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Calebexnihilo

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110 Celestant-Prime

About Calebexnihilo

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  1. Played a "casual" game vs a friend and his Nurgle forces this weekend. He brought 3 GUOs and Rotigus. I brought the PERFECT Seraphon list... Allegiance: Seraphon - Constellation: Thunder Lizard Leaders Lord Kroak (320) - Spell: Stellar Tempest Saurus Astrolith Bearer (140) - General - Command Trait: Mighty Warleader - Artefact: Fusil of Conflaguration Battleline 5 x Saurus Guard (100) 5 x Saurus Guard (100) 5 x Saurus Guard (100) Stegadon (240) - Weapon: Skystreak Bow Stegadon (240) - Weapon: Skystreak Bow Stegadon (240) - Weapon: Skystreak Bow Stegadon (240) - Weapon: Skystreak Bow Stegadon (240) - Weapon: Skystreak Bow Endless Spells / Terrain / CPs Balewind Vortex (40) Total: 2000 / 2000 Extra Command Points: 0 Allies: 0 / 400 Wounds: 93
  2. Hahaha, yeah.... understandable. The cold ones look super derpy and the riders have TINY legs. They REALLY need an updated sculpt!!
  3. I think that is only 900 points. I would pretty much ALWAYS bring the Skystreakbow on the Stegadon instead of the flamethrower. The flamethrower CAN be good on the Skink Chief on Stegadon with Prime Warbeast and the +1 from the constelation.... but as the normie Stegadon, it just doesn't do enough dmg. The Skink Starpriest really needs a unit to buff that has alot of attacks. Saurus Knights would fit well into your list. They would be rolling a BUNCH of dice (7 attacks each model) in Coalesced. I might run your list at 1000pts like this: Allegiance: Seraphon- Constellation: Thunder LizardLeadersSaurus Scar-Veteran on Carnosaur (210)- General- War Spear- Command Trait: Prime Warbeast- Artefact: Fusil of ConflagurationSkink Starpriest (120)- Spell: Hand of GloryBattleline10 x Saurus Knights (200)- LancesStegadon (240)- Weapon: Skystreak BowBehemothsBastiladon (220)- Weapon: Solar EngineTotal: 990 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 56 The Knights will be buffed by the Scar Vet and Starpriest. Stegadon can operate on his own. Bastiladon can hang back and double fire (thx to Thunderlizard).
  4. If i had one, i might run it like this: Allegiance: Seraphon- Constellation: Thunder LizardLord Kroak (320)- Spell: Stellar TempestEngine of the Gods (260)- General- Command Trait: Prime Warbeast- Artefact: Fusil of Conflaguration5 x Saurus Guard (100)5 x Saurus Guard (100)5 x Saurus Knights (100)- Lances5 x Saurus Knights (100)- LancesDread Saurian (510)Bastiladon (220)- Weapon: Solar EngineBastiladon (220)- Weapon: Solar EngineBound Geminids of Uhl-Gysh (70)Total: 2000 / 2000Extra Command Points: 0Allies: 0 / 400Wounds: 114 He is not really a beat stick, but he IS a tank! So i'm gonna spend one cmd point on him to let him fly (from Kroak) and then get him smashed in. 37 wounds at -1 to dmg should keep him around a while. I'll then support him with the EoTG double tapping it (Thunderlizard) to heal 2D3 wounds per turn. Force the opponent to deal with Dread while I fire Solar Engines Bastiladons over the top and drag Geminids back and forth in their lines. That list should probably drop a bastiladon to add a Starseer. He can give +1 to save to Dread and help him make the turn 1 charge.
  5. I like the Webspinner Shaman on Aracknarok with the Headdress of Many Eyes artifact (-1 to hit) and Sneaky Distraction spell (-1 to hit aura). It also gets a +1 to cast (so it is +2 to cast Scuttletide).
  6. Last bat rep of GHB2019 for me! Allegiance: Seraphon - Constellation: Koatl's Claw Lord Kroak (320) - Spell: Celestial Equilibrium Saurus Oldblood on Carnosaur (250) Saurus Scar-Veteran on Carnosaur (210) - War Spear Saurus Scar-Veteran on Carnosaur (210) - General - War Spear - Command Trait: Dominant Predator - Artefact: Eviscerating Blade 5 x Saurus Guard (100) 5 x Saurus Guard (100) 5 x Saurus Guard (100) 10 x Saurus Knights (200) - Lances 40 x Saurus Warriors (320) - Clubs Extra Command Point (50) Balewind Vortex (40) Total: 1900 / 2000 (Yep... accidentally ran this game down 100 points!! Lol) Extra Command Points: 1 Allies: 0 / 400 Wounds: 133
  7. Possibly! Throw NIMBLE and Cloak of Feathers on it (or Nimble + Stegadon Helm) and you have a pretty tanky hero to channel all Kroak's spells thru.
  8. Did Rockguts or Fellwaters go down? I haven't seen their new points anywhere. Troggherd?
  9. Anyway to squeez in another Skink Starpriest for the second block of 40 skinks? 40 Skinks without the proper support won't be nearly as productive as they could be.
  10. Summoning got changed for Seraphon in the new Battletome! It is alot more random now, but NOT dead! Summoning is more of an added benefit of Starborne instead of a strategy to plan an army around. Fun chart for summoning costs per point:
  11. I ❤️ Stegadons! Haha, the Steggy Chief is a beast with the right buffs!! - Coalesced (+1 to Jaw attacks) - Thunderquake (+1 to melee attacks) - Constellation (+1 to melee attacks) - TL Cmd Trait Prime Warbeast (+1 Mount attacks) - Skink Chief Cmd Pt (+1 to melee attacks) And he is putting out 22 damage vs a 4+ save! Nice! Not bad for just 1 cmd pt spent! Get a bit more nuts... - Reroll 1s to hit (StarPriest spell or Cmd Pt) - Cmd Pt from Skink Priest for +1 to hit And he is putting out 32 damage vs a 4+ save!
  12. I like the Scar Vet myself, but they make a pretty good power pair together. If you have enough cmd pts to go around, both their cmd abilities are worth it. +1 to hit from Old Blood and 6's = extra hit from Scar Vet. You can always magnetize the arm/shoulder of the rider to swap between the shield and power glove.
  13. Bound endless spells are awesome! In my more serious lists i always try to include AT LEAST one. I love the Bound Purple Sun. It strikes fear in the opponent! lol. I've had some great use of Burning Head hanging out around my bastiladons to give them "free" reroll 1's to hit. And then shoot it off towards and enemy if they get too close. Bound Geminids is expensive but has great range and can wreck some enemy lists.
  14. Testing the Stegadon Flame Throwers vs hordes of Plague Monks! Seraphon List: Allegiance: Seraphon - Constellation: Thunder Lizard LEADERS Lord Kroak (320) - Spell : Stellar Tempest Engine of the Gods (260) Stegadon with Skink Chief (270) - General - Command Trait : Prime Warbeast - Artefact : Fusil of Conflaguration Skink Starpriest (120) - Spell : Hand of Glory Skink Priest (70) UNITS 40 x Skinks (240) - Boltspitters & Star bucklers BEHEMOTHS Stegadon (240) - Weapon : Sunfire Throwers - Seraphon Battleline (Constellation: Thunder Lizard) Stegadon (240) - Weapon : Sunfire Throwers - Seraphon Battleline (Constellation: Thunder Lizard) Stegadon (240) - Weapon : Sunfire Throwers - Seraphon Battleline (Constellation: Thunder Lizard)
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