frostfire Posted June 18, 2019 Share Posted June 18, 2019 Allegiance: FyreslayersLeadersAuric Runesmiter (120)- Runic IronAuric Runesmiter (120)- Runic IronAuric Runemaster (120)- GeneralBattleline10 x Vulkite Berzerkers (160)- Handaxes & Slingshields10 x Vulkite Berzerkers (160)- Handaxes & Slingshields30 x Auric Hearthguard (600)Units30 x Hearthguard Berzerkers (600)- BroadaxesTotal: 1880 / 2000Extra Command Points: 2Allies: 0 / 400Wounds: 176 How about this list? No specific lodge. Just showing up on enemy's face. This type of aggression is incomparable. Quote Link to comment Share on other sites More sharing options...
stratigo Posted June 18, 2019 Share Posted June 18, 2019 You could make it the.... uh... the magmadroths lodge for a significant buff to the aurics Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted June 19, 2019 Share Posted June 19, 2019 When you need them Auric Hearthguard by Sunday but their sprue-brothers are the new hotness. Quote Link to comment Share on other sites More sharing options...
Kimbo Posted June 19, 2019 Share Posted June 19, 2019 Just a general question. What is the better weapon for the HGB? Or is it just flavour? Would love to hear people's opinion since I have to little xp myself with the unit. Thanks! 🤙 Quote Link to comment Share on other sites More sharing options...
Verminlord Posted June 19, 2019 Share Posted June 19, 2019 (edited) Allegiance: Fyreslayers- Lodge: GreyfyrdLeadersAuric Runefather on Magmadroth (280)- General- Trait: Battle-scarred Veteran - Artefact: Axe of Grimnir - Magmadroth Trait: Coal-heart AncientAuric Runeson on Magmadroth (240)- Ancestral War-axe- Artefact: Helm of Obsidia - Magmadroth Trait: Ash-horn AncientAuric Runeson on Magmadroth (240)- Ancestral War-axeAuric Runesmiter (120)- Forge Key- Prayer: Prayer of AshBattlesmith (140)- Artefact: The Nulsidian Icon Auric Runemaster (120)- Artefact: Ash-cloud Rune - Prayer: Ember StormBattleline10 x Vulkite Berzerkers (160)- War-Picks & Slingshields10 x Vulkite Berzerkers (160)- War-Picks & Slingshields15 x Hearthguard Berzerkers (360)- BroadaxesBattalionsLords of the Lodge (140)Endless Spells / TerrainRunic Fyrewall (40)Total: 2000 / 2000Extra Command Points: 1Allies: 0 / 400Wounds: 128 This is my go at a mag heavy list. Greyfyrd + mini LotL battalion gives my heroes 4 artifacts. Berzerkers and Battlesmith ignore spell effects on a 4+ and Auric Runemaster gets two unbinds. Runesons charge in dealing d6 MW on 2+s sticking together for their rerolling hits aura and rerolling saves of 1 aura from the mag trait. Mag dad is ignoring rend of 1 and rerolling hits from his artifact and gets +1 to attacks when near 5+ models. Battlesmith sticks with the H-zerkers, Runemaster stays behind in range of forge and uses ember storm (run and charge) on either the 10 V-zerkers or 15 H-zerkers. Smiter tunnels a unit. Rough plan is to charge the 3 mags in asap using 2 CP for two 2+ d6 MW on charge effects. Runesons stick together for the aura while mag dad chooses his own target. The vulkites move onto objectives and sit there; Prayer of ash (+1 save) whichever group looks in most danger. Hearthguard/battlesmith mop up whatever the mags couldn't kill, or take out flankers/ deepstrikers. Haven't tested it yet but interested to hear what you guys think? How is mag damage with rerolls? Would it be better to go with something like gryph feather (+1 save, +1 move) for more defense on the mag dad? Thermal rider cloak? (flying mag dads grimnir be praised) Is there a better lodge option? Any glaring flaws other than the list not being HB deathstar hermdar? Edited June 19, 2019 by Verminlord ps 2 Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted June 20, 2019 Share Posted June 20, 2019 What do you all think about running without a lodge at 1k? The only reason I'm taking greyfyrd is for ash-cloud rune, but then I have to take battlescarred veteran which is basically useless on my runemaster, whereas some of the generic fyrelsayers command traits are good. Quote Link to comment Share on other sites More sharing options...
Qrow Posted June 20, 2019 Share Posted June 20, 2019 (edited) What changes, if any, do you expect fyreslayers to get with the july errata? I have been slowly growing a Fyreslayer army to surprise my LGS and have close to the a full 2000 points built (painting is still taking a while), but I haven't had the chance to really playtest them yet. The only thing I have heard others say is that the horde discount on hearthguard units might go. Edited June 20, 2019 by Qrow Quote Link to comment Share on other sites More sharing options...
