Tiberius501 Posted January 3, 2020 Share Posted January 3, 2020 I have another annoying noob question; are Skitterstrand Arachnaroks any good? They look super cool as just a big spider. Don’t have to be mega competitive but if they’re somewhat good then that would be sweet. The teleporting seems somewhat nice. Quote Link to comment Share on other sites More sharing options...
novakai Posted January 3, 2020 Share Posted January 3, 2020 3 hours ago, Tiberius501 said: I have another annoying noob question; are Skitterstrand Arachnaroks any good? They look super cool as just a big spider. Don’t have to be mega competitive but if they’re somewhat good then that would be sweet. The teleporting seems somewhat nice. they have solid potential is just that their base size is huge so often times you find it hard to deepstrike the spider where you want them to. Quote Link to comment Share on other sites More sharing options...
Tiberius501 Posted January 4, 2020 Share Posted January 4, 2020 16 hours ago, novakai said: they have solid potential is just that their base size is huge so often times you find it hard to deepstrike the spider where you want them to. Great thanks. I may get one then just cos they look cool. If potential is there then I’m happy. I’d use it in place of the Dankhold Trogg sometimes Quote Link to comment Share on other sites More sharing options...
a74xhx Posted January 6, 2020 Share Posted January 6, 2020 I'm building my first Mangler Squig and I'd like to try and make him work as both Loonboss and Regular versions. What do people consider as the differences between the two versions? Looking at the build instructions, the armour plates and non armour are for either version. Then the Loonboss has one "chain" configuration plus Mooncutter grot on the top. Whereas the regular version has a different chain configuration with a Mooncutter grot on the lower Squig. Looking at the rules, the lower mooncutter grot on the regular version makes zero sense as the grots on the regular only fight with sticks. Which sort of breaks GWs WYSIWYG approach. But, ok, I can ignore that. It makes me think that really, the only difference that matters is the Grot on the top Squig. Everything else is cosmetic. So, I'm planning on following the Loonboss version. But, I'll magnetise the Loonboss Grot so I can switch him with the regular guy. My concern is that the grots sit quite nicely in the Squigs grooves, but putting in the magnets will destroy that and they'll slide about. Anyone else had magnetised mangler success? Quote Link to comment Share on other sites More sharing options...
Skreech Verminking Posted January 6, 2020 Share Posted January 6, 2020 56 minutes ago, a74xhx said: Looking at the rules, the lower mooncutter grot on the regular version makes zero sense as the grots on the regular only fight with sticks. Which sort of breaks GWs WYSIWYG approach. But, ok, I can ignore that. It makes me think that really, the only difference that matters is the Grot on the top Squig. Everything else is cosmetic. What’s the different of a very rusty and blunt Cutta from a fighting stick? 😋😉 1 Quote Link to comment Share on other sites More sharing options...
DerZauberer Posted January 7, 2020 Share Posted January 7, 2020 (edited) So i was very lucky and got an awesome secret santa this year and was gifted a box of Fanatics and a Squig Gobba. I love both model kits, i think Fanatics are core to any Grot list and Squig Gobbas let every player at least once pick up the model and force a smile out. While i think Loonsmasha Fanatics are absolute awesome ruleswise, i'm not 100% sure about the Squig Gobba. 160 points is quite much, but 6 attacks 4+ against hereos/small units, 3+ against units of 10+ to hit, 3+ to wound and D3 damage sounds okay? 30" range is quite much and requiring no line of sight makes it pretty much survive through the turns and cap a back objective. If there would be some kind of rend i would be sold immediatly. Some of you have experience with Fanatics or Squig Gobbas and mind sharing their oppinion? Edited January 7, 2020 by DerZauberer Quote Link to comment Share on other sites More sharing options...
Reezark_SP Posted January 11, 2020 Share Posted January 11, 2020 Hello all so it looks like thanks to the xmas presents I've received from my wife this year, I'll be putting together a gits army lol Model wise I love Squigs and Rockgut Troggoths and rule wise I love Skraggot so thats what she got me I've been trying to come up with a way to implement them all into a single list so far this is what I've been able to come up with. What do you all think? Skragrott (General) (Call da Moon) Fungoid Cave Shaman (Squig Lure) Loonboss on Mangler Squig (Ignax's Scales or Sword of Judgement) Loonboss on Giant Cave Squig BATTLELINE 20x Stabbas 12x Squig Herds 12x Squig Herds OTHER 10x Boingrot Bounderz 10x Boingrot Bounderz 3x Rockgut Troggoths 3x Rockgut Troggoths 5x Loonsmasha Fanatics 6x Sneaky Snufflers Any suggestions to make the list more competitive or do you think its pretty good as is? So far I own (and painted) Skragrott, 10x Boingrots, 20x Stabbas, 12x Squig Herds, and 5x Fanatics... so those units are "locked in" lol. Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted January 14, 2020 Share Posted January 14, 2020 The rockgut units with less of 6 models don't have any sense. 1 Quote Link to comment Share on other sites More sharing options...
