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10 Prosecutor

About Pitloze

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  1. Sorry for the crappy format.
  2. Pitloze

    AoS 2 - Beastclaw Raiders Discussion

    Best hope BCR has is being included in the rumored Ogor book that will merge Gutbusters and Firebellies.
  3. Hag Queen is a very powerful wizard.
  4. Pitloze

    AoS 2 - Beastclaw Raiders Discussion

    Can blood vulture be used out of combat? The core book mentions that shooting attacks. not missile weapons or shooting abilities, need to be shot at the unit you are in melee combat with. I assume that anything that does damage to a unit in the shooting phase is an attack. But I really hope we can talk our way out of this lol. It's almost tempting to go with the chain trap to avoid this argument.
  5. Pitloze

    AoS 2 - Beastclaw Raiders Discussion

    Anyone ever tried using Rampaging Destroyers (Destro alliegance) to cycle charge Hero Stonehorns? If a enemy unit is going for a Hero Stonehorn who is not in combat but the enemy unit barely didnt' make it (around 5 inches away or so) you can use Rampaging Destroyer in your turn to declare a charge, get D6 mortal wounds in, and retreat in your movement phase. It might be very niche. But I bet it would be kinda hilarious. The turn after you can just charge in normally for another D6 mortal wounds. If you have two Stonehorn heros you can use one as bait to get a double cycle charge in. Against shooting armies this will probably fail but still.
  6. Pitloze

    AoS 2 - Beastclaw Raiders Discussion

    Got some close ups of the crypt horrors? They seem cool!
  7. Pitloze

    AoS 2 - Beastclaw Raiders Discussion

    You can alleviate two of those problems by going proxy. Chaos warhounds for example come on the right base size and have 10 in the box for 20 dollars. And they look better than cats.
  8. Pitloze

    Faction Expansion Concept: Beastclaw Raiders

    Technically Huskards on Thundertusks are priests. I really want them to expand on that.
  9. Pitloze

    AoS 2 - Beastclaw Raiders Discussion

    For Eurlbad. The +1 to damage counts for the Huskard's Stonehorn as well right? The core book for 2.0 specifically says that mounts cannot benefit from Command Abilities and Artifacts unless noted otherwise. It makes no mention of battalion effects (which what Eurlbad is). Also it says "the Huskards melee weaponS". Seeing as the Huskard cannot carry a melee weapon (only missle weapons) I'm just going to assume that it does apply to the mount as well then. I just want to have this clear before I unleash a 6/4+/3+/-2/4 attack on the table. It will raise some eyebrows for sure.
  10. Pitloze

    AoS 2 - Gutbusters Discussion

    Something is wrong with the new Ogors box. It says it comes with 40mm bases. But they should come on 50mm. Misprint maybe?
  11. Pitloze

    AoS 2 - Beastclaw Raiders Discussion

    Holy ****** the new Ogor box is so nice! Stupidly cheap box as well (cheaper than 3 Bullgors...). If anything you can use it for kitbashing and still have some Ogors left to field! And the new Chaos Warhound box comes with the correct base size for use as Frost Sabres! The scraplauncher / ironclaster is nice, but not sure if I'll use it. It's cheap though!
  12. Pitloze

    AoS 2 - Beastclaw Raiders Discussion

    I really just want the finecast models to be rotated out. Every BCR player wants it. It really holds the army down but the Start Collecting box keeps it up for now. BCR getting a dedicated mage or priest (on behemoth if possible) would be amazing. Priests are in the lore. Huskard on Thunderstusks basically are priests. Obvious answer would to re-purpose the Huskard on Thundertusk. But we all rather want new units of course.
  13. Pitloze

    AoS 2 - Beastclaw Raiders Discussion

    So there is a big chance we are getting a new tome? I can't find the tome on the GW site any more.
  14. Pitloze

    Beasthammer at Blackout

    What is it about beasthammer that makes it so strong? I've heard it won tourneys here and there.
  15. Pitloze

    Lord Castellant is obsolete

    D3 mortal wounds to Deamons is also no joke. if you leave the Eagle Beagle close by (by gaming the 9" rule) then summoned Deamon units can't charge him the same turn they landed. So you can at least burn them down a bit before they come into combat.