PJetski Posted June 20, 2019 Share Posted June 20, 2019 4 minutes ago, Qrow said: What changes, if any, do you expect fyreslayers to get with the july errata? I have been slowly growing a Fyreslayer army to surprise my LGS and have close to the a full 2000 points built (painting is still taking a while), but I haven't had the chance to really playtest them yet. The only thing I have heard others say is that the horde discount on hearthguard units might go. My $0.02: Hearthguard going up 10-20 and/or losing their regiment bonus Vulkites going down 10-20 Doomseekers should go down 10-20 Runefather on Magmadroth down 20 Quote Link to comment Share on other sites More sharing options...
Qrow Posted June 20, 2019 Share Posted June 20, 2019 2 minutes ago, PJetski said: My $0.02: Hearthguard going up 10-20 and/or losing their regiment bonus Vulkites going down 10-20 Doomseekers should go down 10-20 Runefather on Magmadroth down 20 I hope they don't go up in price and lose the horde bonus, I feel that would be overkill. They didn't even nerf DoK witch aelves that hard, are hearthguard that much worse? Also, are any of the lodges considered cheesy? I'm planning on using Hermdar because I like the objective focused buffs (I forget the objectives to much, this will force me to stick to them), but I would prefer to avoid being 'that guy' if possible. Quote Link to comment Share on other sites More sharing options...
prochuvi Posted June 20, 2019 Share Posted June 20, 2019 Seeing the low numbers changues of this gh its imposible that they changue us more of 20 points up or down. I hope a nerf of 10-20 to hearthguard zerkers and they must buff vulkites to 130 as hardboys but i dont think they do it Quote Link to comment Share on other sites More sharing options...
AaronWilson Posted June 21, 2019 Share Posted June 21, 2019 Hi guys! A newer Fyreslayer player here asking some advice to make sure I don't do anything wrong. 1) Prayers, can you perform the same prayer twice in a turn or do they still follow the rule of one? Aka if I have two Auric Runesmites (One on Droth one on foot) can they bost try to perform Runic Empowerment in the same turn? 2) Do Runemasters / Runesmiters get two attempt both prayers they know each turn, aka my Runesmiter with Searing heat can try both runic empowerment and searing heat each turn? The prayers simply state a priest that knows this prayer can try it so I think they can but again just want to do things properly. 3) I know there is a FAQ stating you can't benefiet from more then one Icon of Grimnir from a battlesmith a turn but can you stack things like the Rnesmiters on Magmadroth grand ritual of awakening & Prayer of ash in combination with the Icon to get a net overall +3 save? Sorry for the noobie questions, just want to confirm I'm not doing anything dodgy. Quote Link to comment Share on other sites More sharing options...
Souleater Posted June 21, 2019 Share Posted June 21, 2019 (edited) What is next on the purchase list? On the way I have: 1x SC! BT Forge Invocations Doomseeker Battlesmith Grimwrath Berzker Five Hgb with Axes What next? Some Auric HG for shooting? Another SC? Cheers. Edited June 21, 2019 by Souleater Quote Link to comment Share on other sites More sharing options...
Kimbo Posted June 22, 2019 Share Posted June 22, 2019 Hobby update! One step closer to a fully painted 1k army list! A Hero and 10 Vulkite Berzerkers added to my painted collection! ✍ 3 Quote Link to comment Share on other sites More sharing options...
Furuzzolo Posted June 22, 2019 Share Posted June 22, 2019 (edited) On 6/21/2019 at 8:57 AM, AaronWilson said: Hi guys! A newer Fyreslayer player here asking some advice to make sure I don't do anything wrong. 1) Prayers, can you perform the same prayer twice in a turn or do they still follow the rule of one? Aka if I have two Auric Runesmites (One on Droth one on foot) can they bost try to perform Runic Empowerment in the same turn? 2) Do Runemasters / Runesmiters get two attempt both prayers they know each turn, aka my Runesmiter with Searing heat can try both runic empowerment and searing heat each turn? The prayers simply state a priest that knows this prayer can try it so I think they can but again just want to do things properly. 3) I know there is a FAQ stating you can't benefiet from more then one Icon of Grimnir from a battlesmith a turn but can you stack things like the Rnesmiters on Magmadroth grand ritual of awakening & Prayer of ash in combination with the Icon to get a net overall +3 save? Sorry for the noobie questions, just want to confirm I'm not doing anything dodgy. Hi ladz, first of all I too need the answers to @AaronWilson questions! #2. I want to run a Greyfyrd army, was thinking about 3 Grimwrath to make use of the signature command ability. Maybe two Grimwrath and a Doomseeker? I must say that I really dislike the Runeson, so lets keep him out of the options ahah. Edit... Sent this one too early, missing: "What do you suggest? Do you have some outperforming setup for this?" Edited June 22, 2019 by Furuzzolo Quote Link to comment Share on other sites More sharing options...