Kulz Posted January 14, 2020 Share Posted January 14, 2020 3 hours ago, Nezzhil said: The rockgut units with less of 6 models don't have any sense. Can you explain why it don´t have any sense, please? Thank you Quote Link to comment Share on other sites More sharing options...
AxolotlQuestions Posted January 14, 2020 Share Posted January 14, 2020 Because the Rockgut's "Throwin' Boulders" rule goes off the size of the Rockgut unit. So a unit of of 6 Rockguts will always succeed in inflicting the MW, whereas a unit of 3 will fail 50% of the time. 1 Quote Link to comment Share on other sites More sharing options...
Nezzhil Posted January 14, 2020 Share Posted January 14, 2020 35 minutes ago, Kulz said: Can you explain why it don´t have any sense, please? Thank you Because throwing stones isn't random with 6 or more models 1 Quote Link to comment Share on other sites More sharing options...
Kulz Posted January 14, 2020 Share Posted January 14, 2020 9 minutes ago, AxolotlQuestions said: Because the Rockgut's "Throwin' Boulders" rule goes off the size of the Rockgut unit. So a unit of of 6 Rockguts will always succeed in inflicting the MW, whereas a unit of 3 will fail 50% of the time. Thank you very much! That´s of course a good point Quote Link to comment Share on other sites More sharing options...
Tiberius501 Posted January 15, 2020 Share Posted January 15, 2020 21 hours ago, Kulz said: Thank you very much! That´s of course a good point Although you do get 2 tries at d3 mortal wounds if they’re split into 2 units of 3. So statistically you get 1 off and potentially get 2d3 mortals. Probably not worth it but just thought I’d mention it. Quote Link to comment Share on other sites More sharing options...
SzPtr Posted January 15, 2020 Share Posted January 15, 2020 (edited) Hi, I am building the following list: Allegiance: Gloomspite GitzLeadersSkragrott, The Loonking (220)- General- Lore of the Moonclans: The Hand of GorkFungoid Cave-Shaman (90)- Lore of the Moonclans: The Great Green SpiteLoonboss (70)Battleline60 x Stabbas (360)- Stabbas & Moon Shields6 x Squig Herd (70)6 x Squig Herd (70)Units5 x Loonsmasha Fanatics (140)5 x Sporesplatta Fanatics (120)6 x Rockgut Troggoths (280)3 x Fellwater Troggoths (150)Endless Spells / Terrain / CPsGeminids of Uhl-Gysh (60)Scuttletide (30)Purple Sun of Shyish (50)Total: 1710 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 145 Main idea is: Skargrott casting endless spells, make the important teleports successfull, generate CP Fungoid nearly the same Loonboss to take care of the grots, buff them to throw mortals on 6s the buffed blob of stabbas would march up, tarpit and hold objectives. sporsplatta buff the stabbas and/or provide protection from shooting if needed loonsmasha to make the opponent to think twice, if wants to charge squigs just objective grabbers, screeners Rockugts would be a hammer, kill anything they can fellwater may go with either grots, so could achieve -2 to hit, or support the rockguts I want to have a heavy hitter hero too, but I cant decide if it should be a Loonboss on Mangler, or Troggboss. Their points are nearly the same. The main idea is to teleport it behind the lines of the opponent, to make some noise and kill some screened heroes/OB catapult etc. For this I want to have a hero, to reroll charges, to make more chance that the charge is successful after the teleport. I dont know if should choose the loonboss on mangler to make more dmg, but may die easier, or the troggboss to probably put some smaller heroes into its pocket, and maybe make some more noise as it could be more tanky than loonboss on mangler. What do you think? Or just remove the 2 unit of fanatics, and use both of them Edited January 15, 2020 by SzPtr 1 Quote Link to comment Share on other sites More sharing options...
Malakithe Posted January 16, 2020 Share Posted January 16, 2020 List making while at work. Not sure how effective this would be but it would at least look cool and fun Allegiance: Gloomspite GitzMortal Realm: GhurLoonboss on Mangler Squigs (280)- General- Trait: Fight Another Day- Artefact: Gryph-feather CharmFungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkFungoid Cave-Shaman (90)- Lore of the Moonclans: Itchy NuisanceDankhold Troggboss (270)12 x Squig Herd (140)12 x Squig Herd (140)12 x Squig Herd (140)6 x Rockgut Troggoths (280)6 x Rockgut Troggoths (280)10 x Boingrot Bounderz (200)Mork's Mighty Mushroom (90)Total: 2000 / 2000Wounds: 172 2 Quote Link to comment Share on other sites More sharing options...
