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85 Celestant-Prime

About AlmGandix3

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  1. There is an error in the AoS App on Thundriks Profiteers in the new tome the skypike wounds on a 3+ and in the app on a 4+. Thats nothing too big but might deny you the chance to settle a grudge
  2. So this might be a though question without playtesting, but what are the strategic diffrences of skywardens and endrinriggers. I thought about using some in my tempest eye list and maybe build a Barak Thryng army later down the line. I want to use them as fast units to grab objectives and do some damage on the flanks and maybe some hero sniping (be it melee or range). I really like the new grapling launcher so you can now tie up key units. At first glance the skywardens seem stronger since they have two melee attacks and 2" range. My conclusion is if I want a more shooty squad i should go with the endrinriggers due to their 1" range and the skywardens are more melee focused since I can get more of them in range with their 2" range. With the tempest eye spell for extra attacks this might be diffrent though.(would be hard to keep a mage in range) I havent used them before so I dont know how good they fit or their melee and ranged capabilities compare.
  3. With a magnetized head (brokk and regular endrinmaster) you can play him as either.
  4. It's actually quite difficult to get the kvissle inside, but it fits. First I set it on the hard bottom of the bag and carefully pulled the two upper corners over the kvissle (just a little). After that it will take a long time to put it in completely I recommend to pull the corners a little bit over it in an alternating order. It will take quite sometime and you may need a second person for the first step. If it still doesn't work for you I'll try to write it in more detail.
  5. You could take a warchanter as an ally and give the drakkfoot idol +1 dmg
  6. Instructions https://imgur.com/a/YIJ0zto There you go
  7. I can send you a scan later, so no worries
  8. That's how it should be in my eyes. Making it mandatory, because it just beats everything. That would be rather unhealthy for the game. Now it's a strong counter against DoK and Fyreslayer. I really like anti meta picks like this. I also really like the other clans everyone got some really nice things.
  9. How did it go? Are you still writing the entry for the book of grudges or are you list building already?
  10. It could also be at the top of some kind of banner
  11. If you got Malaki you can put him on the deck since he is a slayer engineer and invent some cool stuff.
  12. I just read the rules for the endless spell boat and irondrakes. They can only blaze away if they did not "make a move" so are they still able to double tap via teleports?
  13. depending on your models and you willingnes for proxies they can be other units aswell. I got dwarf rangers from avatars of war as quarrelers, since I dont really like the crowsbowmen that much I will use them as shadow warriors. Thunderers best fit the handgunners and thats what Ill use them for or maybe as grundstock thunderers in tempest eye. There are also darkshards and sisters of the watch for quarrelers. As for cannons, the organ gun is a easy alternative for the volley gun. Id use the normal one as a rocket battery and just put any rocket head I can find inside the barrel. If you got multiples of the skullpass one there is alot more you can do with that since its smaller and you can combine multiples for either.
  14. With all the extra rules we get the new command ability of the warden king is a lot better. With all the units and allegiance abilities its really easy to get irondrakes to a 2+ 2+ -how much rend you want damage depending on the weapon. For me ill trade the rerolls of the shieldwall for more mobility and unit variety every day. Longbeards got a increase because their grumbling is way better now the rerolls now also work for shooting, so you will get like 90% of all irondrake shots through. The luminark and hurricanum are also really insane and cheap now so you can get a 3+ 6++ 6++ on you duardin line. Id recommend everyone to try the new rules out and use your models as thematic "conversions". Well if some of you still want to part with their duardin Im happy to take some of them in. Only if you live in europe though, since overseas shipping can be quite expensive.
  15. I've got two big units of rangers from avatars of war. At first I thought about using them as freeguild crossbowmen, but after seeing the changes I might use them as shadow warriors. This fits the models perfectly. I don't like most of the changes just like most of you, but just like @Furuzzolo stated the shieldwall mindset was bad for us in the objective game. We don't even know all rules we get from cities, dispossessed faction buffs, artifacts, command traits and prayers (runelord is now a priest). Overall I'm really curious about the future for normal duardin and 80% of my models will be duardin no matter what (I don't care much about human or aelf rules as long as I can use my grumbling beardlings). I might even put my bugmans brewery high King on a griffon, who needs Karl Franz anyway.
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