TheNotebookGM Posted June 24, 2019 Share Posted June 24, 2019 Took fourth of eight in a 3 game Meeting Engagement event today. Minor 1st round loss against Darkling Covens, literally came down to the battleshock. Executioners hurt alot, and my Shardfist Pelt doesn't work on hero phase charges. Minor victory against Nurgle round 2, Nurgle just doesn't hit hard enough to crack the egg and I was able to sneak away with the points. Major victory against Shootcast round 3. Managed to get the Magmadroth to 2+ rerolling 1's and the Shardfist Pelt corked off on his calvarybois and Grimwrath came in for the lay up, or some other since sports reference. Conclusions: *Losing the fifth battleround hurts, even small boards are long on 4" moves. *Triage your bubbles, you can't have all the synergies all the time. *5 is a big victory point difference, and your units are hearty, try to run up the score on kills and consider forgetting their back objective unless your magmadroth/s can sneak back there or you have an enterprising unit of Skywardens. 2 Quote Link to comment Share on other sites More sharing options...
Kristensen Posted June 24, 2019 Share Posted June 24, 2019 Tried to make a 1k meeting engagement list, haven't received the GHB19 yet, as I ordered the warlord edition from GW. Lodge: Greyfyrd Spearhead Rune father - battle-scarred veteran, Axe of Grimnir Grimwrath Berzerker Main body Runesmiter - Helm of Obsidia, Prayer of Ash Battlesmith - The Nulsidian Icon 10 Hearthguard Berzerkers - Poleaxes Rearguard Runeson on Magmadroth Tried this in a fight against Grand Host of Nagash, did well and won on points, but had to kill a unit of 20 Grave Guards twice and that was not fun 😅 We played with a single objective in the middle of the board, deployed all from long edge. Took the points and win conditions from a YouTube video to try it out. Let's hear what you would take in a 1k meeting engagement list! Quote Link to comment Share on other sites More sharing options...
Maier666 Posted June 24, 2019 Share Posted June 24, 2019 (edited) I will also Play a tournament, friendly one, on 13th of july. I think I will be running: Lodge: Greyfyrd Spearhead Auric Runesmiter (120) - Forge Key - Artefact : Ash-cloud Rune - Prayer : Prayer of Ash 5 x Hearthguard Berzerkers (120) - Poleaxes Main Body Auric Runefather on Magmadroth (280) - General - Command Trait : Battle-scarred Veteran - Artefact : Helm of Obsidia - Magmadroth Trait : Ash-horn Ancient Battlesmith (140) - Artefact : Icon of the Ancestors 10 x Vulkite Berzerkers (160) - Pairs of Handaxes Rearguard 5 x Hearthguard Berzerkers (120) - Broadaxes Zharrgron Flame-spitter (60) I think the movement could really be a Problem, because even when we crack the Rune in Turn 2, we are not that fast. But will be Interesting to see how it Plays out. My friends will Play: Gloomspite Khorne or Nurgle Stormcast Order (Free People, Bretonnia) Flesh Eater Edited June 24, 2019 by Maier666 Missed the Magmic Invocation Quote Link to comment Share on other sites More sharing options...
Maier666 Posted June 24, 2019 Share Posted June 24, 2019 2 hours ago, Maier666 said: I will also Play a tournament, friendly one, on 13th of july. I think I will be running: Lodge: Greyfyrd Spearhead Auric Runesmiter (120) - Forge Key - Artefact : Ash-cloud Rune - Prayer : Prayer of Ash 5 x Hearthguard Berzerkers (120) - Poleaxes Main Body Auric Runefather on Magmadroth (280) - General - Command Trait : Battle-scarred Veteran - Artefact : Helm of Obsidia - Magmadroth Trait : Ash-horn Ancient Battlesmith (140) - Artefact : Icon of the Ancestors 10 x Vulkite Berzerkers (160) - Pairs of Handaxes Rearguard 5 x Hearthguard Berzerkers (120) - Broadaxes Zharrgron Flame-spitter (60) I think the movement could really be a Problem, because even when we crack the Rune in Turn 2, we are not that fast. But will be Interesting to see how it Plays out. My friends will Play: Gloomspite Khorne or Nurgle Stormcast Order (Free People, Bretonnia) Flesh Eater The New Warscroll Builder is online, and I am toying with another idea: Allegiance: Fyreslayers - Mortal Realm: Aqshy - Lodge: Greyfyrd SPEARHEAD Auric Runesmiter (120) - Forge Key - Artefact : Ash-cloud Rune - Prayer : Prayer of Ash 3 x Endrinriggers (120) MAIN BODY Battlesmith (140) - Artefact : Icon of the Ancestors 10 x Vulkite Berzerkers (160) - Pairs of Handaxes 5 x Hearthguard Berzerkers (120) - Poleaxes REARGUARD Auric Runefather on Magmadroth (280) - General - Command Trait : Battle-scarred Veteran - Artefact : Helm of Obsidia - Magmadroth Trait : Coal-heart Ancient ENDLESS SPELLS / TERRAIN Zharrgron Flame-spitter (60) TOTAL: 1000/1000 EXTRA COMMAND POINTS: 0 WOUNDS: 60 Quote Link to comment Share on other sites More sharing options...
