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Furuzzolo

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Furuzzolo last won the day on April 10 2019

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About Furuzzolo

  • Birthday 11/27/1989

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  1. Yesterday we played a game with the new rules and we used the arcane bolt as ppl are talking it should work (trigger during every phase). My monster with arcane bolt on ended up killing a bilepiper, a great unclean one and a unit of Plaguebearers flye-riders in one single turn...are we sure it work on every phase?? ๐Ÿ˜… THe spell seems to make more sense if you cast it and, before your next hero phase, you can ONCE unleash the effect.
  2. I read we got some slight point decrease in gh21. Do you guys know something about that? ๐Ÿ˜ฎ
  3. What a complaining bunch of shortbeards Knowing unleash hell is in the game you can actually start to prepare your charge into the hero phase, dunno, -1 to hit spell etc. THEN since the unit need to be disingaged you can prepare a doublecarghe, with strong shooting you could send in a 20 wounds pool of Dire wolves, against not so scary shooting a trio of fell bats...then you charge with the vampire lord on zombie dragon. On top of that every battletome has overlooked command traita and items to reduce the effectiveness of enemy shooting on the general/hero. No one ever pick those, well, time to begin. Instead of +1 to hit and wound during one phase for your Hammer take -1 hit shooting....
  4. What's the hype around Coven Throne? ๐Ÿ˜ฎ I feel I am not getting something...
  5. When you guys play monopoly you then go on the internet crying for a purple-squares hotels cost rebalance? ๐Ÿ˜… I mean... Dosn't seems lazy to me and I am here from the AoS day 1, I've seen "lazy", I stared into the abyss
  6. Mm, I took an 8th edition spellcard image and used microsoft paint like a 99 years old to clean the text and add the new one. Repeat 13 times, printed and glued them on magic the gathering cards ๐Ÿ˜…
  7. They are not perfect but I like the old school vibe ๐Ÿ˜
  8. Assembling and painting dwarfs and writing down grudges ๐Ÿคจ Where else?!
  9. I see not a lot changed in one year Sorry for interrupting the speculation and drama, wanted to say Hi to the lads that remember my name! I m back for aos3 boyzz ahah
  10. What you guys think of the battalions? I'm struggling to build a "battalion" list. All the new options and warscroll changes have morphed the faction into a different playstyle, more "boat-centric" and less cheesy, I think.
  11. So I did some testing and calculation and I'm running a Hammerhal list. The plan is simple, a Sorceress+10man Darkling to give her +2 cast, the bridge endless spell, 30 Hammerers, 30 Irondrakes, warden king e 2 runelord. Bridge the ladz, shoot and charge. Irondrakes -1 rend. Hammerers -1 rend, +1 attacks and if you can reroll 1 command. That's pretty deadly, mathammer state around 45 wounds (between unsaved and regular) against 4+ save with only 1 hammerer activation and that's pretty close to the on-table-numbers so far. In hammerall is possible to let them activate twice but that's not always possible due to w/w/enemy territory. A smart enemy isn't going to let your 10drop list go first and activate twice in his territory. Why Hammerhal? The list is a command points sinkhole, I need to buy one and to roulette the Hammerhall banner minigame. 1pt Wardenking command 1pt charge reroll 1pt reroll1 hammerers 1pt reroll1 irondrakes That's the most "competitive" list I've found so far, I've tried an horde mono-infantry one with tempest eye but after the first turn was a rollercoaster of death, I've tried a greywater fastness artillery battalion but all died in one turn2 orruk charge Let me know what you all think! Hammerhall.pdf
  12. Looks fine to me! Vitriolic spray is your best spell and the general can yes cast it but without the hurricanum buff to cast (only on wizards.) Should be better on the sorceress. I suggest a spellportal to give more range to your spells!
  13. @Dammaz I had a game this week with a similar list against Orruk Warclans. I brought 4 of the other artilleries, the one with 24" range (27 in allegiance) but the deploiment was on the long side and the orruk player just stood outside of 30" for 2 turns ramping up his waagh points. Turn 3 he moved and charged all the 30" (for Valaya those orcs are speed as hell right now!) and obliterated my army, grab the objective and won the game. Was the scenario that require you to control both objectives on turn 3+ to win. The helstorm have way longer range, you should be fine! Just to share my unfortunate expirience. Good luck!
  14. I mean, that's some bold statement 15 days into the book without tournament data behind but ok... See ya in tempest eye, @JackStreicher !๐Ÿค— To me the city looks good, gonna try with a human-centric build: hurricanum, a couple of mages, some guard, some handgunner, the spellportal+"nosave" combo and 6 demigryph + Griffon General to turn1 charge the unit with no save. The magic should flow kinda like this: Spell portal, "debuff spell", wildform on demigryph. Depending on starting distance and scenario that should be a crippling opening against every list that rely on a single, big, unit.
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