite obsolete right now as long as army builder exists.
  12. Awesome! What Tufts are those? I'm searching for exactly that tone of grass. Mind sharing?
  13. The new Keeper of Secrets is just so well done. It's so seductive, without having all the naked jazz the old keeper of secrets have. It's very androgynous und has such perfect line and pose, which screams sexuality without being in-your-face about it. The face, the walking-pose, the perfect alligned claws, the female and male breast etc. Its 100% slaanesh. It's one of GW's greatest models i think - and i'm no chaos fan. For the rest: Forbidden Power seems forgettable, just as we forgot most of the first endless spells. Maybe the lore is what makes it stand out. We'll see. Good move by GW confirming other warbands in warcry than chaos, as it was critique no.1 for Warcry. The Gladiatorband looks cool and it shows that GW wants to make Warcry something similiar as Necromunda with each gang being very distinctive from other gangs. Looncurse could be cool, but are we sure "Flora" needs to be Sylvaneth? Whats about Seraphon Jungle? I hope that clear movement trays of Apocalypse will be sold seperatly! Fifty Shelves of Grey - great video, i'm really really curios what they bring. My hopes are high as i have a Gloomspite army coming... Fyreslayers - bummer, they could need new units. But FEC were desperate too, now they seem very good and quite flexible and no one complaints? A new book can make a army feel completly different. Lets wait for the book and especially for the lore of that forge. All new scenery are embedded in the fluff how they can "appear" out of nowwhere. But a Forge?
  14. Similiar could be sad about Necromunda, that deep down the hive you could send in Imperial Guard, Space Marines or some sort of Undercover Xenos in the style of Tau Pathfinders or Eldar Rangers, but they did not - As Necromunda is a very coherent setting which lifes and emboddies the outlaw-gang-skirmish-nojustice-survivalofthefittest esthatic which is great i think. This will fit the Allpoints too. It's such an outlaw-getoutofmyway-gang-skirmish-survivalofthefittest setting that chaos driven warbands battle in the allpoints - the epicenter of chaos in the mortal realms - to get the most attention from the gods and be the champ. Any other faction would simply destroy this gangvibe as those are military troops and not gangs/warbands. Theres even more to think about, like how should the rewards look for e.g. stormcast in a chaosgift driven reward system? I don't expect to "shop" items like you do in necromunda, as it should be fairly difficult to finde a grocery store in the allpoints. Besides, the allpoints should be extremly difficult to reach for anything not chaos.
  15. Instead of AoS Kill Team we got AoS Necromunda. Heavy warband (instead of gang) focus, 6 warbands (instead of 6 gangs), character development etc. First i was disappointed as i hoped for an AoS Kill Team, but the longer i look at it (and i'm no chaos fan) the more i'm interessted. But to be honest, this was the same for necromunda and skipped it. But i'm really interessted to hear how the game is to be played. Shooting, cover and such a like makes "easy" tactical choices (Necromunda) - an all-in melee pit does not (Warcry?). The word "kinetic" used to describe the gameplay made me real hyped about the rules.
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