jhamslam Posted June 24, 2019 Share Posted June 24, 2019 Whats the consensus on HearthGuard Berzerkers weapon loadouts? Poleaxes for MWs or Broadaxes? Quote Link to comment Share on other sites More sharing options...
okokok Posted June 24, 2019 Share Posted June 24, 2019 I got a 1000p tournament this week and i need a opinion on this list Allegiance: Fyreslayers- Lodge: VostargAuric Runeson on Magmadroth (240)- Ancestral War-axe- Magmadroth Trait: Coal-heart AncientAuric Runeson on Magmadroth (240)- Ancestral War-axeAuric Runefather (100)- General- Trait: Fiery Endurance - Artefact: Vosaxe Auric Runesmiter (120)- Runic Iron- Prayer: Prayer of Ash10 x Vulkite Berzerkers (160)- War-Picks & Slingshields5 x Hearthguard Berzerkers (120)- BroadaxesTotal: 980 / 1000Extra Command Points: 0Allies: 0 / 200Wounds: 69 im afraid i would not have enought bodies on the objectives . Quote Link to comment Share on other sites More sharing options...
Blisterfeet Posted June 24, 2019 Share Posted June 24, 2019 Hi everyone, so I am finishing my first project a 1000 point FEC army (already jammed some games). Being payday soon I want to waste no time starting my next one..just way I am! Fyreslayers are my choice but I like dwarfs as a whole. My questions are simple Is this list legal? Is this the best way for a balanced list (bit of everything only doing 1k atm). Allegiance: ?? Can it be Fyreslayers Auric Runefather on Magmadroth (280) - General - Trait: ?? Auric Runesmiter (120) - Runic Iron Auric Runeson (100) - Ancestral War-axe Runelord (80) - Allies - unbinds on +2 (maybe not bother?!) 10 x Vulkite Berzerkers (160) - Pairs of Handaxes 10 x Vulkite Berzerkers (160) - Pairs of Handaxes 3 x Skywardens (100) - 1x Skyhooks - Bit of range Total: 1000 / 1000 Extra Command Points: 0 Allies: 80 / 200 Wounds: 75 Constructive criticism is welcome and if you think I could build something a bit more fun or this is the wrong area apologies. Quote Link to comment Share on other sites More sharing options...
Aden Posted June 25, 2019 Share Posted June 25, 2019 7 hours ago, Blisterfeet said: Is this list legal? Is this the best way for a balanced list (bit of everything only doing 1k atm). Only maximum 1/4 units can be allied. It would be legal as allegiance: order though. I do like some KO with my slayers too to help with movement, and skyriggers can shoot some too which I like. Now it seems fyreslayers' weaknesses are low movement, weak shooting, no wizards. Another option might be instead to run Vostarg Lodge for the increases to movement, then grab a battalion for an extra artifact that helps/mitigates spells or unbinds. 1 Quote Link to comment Share on other sites More sharing options...
Blisterfeet Posted June 25, 2019 Share Posted June 25, 2019 3 hours ago, Aden said: Only maximum 1/4 units can be allied. It would be legal as allegiance: order though. I do like some KO with my slayers too to help with movement, and skyriggers can shoot some too which I like. Now it seems fyreslayers' weaknesses are low movement, weak shooting, no wizards. Another option might be instead to run Vostarg Lodge for the increases to movement, then grab a battalion for an extra artifact that helps/mitigates spells or unbinds. Thank you for this, would you recommend any particular artifacts? Also would you say Fyreslayers with KO is a better mix? Quote Link to comment Share on other sites More sharing options...
Pitloze Posted June 25, 2019 Share Posted June 25, 2019 I'm thinking about using 4 Grimwraths as mercenaries (exactly 400 pts). Is this worth it? Also is there any reason to use Doomseekers over Grimwraths as mercs? Quote Link to comment Share on other sites More sharing options...
Aden Posted June 25, 2019 Share Posted June 25, 2019 @Blisterfeet Ash-cloud Rune: lets you unbind 2 spells a turn on your runesmiter but if you're using realms Ghyran has the Verdant Mantle which will let you dispel endless spells and unbind. I wouldn't ally in allies unless I could provide some synergy for them or thought they looked super duper cool. 1 Quote Link to comment Share on other sites More sharing options...
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