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SzPtr

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  1. Hi, I am building the following list: Allegiance: Gloomspite GitzLeadersSkragrott, The Loonking (220)- General- Lore of the Moonclans: The Hand of GorkFungoid Cave-Shaman (90)- Lore of the Moonclans: The Great Green SpiteLoonboss (70)Battleline60 x Stabbas (360)- Stabbas & Moon Shields6 x Squig Herd (70)6 x Squig Herd (70)Units5 x Loonsmasha Fanatics (140)5 x Sporesplatta Fanatics (120)6 x Rockgut Troggoths (280)3 x Fellwater Troggoths (150)Endless Spells / Terrain / CPsGeminids of Uhl-Gysh (60)Scuttletide (30)Purple Sun of Shyish (50)Total: 1710 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 145 Main idea is: Skargrott casting endless spells, make the important teleports successfull, generate CP Fungoid nearly the same Loonboss to take care of the grots, buff them to throw mortals on 6s the buffed blob of stabbas would march up, tarpit and hold objectives. sporsplatta buff the stabbas and/or provide protection from shooting if needed loonsmasha to make the opponent to think twice, if wants to charge squigs just objective grabbers, screeners Rockugts would be a hammer, kill anything they can fellwater may go with either grots, so could achieve -2 to hit, or support the rockguts I want to have a heavy hitter hero too, but I cant decide if it should be a Loonboss on Mangler, or Troggboss. Their points are nearly the same. The main idea is to teleport it behind the lines of the opponent, to make some noise and kill some screened heroes/OB catapult etc. For this I want to have a hero, to reroll charges, to make more chance that the charge is successful after the teleport. I dont know if should choose the loonboss on mangler to make more dmg, but may die easier, or the troggboss to probably put some smaller heroes into its pocket, and maybe make some more noise as it could be more tanky than loonboss on mangler. What do you think? Or just remove the 2 unit of fanatics, and use both of them
  2. Hi all, what do you think about this list? I plan to use it as I love the squig heavy lists, however not sure if I should bring Skragrott/Battalion, or should I leave out one of them? Was thinking on Skragrott for his handcannona and with the cauldron would be really handy, while the fungoid generates cp and babysits the grot unit. Snuflers are to give extra attack to anyone who is in need of some extra attack. What do you think? What would you change to make it more stable/reliable? Allegiance: Gloomspite GitzMortal Realm: UlguLeadersLoonboss on Mangler Squigs (300)- General- Trait: Fight Another Day - Artefact: Doppelganger Cloak Skragrott, The Loonking (220)- Lore of the Moonclans: The Hand of GorkFungoid Cave-Shaman (90)- Artefact: Talisman of the Watcher - Lore of the Moonclans: Itchy NuisanceBattleline40 x Stabbas (260)- Stabbas & Moon Shields12 x Squig Herd (140)6 x Squig Herd (70)Units10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)6 x Sneaky Snufflers (70)BehemothsMangler Squigs (240)BattalionsSquig Rider Stampede (140)Endless SpellsScrapskuttle's Arachnacauldron (50)Total: 1980 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 162
  3. Thinking on something liket his. The scream of those Flayers are bad for us, as our bravery is low. Difference is I try it with Skragrott, with his cp generation I should be able to bank enought to save the bravery tests, plus shooting 28" for the casters causing dots, and hopefully breaking the artefact with spell, sounds really handy to me. The one big unit of fanatics are for stressing my opponent, "where they could be?! as if they are released, they will hurt badly. 2 units of boingrot can snipe the heroes behind frontlines, and harder to tarpit 2 units. Scuttletide is for purely causing dmg for the heroes in the back as well, and if a ghoul horde arrives, it will be a handy blocker too. With sporesplattas and loonboss, one of the stabba unit will be a considerable threat as well. What I maybe will change, is to bring only a minimal unit of squig herd, and the cauldron.
  4. I have the same issue now. PLayed against FEC who had the following list: Allegiance: Flesh Eater Courts- Grand Court: Court of Delusion - The Feast DayMortal Realm: GhurLeadersAbhorrant Archregent (200)- Artefact: The Dermal Robe - Lore of Madness: Blood FeastAbhorrant Archregent (200)- Lore of Madness: Spectral HostAbhorrant Ghoul King on Royal Terrorgheist (400)- Artefact: Gryph-feather Charm - Lore of Madness: Monstrous Vigour- Mount Trait: Gruesome BiteCrypt Infernal Courtier (120)- General- Trait: Dark Acolyte Battleline9 x Crypt Flayers (510)3 x Crypt Flayers (170)3 x Crypt Flayers (170)BattalionsDeadwatch (110)Endless SpellsChalice of Ushoran (40)Cadaverous Barricade (30)Total: 1950 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 94 My list was: Allegiance: Gloomspite GitzMortal Realm: UlguLeadersLoonboss on Mangler Squigs (300)- General- Trait: Fight Another Day - Artefact: Doppelganger Cloak Loonboss on Giant Cave Squig (110)- Moon-cutta- Artefact: Betrayer's Crown Fungoid Cave-Shaman (90)- Lore of the Moonclans: Squig LureMadcap Shaman (80)- Artefact: Moonface Mommet - Lore of the Moonclans: The Hand of GorkBattleline6 x Squig Herd (70)6 x Squig Herd (70)6 x Squig Herd (70)Units10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)BehemothsMangler Squigs (240)BattalionsSquig Rider Stampede (140)Squigalanche (90)Endless SpellsMalevolent Moon (50)Chronomantic Cogs (60)Scuttletide (30) Total: 2000 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 134 It was a pure massacre. I managed to kill the unit of 9 flayers, but after that he summonned new units of flayers. The terroirgheist spammend the 12 mortal hits and the shooting of the flayers is horrible as causing mortal wound. This low bravery army was a snack for them.... Not to mention the double turn...not to mention feeding frenzy... Now I am thinking on this list, to counter this ugly list: Allegiance: Gloomspite GitzMortal Realm: GhurLeadersSkragrott, The Loonking (220)- General- Lore of the Moonclans: The Great Green SpiteLoonboss with Giant Cave Squig (100)- Artefact: Gryph-feather Charm Fungoid Cave-Shaman (90)- Lore of the Moonclans: The Hand of GorkBattleline12 x Squig Herd (140)60 x Stabbas (360)- Stabbas & Moon Shields40 x Stabbas (260)- Stabbas & Moon ShieldsUnits10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)10 x Loonsmasha Fanatics (280)5 x Sporesplatta Fanatics (120)Endless SpellsScuttletide (30)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 195
  5. Anyone managed to build a proper 2k list based on Gobbapalooza? I really love the models, but somehow I just cant find an optimal list for them. I know that pure moonclan is the way to go, but still, I dont really know how to build the list around them.