Calebexnihilo Posted January 16, 2020 Share Posted January 16, 2020 On 1/15/2020 at 5:18 AM, SzPtr said: I want to have a heavy hitter hero too, but I cant decide if it should be a Loonboss on Mangler, or Troggboss. Their points are nearly the same. The main idea is to teleport it behind the lines of the opponent, to make some noise and kill some screened heroes/OB catapult etc. For this I want to have a hero, to reroll charges, to make more chance that the charge is successful after the teleport. I dont know if should choose the loonboss on mangler to make more dmg, but may die easier, or the troggboss to probably put some smaller heroes into its pocket, and maybe make some more noise as it could be more tanky than loonboss on mangler. What do you think? I'm partial to the Dank Boss! Love the model and he can help buff your trolls until its time to teleport him. If you give him Ghyrstrike artifact, he will be hitting and wounding on 2+, rerolling 1s to hit. Quote Link to comment Share on other sites More sharing options...
Calebexnihilo Posted January 16, 2020 Share Posted January 16, 2020 1 hour ago, Malakithe said: List making while at work. Not sure how effective this would be but it would at least look cool and fun Allegiance: Gloomspite GitzMortal Realm: GhurLoonboss on Mangler Squigs (280)- General- Trait: Fight Another Day- Artefact: Gryph-feather CharmFungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkFungoid Cave-Shaman (90)- Lore of the Moonclans: Itchy NuisanceDankhold Troggboss (270)12 x Squig Herd (140)12 x Squig Herd (140)12 x Squig Herd (140)6 x Rockgut Troggoths (280)6 x Rockgut Troggoths (280)10 x Boingrot Bounderz (200)Mork's Mighty Mushroom (90)Total: 2000 / 2000Wounds: 172 Love it! Have you used the mushroom yet? I don't seem to have much success with it. The random range is frustrating... especially when you accidentally nuke yourself. lol I wish it had a reliable range. For almost the same points (100) as the Everblaze comet (which goes 36"), I wish it had a similar range stat. Quote Link to comment Share on other sites More sharing options...
Malakithe Posted January 17, 2020 Share Posted January 17, 2020 23 hours ago, Calebexnihilo said: Love it! Have you used the mushroom yet? I don't seem to have much success with it. The random range is frustrating... especially when you accidentally nuke yourself. lol I wish it had a reliable range. For almost the same points (100) as the Everblaze comet (which goes 36"), I wish it had a similar range stat. The random range is risky but its its no different then the randomness that squigs brings which is why im okay with it lol 1 Quote Link to comment Share on other sites More sharing options...
Calebexnihilo Posted January 17, 2020 Share Posted January 17, 2020 6 hours ago, Malakithe said: The random range is risky but its its no different then the randomness that squigs brings which is why im okay with it lol Ha... good point. Don't play Destruction unless you like random rolls!! My Destruction army is mostly Trolls right now, but I recently traded some stuff for a bunch of squigs! Bring on the randomness! Quote Link to comment Share on other sites More sharing options...
whiskeytango Posted January 19, 2020 Share Posted January 19, 2020 What's a 1000pt squig list look like to you guys? Both kinds of loonbosses, 10 of each kinds of squig cavalry, 2 fungoid shamans, what else? Quote Link to comment Share on other sites More sharing options...
novakai Posted January 19, 2020 Share Posted January 19, 2020 40 minutes ago, whiskeytango said: What's a 1000pt squig list look like to you guys? Both kinds of loonbosses, 10 of each kinds of squig cavalry, 2 fungoid shamans, what else? squig herds and snufflers Quote Link to comment Share on other sites More sharing options...
whiskeytango Posted January 20, 2020 Share Posted January 20, 2020 Do you think the squig hoppers would be better in two units of 5 or one unit of 10? Quote Link to comment Share on other sites More sharing options...
novakai Posted January 20, 2020 Share Posted January 20, 2020 4 hours ago, whiskeytango said: Do you think the squig hoppers would be better in two units of 5 or one unit of 10? probably units of 5, they are kind of used to fill out your battleline requirement, IMO since they sort of pale in comparison to Bounders both offensively and defensively, they sort of better at being a mobile expendable units that harass your opponents forces and being annoying roadblocks between them and your better attacking units Quote Link to comment Share on other sites More sharing options...
Calebexnihilo Posted January 20, 2020 Share Posted January 20, 2020 13 hours ago, whiskeytango said: What's a 1000pt squig list look like to you guys? Both kinds of loonbosses, 10 of each kinds of squig cavalry, 2 fungoid shamans, what else? You could fit in 1k: Loonboss on Mangler - Fight Another Day + Artifact of choice 10 Boingrot 10 Boingrot Squig Herd Squig Herd Squig Rider Battalion - Reroll movement rolls 960 pts Probably not the best 1k squig list, but fun!! 1 Quote Link to comment Share on other sites More sharing options...
Seraphage Posted January 21, 2020 Share Posted January 21, 2020 @SzPtr I 'm a Troggoth lover myself but my pick is the Mangler. Since you want someone for rerolls after tp and so on, you need something mobile to have a good chance to be close. Another thing that it's gonna help you with, is that you 'll have a threat that is super mobile AND can fly and thus fly OVER the opponents' screen. This will make him think twice. Also the damage is way more stable and thus way more :P Quote Link to comment Share on other sites More sharing options...
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