  6. This list looks really good, however you don't use any new endless spells. Is it on purpose and you dont like them for reasons, or just it was a fast list cooking? What about the loonking? His abilities could be handy as well even if it is not your general. Would it worth to exchange the 2nd loonboss on magler to loonking + cauldron?
  7. Without the mangler, I could not bring the battalion ( plus I love the modell 🙄). I am still thinking on if even the battalion worth it, but in this case I have 4 units with reroll move so they are more reliable, one more artefact(still did not figure out what to choose) and one more cp.
  8. I am thinking on this list, maybe for competitive as well. What are your thoughts? For artefacts I am thinking on dobbleganger cloak for Loonboss on mangler. What do you suggest as a second artefact? I bring 3 units of boingrot to max out the battalion with the 2nd mangler, so it will be "just" 8 drop instead of 11. Grots would be tp-d on objectives/screening and later on mangler behind the lines to handle the protected heroes. Loonboss on foot will be with stabbas to buff them and to avoid battleshock. Squigs would take objectives as well while the boigrots and loonboss on mangler makes some noise and use the stabbas as anvil for sreening. LeadersLoonboss on Mangler Squigs (300)- General- Trait: Fight Another Day Loonboss (70)Fungoid Cave-Shaman (90)- Lore of the Moonclans: Squig LureMadcap Shaman (80)- Lore of the Moonclans: The Hand of GorkBattleline6 x Squig Herd (70)6 x Squig Herd (70)40 x Stabbas (260)- Pokin Spears & Moon ShieldsUnits10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)10 x Boingrot Bounderz (200)BehemothsMangler Squigs (240)BattalionsSquig Rider Stampede (140)Endless SpellsScuttletide (30)Malevolent Moon (50)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 161
  9. Sounds as an interesting idea, but not so sure how good would be that 20-stabba-unit, however putting in them the fanatics would be a cheaper backstab after they are wiped out behind the frontlines. What maybe concerns me, is that 2 huge blob of stabbas would be durable enough for a 2k game. A second unit of Loonsmasha could be handy dealing with bigger guys such as stonehorn, mawkrusha etc. Well, I will have to test both builds to check results
  10. Yeah I missed that and Azyr tricked me However in this case I can live without that spell for the gobbapalooza, or I could decrease the 60 stabba to 40, so I will have Fungoid Cave shaman in the frontline to cast this spell. But not sure that is really needed.
  11. Yeah I missed that and Azyr tricked me
  12. There are so many squig-realted lists, but now I am thinking on a pure grot list, with some casting. The plan is to buff up a 40 and 60 unit of grots as the front line and keep the line. sporesplattas, snufflers are buffing them, and the loonboss is spreading the command ability to them. While this 2 units are holding the line, the wizards are spreading their love. First of all drop the mushroom in the back of their frontlines. this will be a stable dmg dealer until unbided(If I am the second in the 1st turn, the dmg will be caused twice, once for the summoning and once for the new battle round.). Geminids will help to decrease more the hits and attacks of enemy units, so the grots can hold the line longer. The 3rd unit of grots will be sent behind the frontlines as well, and release the fanatics against those who are moved away from the mushroom. What do you think? Or what would you change in this list? Allegiance: Gloomspite GitzLeadersSkragrott, The Loonking (220)- General- Lore of the Moonclans: The Hand of GorkLoonboss (70)- Artefact: The Clammy cowl Battleline60 x Stabbas (360)- Stabbas & Moon Shields- 9x Barbed Nets- 2x Moonclan Flag Bearers- 1x Badmoon Icon Bearers40 x Stabbas (260)- Stabbas & Moon Shields- 6x Barbed Nets- 1x Moonclan Flag Bearers- 1x Badmoon Icon Bearers40 x Stabbas (260)- Stabbas & Moon Shields- 6x Barbed Nets- 1x Moonclan Flag Bearers- 1x Badmoon Icon BearersUnits1 x Boggleye (48)- The Great Green Spite1 x Shroomancer (48)- The Great Green Spite1 x Brewgit (48)1 x Scaremonger (48)1 x Spiker (48)5 x Loonsmasha Fanatics (140)5 x Loonsmasha Fanatics (140)5 x Sporesplatta Fanatics (120)5 x Sneaky Snufflers (70)Endless SpellsMork's Mighty Mushroom (80)Geminids of Uhl-Gysh (40)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 194
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